Im not worried about the content in this game, I am a casual player and taking my time to do all the quests I can and also enjoy the PVP now and then
Now if the OPs m8 has already nearly run out of content then he is a suepr hardcore player and its his own fault.. if you rush to end game ni any newly released MMO then its your own fault... just enjoy the game instead of rushing to end game..
I play maybe a few hours most nights and im still not out of the second area in kingsmouth yet so im very happy with the amount of content
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
If players can't "beat the game" in 1 month, they whine about it being too grindy and leave.
If players can "beat the game" in 1 month, they whine about lack of content and leave.
I've played TSW heavily since the start of early access, and I'm about halfway through the content in the second zone (SC). I repeated the content in Kingsmouth multiple times, so my skillset has a good base, and I have enough tokens from quests to buy QL6 weapons from the Blue Mountain vendors. Solved all the investigation quests myself without asking for answers or googling walkthroughs (some of them took hours to figure out). I spent some time RP'ing and getting to know the emotes. I've not even started with PVP yet, that can wait for later.
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
no worries Funcom has lots of content planned for release.
"That’s important to us. The subscription fee and our business model supports a big, ongoing team. We have content plans for a very long time. We have content that’s going to be coming on a regular, ongoing basis. We have content that’s going to come out pretty soon. It is the only business model that makes sense in terms of giving players this living, breathing world and this constantly upgraded, expanded experience."
"We are very committed to The Secret World, and we will keep improving it for years to come. We have already started making the expansion, and we have some pretty awesome plans for it...."
When you play this MMO, as you most assuredly should do, it will serve you to remember it is not World of Warcraft. It is not Rift, or Champions Online, neither Age of Conan, nor Star War: The Old Republic. It is not for end-gamers or raiders, grinders or power-levelers, PVPers or dungeon runners.
Rather, it is The Longest Journey and Dreamfall, Broken Sword and Syberia, Gabriel Knight and I Have No Mouth And I Must Scream. It is for seekers and journeymen, detectives and discoverers; it is for explorers, and it is for adventurers.
Some of them menages to 'circumvent around' this flaw by throwing big amount of content fast (Rift), some by simply being seen by players as big phenomeon and trying to get some of players into e-sports or raiding (WoW) or having very loyal playerbase that devs are catering to and unique no-CS business model (FFXI).
Still most of mmorpg's fail to offer long-term play and thus lose players fast. That's is because 'end-game' activities they offer either recycle old ideas:
1 ) and some players don't want to just 'grind instances WoW style' and having nothing else to do.
2 )Or those who still have fun with that, just go back to those few games already on the market which have best 'end-game'.
3) more heavy-story-focus game is, the more it seem like it have 'start and finish'. So they finish story and quit. Like singleplayer game.
Solution would be good sandbox or maybe sandpark.
Aside of EvE Online, which is very specific game cause of spaceship and few other things - there is no real alternative if player want to have high-production values and game that not look and feel VERY dated.
I put a rather lot of time into this game since early release. I've played 5 full days (12-15hrs) + 5 week days (4-5 hrs).
At the end of that time I reach Transylvania and have started questing there. Now that might seem like I'm a fair way through the content, but I skipped quests in most of Egypt and all the investigation missions from Savage coast onwards, figuring I can go back and do those at a later date if I choose.
I've probably done about half the content in about 100 hours of playing. The investigation missions will take longer, but say 250 hours to complete all the current content?
no worries Funcom has lots of content planned for release.
"That’s important to us. The subscription fee and our business model supports a big, ongoing team. We have content plans for a very long time. We have content that’s going to be coming on a regular, ongoing basis. We have content that’s going to come out pretty soon. It is the only business model that makes sense in terms of giving players this living, breathing world and this constantly upgraded, expanded experience."
"We are very committed to The Secret World, and we will keep improving it for years to come. We have already started making the expansion, and we have some pretty awesome plans for it...."
Unfortunately, reading those quotes gives me goosebumps. I remember reading very similar words in SWTOR interview texts and press releases.
