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Granado Espada....WOW!!!

NetsirkNetsirk Member Posts: 5

I just came across this game.  All I can say is WOW!!! If anyone else has any info on this game please do share!!!

http://ge.hanbiton.com/en/index.htm

 

Comments

  • Rikimaru_XRikimaru_X Member UncommonPosts: 11,718



    Originally posted by Netsirk

    I just came across this game.  All I can say is WOW!!! If anyone else has any info on this game please do share!!!
    http://ge.hanbiton.com/en/index.htm
     



    I'm impressed you found that site. I had it in my favorites for about a week now and was going to post the link on friday.

    It's really amazing, but also original. BTW, iI beleive this game will reveloution the MMORPG world as we know it.

    and who said the Koreans made bad games ( i really don't know who did though)....image

    -In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
    |
    RISING DRAGOON ~AION US ONLINE LEGION for Elyos

  • noobletnooblet Member Posts: 2,274

    [quote]Originally posted by Rikimaru_X
    [b]

    Originally posted by Netsirk
    I just came across this game. All I can say is WOW!!! If anyone else has any info on this game please do share!!!
    [url=http://ge.hanbiton.com/en/index.htm]


    I'm impressed you found that site. I had it in my favorites for about a week now and was going to post the link on friday.
    It's really amazing, but also original. BTW, iI beleive this game will reveloution the MMORPG world as we know it.
    and who said the Koreans made bad games ( i really don't know who did though)....image[/b][/quote]

    Well possibly revolutionize.. Having built in bot software thats actaully part of the game and is meant for you to run bots could lead into alot of problems. It does have some interesting ideas though and the game does seem pritty cool but some of those ideas could end up being pritty disasterous.

  • UDTrunksUDTrunks Member Posts: 10

    This game does look awasome. loved palying tantra online(made by same company) and I loved it! Im looking forward to this game aswell.

  • NetsirkNetsirk Member Posts: 5

    Well, I did a search on it to see if anyone did a topic on it.  I am glad that other ppl have found out about this game.  If you guys find other awesome games.  Please let me know as well. 

    I honestly, think this game is going to be great.  Just the fact u can play 3 characters at the same time.  I guess the whole bot thing just interests me.

  • swenouswenou Member Posts: 10

    I already heard about this game ...
    Its just amazing ::::29::

    dfg

  • theakikagetheakikage Member Posts: 1

    I just made an account only minutes ago just to share this article with you guys. It's kinda long so bear with me....


    Enter Granado Espada, a beautiful world designed with 17th century renaissance style in mind. In GE players are no longer limited to their characters and the skills that their character develops. Characters are shared and party play is dynamic, while players are still able to specialize in specific skills. RPG enthusiasts who enjoy being able to control multiple characters with varying abilities in a party can now have it in an online game, and no MMORPG has ever offered it before due to game balance and system load limitations.

    MCC (Multi Character Control)
    Where offline gaming allows players to take their time in choosing their actions, online gaming is fast and instantaneous. It doesn't allow one to pause the game to think. This is why Artificial Intelligence was needed to make Granado Espada's MCC system possible. There has yet to be an MMORPG game where gameplay AI is heavily used in a 3D environment and with full 3D pathing.

    Pathing is the distance travelled by the character from one point to another. It is calculated server side so that characters don't constantly get stuck by obstacles (as they do in other games) and for security reasons. The Granado Espada preview videos show how their own PathEngine (developed in France) automatically has characters move around obstacles. This means less manual clicking is needed to move from one location to the next. Characters can walk long distances without clicking or steering hundreds of times, and can chat freely while travelling.

    Players in GE form teams, also known as parties, of 1-3 characters at a time. The leader character is the one which players are in full control of, while the other team members will act like pets who follow and execute predetermined actions. The predetermined AI actions can be set to the fullest details, so players who are worrying about the limitations of AI have one less thing to fret about. Players can also switch between the characters of their team at any moment by one key press (ex: F1, F2, F3). It's not as challenging as it sounds to swap between characters but it does take large amounts of concentration and attention. Anyone who has played multiple characters and skill sets on previous MMORPGs and RPGs should have no problems adapting.

