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Create Your own mmo

I'm constantly find myself in visioning the perfect mmo meshing together gaming experiences and fantasies together in my daydreams. I'm always curious what do others want to to see their ultimate mmo? I'm going to go ahead and start out with mine. I'd like to see details, in game examples, relate to other games and mmo's everyone here I'm sure has a vivid imagination! ;)___________________________________________________________

My favorite mmo of all time was Asherons call I few of the traits I would like to see in a mmo from AC would be,
_____________________________________1. Seamless world- I want to explore the world as if it were seamless and realistic as where there were no arrows or quest markers, no invisible walls, level restrictions or zoning. I want to be able to adventure off into uncharted territory and find ruins, valleys, villages, enemy encampments or patrols that are constantly moving on the map. Hidden caves with treasure waiting to be found. A land brushed with adventure and unknown.

____________________________________________________________________________________________________________________________2. Unique leveling system- I absolutely hate end game racing to the max level. I like Asherons Calls leveling system very free and unique. I want to be able to spend experience as I see fit. I do not want your level to affect any balance whatsoever rather experience and exp spending affect that balance. Levels should be more of an indicator how experienced a players toon is. I.e level 3 should prolly not attempt attacking a level 20 alone. Experience should be both passive and spendable say you slay 3 goblins worth 100xp each with your sword in melee combat. You now have 300 spendable exp, but also gained passive exp in melee defense and swordsmanship at a minimal amount say 3-7% of the amount earned in combat (or crafting). Also every 1-3 levels you earn skill points which you can unlock skills, say you want to unlock shield defense once unlocked you may spend exp into shield defense. Before a skill is unlocked it may only earn passive exp. after unlocking a skill you may level it un faster using spendable exp. I think skills should also have a level progression as that skill gets higher you can do more craft better and with better materials, become more effective in combat or magic and learn more attacks or spells. You should be able to level up your attributes with the same exp also I.e strength, coordination, dexterity, constitution, mana, stamina, quickness.


___________________________________________________________________________________________________________________________3. Combat- I like the melee combat out of skyrim, as for magic combat if it's not support combat It should be aim lead target if needed and shoot. Magic and arrows should be dodgable by running or hiding behind a tree. I am not a fan of area of attacks period they tend to lessen tactics I feel. Although on archers and mages I want to see the crosshairs go red when your leading your target correctly. I feel you should be able to lock onto a target with any type of combat but your tactics and aiming are what guarantee you landing a hit. While swinging a sword, shooting an arrow, casting a spell you should no be able to move quickly. I'd like to see some movement for tactful ness I don't want ranged weapons and spells to be impossible to land. Gear should have an affect on movement I.e you can't run in full plate mail and a tower shield. I am all for mounted combat, although I feel mounts should be vulnerable and you can be knocked off by any attack some having higher chances than others of doing so. I would like it to matter where you are hit and armor covering that region of the body. Arrow, spell, melee attack to the left leg should hinder your left leg depending on how much damage dealt. Death Blows should leave scars or marks on your armor and/or body. Although neither affect armor or you just cosmetically until healed or armor is repaired. Plant slave, leather patch from an animal skin, or buff out metal armors.


___________________________________________________________________________________________________________________________4. Crafting- I'd like to see a world where any resource can be harvested maybe trees take a week-month to grow back stone, iron etc from nature does not grow back but terrain being so vast and ever changing with weather or natural occurrences there be an ample amount. It would prevent group harvest farming areas. I feel crafting resources should have quality not quantity. Such as purity or density. Say you want to make a bow. You go look around for the perfect branch or sapling all with different attributes. Different density requires higher level of crafting to whittle and bend. While length/density of the bow will require strength/coordination/skill to efficiently use. Will affect accuracy, damage, trajectory. I think all crafting skills, while the level of your skill affects how easily a task is done and how efficiently it is done such as how smoothly you can whittle a bow or a ax handle, sand it and oil it if you craft often and take your time your product should reflect so. You should be able to spend 5min- several hours crafting a single item. Maybe as your steel ax head sits in the furnace it becomes more and more malleable. Secondly crafted items should be bind on equip to prevent an abundance of them and be time consuming to where everyone doesn't feel like mass producing them.