SWTOR: "We have a large team dedicated to expanding the game, and we will be keeping that team after launch". They did keep the whole team after launch. For all of 3 months.
Hopefully TSW will not be a financial disaster, because if it ends up draining money from FC's wallet, they will be hard-pressed to justify pouring loads of development cost into it...
no worries Funcom has lots of content planned for release.
"That’s important to us. The subscription fee and our business model supports a big, ongoing team. We have content plans for a very long time. We have content that’s going to be coming on a regular, ongoing basis. We have content that’s going to come out pretty soon. It is the only business model that makes sense in terms of giving players this living, breathing world and this constantly upgraded, expanded experience."
"We are very committed to The Secret World, and we will keep improving it for years to come. We have already started making the expansion, and we have some pretty awesome plans for it...."
Let just hope that they will indeed provide content for endgame. I also hope that those "expansions" will be for free, i.e. u don't need to buy due to paying subscription.
Yup, which makes 96 hours. That's a damn good cut for my 50 EUR.
Myself just hit Transylvania with 4 days play time netto. That's an even better ROI especially with the high density of story and lore driven design taken into account.
Most of my guild are grinding elite/nightmare dungeons now. I am not I just started egypt part 2 last night. I like the game, I think they have an amazing base to work with, I would love to see the 3 faction pvp widened to massive zones like in daoc the potential is there. I don't feel ripped off like I did with SWTOR.
However they have to patch like trion do in order to retain the players.
I read some posts on mmorpg.com the other day for the first time in a long time I agreed with. Devs need to understand mmos are about a flow continual content, not charging a fee to access servers.
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
I did every quest I could. I grouped and did dungeons. I grouped and soloed hard quests. I even went back and redid some zones. PVP as well. Plus there was a lot of dying and time figuring stuff out.
I didn't ONLY run through a main story, I beat the entire game. Sure I could run elites, pvp, or repeat quests maybe I missed some lore crap or a quest or two but bottom line this game has about 100 hours before you have seen it all.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Originally posted by SlickShoes Originally posted by aesperus Originally posted by SlickShoes Originally posted by nilden /played 4 daysBeat the main story.
and what else have you done in the last week?
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
I did every quest I could. I grouped and did dungeons. I grouped and soloed hard quests. I even went back and redid some zones. PVP as well. Plus there was a lot of dying and time figuring stuff out.
I didn't ONLY run through a main story, I beat the entire game. Sure I could run elites, pvp, or repeat quests maybe I missed some lore crap or a quest or two but bottom line this game has about 100 hours before you have seen it all.
Could you screenshot your achievements? From all dungeons. Not saying i dont belive you but...
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
I did every quest I could. I grouped and did dungeons. I grouped and soloed hard quests. I even went back and redid some zones. PVP as well. Plus there was a lot of dying and time figuring stuff out.
I didn't ONLY run through a main story, I beat the entire game. Sure I could run elites, pvp, or repeat quests maybe I missed some lore crap or a quest or two but bottom line this game has about 100 hours before you have seen it all.
If you check your post I quoted you said "/played 4 days, beat the main story"
So from that info how am I supposed to guage that you did EVERY single thing that the game has to offer?
The point still stands in one week you clocked 4 days /played, thats hardcore, not normal, realistically an average person playing a few hours a day will take weeks, possibly months to burn through all the content you did.
I think the game has a lot going for it and am enjoying it a great deal. Bought the lifetime sub so there is no question of subbing or not for me. I am on a 2nd character at the moment as the 1st I built 'broke' last Friday.
(The main storyline quest in London that leads you to Transylvania got screwed up during a crash/lockup. Had a GM involved for 2 hours yesterday and she made it worse...sigh. Waiting for a fix. *shrug*)
My primary concern for this game is not the 'locusts' as one Dev called them, the folks who devour content without thought
(he/she later doubled back and said that the term shouldn't be taken in a negative manner and called 'normal' players crawlers or some such. I thought that while the comment was appropriate, it was also stupid....folks selling a product should not try to offend people who might buy their items/services)
but rather that the folks who play regularly (myself included) but not hardcore who are reaching the Euro zones. I have skipped a couple missions in Egypt, one which was bugged so not worth doing a couple stages knowing it would stop and one that required me to translate Egyptian and/or Arabic ( I like to complete things but that I couldn't do). Allowing for my character to have not 'broken' I would be through the 1st Euro zone at least and into the 2nd. Leaving 1 to 1.5 zones to go. Then what? Nightmare mode dungeons?
