I never really got into WoW or got completely sucked into an MMO, despite trying to be. Over the beta weekends that definitely occured for me and I was sold.
Definitely doesn't feel like the same game, but the feeling that there's a lot of depth and a place to make a name for yourself is certainly there.
Any one else getting that feeling playing this? This is not a bad thing at all, I feel like the open worldness, seeing players in the ACTUAL world rather than instanced off, people coming together to do world events, etc etc, feels like home again
But vanilla WoW was crazy amounts of instanced and singleplayer focused...
Well, compared to the lobby game it has become today I wouldn't mind it going back to what it was in Vanilla tbh.
And on topic: Yes, I know and share the OPs feeling as well!
Ok... i just like to inject something here... WoW today offer you more oppertunity to get out in to the world then ever before... Since you are no longer bound to standing around a meetingstone / spamming trade to get a party, and while larger servers might feel a bit cheapned as the sense of community have diminished with the LFD tool the fact is that it have nnever been easier to do things outside of the city... .. . The main problem is that (and this will happen to GW2 too) the population is very top heavy and can not/will not bother to get out in to the world.
First, meeting stones didn't make it till well after launch, initially you spammed LFG (or trade) if anything. Secondly, wow was top heavy in Vanilla as well, sure it took longer to level but there were always plenty of top-level people from the second/third month onwards.
Not sure what interesting opportunities WoW offers today to go in the world, dailies? farming mats? In Vanilla you had to be in the world for just about anything (running to your instance/raid, initially running to BGs, heading to Silithus, fighting over Tarren Mill, farming elites in EP, elite group quests, whatever) and there were always people about in all zones. Today, it is a wasteland.
The LFG is part of the problem yes (last time I played i literally levelled 80% on BGs and Instances) but it mostly comes down to quite a large paradigm shift in the games core concepts. Did it work for them? I think it did. Did it work for me? Nope.
We'll see about GW2, mechaniccally though the game is currently set up to discourage lobby gaming. But only time will tell.
People should not expect heaven. The game is good and so much fun, but having to high expectations will kill any game in the long run.
Well, for those who have been playing already, it's not about expectations, or hype... but about what we really experienced ourself, in the game. There's no biased review or shiny video, only our eyes on our own computer.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
People should not expect heaven. The game is good and so much fun, but having to high expectations will kill any game in the long run.
Well, for those who have been playing already, it's not about expectations, or hype... but about what we really experienced ourself, in the game. There's no biased review or shiny video, only our eyes on our own computer.
It's called the honeymoon phase, you know when you date your girlfriend for the first 6 months, she is perfect in every sense, the best thing that happened to you, you want to marry her straight away. Then after a while you start realizing her flaws, it is no longer as perfect as it once was, you start getting annoyed with little things that you overlooked before, and then you divorce. Every MMO release is like that, SWTOR, LoTRO, TERA, AION, you name it, always high numbers and high praises for beta and release until it dips after the first month or two.
A similar phenomenom is the "rose coloured glasses" effect, which is when you look back at something and nostalgia obfuscates the real problems something had, things like Vanilla WoW, or when people ask for vanilla servers, they look back with nostalgia and overlook how horrible a lot of things were, how class balance didnt exist at all, how sloppy raids were, how PVP was broken, etc.....
Not saying GW2 isnt going to be amazing, but your feelings may be deceiving you as they have deceived others, over and over again. I am sure there are people who genuinly still absolutely love every single game that I listed above.
Except I've been playing MMOs for over 17 years and I know the difference between games that are going to last for me and game which will be "3 monthers".
For instance, for SW:TOR, which remains a quite decent game, I know it wouldn't be a long lasting "love relation". During beta, I already knew I would enjoy the story once on each side, and then get bored. I didn't buy TSW for the same reason, after a long time in closed beta, I had basically seen everything I wanted of the game - just like SW:TOR, but smaller world, less content.
GW2 is different, just like WoW, AC1 and UO. For me at last, and you are not allowed to talk in my name ;-)
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Except I've been playing MMOs for over 17 years and I know the difference between games that are going to last for me and game which will be "3 monthers".
For instance, for SW:TOR, which remains a quite decent game, I know it wouldn't be a long lasting "love relation". During beta, I already knew I would enjoy the story once on each side, and then get bored. I didn't buy TSW for the same reason, after a long time in closed beta, I had basically seen everything I wanted of the game - just like SW:TOR, but smaller world, less content.
GW2 is different, just like WoW, AC1 and UO. For me at last, and you are not allowed to talk in my name ;-)
Yep and I wasnt trying to, was just saying that it is a problem that seems to afflict a lot of MMOers these days, as I said at the end of the post, not saying you arent right, but its hard to quantify everyone else. So when you say "most of us arent hyped and have actually played the game" you only really mean you, which doesnt mean a lot of people arent in honeymoon period.
