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Am I the only one who thinks this game is completely typecasted to the point where it's cheesy?
Han Solo was frozen in carbonite. This was supposed to be a unique thing to happen to a living being. However, in SWTOR, you see loads and loads of people frozen in carbonite. CHEESY.
The constant sayings from the movies, "I have a bad feeling about this", "Here we go again". CHEESY
The class typecasting, e.g., Every Smuggler must be rugged like Han Solo, fly the ugliest, yet fastest ship in the galaxy, and have a best friend Wookie companion. CHEEEESY
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Don't forget to add that all Sith have breathing issues and wear shoulderpads big enough to glide on...
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
Other than the carbonite "sure" there are a lot of cheesy moments.
It's not beyond imaginging that the use of carbonite in this fictional universe is used more often than not to transport people.
Unless of course they said in the movie "we've never done this before but here goes..."
It's been a while so I don't remember.
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No cheesier than the films.
I find the armor pretty chessy.
I find it cheesy that everything imperial in TOR was used by the republic in the movies and the imperial uniforms are a carbon copy of the imperial uniforms used by the Empire that did not exist until 3000 years after TOR and not until the new Empire was formed after the fall of the Republic.
Imperial capital ships in TOR are modeled after the Republic ships in the movies which carried over to the new Empire. The insignia was the Republic's insignia which carried over to the new Empire after the Clone Wars. How did it become the Empire’s insignia in TOR then somehow become the Republic insignia in the Clone Wars before going back to the Empire after the Republic fell?
-Yeah I'm confused.
lol. You know they have a Han Solo haircut and one of the male faces is very Han Solo... My smuggler was so Han Solo looking it was funny... I would have even done a take-off of the Han Solo name if I thought I could have come up with something another million people wouldn't have also come up with...
The answer is:
In some locales, carbonite was also used to preserve the bodies of the dead. On Coruscant, Senator Viento was buried in this manner in the Senatorial Tombs. Han Solo was frozen in carbonite on Darth Vader's orders to test whether a Human could survive being encased in carbonite before his plan to freeze Luke Skywalker. The modifications to the freezing chamber were successful in that Han lived through the freezing process and entered into suspended animation.
Star Wars: Episode V: The Empire Strikes Back
(From Wookiepedia) http://starwars.wikia.com/wiki/Carbonite
However, if you read the whole article, you can see Lucas did a lot of retcon with the concept. Changed the past, where it wasn't done, to fit the idea/plot device he (or other story tellers had) had subsequent to how it was originally presented.
Its one of the worst things about the game. It tries to pretend its the original trilogy when the whole draw of Kotor initially was how unique it was.
All the art, music, plot, is just recycled. It's pathetic.
This is paraphrasing but:
Lando says, "If you put him [luke] it might kill him"
Vader, "I don't want to harm the emperor's prize, we'll 'test' it on Cpt. Solo"
----------------------------------------------
So while not expressly saying, this hasn't happened before, it is strongly implied that this is an uncommon method that needed testing to know if it would work.
So the cheesy part is .....apparently 30 or 40 years prior to Empire, it was an extremely common practice among the Hutts - which adds to the cheesiness - what a lucky coincidence that City in the Clouds, in a different part of the galaxy had the equipment to do this......
I suppose you could 'lore' it into believability -
But let's call a spade a spade; carbonation freezing is in SWToR because they felt compelled to put in famous parts of the movies, but were unable to organically fit them in, so the pounded square pegs into their round holes.
Which for me, is the central problem of the game. It feels like the game is the product of structure. It does not feel organic to me at all. Why do they have carbo freezing? We have to have specific events from the movies. Why is the consular story so lame? Well, we had to write something for their line. It wasn't like someone said, "I have a great story line for the consular that I've always wanted in an mmo". It is more than obvious that 'all classes have a unique story' was decided before they actually had compellling stories. So it looks like the quest lines are there to fit the structure than as an actual creative work of art.
To me it happens over and over in this game. I have never played a game where you constantly encounter game details so obvious and forced - simply because the structure demanded it.
Says who? The fact that carbonite freezing was available pretty much suggests that it was previously used to capture people. Not sure where you get the idea that Han Solo was special in that regard. It's not like it was a technology developed specifically for him.
Yeah its cheesy. Im not a big star wars fan to begin with. Okay game in total.
But positives IMO...
1)Lightsabers are awesome no matter how you slice it.
2) Huttball was fun.
3)I liked that WZ PVP was all about CC.
Says who?
Says Darth Vader in a conversation with Lando.
Lando: "If you put him in there it might kill him".
Vader: "I don't want the emperor's prize harmed, we will 'test' it on Capt. Solo"
This implies it was a risky, un-tested, uncommon practice at the very best. It certainly doesn't indicate that for 30 or 40 years the Hutts used this as a regular imprisonment.
And it the implication isn't that the technology was developed for him. The implication is that the technology was common for freezing things in carbon, but not used to freeze living things like humans. They were using a technology commonly used for other purposes to attempt to freeze a person and keep them alive.
You can force SWToR's use of carbon to fit the movies, but at least be honest that it is obviously forced.