( Actually I will step back here and say that while I was building my first character I did several Polaris runs and several Hell runs but stopped running dungeons. I also did El Dorado 1X, Stonehenge maybe 8Xs and Fusang quite a few short drop-ins)
You have two options, repeat normal quests (investigation. sabotage and storyline are one shots) or do Dungeons/PvP.
I am all for Dungeon runs but if you go to Agartha right now, it's chat areas are full of 'selling Q10 XYZ and DD/TANK/HEALS looking for all Dungeons Elite mode..must be 1234 (main character statistic for the role) points minimum
I think the developers are counting a bit too much on folks wanting to 'start over' as another faction for the clothes. There is nothing else so it's just...clothes (and maybe a few titles) All the builds can be done on one character (my 1st 'broken' character is a Templar shotgun/AR which as it turns out is a deck for Dragons, I think). I want to complete the entire ring of skills and I know I'll play this a good long time (hence the lifetime) but I think a lot of folks will get to 'the end' and find themselves wanting more but not finding it. Bad for the game.
We can only hope that FC delivers big on the ongoing content updates.
As I've had a lot of free time since the end of June my playtime is almost 3 days (2 days and 20 hours) and I'm still in Solomon Island. I've completed Kingsmouth and Savage Coast and about 1/4 in Blue Mountain. As I'm enjoying this game a lot I take everything quite slowly and several quests I've liked more than once (which is a great feature imo). Soon I can play maybe 1-2 hours a day in the evenings and it seems that there's enough content to keep me busy. Actually for the first time I'm thing about buying LTS because there's nothing else on the horizon and if I'll play TSW more than 1,5 years I'll ear LTS price back. After that it's profit.
Most of my guild are grinding elite/nightmare dungeons now. I am not I just started egypt part 2 last night. I like the game, I think they have an amazing base to work with, I would love to see the 3 faction pvp widened to massive zones like in daoc the potential is there. I don't feel ripped off like I did with SWTOR.
However they have to patch like trion do in order to retain the players.
They won't.
Adding voiced-over content with cutscenes takes longer and is more expensive.
Besides Funcom was never known for it's fast content production.
Originally posted by nildenmaybe I missed some lore crap
that line right there says it all.
this game is nothing if it isn't all "lore crap". the whole damn game is based on "lore crap." i mean every single thing in the game.
if this is how someone feels, then i'm not sure what any TSW dev is going to be able to give them in order to keep them interested.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Adding voiced-over content with cutscenes takes longer and is more expensive.
Besides Funcom was never known for it's fast content production.
There have already been some twitters from Ragnar about doing voice overs for quests that won't be in the game at launch, so yeah, they will probably add content quite quickly. How much is another thing.
Funcom was also known for creating a buggy mess, while I have yet to crash in TSW and the game is very smooth and lagg-free for me. Why would they only learn to make a better technical game and not also learn about content being important? Personally, I am quite optimistic when it comes to TSW. I do however not play more than about 2 hours pr day on average (so 14 hours a week), so a game like TSW will last me a long time.
Originally posted by nildenmaybe I missed some lore crap
that line right there says it all.
this game is nothing if it isn't all "lore crap". the whole damn game is based on "lore crap." i mean every single thing in the game.
if this is how someone feels, then i'm not sure what any TSW dev is going to be able to give them in order to keep them interested.
I ment the little yellow honeycomb boxes you click on. I could have just called them lore boxes instead of lore crap. Don't act like this gives you a leg to stand on or anything.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Comments
Im not worried about the content in this game, I am a casual player and taking my time to do all the quests I can and also enjoy the PVP now and then
Now if the OPs m8 has already nearly run out of content then he is a suepr hardcore player and its his own fault.. if you rush to end game ni any newly released MMO then its your own fault... just enjoy the game instead of rushing to end game..