    Fighter and Wizard (these are realtime graphics and not FMV) It is still possible to use one character at a time. During solo play, characters may get more experience per monster defeated however it will be increasingly difficult to do so. Simple examples of why a party is needed include: a Wizard needs someone to defend him while casting, or a Fighter needs HP recovery. These are basic gameplay foundations of any RPG game, but should a team want to specialize on certain skills for certain situations, they can do so. An example would be a party of Wizards and Warlocks who combine their magic skills to greater effect.

    Players of Granado Espada don't develop themselves through simply fighting monsters, predicting their weaknesses and gaining extremely strong items or equipment. To maximize playing skill, one must know how to fight against the unexpected in PVP (Player Versus Player) and make use of the various AI settings.

    One of the settings is Stance, which can be switched by the player using the ALT+1,2,3,4 keys. Stance modifies how the character is being used (ex: offensive or defensive) and the character's skill with a certain stance increases the more they use it. The stance system is not limited to fighting characters, magicians can also use it to access differing types of magic. As well, the positions of characters and monsters on the field do affect gameplay (ex: should one of the characters get knocked back, the other two can start attacking the monster from behind and do more damage).

    Normally BOTs (AI controlled characters for quickly leveling up or farming items) and sharing characters are not allowed in MMORPGs for obvious reasons. In Granado Espada, it's how players share characters and manage Auto-Hunt (AI) while actively playing that makes the game enjoyable. Furthermore, this deters players from trying to use BOTs because the characters must be managed outside of one simple loop and adaptive strategy is necessary.

    The focus on survival is highly important. Characters are consumable units and have a certain amount of Life Counts that are lost each time they die. Should the count reach 0, the character cannot be played for a certain period of real time. When the period is over, the character will have a count of 1. The main purpose of this is to invigorate the trading of characters among players.

    Jobs
    Musketeer artwork and renderThe IMC Games Project Team didn't like how the concept of Job Changing was overdone in other MMORPGs and decided to choose a system that worked with the core of MCC, which is party playing. Instead of changing jobs, they decided upon a Mercenary System. NPCs (Non Player Characters) in cities and even monsters can become party members like in offline RPGs, while not being limited to simple functions (like 'pets' in other MMORPGs). The line between NPC and PC is diminished in GE.

    Where players have goals of expanding their items and equipment collections in previous MMORPGs, GE focuses on collecting characters. Since characters can be traded like items between players, GE hopes to overcome problems of stolen account details or RMT (Real Money Trading) which are problems currently plaguing the MMORPG market. There is no one solution to those problems, however GE is trying to stop them where they start, through creating gameplay which focuses on what is enjoyable for a player and by limiting what is gained into things which can only be useful through actively playing the game.

    The current character jobs unveiled for GE are Fighter, Scout, Wizard, Warlock, and Musketeer. Possible future jobs may include Alchemists, however the beta has been delayed. Although the jobs seem self-explanatory, it would be interesting to note that some of the classes are not what they traditionally seem to be. The Scouts are actually a class that can use curative and trapping items, and they tend to stay away from battle. The Wizards have the ability to use strong psychokinesis and weakening magic while the Warlocks manipulate the elemental magics. Combining the right jobs with the right stances when building teams will yield stronger results as it opens up abilities not normally available to the characters on their own. Combined with Stance, the possibilities of skill combinations seems endless.

    Barracks
    BarracksThis is essentially a beefed up character selection screen. Think of it as a house for the player's (up to 12) characters. Characters from the house all share a last name, which is the equivalent of a username and cannot be the same as anyone else on the server. The character's first names are what differentiates them within a player's Barracks. When characters are traded between players, they adopt the new last name.

    Within the Barracks, players select up to three characters to form a team or create characters in the dressing room before logging in. Unlike other selection screens where characters stand like lifeless dolls, GE has characters assume poses that fit the scenery and their personalities. Since time is of the essence, it's also not necessary to watch the full animation of the characters walking to and from the team formation.

    NPCs and enemies may also join a player's Barracks as Followers through recruitment. Certain conditions must be met for this to happen, it could be through quests or game money. It's most likely going to remain a 'rare', first-come-first-served basis as they tend to have jobs and abilities not available to player characters.

