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Guild Wars 2 - pvp server and mod

ululaulula Member UncommonPosts: 33

Do you remember last year when ArenaNet Team was talking about "players may be able to create own pvp servers" ?

IMO be able to create PvP server is an great but provide a map editor or SDK will be awsome !

It will be like a  sandbox ( GW2 game server will stay safe ) where moddler can create custom pvp map or a great success mod like Warcraft / Dota, Arma 2 / DayZ, Half-Life / Counter-Strike.

Comments

  • OldManFunkOldManFunk Member Posts: 894

    It would be pretty cool if they let players build sPvP maps. Make sure to suggest it to ANet. image

  • ululaulula Member UncommonPosts: 33

    i am afraid about the silence of ArenaNet, no update or news about pvp server in almost one year

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I think you really misonderstood them, this is never going to happen

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • seridanseridan Member UncommonPosts: 1,202

    You misunderstood. They give players the option to create sPVP matches, like how you do it in FPS games. It's not like an Editor or an SDK

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by seridan

    You misunderstood. They give players the option to create sPVP matches, like how you do it in FPS games. It's not like an Editor or an SDK

     Yes...

    PvP server meaning:

    -*-L337 M0f0s-*- | de_Dust | 28/32

     

    Are you team Azeroth, team Tyria, or team Jacob?

  • ululaulula Member UncommonPosts: 33

    GW2 PvP server look like FPS server as Counter-Strike. 

    So if GW2 go in the same direction of FPS game, they should provide an SDK or map editor.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by ulula

    GW2 PvP server look like FPS server as Counter-Strike. 

    So if GW2 go in the same direction of FPS game, they should provide an SDK or map editor.

     Hehe you make a decent argument, and I think that ANet did mention something at some point about having at least customizable settings on their PvP servers.

    I would like to see map editors for sPvP at some point.  I don't know if GW2's technical design makes that out of the question...but it would be cool.  MMORPGs always seem to suffer from a lack of BG maps.

    SDK though....I don't think we'll see that.

    Are you team Azeroth, team Tyria, or team Jacob?

  • HellSingsHellSings Member Posts: 185
    Originally posted by ulula

    Do you remember last year when ArenaNet Team was talking about "players may be able to create own pvp servers" ?

    IMO be able to create PvP server is an great but provide a map editor or SDK will be awsome !

    It will be like a  sandbox ( GW2 game server will stay safe ) where moddler can create custom pvp map or a great success mod like Warcraft / Dota, Arma 2 / DayZ, Half-Life / Counter-Strike.

    I highly doubt it. The player will host rather then edit, although custom maps would be a neat feature.

  • ululaulula Member UncommonPosts: 33

    ArenaNet comercial objectif is to sell a maximun of GW2 box and Gems.

    With mod support GW2 can attracted many more players who would never buy to GW2.

    Go check arma 2 (release in 2009) sell on steam, i gess DayZ success is may be the origin renewed of interest.

    it is a WIN & WIN, Arenat sell GW2 Box and customer can play new content between two extension.

  • DeniZgDeniZg Member UncommonPosts: 697

    Test server with FFA ruleset would be very interesting imho. DayZ style.

  • andre369andre369 Member UncommonPosts: 970
    Originally posted by Lord.Bachus

    I think you really misonderstood them, this is never going to happen

    I think you misunderstood what he said. He knows we will get to make own servers, but he would appreciate a modding tool. But lets be real, not gonna happen in a MMO, GW2 could been the first to do this though. 

  • observerobserver Member RarePosts: 3,685
    Originally posted by seridan

    You misunderstood. They give players the option to create sPVP matches, like how you do it in FPS games. It's not like an Editor or an SDK

    This is most likely.  It's sort of like creating your own lobby matches, like in RTS games.

  • ennymithennymith Member UncommonPosts: 121

    Many MMO publishers are totally against third party additions and/or mods.  There are a few exceptoins.

    Blizzard's WOW is friendly to third party add-ons.  Dayz and Perfect Word have private servers out there

    Areanet and NCSoft have taken pretty rigid stances against third party involvement with the game.

    Consumers may see preventing player created content and add-ons as greatly limiting the expansion of the value derived from the game.

    The consumer however also benefits from games closed to third party content and add-ons through better security.  The tighter the publisher holds a games inner workings, the less likely it is to get hacked, which can ruin the game for all.

    So as the OP mentioned, ArenaNet is not likely to be licensing private servers or alllowing mods and add-ons.