I play maybe a few hours most nights and im still not out of the second area in kingsmouth yet so im very happy with the amount of content
To the OP, the answer is....NO
TSW is similar to SWTOR in this regard.
It is kinda fun until the Storyline lasts, but there is very little that keeps you interested in thew long term
This is another Online RPG rather than a real MMORPG
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Between a rock and a hard place...
If players can't "beat the game" in 1 month, they whine about it being too grindy and leave.
If players can "beat the game" in 1 month, they whine about lack of content and leave.
I've played TSW heavily since the start of early access, and I'm about halfway through the content in the second zone (SC). I repeated the content in Kingsmouth multiple times, so my skillset has a good base, and I have enough tokens from quests to buy QL6 weapons from the Blue Mountain vendors. Solved all the investigation quests myself without asking for answers or googling walkthroughs (some of them took hours to figure out). I spent some time RP'ing and getting to know the emotes. I've not even started with PVP yet, that can wait for later.
I'm enjoying the journey.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
no worries Funcom has lots of content planned for release.
"That’s important to us. The subscription fee and our business model supports a big, ongoing team. We have content plans for a very long time. We have content that’s going to be coming on a regular, ongoing basis. We have content that’s going to come out pretty soon. It is the only business model that makes sense in terms of giving players this living, breathing world and this constantly upgraded, expanded experience."
http://www.rockpapershotgun.com/2012/07/06/secret-worlds-tornquist-on-f2p-single-player-games/
---------------------------------------------------------
29/06-12
Interview with (TSW Designsjef)
"We are very committed to The Secret World, and we will keep improving it for years to come. We have already started making the expansion, and we have some pretty awesome plans for it...."
http://www.geforce.com/whats-new/articles/interview-with-funcom/
---------------------------------------------------------
25/06-12
Interview with Ragnar Tørnquist
".....We have tons of exciting things coming up post-launch, and the team remains committed to delivering new content for a long, long time to come!"
http://www.dreadcentral.com/news/56724/exclusive-senior-producer-and-creative-director-ragnar-tornquist-discusses-secret-world
PC Powerplay Magazine says it like it is
When you play this MMO, as you most assuredly should do, it will serve you to remember it is not World of Warcraft. It is not Rift, or Champions Online, neither Age of Conan, nor Star War: The Old Republic. It is not for end-gamers or raiders, grinders or power-levelers, PVPers or dungeon runners.
Rather, it is The Longest Journey and Dreamfall, Broken Sword and Syberia, Gabriel Knight and I Have No Mouth And I Must Scream. It is for seekers and journeymen, detectives and discoverers; it is for explorers, and it is for adventurers.
@OP
This is flaw that is in any themepark.
Some of them menages to 'circumvent around' this flaw by throwing big amount of content fast (Rift), some by simply being seen by players as big phenomeon and trying to get some of players into e-sports or raiding (WoW) or having very loyal playerbase that devs are catering to and unique no-CS business model (FFXI).
Still most of mmorpg's fail to offer long-term play and thus lose players fast. That's is because 'end-game' activities they offer either recycle old ideas:
1 ) and some players don't want to just 'grind instances WoW style' and having nothing else to do.
2 )Or those who still have fun with that, just go back to those few games already on the market which have best 'end-game'.
3) more heavy-story-focus game is, the more it seem like it have 'start and finish'. So they finish story and quit. Like singleplayer game.
Solution would be good sandbox or maybe sandpark.
Aside of EvE Online, which is very specific game cause of spaceship and few other things - there is no real alternative if player want to have high-production values and game that not look and feel VERY dated.
I put a rather lot of time into this game since early release. I've played 5 full days (12-15hrs) + 5 week days (4-5 hrs).
At the end of that time I reach Transylvania and have started questing there. Now that might seem like I'm a fair way through the content, but I skipped quests in most of Egypt and all the investigation missions from Savage coast onwards, figuring I can go back and do those at a later date if I choose.
