http://www.thesecretworld.com/news/update_notes_1.0_launch#update_1_0_1
UPDATE 1.0.1
GENERAL
- Fixed the cause of some stalls in performance while in Seoul.
- When you zone, you will now be returned to you original dimension (unless you are in a team, in which case you will stay in the same dimension).
- Fixed a visual issue where blood effects while using magic abilities would show green or orange square textures.
- You can now use the Meet up feature if you are in combat stance, but not in combat.
- Reduced loudness of Radio music during a cinematic with Sophie in Besieged Farmlands.
- Weapons should now behave properly in the training areas.
CLOTHING
- The Athletic hoodie, blue now appears in the dressing room.
- Fixed several clothing items that had the wrong visual looks compared to their descriptions.
- Clothing in the item shop now matches their thumbnails.
- The Neutral Faction pants and jacket should now get delivered correctly when claimed.
- The Bubble Vest, blue item will now be delivered properly.
- Players can no longer buy anything they already own from the clothing vendor.
PETS
- Increased the size of pets.
- Pets no longer collide with players.
- Owl pets have had their visuals slightly improved.
- All dogs now look like shown in the preview in the item store.
CHAT
- Addressed an issue which could sometimes prevent players from using chat while the servers were under heavy load. We are aware that this fix will not resolve all of the current chat issues.
- The officers chat in a cabal is now restricted to only those that can see it.
- Fixed an issue where it was difficult to select a chat channel if you left the game via disconnecting.
COMBAT
- Hammer sounds have been improved.
- Updated the Striker ability to properly apply damage when the target is hindered.
CRAFTING
- Fixed several issues, including one regarding incorrect tooltips on QL 3 glyphs.
- Updated all mission rewards to properly decompose into dust/fire/water as appropriate.
DUNGEONS
- Hell Raised Normal - Recursia: Triggerthings have had their HP reduced by 20%. Elite and Nightmare Triggerthings are unchanged.
- Hell Raised Normal - Recursia: Phase 3 will now trigger at lower health. Elite and Nightmare modes are unchanged, and will continue to trigger at the previous (higher) values.
- Hell Raised Nightmare - Recursia: Recursia should now successfully cast Anima Eruption at any target in the fight, regardless of range.
- Hell Raised - Machine Tyrant: The Machine Tyrant should now hit his targets more consistently.
- The Darkness War : Nightmare mode buff Underworld Ward now works.
- Nightmare mode minibosses will now drop Nightwatch level glyph kits.
- Reduced the number of unique item drops from Nightmare bosses.
- Gatekeeper's Challenge : Gatekeeper's damage output was reduced slightly.
- Minibosses in Nightmare mode dungeons will now drop QL 10 blue items with a chance of QL 10 epic Glyph crafting kits.
GUI
- The particles for Immunity are no longer overwhelming and easily noticeable on the larger bosses.
- All guild related events (except for someone else in the guild joining up, leaving, and changing online status) should be displayed as onscreen messages now.
- Right clicking one item then left clicking another item will no longer both close the menu and pick up the item.
- Sending too much money should now only give you one onscreen message.
- Compose Letter is now correctly called Compose Mail
- Compose Mail "To(recipient's nickname):" text field only accepts characters, letters and hyphens, as intended.
- You can now use SHIFT-TAB to jump back between textfields when composing a mail.
- Mails are now marked as read properly.
- After confirming the deletion of a mail item, you will no longer have to manually select another mail - the next mail will be automatically selected for you now.
- Holding an item on the mouse pointer and then clicking the right arrow (next page on store and sell) no longer opens a deletion popup.
- "Expand Size Limit" in the store tab now looks like Expand size in your inventory.
- You will now get feedback if you try to remove funds from your Cabal bank and you are of too low a rank.
- Scrolling through your mail with the scroll wheel should now work correctly.
- Changed the color of the envelop asset from red to white.
- The prompt given to players when deleting mail with no attachments now reflects that there are no attachments in the message.
- Messages can now be sent if the message body only contains numerical characters.