Nothing wrong with that, I got my collectors edition of GW2 safely pre-ordered, I still think its a brilliant game, but I think there is quite the hype behind it, and very high expectations from a lot of people which will ultimately go unfulfilled, and the road to make MMOs better is not to try and make it seem like everything is perfect but instead discuss the concerns so that they can be addressed in the future.
I do hope all of my concerns are unfounded and that GW2 is the MMO crack I need, as a long term MMO follower surely you understand the feeling of wanting that first wow ( not world of warcraft ) feeling when you stepped into an MMO world.
Except I've been playing MMOs for over 17 years and I know the difference between games that are going to last for me and game which will be "3 monthers".
For instance, for SW:TOR, which remains a quite decent game, I know it wouldn't be a long lasting "love relation". During beta, I already knew I would enjoy the story once on each side, and then get bored. I didn't buy TSW for the same reason, after a long time in closed beta, I had basically seen everything I wanted of the game - just like SW:TOR, but smaller world, less content.
GW2 is different, just like WoW, AC1 and UO. For me at last, and you are not allowed to talk in my name ;-)
Yep and I wasnt trying to, was just saying that it is a problem that seems to afflict a lot of MMOers these days, as I said at the end of the post, not saying you arent right, but its hard to quantify everyone else. So when you say "most of us arent hyped and have actually played the game" you only really mean you, which doesnt mean a lot of people arent in honeymoon period.
Nothing wrong with that, I got my collectors edition of GW2 safely pre-ordered, I still think its a brilliant game, but I think there is quite the hype behind it, and very high expectations from a lot of people which will ultimately go unfulfilled, and the road to make MMOs better is not to try and make it seem like everything is perfect but instead discuss the concerns so that they can be addressed in the future.
I do hope all of my concerns are unfounded and that GW2 is the MMO crack I need, as a long term MMO follower surely you understand the feeling of wanting that first wow ( not world of warcraft ) feeling when you stepped into an MMO world.
Eh,... honestly I think this scenario has quite a bit more weight to it.
We could be wrong, sure, but most of the people who have played the game are genuinely excited for it. Many of them can articulate why they are excited, and have very concrete reasons as to why they are excited about the game. Furthermore, many of these people have already been playing the game for 1week- a month, and are still excited about the game / still struggling to experience everything. Not many MMOs can really say the same (both older and newer).
Another important thing to consider is the types of communities that are cropping up around this game. Most MMOs have very casual social environments. SWTOR had this. GW2 has this as well, but they also have a variety of people that are heavily invested in the game. You don't generally see that with games that have questionable longevity.
I think it's safe to say that a lot of the people who have been playing MMOs for a while, and are capable of looking at MMOs objectively, see enough signs that this game is going to be successful. There's so much that has been put into this product, and intelligently, that if this game was to somehow fail, it would raise a pretty large questionmark on the genre.
- On a side note. This also may not be the game for you, it is definitely going to be one of those games that is somewhat love/hate. Some people want very specific things in a game, or don't like fantasy MMOs. Others think they want something new, when in reality they want the same WoW-type MMO. There's definitely going to be a lot of that mindset. I will say, though, that MMO has delivered on every promise, (with the exception of spectator mode ;P) and that it is a very well made game. However, it's different enough that people are going to need to try it out to be able to tell if they'll like it or not.
Well, i prefer to not compare to vanilla WOW or any of those older mmorpgs, since i never played them.
But, if i get the OP right, he's speaking of GW2 as a virtual world that you can call "home". IMO, nope. GW2 still feels too "gamey" and not "virtual world" enough. As much as i wish i could, i can't call Tyria "home", specially with the way pvp is structured. But that's just me of course. And i'll probably still buy the game to have fun.
Comments
I never really got into WoW or got completely sucked into an MMO, despite trying to be. Over the beta weekends that definitely occured for me and I was sold.
Definitely doesn't feel like the same game, but the feeling that there's a lot of depth and a place to make a name for yourself is certainly there.
This game is waaaay better than vanilla wow.
I would say i do indeed feel that special magic that i have not felt since the EQ, vanilla WoW and DOAC days..
GW2 definately feels like home to me..
Playing GW2..
First, meeting stones didn't make it till well after launch, initially you spammed LFG (or trade) if anything. Secondly, wow was top heavy in Vanilla as well, sure it took longer to level but there were always plenty of top-level people from the second/third month onwards.
Not sure what interesting opportunities WoW offers today to go in the world, dailies? farming mats? In Vanilla you had to be in the world for just about anything (running to your instance/raid, initially running to BGs, heading to Silithus, fighting over Tarren Mill, farming elites in EP, elite group quests, whatever) and there were always people about in all zones. Today, it is a wasteland.
The LFG is part of the problem yes (last time I played i literally levelled 80% on BGs and Instances) but it mostly comes down to quite a large paradigm shift in the games core concepts. Did it work for them? I think it did. Did it work for me? Nope.
We'll see about GW2, mechaniccally though the game is currently set up to discourage lobby gaming. But only time will tell.
