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Just realised why games are dumbing down...

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  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Icewhite

    You must complain about how the games just aren't smart or tough enough for you; else other gamers might not be awed by how very amazing you are. 

    Adolescent /pose and /flex, the game or forums is your only outlet for cheap braggadocio.

    Do you honestly think it's about bragging rights?

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • TdogSkalTdogSkal Member UncommonPosts: 1,244

    I think its simple if you break games down.

    Old school games were about problem solving.  Here is the problem, you the player have to find the solution. (level, boss, whatever) 

    Newer games are still about problem solving but today they give you the solutions and let you the player pick which one you want to use.

    I think that is the difference today vs older games.   Older games make the player find the solution, new games give the player the different solutions and lets the player pick which one they want to use to solve the problem.  So its not really about finding and solving the problem like it used to be about.

    Sooner or Later

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by dave6660

    Do you honestly think it's about bragging rights?

    Mainly.  Just from posting habits of individuals, possibly hasty.

    In MMOs, there is no coach to bench a player who's a developing massive ego.  And you know, sneering at WoW players (or "kids") is just a reflex, it's been happening constantly since 2004.

    Here on mmorpg, the "damn kids suck" thread comes up at least once a week.  Frequency that's difficult to account for, without considering massive egos as a driving force.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by GTwander

    Generation clash.

    I, for one, was born in 83' and had my hands on an NES by the time I was two. I still have memories of playing Metroid and having absolutely no clue as to what to do with it, but eventually kicking the shit out of that game at a *very* early age. Regardless of the age you were when you played the incredibly difficult games of the first generation of home consoles, you likely have a skillset I would consider 'superior' to modern gamers, that is, unless you were never able to get over the peripheral challenge that came with PS2-era controllers.

    Gamers indoctrinated at any point around say, the N64, have no clue how difficult games used to be, and if confronted with one, they would pull hairs out. I've actually seen this in many of my younger friends that had an older brother's NES and never got into it, but jumped right into the first Xbox easily. Likely because it looked better, and not much else... but I would definitely argue that simplicity/ease is the hallmark of the later generations of gamers, while those around at the inception of the industry will constantly search for something more challenging.

    Well, i started playing games WAY before you on an APPLE II+.

    Surely old games are more difficult. But are they more fun? I don't see why people need to "pull their hair out" to enjoy something.

    I am glad the old days are gone and games are much more entertaining today.

  • TheocritusTheocritus Member LegendaryPosts: 10,015

          i'll take challenging over entertaining any day.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by TdogSkal

    I think its simple if you break games down.

    Old school games were about problem solving.  Here is the problem, you the player have to find the solution. (level, boss, whatever) 

    Newer games are still about problem solving but today they give you the solutions and let you the player pick which one you want to use.

    I think that is the difference today vs older games.   Older games make the player find the solution, new games give the player the different solutions and lets the player pick which one they want to use to solve the problem.  So its not really about finding and solving the problem like it used to be about.

    Oh you mean like public school then and now.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Games today are dumbed down to allow the players of previous generations to still be able to play them.

    It's pretty obvious that they're at the ranting on their lawn waving their walker and wearing diapers stage, with all the 'Well, back in MY day, games were hard, dangummit!' comments.  The way they're constantly repeated suggests early onset Alzheimers too.

    Have to make games ridiculously easy to allow for senility and reduced reflexes. :(

    (.... and if this is mean or trolling (It's not, it's meant to illustrate how absurd people are sounding), then what about all the other people talking down to 'the masses' and 'the youngsters of today'?  A ridiculous position of smug superiority is ridiculous and smug no matter which direction it is pointed.)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Theocritus

          i'll take challenging over entertaining any day.

    Really? I would suggest you try to proof "P=NP". That would challenge you for a life-time ... probably with zero entertainment value, and it is highly unlikely that you will succeed.

     

  • TrikkeTrikke Member Posts: 90

    Anyone here remember the race to create the best npc / mob A.I.'s?

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by nariusseldon
    Originally posted by Theocritus

          i'll take challenging over entertaining any day.

    Really? I would suggest you try to proof "P=NP". That would challenge you for a life-time ... probably with zero entertainment value, and it is highly unlikely that you will succeed.

     

    I challenge you to answer a Zen question.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Threads like this greatly amuse me.  Why is it that people don't make threads about how cars, trains, and airplanes have dumbed down real life travel time?  Why don't people complain about how GPS systems lead drivers directly to their destination without their having to learn the names of roads or to even learn to use a roadmap?  Why don't I see threads about how computers and smartphones have virtual destroyed interpersonal communication?  Remember the days when you actually sent a hand-written thank you letter aftera  job interview?