- Fixed an issue with the Expand size on the store tooltip.
- The split item GUI should no longer misbehave when splitting a stack in the guild bank or store and sell tab.
- You are no longer able drag and drop items to the Compose Mail attachment through the Postal Service windows.
- Placing an item from normal inventory over the bank GUI will no longer cause the bank GUI to grab the item.
- Read mails now appeared greyed out after being read.
- Improved the visibility of receiving mail.
- Fixed the ability to send cash without having to write a message as well.
- Increased width of drop down menu components to support longer text.
- Players are not able to type more than 4000 characters in the text field. Larger text pastes will be truncated. There is no visual indication that you have reached the limit.
- Trying to take a mission that puts an item in the inventory when the inventory is already full now shows the message „One of the Mission Goals failed to create. Make sure you have an open slot in your inventory. „
- Depositing an item in the same cabal bank slot at the same time will no longer cause the player to become unable to receive items.
NPCS
- Spectres in Blue Mountain should now be a little easier to defeat.
- Teeth have been fixed on several NPCs.
- Lair monsters should no longer block the path to where Gravedust can be found.
- City of the Sun God : Sutekh no longer walks through rocks on his daily constitutional.
- New York : Fixed Charles Zurn's hair.
MISSIONS
- Players will now appear as they should in the first cinematic.
- Dragon - Into Darkness : Bong Cha's congratulatory phone call will no longer echo to bystanders.
- The Haunting: Fixed an issue where one task could fail during the mission.
- The end boss in the mission Too Deep, Neesh-Um, the Stalker of Nightmares, will no longer aggro the player until his adds are killed.
Kingsmouth
- Media popups for gravestones in Kingsmouth town should now appear correctly.
- Fixed rubberbanding issue in Kingsmouth sewers.
- Ravens will now properly fly off during missions when they are supposed to.
- Player can pick up the flamethrower and get the finished product when on Tier 3 of the mission Flame Away.
- Dead Air : The mission should always be completeable now. The crate will respawn after the filth hulk dies and can be interacted with so long as there are players with Tier 5 active.
- Dead Air : Waymarker is placed properly at the serial number location. The serial plate no longer has an empty tooltip.
- Ambushes are now triggering properly, and will solve the goal on any player near the Lost Drone.
- The Trapped Survivor in Kingsmouth Town should now respawn correctly after dying or completing the mission "That'll Leave a Mark".
- That'll Leave a Mark - Injured man will get into the fight more often, but if he manages to get to the sheriff without fighting, then the player can consider himself fortunate.
- A Sacred Place : Dragging zombies into the church awards group credit.
- Journey's End can now be shared.
- Adjusted the placement of the map and Beaumont's Notes in Dawning of an Endless Night so they no longer have clipping issues with the tables they are on.
- Made it more clear how to interact with the computer in Kingsmouth Code.
- Horror Show - Collecting cameras now awards group credit.
- Zen and the Art of Weapon Maintenance can now be shared.
- The buff provided by the Siren's Song during Dawning of an Endless Night now has a description.
- The Hunger : The Voracious Wendigo is now killable.
The Savage Coast
- Tolba Bay's zombie population should now stay dead longer.
- The Terrible Wendigo in Savage Coast no longer spawns right where the Council of Venice have set up shop.
- Jack's Back has had some improvements made to prevent some issues with the mission.
- Monsters should no longer fight players in Nicholas Winter's immediate vicinity.
- The Urn for mission 'The Black House' should now always be present if you are on the right tier.
- The Urn for The Black House in Savage Coast now does less damage if activated incorrectly.
- The Resident Horror should now always respawn properly for the mission Life Imitating Art.
- The Mud Golem encountered in 'Theme Park Tycoon' should now provide mission credit to all players who have engaged him.
- Poltergeists during the Strange Candle event in the Black House now have a proper name for the burning effect.
- Newspaper clippings for "The Black House" should now have proper subtitles.
- Taking the Purple : Made improvements to this to help ensure the ambushers will always spawn during tier 2.