  • silvermembersilvermember Member UncommonPosts: 526

    modding tool is expensive and has to be planned. And quite frankly is not really needed, it is one of those "IT would be nice stuff" but it is not really needed and I doubt Arenanet will do it.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Creslin321
    Originally posted by ulula

    GW2 PvP server look like FPS server as Counter-Strike. 

    So if GW2 go in the same direction of FPS game, they should provide an SDK or map editor.

     Hehe you make a decent argument, and I think that ANet did mention something at some point about having at least customizable settings on their PvP servers.

    I would like to see map editors for sPvP at some point.  I don't know if GW2's technical design makes that out of the question...but it would be cool.  MMORPGs always seem to suffer from a lack of BG maps.

    SDK though....I don't think we'll see that.

    Anet definitely talked about custom games, and I think part of that functionality is already in there. However what they are talking about is more along the lines of editing how many players per match, who can get into the match, changing how long the match lasts, etc.

    While I would love a map editor, I don't think it would happen. The reason for this is if you think about it, it would be waaayy too easy exploit. All someone would have to do is make a map in which all map control points where close to 1 teams spawn, and make the enemy's spawn really far off.

    If they already have a good system for dealing w/ sPvP win trading, then I might be wrong. However, that isn't something very easily solved.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by DeniZg

    Test server with FFA ruleset would be very interesting imho. DayZ style.

    Since most attacks have an AOE effect, this would make dynamic events and other PvE content impossible to complete, just because of friendly fire. The game is just not designed for that, it won't happen in my opinion.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • captainnlcaptainnl Member Posts: 70
    Originally posted by The_Korrigan
    Originally posted by DeniZg

    Test server with FFA ruleset would be very interesting imho. DayZ style.

    Since most attacks have an AOE effect, this would make dynamic events and other PvE content impossible to complete, just because of friendly fire. The game is just not designed for that, it won't happen in my opinion.

    You know this discussion is about sPvP servers only right? Arena Net never promised self hosted PvE servers.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by captainnl
    Originally posted by The_Korrigan
    Originally posted by DeniZg

    Test server with FFA ruleset would be very interesting imho. DayZ style.

    Since most attacks have an AOE effect, this would make dynamic events and other PvE content impossible to complete, just because of friendly fire. The game is just not designed for that, it won't happen in my opinion.

    You know this discussion is about sPvP servers only right? Arena Net never promised self hosted PvE servers.

    I was answering to a person talking about a server with FFA PvP rules. I guess you missed that detail, even though the quote is clearly displayed at the top of my post.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • ululaulula Member UncommonPosts: 33
    Originally posted by silvermember

    modding tool is expensive and has to be planned. And quite frankly is not really needed, it is one of those "IT would be nice stuff" but it is not really needed and I doubt Arenanet will do it.

    ArenaNet use their own game engine ( like valve with source engine ) and their programming team has created many development tools.

    If they can intergrating several different tools into a single usable tool ( X in 1 ) for public then new map sPvP will comming or a new mod.

    it will be fun to see an Action Tower Defense mod for GW2 like orcs must die, WvW sieges weapon, a lot of traps and wawes of mobs rushing on the stairs

     

  • captainnlcaptainnl Member Posts: 70
    Originally posted by The_Korrigan
    Originally posted by captainnl
    Originally posted by The_Korrigan
    Originally posted by DeniZg

    Test server with FFA ruleset would be very interesting imho. DayZ style.

    Since most attacks have an AOE effect, this would make dynamic events and other PvE content impossible to complete, just because of friendly fire. The game is just not designed for that, it won't happen in my opinion.

    You know this discussion is about sPvP servers only right? Arena Net never promised self hosted PvE servers.

    I was answering to a person talking about a server with FFA PvP rules. I guess you missed that detail, even though the quote is clearly displayed at the top of my post.

    Then could you tell me where he mentioned that he was talking about PvE test servers, because I certainly can't find it. Since he only talks about 'test server' in a thread dedicated to pvp servers I think it is not more than common sense to derive from his sentence that he is talking about a pvp test server. 

  • zipzapzipzap Member Posts: 123
    Originally posted by ulula
    Originally posted by silvermember

    modding tool is expensive and has to be planned. And quite frankly is not really needed, it is one of those "IT would be nice stuff" but it is not really needed and I doubt Arenanet will do it.

    ArenaNet use their own game engine ( like valve with source engine ) and their programming team has created many development tools.