Well, for those who have been playing already, it's not about expectations, or hype... but about what we really experienced ourself, in the game. There's no biased review or shiny video, only our eyes on our own computer.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I'd prefer to relive the vanilla daoc feel tbh. vanilla wow had fun leveling(at least on your first char) but horrible pvp.
my review of GW2
vanilla wow? nope never play the game. but at least its the first mmorpg i get interested too (dota player)
It's called the honeymoon phase, you know when you date your girlfriend for the first 6 months, she is perfect in every sense, the best thing that happened to you, you want to marry her straight away. Then after a while you start realizing her flaws, it is no longer as perfect as it once was, you start getting annoyed with little things that you overlooked before, and then you divorce. Every MMO release is like that, SWTOR, LoTRO, TERA, AION, you name it, always high numbers and high praises for beta and release until it dips after the first month or two.
A similar phenomenom is the "rose coloured glasses" effect, which is when you look back at something and nostalgia obfuscates the real problems something had, things like Vanilla WoW, or when people ask for vanilla servers, they look back with nostalgia and overlook how horrible a lot of things were, how class balance didnt exist at all, how sloppy raids were, how PVP was broken, etc.....
Not saying GW2 isnt going to be amazing, but your feelings may be deceiving you as they have deceived others, over and over again. I am sure there are people who genuinly still absolutely love every single game that I listed above.
Except I've been playing MMOs for over 17 years and I know the difference between games that are going to last for me and game which will be "3 monthers".
For instance, for SW:TOR, which remains a quite decent game, I know it wouldn't be a long lasting "love relation". During beta, I already knew I would enjoy the story once on each side, and then get bored. I didn't buy TSW for the same reason, after a long time in closed beta, I had basically seen everything I wanted of the game - just like SW:TOR, but smaller world, less content.
GW2 is different, just like WoW, AC1 and UO. For me at last, and you are not allowed to talk in my name ;-)
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I've enjoyed playing several MMO's, but I've only played three with any degree of longevity and commitment.
Those games are UO, EQ, and WoW. I hope to add GW2 to that list soon .
Are you team Azeroth, team Tyria, or team Jacob?
yeah, sort of. FYI, i just quit World of Warcarft coz the stupid Mist of Pandaria makes me sick.
but i think Guild War II is a lot easier than WoW, it is the game for casual players like me, I'm just saying~.~
Like father, like son. buy vial of the sands
Yep and I wasnt trying to, was just saying that it is a problem that seems to afflict a lot of MMOers these days, as I said at the end of the post, not saying you arent right, but its hard to quantify everyone else. So when you say "most of us arent hyped and have actually played the game" you only really mean you, which doesnt mean a lot of people arent in honeymoon period.
Nothing wrong with that, I got my collectors edition of GW2 safely pre-ordered, I still think its a brilliant game, but I think there is quite the hype behind it, and very high expectations from a lot of people which will ultimately go unfulfilled, and the road to make MMOs better is not to try and make it seem like everything is perfect but instead discuss the concerns so that they can be addressed in the future.
I do hope all of my concerns are unfounded and that GW2 is the MMO crack I need, as a long term MMO follower surely you understand the feeling of wanting that first wow ( not world of warcraft ) feeling when you stepped into an MMO world.
Eh,... honestly I think this scenario has quite a bit more weight to it.
We could be wrong, sure, but most of the people who have played the game are genuinely excited for it. Many of them can articulate why they are excited, and have very concrete reasons as to why they are excited about the game. Furthermore, many of these people have already been playing the game for 1week- a month, and are still excited about the game / still struggling to experience everything. Not many MMOs can really say the same (both older and newer).
Another important thing to consider is the types of communities that are cropping up around this game. Most MMOs have very casual social environments. SWTOR had this. GW2 has this as well, but they also have a variety of people that are heavily invested in the game. You don't generally see that with games that have questionable longevity.
I think it's safe to say that a lot of the people who have been playing MMOs for a while, and are capable of looking at MMOs objectively, see enough signs that this game is going to be successful. There's so much that has been put into this product, and intelligently, that if this game was to somehow fail, it would raise a pretty large questionmark on the genre.
- On a side note. This also may not be the game for you, it is definitely going to be one of those games that is somewhat love/hate. Some people want very specific things in a game, or don't like fantasy MMOs. Others think they want something new, when in reality they want the same WoW-type MMO. There's definitely going to be a lot of that mindset. I will say, though, that MMO has delivered on every promise, (with the exception of spectator mode ;P) and that it is a very well made game. However, it's different enough that people are going to need to try it out to be able to tell if they'll like it or not.
Well, i prefer to not compare to vanilla WOW or any of those older mmorpgs, since i never played them.
But, if i get the OP right, he's speaking of GW2 as a virtual world that you can call "home". IMO, nope. GW2 still feels too "gamey" and not "virtual world" enough. As much as i wish i could, i can't call Tyria "home", specially with the way pvp is structured. But that's just me of course. And i'll probably still buy the game to have fun.