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Anyone who bashes EQ2...

AdamskaAdamska Member Posts: 129

Needs to have some grounding.. Because I have not seen one person that does. It seems that EQ2 is the perverbial african american in a southern society.

If you don't like eq2, and have some actual reasoning why.. Post it here, I'd like to have a intellectual conversation (argument).

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Comments

  • AcaeusAcaeus Member Posts: 193

    I've been playing the trial of the isle and I love it! I played WoW for a couple of months and think its a good game with many flaws (which I wont post here to keep this "fanboi free").

    Things I see in the Trial of the Isle that made me want to buy the game:

    • Graphics: I run it on a "cheap" Athlon 64 1Gb Ram and an Old Nvidia GEF4 TI in balanced mode and graphics are 10x better than anything else I see.
    • Graphics, sounds, style seem to make the game very immersive
    • Customization, even though I think some models need work, customization seems top notch
    • Spell Effects - yep all the pretty lights!
    • EQ lore (love it)
    • Since it's not that easy to level, less people will play the same class you play. Believe me thats a good thing, since your char will be more unique.
    • First time I've tried EQ2 animation was terrible; I think they must have reworked animation since its good now, not great but good.

    I can't comment on more since I've only played the Trial of the Isle, now I can comment on things that I'm afraid of, things that can ruin EQ2 for me:

    • Zoning, didn't like it then (EQ) prob wont like it now.
    • Death Penalty, don't like the idea that exploring, adventuring, taking more risks should be penalized.
    • Locking Combat, this was the most ridiculous idea ever. I heard the default is off now though.
    • Casual game content, yes I AM a casual gamer since I have a full time job as a Software Engineer; to make things worse I like healing classes like the shaman.
    • While most people love expansions I hate them. To me their just another way for these companies to make money so SOE for example releases them way too often. EQ problem and I expect EQ2 to suffer from it as well. And yes in the end they are mandatory since your guild/friends will most likely have them.
    • Read somewhere gameworld isn't as free as EQ or WoW, you are guided through quests and areas.
    • Lack of racial towns, this is what I like the most in EQ (Neriak, Cabilis, etc) and even WoW has it (less than EQ).

    Currently I'm playing Guild Wars and don't like it very much. To me Guild Wars plays and feels like Neverwinter Nights, not immersive at all. Yet a decent game.

    I am honestly considering getting a copy of EQ2 at this moment so any feedback would be greatly appreciated. Thank you.

  • DjinDjin Member, Newbie CommonPosts: 3,263

    The graphics look like claymation to me.  Look at Guild Wars for a minute, does that look like cly to you?  Doesn't to me.

    That's my biggest pet peve, other then that I like EQ2.  It supports EAX4 which makes me happy.

    image
    What will he do next?
  • pirrgpirrg Member Posts: 1,443


    Originally posted by Acaeus
    I've been playing the trial of the isle and I love it! I played WoW for a couple of months and think its a good game with many flaws (which I wont post here to keep this "fanboi free").
    Things I see in the Trial of the Isle that made me want to buy the game:Graphics: I run it on a "cheap" Athlon 64 1Gb Ram and an Old Nvidia GEF4 TI in balanced mode and graphics are 10x better than anything else I see.
    Graphics, sounds, style seem to make the game very immersive
    Customization, even though I think some models need work, customization seems top notch
    Spell Effects - yep all the pretty lights!
    EQ lore (love it)
    Since it's not that easy to level, less people will play the same class you play. Believe me thats a good thing, since your char will be more unique.
    First time I've tried EQ2 animation was terrible; I think they must have reworked animation since its good now, not great but good.
    I can't comment on more since I've only played the Trial of the Isle, now I can comment on things that I'm afraid of, things that can ruin EQ2 for me:Zoning, didn't like it then (EQ) prob wont like it now.
    Death Penalty, don't like the idea that exploring, adventuring, taking more risks should be penalized.
    Locking Combat, this was the most ridiculous idea ever. I heard the default is off now though.
    Casual game content, yes I AM a casual gamer since I have a full time job as a Software Engineer; to make things worse I like healing classes like the shaman.
    While most people love expansions I hate them. To me their just another way for these companies to make money so SOE for example releases them way too often. EQ problem and I expect EQ2 to suffer from it as well. And yes in the end they are mandatory since your guild/friends will most likely have them.
    Read somewhere gameworld isn't as free as EQ or WoW, you are guided through quests and areas.
    Lack of racial towns, this is what I like the most in EQ (Neriak, Cabilis, etc) and even WoW has it (less than EQ).
    Currently I'm playing Guild Wars and don't like it very much. To me Guild Wars plays and feels like Neverwinter Nights, not immersive at all. Yet a decent game.
    I am honestly considering getting a copy of EQ2 at this moment so any feedback would be greatly appreciated. Thank you.