    We're so quick to claim ourselves superior when we played hard, rugged oldschool games, yet hilariously we won't apply that same concept to real life.  Well, that may not be entirely accurate.  Some people do.  Likely your 75 year old grandparents.  Congratulations OP, you're ranting about the younger generation like a 75 year old grandpa.

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by TruthXHurts
    Originally posted by nariusseldon
    Originally posted by Theocritus

          i'll take challenging over entertaining any day.

    Really? I would suggest you try to proof "P=NP". That would challenge you for a life-time ... probably with zero entertainment value, and it is highly unlikely that you will succeed.

     

    I challenge you to answer a Zen question.

     

    The Sound of One Hand




    The master of Kennin temple was Mokurai, Silent Thunder. He had a little protege named Toyo who was only twelve years old. Toyo saw the older disciples visit the master's room each morning and evening to receive instruction in sanzen or personal guidance in which they were given koans to stop mind-wandering.

    Toyo wished to do sanzen also.

    "Wait a while," said Mokurai. "You are too young."

    But the child insisted, so the teacher finally consented.

    In the evening little Toyo went at the proper time to the threshold of Mokurai's sanzen room. He struck the gong to announce his presence, bowed respectfully three times outside the door, and went to sit before the master in respectful silence.

    "You can hear the sound of two hands when they clap together," said Mokurai. "Now show me the sound of one hand."

    Toyo bowed and went to his room to consider this problem. From his window he could hear the music of the geishas. "Ah, I have it!" he proclaimed.

    The next evening, when his teacher asked him to illustrate the sound of one hand, Toyo began to play the music of the geishas.

    "No, no," said Mokurai. "That will never do. That is not the sound of one hand. You've not got it at all."

    Thinking that such music might interrupt, Toyo moved his abode to a quiet place. He meditated again. "What can the sound of one hand be?" He happened to hear some water dripping. "I have it,"imagined Toyo.

    When he next appeared before his teacher, Toyo imitated dripping water.

    "What is that?" asked Mokurai. "That is the sound of dripping water, but not the sound of one hand. Try again."

    In vain Toyo meditated to hear the sound of one hand. He heard the sighing of the wind. But the sound was rejected.

    He heard the cry of an owl. This also was refused.

    The sound of one hand was not the locusts.

    For more than ten times Toyo visited Mokurai with different sounds. All were wrong. For almost a year he pondered what the sound of one hand might be.

    At last little Toyo entered true meditation and transcended all sounds. "I could collect no more," he explained later, "so I reached the soundless sound."

    Toyo had realized the sound of one hand.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • AkulasAkulas Member RarePosts: 3,029

      There used to be a blue sword and a green sword with no visible stats and the only way to know which one hit harder is to use it. Now, we already know what certain swords do without even having ot use it.

    This isn't a signature, you just think it is.

  • MMOarQQMMOarQQ Member Posts: 636
    Originally posted by SuperXero89

    Threads like this greatly amuse me.  Why is it that people don't make threads about how cars, trains, and airplanes have dumbed down real life travel time?  Why don't people complain about how GPS systems lead drivers directly to their destination without their having to learn the names of roads or to even learn to use a roadmap?  Why don't I see threads about how computers and smartphones have virtual destroyed interpersonal communication?  Remember the days when you actually sent a hand-written thank you letter aftera  job interview?

    We're so quick to claim ourselves superior when we played hard, rugged oldschool games, yet hilariously we won't apply that same concept to real life.  Well, that may not be entirely accurate.  Some people do.  Likely your 75 year old grandparents.  Congratulations OP, you're ranting about the younger generation like a 75 year old grandpa.

     

    Was mailing a letter meant to provide entertainment? Is getting lost or referring to antiquated paper maps a pleasure? Is travelling three weeks on a horse-drawn carriage while stricken with dysentery to cross the continent meant to be intellectually stimulating?

     

    Absolutely NONE of what you said translates to games. Coding a piece of software that "plays itself" (if you want to apply evolution to the medium, there it is) and requires no "effort" sort of annihilates all intrinsic elements.

  • SpiiderSpiider Member RarePosts: 1,135

    I disagree with op. Games are being dumbed down by companies, not by gamers. Gamers used to be just a few, a dedicated minority and very skilled. Nowdays it's about selling to everyone, not to specialized few. It's the companies that make the game simple to make as much cash as possible.

    We have to live with it, gaming is not what it was, its huge business now, not interactive fun (not always).