__________________________________________________________________________________________________________________________5. Quests- I don't want cookie cutter quests I feel on adventures you should find quests or have to ask npcs to see if you can find one. Maybe while adventuring in a forest you find a cave and inside guarded by an Orc and wolf is a corpse with an old letter and map that tell tale of an enchanted bracelet. This would make quest items much more rare an unique. I would even like to see one of a kind items while not being all powerful be unique in stats, design, spells, or cosmetics. I'd like to see quests that require teamwork such as combat or door opening, not common to quests be implemented in a few maybe with larger treasures.


___________________________________________________________________________________________________________________________6. Housing- I want players to be able to build their own houses, towns, castles, etc. I would like to see a system where you request certain npcs with notes to harvest trees,rock, other other resources and use mounts to havest the timber or carry heavier resources with a wagon or maybe it takes 2 characters to haul a log. And trees to have a realistic cutting up and haveresting style. And you purchase a plot of land by turning in a note with the coordinates on the note if unclaimed and valid plot you will be able to then haul and place a log like minecraft or a Legos onto the plot allowing you to build with your imagination within reason. Proper stacking etc.. You could build homes, smithys, farms, castles, lean tos, camp sites, shops, stables, furniture pall insides etc... I feel while other players may not destroy certain parts of properties that are not combat oriented (doors, pallisides, or other defensive structures should be destroy able)non player characters aka npc/ai should be able to, or natural disasters also. Of coarse as game events like an army of orcs sweeping north that way the developers can "remove" inactive housings while giving active players time to relocate , abandon or defend their defenses.


___________________________________________________________________________________________________________________________7. Hirelings/mercenaries- I would like to see notes that give you the ability to hire npcs to your plot of land, with a max limit of Mercs or hirelings per plot to defend or hirelings to maintain farms or shops. I think they should also be perminately kill able but equivalent level to whatever attacks them. Making them valuable but not over valuable. They should also be arm able with weapons and armor, be able to receive basic commands/ orders and have the ability to remove items dropped on death by players to discourage attacking them. Also when you are logged off your plot can be flagged as inactive and no players can attack it but your shops and farms will remain active while offline.


__________________________________________________________________________________________________________________________8. Mounts and pets- I would like to see tame able horses, camels, ostrich, oxen or other realistic rideable beasts in the wild or for sale that you can mount. Maybe even put armor on them or allow them to wear packs that give them inventory ability. I want to see beasts that are tame able and used in battle or as companions. While these 2 aren't easily killed I want the to be perishable upon death.


________________________________________________________________________________________________________________________9. Alliance system- I want players to create their own alliances with their own leaders by having a system that allows to the swear your allegiance to another player.

__________________10.-I want to see an item style like Asherons call; random treasure and loot and randomly attributed items and looks.


_____________..And that's my perfect mmo don't expect any to be as detailed but I'd like to see some ideas from everyone on theirs thoughts of a perfect mmo!

Comments

  • GTwanderGTwander Member UncommonPosts: 6,035

    PARAGRAPHS!

    USE THEM!

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • miguksarammiguksaram Member UncommonPosts: 835

    That is BY FAR the largest wall of critext I EVER seen on these boards.

  • DaezAsterDaezAster Member UncommonPosts: 788
    Originally posted by GTwander

    PARAGRAPHS!

    USE THEM!

    For real. Talk about a wall of text. lol....

  • 3-4thElf3-4thElf Member Posts: 489

    I read it all in one breath.

    But yeah, I'd give your game a whirl. Now get to funding it.

    a yo ho ho

  • BadnessoBadnesso Member Posts: 19
    Sorry on an iPad it didn't like my paragraph spacing had to use a different approach, It removed all my spacing and indenting on the paragraphs.
  • 3-4thElf3-4thElf Member Posts: 489
    Originally posted by Badnesso
    Sorry on an iPad it didn't like my paragraph spacing had to use a different approach, It removed all my spacing and indenting on the paragraphs.