    From all the negative feedback ive read about eq2, i would probably save my money and spend it on more solid games like wow or eve online. Just a thought.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • AcaeusAcaeus Member Posts: 193



    Originally posted by Djin

    The graphics look like claymation to me.  Look at Guild Wars for a minute, does that look like cly to you?  Doesn't to me.
    That's my biggest pet peve, other then that I like EQ2.  It supports EAX4 which makes me happy.



    I think the problem is more with the models and less with the engine. CG nowadays look like clay, heck some hollywood movies look like clay (we're just used to it) spiderman for example (which has poor animation). Still I think the graphics are 10x better than going cartoony, thats matter of opinion of course.

    This will be the norm till technology advances in a couple of years from now.

    My problem with guild wars have nothing to do with the graphics but with the gameplay, the lack of freedom, you can't climb hills, can't step over a rock, etc. Its a fun game not immersive like MMORPGs should be.

  • AcaeusAcaeus Member Posts: 193



    Originally posted by pirrg




    Originally posted by Acaeus
    I've been playing the trial of the isle and I love it! I played WoW for a couple of months and think its a good game with many flaws (which I wont post here to keep this "fanboi free").
    Things I see in the Trial of the Isle that made me want to buy the game:

    Graphics: I run it on a "cheap" Athlon 64 1Gb Ram and an Old Nvidia GEF4 TI in balanced mode and graphics are 10x better than anything else I see.
    Graphics, sounds, style seem to make the game very immersive
    Customization, even though I think some models need work, customization seems top notch
    Spell Effects - yep all the pretty lights!
    EQ lore (love it)
    Since it's not that easy to level, less people will play the same class you play. Believe me thats a good thing, since your char will be more unique.
    First time I've tried EQ2 animation was terrible; I think they must have reworked animation since its good now, not great but good.
    I can't comment on more since I've only played the Trial of the Isle, now I can comment on things that I'm afraid of, things that can ruin EQ2 for me:
    Zoning, didn't like it then (EQ) prob wont like it now.
    Death Penalty, don't like the idea that exploring, adventuring, taking more risks should be penalized.
    Locking Combat, this was the most ridiculous idea ever. I heard the default is off now though.
    Casual game content, yes I AM a casual gamer since I have a full time job as a Software Engineer; to make things worse I like healing classes like the shaman.
    While most people love expansions I hate them. To me their just another way for these companies to make money so SOE for example releases them way too often. EQ problem and I expect EQ2 to suffer from it as well. And yes in the end they are mandatory since your guild/friends will most likely have them.
    Read somewhere gameworld isn't as free as EQ or WoW, you are guided through quests and areas.
    Lack of racial towns, this is what I like the most in EQ (Neriak, Cabilis, etc) and even WoW has it (less than EQ).
    Currently I'm playing Guild Wars and don't like it very much. To me Guild Wars plays and feels like Neverwinter Nights, not immersive at all. Yet a decent game.
    I am honestly considering getting a copy of EQ2 at this moment so any feedback would be greatly appreciated. Thank you.


    From all the negative feedback ive read about eq2, i would probably save my money and spend it on more solid games like wow or eve online. Just a thought.


    If you read my post, you'd known I've played Wow for a couple of months, actually make it a few months.

    WoW in my book has as many problems as EQ2 I just didn't list them here. Eve isn't for me, Space theme doesn't appeal.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by pirrg



    From all the negative feedback ive read about eq2, i would probably save my money and spend it on more solid games like wow or eve online. Just a thought.



    The new expansion and combat revamp are superb in my estimation, as is the overall game at this time. They have made it so good. I quit EQ2 to play WoW about 5 months after release and went to WoW. I played WoW for a good while but grew bored of it by level 55.

    I came back to EQ2 about 2 months ago and I'll never look back. They filled in the edges big time and the game is literally burgeoning with content and addictive fun.

    Much of the whining I have read on the official forums and here seems to be truly half cocked criticisms of a game that has become more complex and challenging. As people play it more and see the changes they tend to stop criticizing and embrace it. It's just way more rewarding now, and while there still is some tweaking to be done (druids) it really makes for a better game.