    No fate but what we make, so make me a ham sandwich please.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MMOarQQ
    Originally posted by SuperXero89

    Threads like this greatly amuse me.  Why is it that people don't make threads about how cars, trains, and airplanes have dumbed down real life travel time?  Why don't people complain about how GPS systems lead drivers directly to their destination without their having to learn the names of roads or to even learn to use a roadmap?  Why don't I see threads about how computers and smartphones have virtual destroyed interpersonal communication?  Remember the days when you actually sent a hand-written thank you letter aftera  job interview?

    We're so quick to claim ourselves superior when we played hard, rugged oldschool games, yet hilariously we won't apply that same concept to real life.  Well, that may not be entirely accurate.  Some people do.  Likely your 75 year old grandparents.  Congratulations OP, you're ranting about the younger generation like a 75 year old grandpa.

     

    Was mailing a letter meant to provide entertainment? Is getting lost or referring to antiquated paper maps a pleasure? Is travelling three weeks on a horse-drawn carriage while stricken with dysentery to cross the continent meant to be intellectually stimulating?

     

    Absolutely NONE of what you said translates to games. Coding a piece of software that "plays itself" (if you want to apply evolution to the medium, there it is) and requires no "effort" sort of annihilates all intrinsic elements.

    Well .. certain "effort" is more fun than others. May be trekking the first time to a dungeon is fun, but the 10th time? I would like nothing but to skip to the fun part .. i.e. killing stuff.

    This is not unlike cut scenes. The first time you watch for the stories .. the second time you want to skip it. What is so hard to understand?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Spiider

    I disagree with op. Games are being dumbed down by companies, not by gamers. Gamers used to be just a few, a dedicated minority and very skilled. Nowdays it's about selling to everyone, not to specialized few. It's the companies that make the game simple to make as much cash as possible.

    We have to live with it, gaming is not what it was, its huge business now, not interactive fun (not always).

    "dedicated & skilled" to play an entertainment is not something i would brag about .. except may be if i live in S Korea and that entertainment is Starcraft too.

    I would much rather be entertained by 100 games taht i don't have to live for it to enjoy it .. than playing one game like a job.

    I was "dedicated" to EQ for more than 1 year .. and i considered that time wasted. If I was going to waste the time, it may as well be better entertainment with more varieties.

  • MMOarQQMMOarQQ Member Posts: 636
    Originally posted by nariusseldon
    Originally posted by MMOarQQ
     

    Well .. certain "effort" is more fun than others. May be trekking the first time to a dungeon is fun, but the 10th time? I would like nothing but to skip to the fun part .. i.e. killing stuff.

    This is not unlike cut scenes. The first time you watch for the stories .. the second time you want to skip it. What is so hard to understand?

     

    None of those elements are fun in repetition, nor are they constructive (unless the aim is to properly gear up, in which case it becomes a necessary evil due to poor game design). I'm not sure what you're getting at.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by MMOarQQ

    Was mailing a letter meant to provide entertainment? Is getting lost or referring to antiquated paper maps a pleasure? Is travelling three weeks on a horse-drawn carriage while stricken with dysentery to cross the continent meant to be intellectually stimulating?

     

    Absolutely NONE of what you said translates to games. Coding a piece of software that "plays itself" (if you want to apply evolution to the medium, there it is) and requires no "effort" sort of annihilates all intrinsic elements.

     Of COURSE mailing a latter was entertainment.  It's like twitter today. :T

    Also, humans like things more convenient.  Look at remote controls.  We're talking about a device invented so you don't have to stand up from your couch.

    Games are still often hard, they're just simultaneously usually more convenient.  You can have challenge AND be convenient.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MMOarQQ
    Originally posted by nariusseldon
    Originally posted by MMOarQQ
     

    Well .. certain "effort" is more fun than others. May be trekking the first time to a dungeon is fun, but the 10th time? I would like nothing but to skip to the fun part .. i.e. killing stuff.

    This is not unlike cut scenes. The first time you watch for the stories .. the second time you want to skip it. What is so hard to understand?

     

    None of those elements are fun in repetition, nor are they constructive (unless the aim is to properly gear up, in which case it becomes a necessary evil due to poor game design). I'm not sure what you're getting at.

    Obviously raiding or fighting the same dungeons repetitively is fun .. otherwise millions would not be doing it every week.

    OTOH, running to said dungeons are not .. hence LFD and instanced transport.

    The point is repetition of violence and combat is fun (in fact, a majority of video games ask the player to do that) but things like long travel is not.