I've probably done about half the content in about 100 hours of playing. The investigation missions will take longer, but say 250 hours to complete all the current content?
The Enlightened take things Lightly
Unfortunately, reading those quotes gives me goosebumps. I remember reading very similar words in SWTOR interview texts and press releases.
SWTOR: "We have a large team dedicated to expanding the game, and we will be keeping that team after launch". They did keep the whole team after launch. For all of 3 months.
Hopefully TSW will not be a financial disaster, because if it ends up draining money from FC's wallet, they will be hard-pressed to justify pouring loads of development cost into it...
Let just hope that they will indeed provide content for endgame. I also hope that those "expansions" will be for free, i.e. u don't need to buy due to paying subscription.
Yup, which makes 96 hours. That's a damn good cut for my 50 EUR.
Myself just hit Transylvania with 4 days play time netto. That's an even better ROI especially with the high density of story and lore driven design taken into account.
As long as it keeps me busy until Aug 25th
Most of my guild are grinding elite/nightmare dungeons now. I am not I just started egypt part 2 last night. I like the game, I think they have an amazing base to work with, I would love to see the 3 faction pvp widened to massive zones like in daoc the potential is there. I don't feel ripped off like I did with SWTOR.
However they have to patch like trion do in order to retain the players.
I read some posts on mmorpg.com the other day for the first time in a long time I agreed with. Devs need to understand mmos are about a flow continual content, not charging a fee to access servers.
I did every quest I could. I grouped and did dungeons. I grouped and soloed hard quests. I even went back and redid some zones. PVP as well. Plus there was a lot of dying and time figuring stuff out.
I didn't ONLY run through a main story, I beat the entire game. Sure I could run elites, pvp, or repeat quests maybe I missed some lore crap or a quest or two but bottom line this game has about 100 hours before you have seen it all.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/and what else have you done in the last week?
People that manage a /played of 4 days in the space of a week are hardcore gamers, any game you want, you can burn through it's main chunk of content in that amount of time.
People play Skyrim for hundreds of hours but really beyond the main quest there is not that much to it, other than grinding reputation quests and levelling up different abilities. In that game the main quest lasts for about 10 or so hours if you focus on it and do nothing else at all. If the main story in TSW took you 4 days /played that is 96 hours of content, that is a lot whatever way you slice it. What you do with a game after you complete the main story is up to you, if you want nothing beyond the main story then why are you playing MMO's?
This isn't directed at the guy I quoted but people in general that will play that sort of time in a week and then complain.
The main storyline is most definitely NOT 96 hours of content. The storyline itself is at most, maybe 6hours. The bulk of that time being running back & forth between each tier.
The reason it took him 4 days, is mostly likely:
a) he was doing other things
&
b) The game is designed with a lot of roadblocks in the story that require you to do other things briefly to have good enough lvl gear to proceed. Once you topple that hurdle, it's a very, very quick few questlines.
Dawning of the endless night is fairly quick. Red sands is a bit of a joke (there's like 3-4 tiers in that entire storyline), and the rest is the final quest line in transylvania. Not exactly a ton of content.
Then my point still stands, if you are playing an MMORPG to ONLY run through a main story, why on earth are you playing an MMORPG?
People speak of older games taking ages to "get through the content" but most of that content was mob grinds, dungeon grinds or endless amounts of very similar quests but set in a different zone.
I did every quest I could. I grouped and did dungeons. I grouped and soloed hard quests. I even went back and redid some zones. PVP as well. Plus there was a lot of dying and time figuring stuff out.
I didn't ONLY run through a main story, I beat the entire game. Sure I could run elites, pvp, or repeat quests maybe I missed some lore crap or a quest or two but bottom line this game has about 100 hours before you have seen it all.
If you check your post I quoted you said "/played 4 days, beat the main story"
So from that info how am I supposed to guage that you did EVERY single thing that the game has to offer?
