Now it is awesome game with best graphic in mmo and with new expansion it will be epic game. I returned yesterday to try and game is amazing now, you have a lot to do
I wouldnt call it stable. We know there is an expansion coming, but we don't know if Trion will be able to afford keeping up its current pace with the subs trickling away as they are. There are a pair of very large gorillas in the room that could have a devastating effect on Rift's population. Rift is actually in a very dangerous position right now. Its in no danger of closing down, but it mght have to look at alerntaive revenue streams if it wants to keep up the development pace.
Hmm, you may be right.
I generally think Trion itself would be fine, though, but they may have to become a bit more original with their games. Defiance, End of Nations look interesting.
Originally posted by Rydeson
My issue with Rift when I played was very linear gameplay, mobs every 2 feet,
This... the one-starting-location-fits-all was a finger to my altitis which usually feeds me in these games, and the mob density, combined with the time spent on them, was horrid.
Its a game that makes a strong first impression but people tend to grow tired of it fast.
Interestingly, this is precisely what I experienced. I played the trial and up until level 15 I was telling myself that it was a no-brainer that I would be subscribing. I loved the rifts and thought that questing was fairly varied and that the controls felt really good. And the first time I saw otherwise hostile NPCs fighting invaders I pretty much thought this was the greatest MMO ever.
But then by level 18 or 19 I realized that "random" events weren't so random and I was tired of slogging through respawning NPCs that were virtually impossible to avoid. And I really hated the map; not only did it make it sometimes irritating to figure out quest objective locations, it seemed to be virtually useless for finding vendors and such in the capital city. Then when I got a mount and realized that travel was still absurdly slow, I knew it was probably not the game for me.
First let me say that I haven't played it so I'm not bashing. Just wondering why the game is as popular as it is. It seems like the main mechanic of the game is that you get these random 'rifts' that open up and you get to fight monsters that come out. Is it that a lone that so many people are drawn to or are there other aspects of this game that have greater appeal? Maybe I'll win the free 1 year sub and find out for myself...
Rift isnt that popular.
Its a game that makes a strong first impression but people tend to grow tired of it fast. Most people have positive things to say, but it doesnt have that quality that sucks (most) people in long term. Also, it has a great company behind it and that makes people generally post positive things about Rift even if they got bored of it because they want trion to succeed.
As a former player i have to stop you here. The only thing people in the majority are tired of is the gear treadmill, the amount of currency, the requirement to raid/dungeon crawl for every piece of gear (outside of the currency set one has to kill hundreds of rifts to get enough currency for), and pvp only progression. It's one thing to claim Rift isn't that popular because the game itself, but let's look at the entire picture shall we. They did what SWTOR did and used the same old tab target button pusher combat with mostly 2004 style progression for players. THAT is the only thing that was tiresome to me. And I'm one of the new majority that's demanding more.
(the new majority consists of RP/Immersionist/Exploration/Event/Open World/Sandbox/BuytoPlay style gamers)
rift might be the legitimate successor of everquest,
What? The two games are extremely different.
EQ was focused around a massive, sprawling, immersive world that felt huge. Rift has a tiny world where everything is packed in so tight and has this claustrophobic feeling.
EQ had a wonderful selection of races that had their unique traits and personalities and cities, Rift has a couple of races that no one gives a damn about.
EQ was a social game that required grouping and encouraged teamwork along every step of the way. Rift is a mostly antisocial affair (part of this is game design, part of this is the players). People solo almost all of their gameplay time, even when in an IA, rift group, or invasion raid. The groups are smaller and the raids are extremely smaller.
Rift tries to please the PvP crowd, which results in nerfs for the PvE players. One of EQs strong points is that it decided rather early on to ignore PvP, which made for a better PvE experience.
And of course the biggest one, Everquest was about the journey and not the destination. Rift was designed around the notion that the game starts at the level cap (the developers even said this)
EQs marketing: youre in our world now
Rifts marketing: youre not in someone else's world
Yes Rift is small but not claustrophobic. Can you give your opinion w/o throwing in the attitude?
Rift game DOES NOT start at level cap. I can tell you haven't played the game. It is the journey in Rift that makes the story. What I don't like is the end grind - non-stop.
That's why i left. nonstop grinding.
The 'nerfs' as you call them are rebalancing and yes they do affect PvP and PvE but the OP builds in PvP are also the same ones OP in PvE. What is the problem with making it more fun?
The only other thing i would complain about in this title. Why couldn't they separate the pvp-pve behavior code like GW2 so that it never effects players again.
I played EQ and although interesting found the grind there to be of the same quality as Rift.
Rift is also getting more and more content - and the reason the developer said that around the end game - was it basically ended there. They want people to stay around and play, so they added end game content. You obviously read the quote out of context and ASS-U-MEd what it meant. It meant the opposite of what you said.
It's a good, solid game. While it's mostly similar to WoW, it has enough unique features to be interesting, and Trion has done a phenominal job with churning out new content.
This is why people love the game so much.
It's not promising to change your perspective on how video games can be made. It's just a really well made game, by a company that listens to & supports its fans.
Comments
Now it is awesome game with best graphic in mmo and with new expansion it will be epic game. I returned yesterday to try and game is amazing now, you have a lot to do
Hmm, you may be right.
I generally think Trion itself would be fine, though, but they may have to become a bit more original with their games. Defiance, End of Nations look interesting.
This... the one-starting-location-fits-all was a finger to my altitis which usually feeds me in these games, and the mob density, combined with the time spent on them, was horrid.
Interestingly, this is precisely what I experienced. I played the trial and up until level 15 I was telling myself that it was a no-brainer that I would be subscribing. I loved the rifts and thought that questing was fairly varied and that the controls felt really good. And the first time I saw otherwise hostile NPCs fighting invaders I pretty much thought this was the greatest MMO ever.
But then by level 18 or 19 I realized that "random" events weren't so random and I was tired of slogging through respawning NPCs that were virtually impossible to avoid. And I really hated the map; not only did it make it sometimes irritating to figure out quest objective locations, it seemed to be virtually useless for finding vendors and such in the capital city. Then when I got a mount and realized that travel was still absurdly slow, I knew it was probably not the game for me.
I played it for a while. It felt technically "good" but very generic. It's basically a great example of 'style over substance.'
You make me like charity
As a former player i have to stop you here. The only thing people in the majority are tired of is the gear treadmill, the amount of currency, the requirement to raid/dungeon crawl for every piece of gear (outside of the currency set one has to kill hundreds of rifts to get enough currency for), and pvp only progression. It's one thing to claim Rift isn't that popular because the game itself, but let's look at the entire picture shall we. They did what SWTOR did and used the same old tab target button pusher combat with mostly 2004 style progression for players. THAT is the only thing that was tiresome to me. And I'm one of the new majority that's demanding more.
(the new majority consists of RP/Immersionist/Exploration/Event/Open World/Sandbox/BuytoPlay style gamers)
It's a good, solid game. While it's mostly similar to WoW, it has enough unique features to be interesting, and Trion has done a phenominal job with churning out new content.
This is why people love the game so much.
It's not promising to change your perspective on how video games can be made. It's just a really well made game, by a company that listens to & supports its fans.