    Not really better on PC screens. lol

    Might want to go to the BBML editor.

    a yo ho ho

  • InterestingInteresting Member UncommonPosts: 973

    Eventually you go pro with your "dream an mmo" and start making design documents of dozens of pages.

    But then you dont post it anywhere, because you know people will steal your idea, even though you also know that in the end, everyone wants the same things.

  • Oracle_FefeOracle_Fefe Member CommonPosts: 221

    Coming up with a good MMO is slightly simpler then expected.

     

    The problem is funding it and getting people to actually believe it's worth it.

  • BadnessoBadnesso Member Posts: 19
    Originally posted by Interesting

    Eventually you go pro with your "dream an mmo" and start making design documents of dozens of pages.But then you dont post it anywhere, because you know people will steal your idea, even though you also know that in the end, everyone wants the same things.

     


    Hey if they steal ideas off me that'd be great lol
  • MiyuukunMiyuukun Member Posts: 8

    I think the real problem with that the game developers have is follow through.  I don't expect a perfect product on release day, but they need to stay the course and evolve their product over time.  And why wouldn't they?  We are, after all, paying monthly to play a game...

  • 3-4thElf3-4thElf Member Posts: 489
    Originally posted by Miyuukun

    I think the real problem with that the game developers have is follow through.  I don't expect a perfect product on release day, but they need to stay the course and evolve their product over time.  And why wouldn't they?  We are, after all, paying monthly to play a game...

    Isn't the problem with that apparent 7 days after release and 30 to 50% of your player base is at end game complaining there's no end game?

    MMOs need to be rooms with no corners.

    a yo ho ho

  • MiyuukunMiyuukun Member Posts: 8
    Originally posted by 3-4thElf
    Originally posted by Miyuukun

    I think the real problem with that the game developers have is follow through.  I don't expect a perfect product on release day, but they need to stay the course and evolve their product over time.  And why wouldn't they?  We are, after all, paying monthly to play a game...

    Isn't the problem with that apparent 7 days after release and 30 to 50% of your player base is at end game complaining there's no end game?

    MMOs need to be rooms with no corners.

    Replay value....and slow down the pacing.  People @ max level in a newly released MMO inside of a week is a joke and simply horrid game development...

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by Badnesso
    Originally posted by Interesting

    Eventually you go pro with your "dream an mmo" and start making design documents of dozens of pages.

    But then you dont post it anywhere, because you know people will steal your idea, even though you also know that in the end, everyone wants the same things.

     

    Hey if they steal ideas off me that'd be great lol

     

    That's a great additude! I'd beg a dev to steal mine for the good of the MMO genre but they always refuse.

  • JemcrystalJemcrystal Member UncommonPosts: 1,989

     

    Yeah, every game I've spent "farming" to get a few in game pennies I started daydreaming of the perfect game I would create.  Slew paragraphs, I could write a BOOK!  Instead I decided to sum it up:  my game would consist of elements from games I've enjoyed.   
     
     
    * Sims 2's genetics, realistic body animations and interactions, plus toilet usage, eating, etc (revised to much slower single need bar).  Ratchet & Clank's varitety worlds to explore via ship or portal.  WoW's hunter system and large world.  FFXI's cut scenes and graphics, plus other stuff.  Mabinogi's school for mages (minus the stupid silly longwinded context in tomes).
     
    * Elves, drow, dwarves, realistic cat people, lizard people, and idc after that.
     
    * Lowest ever graphic setting options.
     
    * Widest variety of classes ever, no locks.
     
    * Interactive npc's on weekly movement schedules with realistic jobs and animations.
     
    * Dragon riding.
     
    * Sandbox.
     
    * F2p cash shop selling pets only.
     
    * Many pets.
     
    * Pet breeding any pet with any pet, even if different race.
     
    * Pet battles to increase pet strengths (pvp substitute).
     
    * Wide variety of mounts not race locked sold at npc's throughout world - some in hard to reach locations as exploration reward.
     
    * No zone levels.  
     
    * No level penalties in party.
     
    * Levels replaced with an age bar with subtle rewards to older characters.
     
