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If you could take elements from any existing MMORPG and mold them into one game , what would you take?
Me:
FFXI/WOW
I would take the combat system , great solo play , GUI , PVP , and easy grind from WOW and combine it with the graphics , job system , depth ( Storyline ) , economy , and controller use from FFXI. This in my opinion would be the perfect MMORPG.
What do you guys think?
Comments
DAoC: RvR
EQ2: Graphics & Sound
FFXI: Quest System
Horizons: Crafting
Rubies of Eventide: Class/Skill System
City of Heroes: Combat & Character Creation
Guild Wars: Monthly Fee
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Shadowbane(RTS elements: Sieging/Resources/Etc) with WoW(Like the interface and Lore)
Warcraft after all has deep roots in Real Time Strategy so if they were to make certain zones to allow for players to build and siege bases, I think that would be great fun.
Ac2+Everquest..
Ac2 for its combat system and group quests.
Eq for its environments and npcs.
World of Warcraft: Gameplay, Graphics and the casual approach
Eve: The player control, dynamic nature of the game
Saga of Ryzom: Weather
The Saga of Ryzom + Anarchy online would be cool.
Garrik
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"once upon a midnight dreary, while i porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, "give me back my free hardcore!"..... quoth the server, 404."
Asheron's Call 1: the lore, the world, the creatures, the monthly updates, the big quests, the changing seasons, the ability to increase the height you can jump and the speed you can run, the player housing system, the sheer volume of loot, the soloability, and the character advancement system.
Saga of Ryzom: the skill/stanza system, the dynamic wildlife, the creatures themselves, the customer support team, and the artwork.
SWG: the character creation appearance sliders, the creature handler profession, and the old entertainer professions.
Everquest: the cities and the faction system.
Horizons: the crafting.
I'd take a class system similar to WoW. They're fun to play and quite diverse. Unfortunately, no skill-based system in MMOGs has satisfied me enough, although Saga of Ryzom and EVE Online have an interesting system. But EVE's cannot work properly if you want a progressive PvE experience.
The world of Neocron. By far, the best cyberpunk world I've ever seen. I love the atmosphere in NC, the graffiti, the diversity from middle-class areas and lower-class areas, etc.
The instances of Everquest 2. They're storyline driven and contain triggered events. For example, Deathfist Citadel, Crawler's Nest, Nektropos Castle, etc.
Currently playing:
* City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
* City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
UO: Skill system
SWG: Crafting & Market
SWG: Character & NPC Graphics
SWG: Variety of wearable items, including NON-ARMOR items for Roleplay.
SWG: Player Housing, City and Political System
Ryzom: Skyline/Environmental graphics
EQ2: Flora/Fauna/Ground graphics
EQ2: Quest/Mission System - No other game even comes close to the quality of quests and storyline in EQ2.
EQ2 or Ryzom or SWG: Combat System: I have yet to see one I really feel is superior for combat... most MMO's have their own style and most have been pretty decent.
EVE: Security method of handling PVP... not a "RVR" environment but not a true "open PVP" either... more of a blend.
EVE: Destruction of player owned facilities in "0.0" space.
WORLD: ZONELESS!!! God I'm so sick of zone-lines and 'loading' screens. With today's server technologies moving from one cluster to another should be transparent to the player. I don't mind instances for quest content but for everything else the game should be zoneless and non-instanced. If I want to play in an instance I'll play on Battlenet!
Style Preferred: Fantasy or Sci-Fi or even a Blend... doesn't matter if the game is good enough.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Guild Wars and World of Warcraft = World of Guild Wars = OWNAGE !
DAoC - RvR and PvE
WoW + Horizons - Crafting
CoH - Questing, Combat and Instancing
DAoC - Housing
CoH - Character Creation
Horizons + DAoC - Character Choices
It could be called -
Heroes on the Horizon of the Dark Ages
HAHA LOL
Oh where to begin:
DAoC Juansanchez 50 Armsman Igraine - Back from the Grave
DAoC Prol 50 Necro Igraine - Back from the Grave
CoH Devient 28 Mace/Stone Tank *Retired*
WoW Talgar 27 Warrior *Retired*
Horizons Goledstadt 35 Dragon *Retired*
And many many others in many many games. But I always go back to my home in DAoC
You had me until you typed this. please tell me how or why you like running the same mission over and over and over and over until you just want to throw yourself out of a window.