- Increased the grace location on the telescopes so it's more lenient about where you can solve the mission A Reasonable Man.
- Hell Hath no Vacancy : Daniel Bach now has a more audible reason to appear unsettled during the cinematic.
- The Player, Not the Piece should now fail and resume correctly if you disconnected during the final event.
- Volatile Essence Flask inventory item now has an updated icon.
- Waypoint for the second mangled corpse in mission 'The Strange Boat House in the Mist' now correctly points towards the goal.
- The Angry Clown in the mission Theme Park Tycoon now properly wields his chainsaw.
- Ak'ab should no longer be able to move the wardstones with their dash during the Savage Coast ward defense for Dawning of an Endless Night.
- Added several waymarkers to mission 'Gravity'.
- Photographing monsters for Daniel Bach during "Bring it Bach" should no longer randomly award two updates for one picture taken.
The Blue Mountain
- Visuals for the trail will show properly in War of the Totems.
- The Filth Amendment : Subject Zero will now always spawn when all four spikes have been defeated. Spikes will recover from their wounds after 5 minutes and must thus all be defeated within that time.
- Off the Menu: The zombies during the Defending the piece of meat event are now less numerous and weaker.
- Homeland Insecurity - Checkmate beacon activation time has been rebalanced to take 2 seconds to activate.
- Homeland Insecurity - Penumbral brood queen has had her hitpoints reduced somewhat.
- Homeland Insecurity: The respawn rate of the Dreyrugr Lord for tier 2 was greatly lowered.
- The Orochi Group: When the player is caught by a drone or an agent, he will no longer have to fight a Corrupted Orochi while exiting the container.
- Scavengers: The difficulty of the Skeleton Crew mob spawned during the assault in Tier 1 was slightly lowered.
- Dawning of an Endless Night : Fixed an issue that prevented players from completing Tier 18 if they crashed during the cinematic in Tier 17.
- Dawning of an Endless Night : Disconnecting during a cutscene at the end of the mission will no longer strand you in black waters.
- Population of Ak'ab at Kraken Cove and in the immediate surrounding of the Mansion has been reduced.
The Scorched Desert
- "The Big Terrible Picture" in the Scorched Desert should now reset both the flames and crystals puzzles correctly.
- Ammunition crates gathered during "Ten Thousand Bullets" in the Scorched Desert should now give credit to all players in a team.
- The Ancient Tomb Guardian boss for "Black Sun, Red Sand" has been rebalanced to fit better with appropriate gear intended for the fight.
- Map marker for "Black Sun, Red Sand" tier 4 now has been updated.
City of the Sun God
- Funeral Pyre can now be shared.
- Ghoul, Well done can now be shared.
- Mission "Halls of Lost Records" should now be more multiplayer compatible.
- The mission "Foundations" has now made it back into the City of the Sun God. The mission is given by The Great Architect.
- Earthrifts in Dust Devils should now be more multiplayer friendly.
- The Eye of Horus ability no longer has a placeholder name.
- The mission starter for "She Who Likes Silence" in the City of the Sun God has been moved slightly, making it easier to pick up the mission.
- Waypoint marker for From Ashes now include all the urns.
- Mission marker for tier 3 of Mummy Issues in the City of the Sun God now points to the door of the Tomb.
- The Dark Places - Soul Corruptor no longer has a placeholder name for the ability that makes it take to the skies.
The Shadowy Forest
- Tenebrae : Tenebrae no longer keeps attacking when reaching 0 hp, and will resolve the mission goal properly.
- The siren song now plays at the end of the cinematic for "Fungal Fireworks".
The Besieged Farmlands
- Updated muzzle flash on Scarecrow shotgun to use a custom modified one that is now facing the correct way. Effects also updated to use better looking shotgun spray.
Carpathian Fangs
- Tweaked collision around Dracula's Castle in order to make the window more accessible.
-
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
Comments
Nice bunch of fixes but this? Seriously? They made this fight even easier? So what happens now you tab target them and they die?