    If they can intergrating several different tools into a single usable tool ( X in 1 ) for public then new map sPvP will comming or a new mod.

    it will be fun to see an Action Tower Defense mod for GW2 like orcs must die, WvW sieges weapon, a lot of traps and wawes of mobs rushing on the stairs

     

    i think it would be to much exp + gold (maybe even gear?) exploting if they did it... 

    would be cool but lets face it... players cheat and expolit if they can... especially if its "legal"

  • ululaulula Member UncommonPosts: 33
    Originally posted by zipzap
    Originally posted by ulula
    Originally posted by silvermember

    modding tool is expensive and has to be planned. And quite frankly is not really needed, it is one of those "IT would be nice stuff" but it is not really needed and I doubt Arenanet will do it.

    ArenaNet use their own game engine ( like valve with source engine ) and their programming team has created many development tools.

    If they can intergrating several different tools into a single usable tool ( X in 1 ) for public then new map sPvP will comming or a new mod.

    it will be fun to see an Action Tower Defense mod for GW2 like orcs must die, WvW sieges weapon, a lot of traps and wawes of mobs rushing on the stairs

     

    i think it would be to much exp + gold (maybe even gear?) exploting if they did it... 

    would be cool but lets face it... players cheat and expolit if they can... especially if its "legal"

    rewards, exp points and everything that you gain on private pvp server are unregistered for official server.

    what happend on private pvp server stay on private pvp server.

  • zipzapzipzap Member Posts: 123
    Originally posted by ulula
    Originally posted by zipzap
    Originally posted by ulula
    Originally posted by silvermember

    modding tool is expensive and has to be planned. And quite frankly is not really needed, it is one of those "IT would be nice stuff" but it is not really needed and I doubt Arenanet will do it.

    ArenaNet use their own game engine ( like valve with source engine ) and their programming team has created many development tools.

    If they can intergrating several different tools into a single usable tool ( X in 1 ) for public then new map sPvP will comming or a new mod.

    it will be fun to see an Action Tower Defense mod for GW2 like orcs must die, WvW sieges weapon, a lot of traps and wawes of mobs rushing on the stairs

     

    i think it would be to much exp + gold (maybe even gear?) exploting if they did it... 

    would be cool but lets face it... players cheat and expolit if they can... especially if its "legal"

    rewards, exp points and everything that you gain on private pvp server are unregistered for official server.

    what happend on private pvp server stay on private pvp server.

    that wouldnt really be a MMO then?

    since the current "pvp servers" allow you to gain stuff like exp and other rewards which (can) affect your other chars.

  • ululaulula Member UncommonPosts: 33

    2 kind of pvp server, official pvp server hosting by ArenaNet and unofficial/private pvp server hosting by player. (custom map, custom rules-set ...)  so why exp point and reward gain on unofficial server should be record has official ?

    if you play on unofficial server is only for the fun because you love the taste of new mod or new sPvP map

     

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by aesperus
    Originally posted by Creslin321
    Originally posted by ulula

    GW2 PvP server look like FPS server as Counter-Strike. 

    So if GW2 go in the same direction of FPS game, they should provide an SDK or map editor.

     Hehe you make a decent argument, and I think that ANet did mention something at some point about having at least customizable settings on their PvP servers.

    I would like to see map editors for sPvP at some point.  I don't know if GW2's technical design makes that out of the question...but it would be cool.  MMORPGs always seem to suffer from a lack of BG maps.

    SDK though....I don't think we'll see that.

    Anet definitely talked about custom games, and I think part of that functionality is already in there. However what they are talking about is more along the lines of editing how many players per match, who can get into the match, changing how long the match lasts, etc.

    While I would love a map editor, I don't think it would happen. The reason for this is if you think about it, it would be waaayy too easy exploit. All someone would have to do is make a map in which all map control points where close to 1 teams spawn, and make the enemy's spawn really far off.

    If they already have a good system for dealing w/ sPvP win trading, then I might be wrong. However, that isn't something very easily solved.

     Nah custom maps can work easily enough.  This is proven by the legion of FPS and RTS games that allow for them.  GW2 would be the same as them if it had custom maps...official servers for ranked games in official maps...custom servers for custom maps.

    And if someone makes a map where "they win," then no players will play their map.  And if they include a rating system with custom maps..."I win" maps will be downvoted :).  People could feasibly do the same thing in SC2, but no one would want to play their game so it's pointless.

    Are you team Azeroth, team Tyria, or team Jacob?

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