    * NO PVP.
     
    * Mobs can be hunted to extinction,  zoo kept and farm bred; must propagate by breeding.  No elaboration but this system would be largely complex and integral to gameplay.
     
    * Two type mobs - realistic (bunnies) and unreal (monsters) and realistic do not act unrealistic (bunnies don't beat you up)!
     
    * 15 member parties.
     
    * Dungeon stages.
     
    * Players create rewards.  Players vote on dungeon chest rewards monthly.  Changed in monthly update.
     
    * Players create armor, weapons, clothes, food and submit and vote for approval and application to the game in monthly updates [art program with game for this purpose].  Also integral part of game.
     
    * Players have option to create a race using same art program.  Approval required (no booby monsters).
     
    * Real-life-money AH for the goldsellers.
     
    * Crafting only - NO items bought at npc.
     
    * One server many channels.
     
    * No bound items.
     
    * X-rated version of my game for adults only with mature content (booby monsters allowed).
     
    * MOST IMPORTANT A THREE DIGIT LIMIT ON THE AUCTION HOUSE so no one can charge more than 999 in game for wares!


  • worldalphaworldalpha Member Posts: 403
    After a couple years of playing MMOs, I finally took the leap and decided to create my own.  Started in Jan 2011, and now we are just a couple months away from launching it, with closed beta in November 2012.  Please take a moment to check out WorldAlpha

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • TatercakeTatercake Member UncommonPosts: 286
    hey screw these people all they do is troll looking t point out your flaws  i say screw them be your self was fine and easy to read easy to understand  god people are lame  you all need to read it and take all the good from it and then keep your crappy comments for your mama god to anoying
  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by GTwander

    PARAGRAPHS!

    USE THEM!

    mobile bro mobile.

     

    the text editor for this site bugs out based on certain aspects of mobile browsing.

    the avg person wouldnt know the strokes to create a new line.

    Philosophy of MMO Game Design

  • exdeathbrexdeathbr Member UncommonPosts: 137
    Originally posted by Badnesso
    Originally posted by Interesting

    Eventually you go pro with your "dream an mmo" and start making design documents of dozens of pages.

    But then you dont post it anywhere, because you know people will steal your idea, even though you also know that in the end, everyone wants the same things.

     

    Hey if they steal ideas off me that'd be great lol

    A guy that work in the industry said they will never steal our ideas, because they all have their own ideas they want to work into, if they arent working on it its because they are working into someone else stuff.

    Of course you could argue that Gears of Two, I mean Army of Wars, proved this is wrong. But Gears of wars was arealdy developed when they created Army of Two. Also Gears of Wars is not a inovative idea (Storylined based gameplay with 2 players, instead of just one) and that fact someone know some idea is not enought to people develop it.

     

    Anyway, all my ideas are stuff that I would love to play, like badnesso said, if they steal it, this would be a great thing.

  • xDracxDrac Member UncommonPosts: 203

    If I had the proper skill and resources to develop an MMO just the way I wanted, I would do it like this.
    I know, it most likely will never happen. But after playing bazillions of MMO's and never sticking with one of the newer ones I think I now finally know what I really miss in MMORPG's nowadays. Below I would like to write down how my "perfect MMO" would look and what features it would have. 
    If that doesn't interest you, I'm not forcing you to read it - you know.


    The setting:
    Medieval -
    While I like Sci-Fi settings a lot too, I just feel like a medieval MMO would set a better atmosphere. And personally it's just the type of thing that I get lost in more. And when I say medieval I do not mean fantasy with fairies and glittering dust everywhere. When I say medieval I mean low fantasy at best.

    My MMO would consist of fantasy-like races though. The typical ones I admit.
    Let's say we have 3 alliances, each consisting of about two races. 
    Alliance 1: Dwarves and Gnomes
    Alliance 2: Humans and Elves
    Alliance 3: Orcs and Dark Elves

    Originally I was planing on going with only three races, but then I felt like that doesn't leave enough choice to the player and that three races would be a little too few.