The point still stands in one week you clocked 4 days /played, thats hardcore, not normal, realistically an average person playing a few hours a day will take weeks, possibly months to burn through all the content you did.
I've been playing since 29th. It's not like I'm alone. There are lots of people who have done this.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I think the game has a lot going for it and am enjoying it a great deal. Bought the lifetime sub so there is no question of subbing or not for me. I am on a 2nd character at the moment as the 1st I built 'broke' last Friday.
(The main storyline quest in London that leads you to Transylvania got screwed up during a crash/lockup. Had a GM involved for 2 hours yesterday and she made it worse...sigh. Waiting for a fix. *shrug*)
My primary concern for this game is not the 'locusts' as one Dev called them, the folks who devour content without thought
(he/she later doubled back and said that the term shouldn't be taken in a negative manner and called 'normal' players crawlers or some such. I thought that while the comment was appropriate, it was also stupid....folks selling a product should not try to offend people who might buy their items/services)
but rather that the folks who play regularly (myself included) but not hardcore who are reaching the Euro zones. I have skipped a couple missions in Egypt, one which was bugged so not worth doing a couple stages knowing it would stop and one that required me to translate Egyptian and/or Arabic ( I like to complete things but that I couldn't do). Allowing for my character to have not 'broken' I would be through the 1st Euro zone at least and into the 2nd. Leaving 1 to 1.5 zones to go. Then what? Nightmare mode dungeons?
( Actually I will step back here and say that while I was building my first character I did several Polaris runs and several Hell runs but stopped running dungeons. I also did El Dorado 1X, Stonehenge maybe 8Xs and Fusang quite a few short drop-ins)
You have two options, repeat normal quests (investigation. sabotage and storyline are one shots) or do Dungeons/PvP.
I am all for Dungeon runs but if you go to Agartha right now, it's chat areas are full of 'selling Q10 XYZ and DD/TANK/HEALS looking for all Dungeons Elite mode..must be 1234 (main character statistic for the role) points minimum
I think the developers are counting a bit too much on folks wanting to 'start over' as another faction for the clothes. There is nothing else so it's just...clothes (and maybe a few titles) All the builds can be done on one character (my 1st 'broken' character is a Templar shotgun/AR which as it turns out is a deck for Dragons, I think). I want to complete the entire ring of skills and I know I'll play this a good long time (hence the lifetime) but I think a lot of folks will get to 'the end' and find themselves wanting more but not finding it. Bad for the game.
We can only hope that FC delivers big on the ongoing content updates.
As I've had a lot of free time since the end of June my playtime is almost 3 days (2 days and 20 hours) and I'm still in Solomon Island. I've completed Kingsmouth and Savage Coast and about 1/4 in Blue Mountain. As I'm enjoying this game a lot I take everything quite slowly and several quests I've liked more than once (which is a great feature imo). Soon I can play maybe 1-2 hours a day in the evenings and it seems that there's enough content to keep me busy. Actually for the first time I'm thing about buying LTS because there's nothing else on the horizon and if I'll play TSW more than 1,5 years I'll ear LTS price back. After that it's profit.
They won't.
Adding voiced-over content with cutscenes takes longer and is more expensive.
Besides Funcom was never known for it's fast content production.
that line right there says it all.
this game is nothing if it isn't all "lore crap". the whole damn game is based on "lore crap." i mean every single thing in the game.
if this is how someone feels, then i'm not sure what any TSW dev is going to be able to give them in order to keep them interested.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
There have already been some twitters from Ragnar about doing voice overs for quests that won't be in the game at launch, so yeah, they will probably add content quite quickly. How much is another thing.
Funcom was also known for creating a buggy mess, while I have yet to crash in TSW and the game is very smooth and lagg-free for me. Why would they only learn to make a better technical game and not also learn about content being important? Personally, I am quite optimistic when it comes to TSW. I do however not play more than about 2 hours pr day on average (so 14 hours a week), so a game like TSW will last me a long time.
I ment the little yellow honeycomb boxes you click on. I could have just called them lore boxes instead of lore crap. Don't act like this gives you a leg to stand on or anything.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/