    Further Details
    Instead of a typical MMORPG back story which is clearly laid out with history and mythology, random excerpts of the GE story are introduced through epistolas, recollections of scenes in history through various points of view. Players take the role of European settlers arriving in this New World as it's being colonized and their rivals are other settlers and it's inhabitants.

    We have yet to see more of the world. As of now, many locations around and within Reuboldoeux (the main city which has a Prontera feel) have been used while demonstrating the game. The only other field that has been shown is Tetra Ruins (which has a dry and desolate, Moroc feel) and a generic dungeon where 15 teams (45 characters in total) took down a monster simultaneously.

    Much of the game is meant to be handled by the players within it. It seems in-game politics and trading of characters will be a large focus, instead of constantly leveling and visiting NPCs to finish quests. It's possible through the Vote System for players to become elected as GMs and have similar powers so that actual GMs do not have to intervene as much in lesser affairs, while players still get support. Players who have actively participated in Team Versus Team tournaments are offered this opportunity. How this unfolds in game has yet to be known.

    Currently MMORPG players can only screenshot what happens ingame to save and show their progress. Within Granado Espada, they can record scenes and movement with the Replay Function. The possible uses for this are endless, think of watching huge scale events such as TvT and TvB to note strategies, or recollecting most memorable moments.

    Finally, all that has been released of the closed beta shows no character customization outside of name. Whether physical appearance, equipment or statistics can change outside of the five sets of default character jobs has yet to be revealed. Considering the level of detail and ability to zoom in on characters more than in previous MMORPGs, it's a strong possibility.

    Two Clients
    High-End and Low-EndThere are two clients simultaneously in development. This is to accommodate players with high-end and low-end PCs. The clients are made separately from the ground up, unlike those of previous games. Instead of working from the high-end spec and stripping off details until it's low, each client has a specific look to it and different textures or details. Take a close look at the screenshots, and note the care put into making the low end client look good on it's own yet still quite similar to the high-end client. By having both clients render environments more naturally instead of using fog to hide popup, environments look more realistic.

    Beta Status
    Hanbit Soft signed an agreement with Hitachi to enter the Japanese market. Granado Espada has also been sold to The9 Limited to enter the Chinese market. Granado Espada is in closed beta and all interface screens are also subject to change.

    Staff
    Producer: Kim Hakkyu, known from Ragnarok Online
    Sound: Sound TeMP, known from Ragnarok Online
    Artwork: Limha Lekan, known from SOULLESS

    More Information
    Granado Espada Official Site


    cut and paste, courtesy of flaregamer.com

  • CleffyCleffy Member RarePosts: 6,414

    This is one of those games I am questionable on.  I don't deem it as terrible, but I think it can be good, I just need to hear some more on its gameplay. 

    From what I seen when I found it, it has beautiful character designs.  The features seem to focus on the multi-character aspect, but it doesnt mention anything about how the game plays, such as the interactivity with the world?  Will it be like Risk your Life where the player doesnt have any knowledgable impact except they can win a million dollars; and there is a huge player grind, or is it like what Dark and Light promises; and is the combat more dynamic then press right mouse to switch character press left to attack, press 1-0 for skills.  I just need more info on this game.

  • h0lyspirith0lyspirit Member Posts: 28
    izzi going to be in BETA?
  • DismantledDismantled Member UncommonPosts: 121

    all i got to say is OMFG WTB...sounds great but im sketchy on the whole 1 person controlling 3 in an MMO seems exploitable.

  • ScampyScampy Member Posts: 29

    hmm, not sure the whole squad thing is going to work, but the original approach and great artwork definitely makes this one to watch.

    And who said that Koreans can't make good games !? Tantra Online was pretty good too, for starters.

  • CleffyCleffy Member RarePosts: 6,414

    Here is some history on this game.  It is being produced by the lead developer of Ragnarok Online who got replaced when Samsung took control of Gravity.  This game should definetly be good.  If anyone can remember the original version of Ragnarok Online before Comodo like around 2001; thats what this guy was responsible for doing.