This. I love the movies but come on, we aren't talking about Macbeth here. The Star Wars films has some of the silliest and redundant dialogue ever put on screen.
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Didn't Bobba Fett even get pissed they were going to do that to Solo? Thought he balked at Vader over it saying Solo was no good to him dead. Essentially implying that even amongst the like of bounty hunters it wasn't something done.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Bioware always was bit cheesy even in Baldur Gate games.
BUT
as time passed they became more and more cheesy with each game they made.
Just look at ME or DA series. Amount of cheesy moments are so insanely much that it was making me puke.
Kinda why I havent bought ME3 (just played demo & looked most of cutscenes on youtube and cheesyness was overwhelming seriously...it was even worse than in ME2 & DA2).
Swtor is no diffrent.
Bioware reduced their games to : as much cutscenes & cinematics as possible + cheesy moments + totally infantile + simpliefied and streamlined with 'more the better' approach + incredible amount of stupid pointless filler combat.
They went way way too far with their design to a point of making satire out of themselves basically.
Dount it will work that well for them in future. Thing is they don't really showed anything diffrent never.
Baldur's Gate I & II was done in big way by Black Isle studios and not solely by Bioware but many people don't remember that.
Kotor I was still made with some 'old' design style but already streamlined alot. + many of their employers from that time are not working in BW anymore.
Kotor II was not done by Bioware but by Obsidian.
Rest of their games was totally cheesy and average at best, garbage at worst.
Yep. Bobba, "he's worth a lot to me"....
So OP you haven't seen any of the Star Wars films then?
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Star Wars as a film was something that stimulates people's imagination, they show a storyline, and the audience's imagination fills in the rest. Star Wars as a concept world was cheesy to begin with, turning it into a MMORPG just make it more apparent so I am not surprised.
Well generally I tend to stay the hell away from any MMORPG that is based on a movie or novel as much as possible. There is a huge difference between imagination and actually playing in a world. So far no MMORPG that is based on a hit movie or novel have ever been that great. I don't mind being proven wrong, but so far I have not been.
Op probably not I find some things cheesy too but the carbonite thing isn't one of them I don't remember hearing that that was some unique thing in the galaxy when they did it to Han but we could also assume that at some point and time (like 3000 years in the past) they did it far more often than they would do so now similar to how society has evolved to be much more resistant to allowing tyrants to use torture and war to subjugate other people.
I also don't have a problem with how the uniforms and such were used especially considering this was a standard that George Lucas himself set when he created the prequels.
having read many of the novels too I'm sorry to say you'd be dissapointed that the typecasting exists there as well most of the smugglers are very "han soloish" so for Star Wars honestly it's par for the course.
Now some of the things I find cheesy are the some of the dialoge choices, the romance mechanics I have come across so far for many of the characters (though I do get a kick out of being able to have some of the characters "sleep" around alot before settling down) and the cheesiest thing about the game over all is........
WHY BW IS EVERY SINGLE STORY OR ARC ABOUT THE SAME DARN THING!!!!!!!!
Lol every single story is about something or another world destroying contraption. Or from what I have seen seems to in some way shape or form attempt to mirror exactly what was done in the films, like the fact that jedi knights eventually go after the Emporer that's as far as i have gotten in any of the story arcs so far.
All that really implies is that he is worth more alive than dead that doesn't say anything about whether BH's often take contracts for people under those circumstances, it also implies it has to have been done before if they know of it as a danger to people.
Essentially though most of this is a non issue because it's an officially licsensed game so if LA says it's ok to do it who are we to say that they can't change what we have come to assume about what we saw or even have been told by people chosen to represent the company and universe.
Also in Star Wars it is called "carbonite freezing" and many of the abilities that mimic it in SWTOR are not called "carbonite freezing" cauterize is the only one I can remember now so maybe it is really a different process all together?
We've gone over this, just scroll up a couple of posts.
Or for God Sake's doesn't anyone own the movie? This is confirmable stuff.
Anyone in their right mind who watches that scene knows that what they were doing was untested and risky. Sure you can stretch the lore and make it fit into SWToR - but all I'm saying is to acknowledge that it is in fact a stretch.
In fact, if you truly know star wars trivia than you'd know that entire scene was due to Harrison Ford's contract and not knowing if he'd be in Jedi. They had to put in a scene which believably could have killed Solo. Which is why, multiple times in the scene they say the process might kill him.
Why in the world would this be a standard mode of prisoner transport and imprisonment?
/nerd rage off
I think you're all missing the point. It's not about cheesey in terms of the movies. It's cheesey in terms of... they're blantantly shoe horning in references to the original trilogy despite the game being set 3000 years in the past, and they're doing it with all the grace of a Family Guy episode.
"Let's make our bad guys look like Storm Troopers!" "Let's make our evil guy's base look JUST LIKE Darth Vader's!" "Let's make all smugglers look like Han Solo!"
I think you mean lazy, not cheesy.
Cheesy can be good, but it was the repetitious PvE that made me lose interest.
Somehow WoW seems more intriguing - probably because there is more variety.
Wow. Plot holes in a video game that probably had hundreds of writers? You guys are like red shirt kid or whatever at that WoW convention.