I'm boggled.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
EQ2 for budget, marketing and brainstorms about expension.
CoH: For the core of the game.
SoR: For solo fine tuning, even if not that solo oriented, it has everything a good soloing system needs.
WoW for the PvE server system with PvP options.
DAoC: For the choice to play on servers protected from any bad expension.
Hmmm...
Might as well start from nadda.
- "If I understand you well, you are telling me until next time. " - Ren
Agreed! To add though, a pre:r UO 3-d game would be nice. Specifically for PK reasons. The only thing I ever hated about pre:r UO was the fact that you could not do sneak attacks while PKing (with the exception of invisibilty) because of the view. A 3-d environment (without the lame radars) would be awesome because you could sneak up from behind and BAM!
SWG - Worlds
RF Online - Graphics
CoH - Character Customication
SWG - Housing
hummm...and some other stuff.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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RISING DRAGOON ~AION US ONLINE LEGION for Elyos
WoW: Idiotproofing
EQ2: Expansive Towns
EVE/Ryzom: Dynamic Worlding
Ryzom/Horizons: Crafting
FFXI: Graphics
CoH: Toon Customization
DAoC: RvR
Planetside: Battle System
Lineage 2: Female Toon Hotness
Guild Wars: Enviorment
CoH/Ryzom: Emote System
Shadowbane: Sieging
DAoC: Server Stability (That I remember from back in the day)
SWG: Multi-World System
JumpGate: Newtonian Physics (That I remember from back in the day)
Now THAT would be a game.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Runescape: all the immature preteen bastards, that really should be in school anyway, clogging up the landscape.
Knight Online: a complete lack of english speaking players and a grouping system that only gives extra XP to the group leader.
The Sims online: all the stuff that worked offline but seemed to not work in an MMO
Ragnarok Online: The endless grind and complete lack of quests
UO: The interface!! God I just love opening and closing all those poorly organized windows that obscure game world view and prevent me from seeing that really f**king huge monster heading my way.
EQ: Needing to be a certain level to go on the next quest in your class. If I'm going on an adventure, I want to EARN it goddamnit!!!
AC1: A magic system that was just completely overpowered that playing any non-magical class would be a waste of time.
AO: outrageous prices for items that really don't benifit you at all. Throw in the piddling mob drops and I'm in heaven.
I think that just about covers it. THAT my friends would be the ABSOLUTE BEST in the genre. No really.... I mean that...... En.... stuff.......
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
WoW is idiot proof? Surprising.
DAoC + FFXI = Best PvP system(DAoC), class choices(FF11), no kill stealing(FF11), and mature players(Both that i've noticed), quest content(DAoC), Customer Support(DAoC).
Title: The Final Dark Ages of Camelot
housing- UO simpley cause you can customize your home from tiles up. people saying daoc and others i font know why the houses are static look like your neigbors house i hate that.
skills based- uo
3d engine- daocs
oh yes pre r uo
Content/Sound - Intellevision Advanced Dungeons and Dragons. All of those mountains to explore plus the sound of snoring dragons when you get close.
Graphics/Quests - Atari2600 Adventure. You are a square with an arrow for a sword and the dragons look like ducks! Cool "created by Warren Robinette" dot quest.
Toons/Tunes - Coleco Venture. A big advance, no longer are you a square with an arrow sword but a smiley face that can shoot arrows! Cool music.
Variety/Storyline - BASIC program Cave. Literally hundreds of possibilities (well, almost a hundred). Plus you could actuall type "list" and see the coding of the program. 100 REM Created By: (put your name here).
Travel - TI994A Pirate Adventure. Travel to an island from your apartment. Build your own boat! Say Yoho!
If you know all of those references, you are old school.
Sadly.... I do know all of those references. Although you forgot to include the BRILLIANT economic model of "Lemonaide Stand" for the Apple II.