    He had a much different vision for how to update Ragnarok Online, and I believe that vision is coming out in this game.  So the game should be good considering the producer developed the mmo with the highest playerbase in the world.

     

    Anyone notice Korean Style in this game?  Such as how the women's mini-skirts are shorter then the bottom of thier pelvis.  Or the pants on guys doesnt make room for some reproductive systems.  Some how I doubt thats how they dress in Korea lol.

     

    Anyways I am really looking forward to this beta, and the beta for Ragnarok Online 2.  Despite being Korean MMO's they seem like the funnest mmo's to play.

  • Someone pointed out about the graphics, the developers are using the same engine as Lineage 2...good or bad thing <shrugs> still looks good to me.
  • mugengaiamugengaia Member Posts: 347

    I don't know much about the whole game...since I've only close beta tested the 1st CB. 

    The graphics eat alot of your RAM, plus the game graphics are nowhere near L2, much to esay ven crazier.

    The world kinda loads too, it doesn't have an open map like L2.  You load a new area...to get into dungeons and etc.  You don't load to go into towns however.  It's set up where u basically load one massive area, kinda like a region.  The map is pretty darn huge. 

    Another interesting thing about this game is town...are massive...By meaning massive.   It's as close to real life as I've seen.  Other games give pretty graphics but the towns are prety damn simply small...You might think Giran or Aden Castle Town in L2 is Big?  Towns in GE are Gigantic. 

    Back to graphics...ppl think the game has bloom effect like Guild Wars, from screenshots and etc.  But there is no bloom effect in GE.  It's pure pixel power -_-;; Details are incredibly insane.  It's like L2, it has no bloom effect, but you all know the better system you have you can get crazy quality in L2.  Well guess what.  With the best quality PC you can get details even more insane than L2. -_-;;

    It's also a weak drawback...You can put it in miminal setting but you still need at least a P4 2.4g with 1g ram, and radeon 9500 or better...-_-;;

    I have a 9800xt on mine and with 2 gigs of ram p4 3.2 and it still takes time load different areas...plus it takes time for details to load once your in the game...

    It's in CB, and it looks damn...great...but Your gonna need a Darn powerful PC...

    You though L2 was crazy...This is even worse in that sense.

    Playing Rohan Online right now...and this game too eats alod of ram -_-;; all the Korean MMOS coming out require insane PCs...I'm not so sure they're commercial friendly for NA due to the fact that not everyone has a good pc, even more broadband...

    The games they make in korea can succeed in korea because the fact that everyone, even if they have PCs home with Broadband V-dsl etc, they still prefer going to PC rooms because it's more of a social gathering place...

    GE is a great game....but not commercialy friendly for NA players

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • darkmandarkman Member UncommonPosts: 767

    Would you mind explaining more about the game other than the graphics? As much as I appreciate your descriptions, it would be nice if you could go into details of the gameplay mechanics and such. I'm curious to see how the multiple character system played out. If there's anything else you can describe, would much appreciate it.

  • mugengaiamugengaia Member Posts: 347

    The game system is quite unique. 

    First off you can play 1 char at once, or 2 char, or 3chars. 

    When you place 3 chars, you just get exp divided into the three chars.

    When you place on solo char, you can lvl it faster than having to lvl 3 chars at once.

    Honestly speaking, controlling 3 chars is quite simple.  It's like an RTS...in some ways.  You can hold onto the righ-click to click all 3 chars at once, or you can click 1 char.  Either way, the other 2 chars follow the one you've clicked.  The AI for the barrag system (3char) is still in development, and there are minor defaults at this point. 

    Say...something like...the other 2 chars at times are kinda stupid or numb...reaction is slow in other words.  Since different classes move at different movement speeds, sometimes a faster class would run up to a monster first, but at times, it would just stand there and not attack -_-;;  I think this is going to be fixed.