    The Dwarves and Gnomes would be living in a snowy area, with lots of caves and mountains. Obviously the dwarves would have their towns hidden deep in the mountains, much like the Gnomes. 

    The Humans and Elves, obviously, would live in green and vibrant areas. With big forrest and deep rivers.

    The Orcs and Dark Elves would have a dark and cold looking area. And by dark I mean dark. Few plants, everything looks mysterious. 

    Those three alliances each battle for survival and resources, which are hidden deep in the world's darkest area.


    The graphic:
    It is very important for me that the game I am playing looks good. I know this might sound stupid, but it's just the way I work. I like things that look visually stunning. I don't like cartoony stuff. And I don't think this would fit to a medieval MMO either. The graphic would have to be realistic. The atmosphere would have to be dark. As I mentioned earlier, no glittering fairy dust everywhere. The world shall be dark, cruel. Look realistic. Have a dangerous touch to it. A world in which roads aren't safe to travel and you desperately wish to reach the next hub with a tavern to get some well deserved rest before your journey continues.


    The machanics and features:
    First of all, it is important for me that the MMO will have an Open World PvP system. PKing one's own alliance is possible by buying a certain potion that will flag you red and will allow you to slaughter your own alliance. However, this effect may not be removed. Say, once you use the potion you stay flagged for about 20 minutes. Anyone out of your own alliance may attack you too, without flagging themselves in return. Even after death you stay red until those twenty minutes pass.
    The potions would be called "Chaotic Potion" and would be available for a price that wouldn't be too high and not too low. You could buy such a potion at pretty much any time. But if you do so too often, you will see your money getting less and less very fast.

    PvP should be a big aspect of the game. I mentioned the setting revolves around said 3 alliances battling for survival and resources. All this happens on a special map or part of the continent. It is a big war that happens 3 times a day at set times. Let's say, there's a war every day at 7:00, 15:00 and 21:00.

    A little more information on the map on which those wars take place. It should be massive, but not too massive. I don't want people having to run for thirty minutes only to get into action and help their race out win this war. 
    I mentioned three alliances. Each having an energy stone that needs to be guarded. In the very center of the map is a huge mountain. There are various holes in the mountain through which you can enter a hidden cave. Said cave will be very chaotic, much like a labyrinth. Not too hard to remember, but still won't be easy to find your way to the very core of the mountain.
    In the very core, there will be a the resource that those three alliances battle for. Lets say its something you can mine. Those resources are guarded by a Raid Boss. Said Raid Boss will kill any players unless they have won the war. If you win the war, the Raid Boss will guard you against hostile players so you can mine safely.


    I mentioned fixed times for those wars. One hour before a war begins, the game will start a counter. Every race will have sixty minutes until the war begins and said Energy Stones will be able to be destroyed. (when there is no war in progress, it will be impossible to destroy an enemy alliance's stone)

    Alliances will need to gather up on the map and plan out strategies on whether to guard their own stone or attack another alliances stone. It will be risky.

    The race/alliance that manages to get the last hit on a stone before said stone is destroyed will win the war. 
    The winning, and losing alliances will either get a positive alliance buff for winning or a negative alliance debuff for losing the war. It will affect one's stats. Not too drastically, but it will indeed be noticable.



    The game will have a political system too. 
    Teamwork and cooperation will be the key to success.
    Say, there will be 9 ranks in every alliance. Each rank will give the player a special, fancy-looking aura that will make it easy for other players to recognize them. Also, depending on the rank, you will gain special alliance-related buffs that will for example increase the stats of players nearby etc. The ranks will be the following (from top to bottom - highest rank to lowest rank)

    Alliance Leader (Archon): x1
    Council Member: x2
    Offense Team: x2
    Defense Team: x2
    Support Team: x2

    Those ranks will have a vital role for your alliance. Those leaders will lead you into the resource-war against the other alliances. 

    The Archon (Alliance Leader), being the most important, will have an alliance wide chat that will only be useable by the archon. That chat will send an on-screen message to all alliance members currently online. This is important for coordiantion in war and communication with your alliance.

