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*** The Royal Guard ***
Website: http://theroyalguardclan.enjin.com/home
VOIP: Mumble
Members: 40 members Currently (Quality > Quantity)
Recruitment: Open for all Professions
Who:
- We are an Open World PvP oriented and focused clan. We seek to be one of the major guilds on our server, claiming major keeps, forts and bases. TRG will be extremely active in promoting our server to the top of the charts, with 3x weekly "Fight Nights".
As of yet, we are not exceedingly numerous but we're looking to grow with dedicated and talented members. Our recruitment is thorough and pinpointed, but we are NOT elitists, jerks or a-holes (please don't apply if you are).
What:
Our goal in Guild Wars 2 is simple: to be THE guild our server thinks of when it comes to OWPvP. We are looking to accomplish this in a number of ways:
- 'Fight Nights': akin to other guilds' 'raid nights', we will be sponsoring nights wherein which everyone in the guild is going to be in The Mists fighting to bring our server glory.
- Role Based Teams: During Fight Nights, we'll be organizing the guild into teams based on necessities and various member's interests. Are you more of an offensive pvp'er or do you have a more supportive playstyle? We'll be setting up role specific teams based on what role you'd like to play.
- Invasions: Depending on our server's performance and member's interests, we'll be sponsoring coordinated invasions of other servers' maps and taking the fight to THEM!
- We will also be selecting our BEST pvp'ers to rep TRG for competitive ranked instanced pvp!
With all this being said - the *only* time we will require engagement of pvp is during our Fight Nights, otherwise feel free to take part in any of the other various forms of content that GW2 has to offer!
When:
We are an EST guild and our standard 'Fight Nights' are Sunday, Wednesday and Thurs from 8:30pm-11pm. These are subject to change based on member feedback.
We are currently playing GW1 on THURSDAY nights at 8pm, working towards HoM unlocks. This is so we can build commication, teamwork and community before the GW2 releases! Feel free to join us!
Why:
Why should you consider joining TRG? Foremost, TRG is going to be a guild that relies on strategy, superior play and the quality of our members rather than seeking to be another "zerg" guild.
We are a clan that is built on the values of hard work, teamwork, communication, strategy and just pure skill. We are a clan that seeks to build a community with its members and go on to make an impact on any game that we enter.
We put our money where our mouth is. We have a website and forums, VOIP, dedicated and active leadership, weekly interim game (GW1) and maybe most important of all: a vision. We have a vision where The Royal Guard is going and a roadmap on how to get there.
We are looking to be a fun, competitive, community oriented World PvP focused clan that caters to all types of playerstyles. Also, as we are a clan - if you are accepted and come to enjoy your fellow members and TRG as a whole, we invite you to stay with us and maintain your bonds as we expand into other games in the future.
How:
Feel free to apply through our website and our own forums: http://theroyalguardclan.enjin.com/home
- The High Council and TRG members will review your application and we will ask any necessary questions on an app-by-app basis.
- If we feel like you could potentially be a good fit with us, we will invite you to a mumble (VOIP) interview to just get a better feel.
Quick Facts:
* Highly competitive Open World PvP oriented
* Fight Nights: World PvP guild nights 3x a week
* Competitive instanced PvP
* Currently playing GW1 as an Interim game working on communication and teamwork
* Open recruitment for all professions
* Community oriented, recruiting all player types, non-elitist
* Min. age is 16
In closing: We're BOSS! Come be BOSS with us!!!
(Disclaimer: If by reading this Recruitment Advertisement you took an arrow to the knee, read: the tibiofemoral and patellofemoral components; TRG and its members, affiliates, subsidiaries, holdings, characters, cargo holds and inventories hereby disavow any and all legal penalties, fines and other legal actions in pursuant to the above. You also waive all rights to your base. Your base now belongs to us)
Comments
Check out Our New Video & Article!
http://www.youtube.com/watch?v=Zr6jDpyipS0
World vs. World. The epitome of World PvP brought to us in 3 geographically similar and 1 distinct map. The battles that take place are going to be hard won, epic and strategically and tactically astounding. There are so many facets to consider - with one of the most important and often overlooked of them being how the NPC Mercenary camps that reside in the Eternal Battlegrounds are going to come into play and help respective servers attain victory.
Today The Royal Guard is going to walk you through the Mercenary camps, how to win their allegiance and how to properly utilize them afterwards. Mercenary Camps are important for a number of reasons:
1. They become a force multiplier; greatly increasing the effectiveness of even a very small force
2. They continually send out groups of attackers/defenders to nearby supply camps and towers; either to assist you in capturing or holding that location
3. They offer a field merchant at their home location that allows you to sell your junk and even more importantly buy siege weapons
4. Neutralizing camps and/or gaining their friendship is doable by as little as 2 skilled players
If a Mercenary camp isn't owned by any server, you must gain their 'Friendship'. The level of their friendship with any particular server is shown in the UI in the upper right hand corner. To gain friendship you need to assist that particular NPC much like you would for any regular Dynamic Event in PvE. You can help with rezzing downed NPCs or assist in killing their foes. For Ogres you have to kill harpies, for the Hylek you kill krait and for the Dredge you have to help kill destroyers.
Knowing all this is great - but why are NPC camps important? NPC camps are important because they essentially are free reliable reenforcements. A big problem with the current WvW community is that many do not think in a post launch mindset, i.e. they attack a point only to leave it totally undefended or un-upgraded very soon afterwards. This allows locations that would otherwise be essential to your war effort (and simultaneously the easiest for the enemy to assault): Supply Camps and Towers etc, to be backcapped by relatively small forces.
Gaining and maintaining the allegiance of these NPC camps will help to mitigate that by a great deal. A 5 man team will find it incredibly difficult to take an upgraded supply camp, one with additional, more powerful guards who are also supplemented by Ogres knocking them back, Dredge repeatedly blinding them or Hylek poisoning them lowering their heals. This affords the server with the NPC allegiance additional maneuverability as they are able to move about whilst knowing that their most sensitive locations cannot be attacked by a force lower than a certain amount. This has the added benefit of making servers overcommitt, sending a large force for these objectives, leaving their own points less defended.
Intelligent play and usage of the NPC Mercenary camps will surely be a sign of the guilds and servers who maintain high rankings match after match and those who do not.
Hopefully this article has been illuminating on the NPC Mercenary camps and causes you to rethink their value in the future!
Interested in a serious WvW guild that also focuses on Community? Check us out at: http://theroyalguardclan.enjin.com/home
Don't forget to follow us on Twitter: https://twitter.com/#!/RoyalGuardClan
and on Twitch: www.twitch.tv/theroyalguard/
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