    When you start you're in ur barrack, then you go choose ur chars and go to the waiting room kinda place.  THis is the starting area and there are a ton of users.  You can slo check your inventory, equipe unequipe and etc in the waiting room

    When you play 3chars, the other2 chars that you leave at AI, do fairly decent.  Arrgh~ sometimes it's pretty annoying, the AI sometimes hits mobs that get close on its own.  Never even asked for it to hit mobs, and it hits it by itself, since it is an AI? ==33

    One unique thing while killing mobs.  You don't necessarily have to click just one mob to hit.  You can hold onto the mouse button to click on a mass of mobs.  Then the 2 AI chars and your char dp the job.  You can set the AI to do different skills and stuff automatically or leave em at melee.  While you play you can switch around the 3 chars to play as a main.  Persoanlly choosing skills making the other 2 chars follow etc.

    For right now, you can have up to 9 chars in your barraq, they also they "for now" there are 5 classes.  We'll have to see...

    There are -_-;; alot of skills... you have stances first.  Within the stances there are skills. most don't show up.  As you lvl up, and lvl up&learn you skills within the stances, new skills pop-up.

    There are items that you pick up, and are used right away, or kept in the inventory.  Some items are automatic, they are used when you pick them up from the field.  (This does not include weapons and armors and etc. duh -_-;;)

    One thing that's actually really cool is watching ur 3 chars pick up items from the field.  If there are lets say 3 items, there's harvest mode, which is basically the right-click, you right click on the area or just move ur 3 chars from one area to another, and the 3 chars will each pick up different items on the ground.  Kinda helps the AI actually look "not dumb" >.<

    There's some other stuff, but I'm sleepy, Ima go to sleep, and I forget what else was there...It was like a month ago, the 1st CB. :P

    Oh yea, just to remind you all once again, the game eats alot of your ram~ at this point...maybe cause it's in CB the details load so slow once your inside the game world...They might somehow adjust this...but...good graphics=extremely expensive hardware :P T.T

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • darkmandarkman Member UncommonPosts: 767

    Sounds pretty cool, I can't wait till they hammer down all the core elements of the game then get set for an english beta.

  • mugengaiamugengaia Member Posts: 347

    One thing is damn sure.

    I ain't ever gonna bother playing SUN, unless they get rid of that "creat a room" ala GW field system.

    It's the gayest shit, and the most aweful way to go hunting.  There's no real meaning of community in that.

    Which also means to hell with Zera, because it's a "create a room" field system.

    This will be the only next-gen MMO I'll be playing besides...if RO2 is really darn good.

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • targaryentargaryen Member Posts: 8

    How did you get into the closed beta test? I haven't heard anything about that yet.

    I've started a fansite about Granado Espada and ZerA: Imperan Intrigue at MMOZone

    I've started translating some interviews in traditional Chinese. Is there anyone who is Korean or Japanese interested to help?

  • mugengaiamugengaia Member Posts: 347

    well, first CB was about alittle more than a month ago.

    It was for the korean version of Grando Espada. 

    Also they didn't announce any CB testers.

    It was kind of bizarre how they did the first CB test.

    They picked random people that were members for the korean Granado Espada official Korean forums.

    If you were a long time menber who contributed alot to the forums, and seemed to be well aware of MMORPGs they picked you out of thousands of members.

    So, being a CB tester was really one out of a million possibilty.

    Like I said, they never announced any closed beta testers officially. 

    You were given an e-mail if you were a member of the forums, and they thought you were a good contributor.

    I was the lucky one out of a bunch that got to 1st CB test Granado Espada.

    At this point there are no talks of CB tests.  But there is a Battle tournament going on...But I didn't get chosen for that.  So I don't know what it exactly is.

    I probably didn't get chosen for the Battle Tournament test because I didn't contribute too much to the forums while I was CB testing the 1st Closed Beta.

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • lex-icon82lex-icon82 Member Posts: 232


    all I can say after viewing the Granado Espada website is...

    TITTIES!!!

    image

    Have played:
    UO, WOW, COH/V, EQ2
    Currently playing:
    Age of Conan (EU)

  • mugengaiamugengaia Member Posts: 347

    If you wanna CB for english version...mabye you should become a member as soon as the site forums opens.

    They might also do a similar CB testing by chossing random dedicated people from the forums.

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • DeadrunnerDeadrunner Member Posts: 8

    From the pics that i see will be a great game

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