  • MMOarQQMMOarQQ Member Posts: 636
    Originally posted by Meowhead
    Originally posted by MMOarQQ

    Was mailing a letter meant to provide entertainment? Is getting lost or referring to antiquated paper maps a pleasure? Is travelling three weeks on a horse-drawn carriage while stricken with dysentery to cross the continent meant to be intellectually stimulating?

     

    Absolutely NONE of what you said translates to games. Coding a piece of software that "plays itself" (if you want to apply evolution to the medium, there it is) and requires no "effort" sort of annihilates all intrinsic elements.

     Of COURSE mailing a latter was entertainment.  It's like twitter today. :T

    Also, humans like things more convenient.  Look at remote controls.  We're talking about a device invented so you don't have to stand up from your couch.

    Games are still often hard, they're just simultaneously usually more convenient.  You can have challenge AND be convenient.

     

    If you could effectively combine the two, you'd be the one selling the next big thing. This is where MANY MMOs are falling short.

  • achesomaachesoma Member RarePosts: 1,768

    Every generation thinks the generation after them is lazy and dumb as hell.  It's merely a perception issue and another form of prejudice.  It's nothing new and shown in literature all throughout known history.  And it has nothing to do with the quality of video games. 

    Short answer:  business.  It's simply all about business and profit.  You want your product to appeal to as many people as possible.  Businesses grow by appealing to those who wouldn't normally buy your product.  That's what Starbucks did with coffee and what WoW did with MMOs.  You have to make your product non-niche.  That's what the big gaming companies are aiming for. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • silvermembersilvermember Member UncommonPosts: 526

    I used to remember having trouble with algebra and now algebra is a cake walk and looking at all those kids struggle with it makes me laugh. But did algebra get easier, not really. Anyways, the difference between now and the past is, how much experience you have. At the beginning everything seem hard but after  years of player different games, you probably developed an instinct  to gaming that makes it seem easier than it really is. You pretty much JUST got use to gaming.

    Another thing, this discussions is missing is the fact that a lot of games in the past were not really well designed. A lot of those games were not difficult BUT tedious and annoying and sometimes downright designed to make you spend more money on the arcade.

    Games today are beginning to understand that they are meant to be played for FUN, not make a lifestyle out of it. That is why they are more games out there that acknowledge that a lot of its consumers have other shit to do. This whole thread smells like of the the many nostaglia threads that pop up. Don't worry every generation goes through the same shit, I get people all the time saying today's music is crap, I do the same thing with T.V, it full of crappy shows like the big bang theory, i pretty much watch only reruns of shows in the past now.

  • SkullyWoodsSkullyWoods Member Posts: 183
    Originally posted by GTwander

    Generation clash.

    I, for one, was born in 83' and had my hands on an NES by the time I was two. I still have memories of playing Metroid and having absolutely no clue as to what to do with it, but eventually kicking the shit out of that game at a *very* early age. Regardless of the age you were when you played the incredibly difficult games of the first generation of home consoles, you likely have a skillset I would consider 'superior' to modern gamers, that is, unless you were never able to get over the peripheral challenge that came with PS2-era controllers.

    Gamers indoctrinated at any point around say, the N64, have no clue how difficult games used to be, and if confronted with one, they would pull hairs out. I've actually seen this in many of my younger friends that had an older brother's NES and never got into it, but jumped right into the first Xbox easily. Likely because it looked better, and not much else... but I would definitely argue that simplicity/ease is the hallmark of the later generations of gamers, while those around at the inception of the industry will constantly search for something more challenging.

    I agree. I was born in 90' but my older brother was 88' and naturally I wanted to do everything he did which was nothing more than play video games. We managed to grab a little of the NES era just in time to beat zelda and a few mario titles before SNES. 

    From there we went through the general slew of systems during that generation (genesis, gameboy, game gear, saturn etc). And I think a big factor in kids of that time period rising to the challenge, well for us anyway, was that not only were the games more challenging but also that we didn't have a ton of alternative games to switch to when something became too frustrating. Back then you played it and you played it to the end because that's what you had.

    Now I have a little sister (eight years old) who enjoys a range of video games, but when anything becomes too challenging for her, she is quick to quit (usually without saving) just to simply grab a different game from my collection. I try to encourage her to enjoy the challenge but it only seems to fluster her more, though she is getting better with her patience. But it just seems that having so many different options encourages her to quit and play something else when things get too hard and I fear she may never learn to stick to it. I can only keep mentoring her and hope for the best.

    #TeamVainlash
    Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by nariusseldon

    I was "dedicated" to EQ for more than 1 year .. and i considered that time wasted. If I was going to waste the time, it may as well be better entertainment with more varieties.

    Why are you playing MMOs then?  Why are you arguing about MMO design if you think they are a waste of time?

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