Really glad to see the fixes to quests. They were sorely needed.
Oh yeah...and a big "fuck you" to those that insisted there weren't any issues with those quests.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
maybe not everyone is as good as you?
Can't say I ever saw anyone complain about them so I guess my server in general must just be uber players.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It was hella easy in beta. Looks like a faceroll fight, and this fight was even the hardest encounter in the entire instance.
Hilarious !
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Server online and big patch downloading now.
dissapointing to see that they arent tweaking the game more for Nvidia drivers / ati , and still the dx11 is bugged for some clients like mine
Alias Warin
Meaty.
Actually I think the last boss is the toughest. I mean if the tank doesn't move the boss around correctly you're completely fucked. Not to mention the amount of running around players have to do themselves to avoid different mechanics.
Pretty cool fight really. Carpet bombing for the win.
On a more entertaining note people that expect a particular QL level will still be humorously requesting QL5 or better for this dungeon.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Nice big list there good to see the amount of fixes that have been done..
But encouraging to see that they seem to have their priorities right and are actually fixing annoying bugs that affect everyone's gameplay
A lot of these bugged missions were extremely annoying, but it's launch. Glad they've fixed a majority of them!
can't believe no mention of the gear manager bugs
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
There working on remaking the gear manager is what a dev posted on the testlive forum.
ahh well hopefully it's soon.. i know this was a big complaint in CB amd they said a revamp was coming but never said when
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I've ran newer players through there that don't have uber gear and it was a bit of a challenge unless you had enough DPS. Honestly I don't think this is THAT big of an issue. It's only affecting Normal mode, they've still got the HP on Hard/Nightmare.
It's not mentioned but the bugs were fixed for me when I tested it on TestLive. I couldn't get it to break there at all.
I'm not certain if I was lucky or what, but give it a try and post back if it's still broken (and I don't mean Overwrite still isn't there or it doesn't remember your item slots.. mean missing abiltiies/etc).
Sound slike a good idea to do a revamp, not just fix it. They did a really good job revamping the crafting system in cb, so hopefully the gear manager gets a similar treatment.
yea my issue is when I log off or if gear isn't fully repaired it won't remember gear when you swap builds it seems to think damaged gear is differn't gear or something like that.. you can overwrite gear builds by using the /gearmanager save (build name) instead of setting up the build through the interface
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I never said it was an issue. Just seemed unnecessary to me and I found it amusing.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I checked and bug with damaged gear still seems to be there However it does seem to be remembering all of my active/passives which it was having trouble with before. I could just be lucky...
yea its remembering my skills but gear is still messed:(
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
For me it keeps all but 1 to 3 talismans, always the same spots (so far) but different on each build.
My major gripe with the gear manager is, not only the fact that it misses some gear when swapping leaving me searching my bag for whatever is suppose to go in the spots left empty...but its the overall managing of my bags ect.
When i swap out gear i dont NOT want my old gear going into the main bag with my drops and stuff i dissasemble, i want it to go into my gear bag for stuff im using...not sure a possible work around exists or ever will.
And my #1 gripe is that i cant edit a build, i have to delete and resave...so when i get better gear i have to equip that build, place my old gear back into my saved gear bag so i dont forget, figure out what pieces are missing and locate the appropriate gear for the build, then lets say ive gotten more skills and want to try a new passive or active, swap those out...and if i dont like those passives or actives i have to repeate the process again..
I would like the gear manager to be just like the character sheet we have for gear, but rather than saving stuff thats in a bag just let us "equip" those items so they are not only out of the bag but now saved in a state where they wont get lost or swapped out due to a bug ect. So hitting C would show my current gear, selecting a gear managed slot will bring up a new character sheet with that gear and allow for swapping and saving.
I dont like having 6 sets of gear in my bag, and more will come, it gets annoying to have to manage stuff with a function called a gear manager...since its what that function is suppose to do for me.
Not a huge deal since it at least saves my skill build accurately, and thats an even bigger pain to manually build than the gear is....so could be worse.