    Also, the Archon will be able to detonate a special nuke blast, once, in the War. This nuke blast will deal enormous AoE damage to all nearby hostile players. It will only be useable in the war. And it will only be useable once in the war. Obviously, it will cost quite a lot too. 

    The council members will be the "right hands" of the Archon and help him out the best to their abilities.

    The offense team will be launching assaults on enemy races and alliances. To slow down their progression and stop their potential reinforcements for the war.

    The defense team will be there to repel enemy invaders. Areas from your alliance can be invaded by enemy races to slow down your alliance's progression. 

    The support team will be there to support other teams in their ranks.

    Being in one of those ranks will allow you to buy a rank-specific armour with great stats. It can only be worn when you are in an alliance rank.


    You can be voted into these ranks by a weekly election. Every active account will be able to vote once during the election. Worthy of being elected will only be those with the most PvP points, gained by killing hostile players and enemy races. The bigger the level difference the more/less points. (the more levels you have compared to your victim, the less points you receive, and vice-versa)

    Depending on the number of votes you receive, you will occupy one of the alliance ranks. The one with the most votes will be Archon.

    Except for, say, the support team. Members of the support team will only be those with the highest Coliseum Count.
    Every day at about 22:00 the coliseum will open it's doors. You will be able to participate in PvP matches and earn Coliseum Points if victorious. The coliseum will close again after about.... 6 hours.

    ___


    There will be a huge variety of classes in the game.
    There won't only be combat classes though.
    I miss non-combat classes such as a minstrel etc. 

    Skills will be acquired differently.
    You gain experience for using your skills. You basically level them up. By leveling up your skills you raise the level of the overall category they are in (Basic, Expert, Master, etc.)
    If your category hits a certain level, the next category with a set of skills unlocks.

    Same with your basic stats like strength, meele, ranged, block, defense etc.
    You increase your defense by being hit, you increase your meele by using meele weapons, your ranged by using ranged weapons, your magic by using magic spells, your block by blocking incoming attacks etc.

    I feel like skill animations are important. I don't want them to look lame. I want them to look fancy and cool depending on your level. 
    ___


    I mentioned non-combat classes before. I feel like this is important. While combat plays a big role in MMO's it isn't all there is to do. 
    I'd implement activities such as town events. Say, every now and then, certain towns will hold events (archery, brawls etc.)

    You will be able to participate in those, and the best 3 contestant will receive rewards. (all that "lost" will receive a basic reward too)

    All NPC's from hubs will make their way to the town in which the event will take place. You will see NPC's traveling on roads to the town. It will make the world feel more alive. If you help them get there safely, maybe you will be rewarded too?


    Along with that, there will be activities like fishing, you can become a shop owner too, you can be a lumberjack, a miner, a minstrel etc.

    ____

    The progression:
    I feel like a lot of mmo's have you level way too fast. I miss the days with year-long grind. 
    Which is why my MMO would have a steep leveling curve. You wouldn't be able to hit max level in around a week, no.
    It would take you months of no-life grinding, even if you are asian.

    Grade Equipment - there will be different level grades of equipment:

    0-19: No-Grade
    20-39: D Grade
    40-51: C Grade
    52-60: B Grade
    61-75: A Grade
    76-84: S Grade
    85-89: V Grade
    90-99: X Grade
    100+: Master Grade

    Each grade will, obviously, have more than only one armor set. There will be a variety to choose from an every set will have a unique and different look, along with different set bonuses.

    There will be cloth, light and heavy armor.



    The world will have plenty of Raid Bosses.
    As the world will be completely open without any kind of loading screens, every area will have an area-specific raid boss. 
    The raid will be adjusted to the area's level range.

    In addition to those area bosses, there will also be epic world raid bosses.
    Those will be a big part of the game's story.
    You will only gain access to their lairs by completing lengthy quests that will not be easy.
    However, killing such an epic boss will make them drop epic loot too that will be unique in the game.


    ____

    I mentioned the Coliseum earlier. 
    Players will only be able to participate in Coliseum fights (and will only be able to be elected in an alliance rank) if they complete a certain quest series and become "noblesse".

    That said quest will be lenghty and very, very hard to complete. It will be a real accomplishment to have become "noblesse".
    Starting this quest will have requirements too. Such as reach level x and have x PvP points.

    Being noblesse grants you additional skills and buffs.

    ____

    Class change quests - depending on your level, you will be able to complete class change quests. This will create a huge variety of classes in the game.

    You pick your basic class upon creating a character, once you reach level 20 you can advance and choose from two more classes, then, upon hitting level 40 you can advance even further and choose from two more class advancements, once you reach level 76 you can advance once more and then one more and final time when hitting level 90.

    ___

    Guilds:
    Guilds will play an important role in the game. First of all, if you declare war on another guild and the war is accepted, you are free to PK them at any time without consequences. Killing a war'd guild's member will gain your guild reputation. Being killed by a war'd guild will cause your guild to lose reputation. Said reputation can be gained by killing other alliances too, or by killing world, area or epic bosses in the game. 

    Guild levels - you can advance your guild level by paying with your guild reputation and acquiring special items from certain raid bosses.

    The 3 guilds with the most reputation from each alliance will gain special titles. Those will be:

    Imperial
    Master
    Dominant


    Additionally, you can set a guild emblem if your guild level reaches level 3. This emblem can be anything, you can put in your own and it will be displayed left next to your characters name and will be visible to everyone.
    This will help make guilds more unique.

    ___

    And it should have a great atmosphere. I like taverns, taverns in town where you can just rest and relax.

    How about a five star restaurant ran by Orcs? 

    Proper Etiquette list:

     

    -Always snort whenever you talk

    -Chew with your mouth open

    -Snort when you eat

    -Snarl at any elf maggots

    -Eat the waiter if you food doesn't come in time

    -Screw Silverware! Use your hands!

    -Make a battle cry before you eat




    That is what I could think of right now... do you recognize some games features in there? ;)
     

    Web & Graphic Design - www.xdrac.com

  • exdeathbrexdeathbr Member UncommonPosts: 137

    MY GAME IDEA.

    The idea is split into 2 parts, the basic stuff and the extra stuff. The basic stuff is the stuff is the CORE idea of the game and what can't be changed, what I really want and would love if someone developed. The extra stuff is other parts of gameplay that explain gameplay in detail, but what make this idea so great is the basic stuff part.

    As a example if capcom released street figheters 2 at the time with robots instead of humans, the game would still be fucking great. The humans are not what make/made the game great, the other parts of the gameplay did it.

     

    THE BASIC STUFF:

    Gameplay:

    -Two teams, races, countries, team of countries (like axies and allied in ww2) battle against each other in a open world. You have to capture other team countries and castles. If one team wins, the server restart (but players can continue with their chars).

    -No instancies, duel, or safe zones... just open world rvr.

    -You can't kill friendly players or duel with them.

    -Third person view or first person one.

     

    THE EXTRA STUFF:

    -A mix of level and point system. Players get xp as in a normal rpg and with it get levels. But with the levels they get some amount of points that can be used in their chars, all stuff use the same point system (unlike as a example diablo 2 were skills and stats use separated points).

    -Levels costs less xp then the normal amount they would cost in normal rpg game but they get less stuff per level. The max amount of levels is also higher. With players being able to level faster this reduce a little the problem of low level players in battle, because they will have a easier time to get better (and have a higher chance, even if small, in battle).

  • Sora2810Sora2810 Member Posts: 567
    Originally posted by Badnesso
    Originally posted by Interesting

    Eventually you go pro with your "dream an mmo" and start making design documents of dozens of pages.

    But then you dont post it anywhere, because you know people will steal your idea, even though you also know that in the end, everyone wants the same things.

     

    Hey if they steal ideas off me that'd be great lol

    Hm.. A designer who doesn't care about getting paid, but just wants to see his game. You are one of few my friend. 

    My advice, start making a design document like "Interesting" said. If anything; this is a creative outlet that is always nice to have. If someday you get an oppertunity to present this, you'll have a GDD (Game design document) ready. gamedev stack exchange, and gamedev reddit are very friendly people if you are looking to really pursue into design and development.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

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