    You tried the trial pirrg, what exactly did you find wrong with it?

    image
  • AdamskaAdamska Member Posts: 129


    Originally posted by Acaeus
    I've been playing the trial of the isle and I love it! I played WoW for a couple of months and think its a good game with many flaws (which I wont post here to keep this "fanboi free").
    Things I see in the Trial of the Isle that made me want to buy the game:Graphics: I run it on a "cheap" Athlon 64 1Gb Ram and an Old Nvidia GEF4 TI in balanced mode and graphics are 10x better than anything else I see.
    Graphics, sounds, style seem to make the game very immersive
    Customization, even though I think some models need work, customization seems top notch
    Spell Effects - yep all the pretty lights!
    EQ lore (love it)
    Since it's not that easy to level, less people will play the same class you play. Believe me thats a good thing, since your char will be more unique.
    First time I've tried EQ2 animation was terrible; I think they must have reworked animation since its good now, not great but good.
    I can't comment on more since I've only played the Trial of the Isle, now I can comment on things that I'm afraid of, things that can ruin EQ2 for me:Zoning, didn't like it then (EQ) prob wont like it now.
    Death Penalty, don't like the idea that exploring, adventuring, taking more risks should be penalized.
    Locking Combat, this was the most ridiculous idea ever. I heard the default is off now though.
    Casual game content, yes I AM a casual gamer since I have a full time job as a Software Engineer; to make things worse I like healing classes like the shaman.
    While most people love expansions I hate them. To me their just another way for these companies to make money so SOE for example releases them way too often. EQ problem and I expect EQ2 to suffer from it as well. And yes in the end they are mandatory since your guild/friends will most likely have them.
    Read somewhere gameworld isn't as free as EQ or WoW, you are guided through quests and areas.
    Lack of racial towns, this is what I like the most in EQ (Neriak, Cabilis, etc) and even WoW has it (less than EQ).
    Currently I'm playing Guild Wars and don't like it very much. To me Guild Wars plays and feels like Neverwinter Nights, not immersive at all. Yet a decent game.
    I am honestly considering getting a copy of EQ2 at this moment so any feedback would be greatly appreciated. Thank you.


    Ahh some reasoning I love it!

    Few things....

    You don't think taking risks should be penalized? Sounds kind of funny to me, I thought that's what makes it challenging.

    The lack of radical towns Isn't much of a let down for me since the two cities are SOO big.. And you can explore all the old towns that are now shattered.

    Heh, the zones are soo big that zoning isn't much of a problem, that also accounts for your "eq2 isn't as free" question. Because it's not really quest driven, It is very free... Moreso than WoW i think.. (So many different areas its crazy)

    @Pirrg: Thats not valid reasoning, GTFO of my thread..

    image

  • JorevJorev Member Posts: 1,500
    I agree that EQ2's character models look bad. They appear robotic. Sometimes higher tech does not produce a better look or feel. WoW may have cartoonish characters but they are more vibrant and lifelike.

    image
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    Chairman & CEO, Sigil Games Online, Inc.
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    www.vanguardsoh

  • AdamskaAdamska Member Posts: 129

    Wow, I think your all crazy... EQ2 characters look sooo nice.

    image

  • DjinDjin Member, Newbie CommonPosts: 3,263
    Can I have some of that crack you're smoking too?

    image
    What will he do next?
  • AcaeusAcaeus Member Posts: 193



    Originally posted by Adamska




    Originally posted by Acaeus
    I've been playing the trial of the isle and I love it! I played WoW for a couple of months and think its a good game with many flaws (which I wont post here to keep this "fanboi free").
    Things I see in the Trial of the Isle that made me want to buy the game:

    Graphics: I run it on a "cheap" Athlon 64 1Gb Ram and an Old Nvidia GEF4 TI in balanced mode and graphics are 10x better than anything else I see.
    Graphics, sounds, style seem to make the game very immersive
    Customization, even though I think some models need work, customization seems top notch
    Spell Effects - yep all the pretty lights!
    EQ lore (love it)
    Since it's not that easy to level, less people will play the same class you play. Believe me thats a good thing, since your char will be more unique.
    First time I've tried EQ2 animation was terrible; I think they must have reworked animation since its good now, not great but good.
    I can't comment on more since I've only played the Trial of the Isle, now I can comment on things that I'm afraid of, things that can ruin EQ2 for me:
    Zoning, didn't like it then (EQ) prob wont like it now.
    Death Penalty, don't like the idea that exploring, adventuring, taking more risks should be penalized.
    Locking Combat, this was the most ridiculous idea ever. I heard the default is off now though.
    Casual game content, yes I AM a casual gamer since I have a full time job as a Software Engineer; to make things worse I like healing classes like the shaman.
    While most people love expansions I hate them. To me their just another way for these companies to make money so SOE for example releases them way too often. EQ problem and I expect EQ2 to suffer from it as well. And yes in the end they are mandatory since your guild/friends will most likely have them.
    Read somewhere gameworld isn't as free as EQ or WoW, you are guided through quests and areas.
    Lack of racial towns, this is what I like the most in EQ (Neriak, Cabilis, etc) and even WoW has it (less than EQ).
    Currently I'm playing Guild Wars and don't like it very much. To me Guild Wars plays and feels like Neverwinter Nights, not immersive at all. Yet a decent game.
    I am honestly considering getting a copy of EQ2 at this moment so any feedback would be greatly appreciated. Thank you.



    Ahh some reasoning I love it!

    Few things....

    You don't think taking risks should be penalized? Sounds kind of funny to me, I thought that's what makes it challenging.

    The lack of radical towns Isn't much of a let down for me since the two cities are SOO big.. And you can explore all the old towns that are now shattered.

    Heh, the zones are soo big that zoning isn't much of a problem, that also accounts for your "eq2 isn't as free" question. Because it's not really quest driven, It is very free... Moreso than WoW i think.. (So many different areas its crazy)

    @Pirrg: Thats not valid reasoning, GTFO of my thread..


    Well it doesn't matter now since I've just got a copy, $20 at BB, can't go wrong.

    Now, I meant the harsh death penalty SoE "likes" implement. Its usually a bit too much for entertaining, which is what this is all about.

    About the graphics I disagree, to me its all about the armor, gear and spell/skill effects which is amazing in EQ2. Landscpes are incredible, MOBs are well crafted. I mean I was staring at the goblins in the Trial, incredible.

    I agree that some of the models (not all of them) still need work though.

     

  • AmatheAmathe Member LegendaryPosts: 7,630

    Let's see ...

    Hideous graphics.

    The lady characters have bigger butts than a greyhound bus driver.

    Lack of freedom of movement. There is always something pushing at you. It feels like being an ant in an ant farm when you try to explore.

    Linear quests. You do this. Then you do that. Then you do this other thing. Very little variety.

    Advancement is too fast.

    It's too easy. I died about 5 times by level 30.

    Station Exchange. Nuff said. Any game that sells out, literally, to the cheaters isn't for me.

    It is way too aggravating trying to get your spells or abilities. Tedious stuff that.

    I could list 50 other things, but why would I do that? If you like the game, great. To me it was the runt of the litter, and I have played at least 6 mmorpgs.

     

     

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • pirrgpirrg Member Posts: 1,443


    Originally posted by anarchyart
    Originally posted by pirrg
    From all the negative feedback ive read about eq2, i would probably save my money and spend it on more solid games like wow or eve online. Just a thought.
    The new expansion and combat revamp are superb in my estimation, as is the overall game at this time. They have made it so good. I quit EQ2 to play WoW about 5 months after release and went to WoW. I played WoW for a good while but grew bored of it by level 55.
    I came back to EQ2 about 2 months ago and I'll never look back. They filled in the edges big time and the game is literally burgeoning with content and addictive fun.
    Much of the whining I have read on the official forums and here seems to be truly half cocked criticisms of a game that has become more complex and challenging. As people play it more and see the changes they tend to stop criticizing and embrace it. It's just way more rewarding now, and while there still is some tweaking to be done (druids) it really makes for a better game.
    You tried the trial pirrg, what exactly did you find wrong with it?

    I got that trial where you can play for free indifinitely until you leave the newbie area. Basically, it bored me. As soon as i stepped off the boat the blandness of eq2's graphics hit me. Not to mention a bug that didnt give me my starters weapon. After that i killed a few goblins in the camp with my stick, bought a neat two handed sowrd if i remember correctly, and killed some more goblins just outside the gates until i hit level 6 or 7 and gave up. A trial is supposed to draw you into the gameplay and storyline. Its supposed to neatly summerize how your experience will be at later stages. The eq2 trial is horrible.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  •  I don't exactly bash the game but its nowhere near my expectations nor promises that a title such as Everquest 2 carries within it. I would expect Eq2 to be a next generation mmorpg that offers many new innovative features, fun gameplay elements etc etc. What exactly did EQ2 offer that no other MMORPG didn't?

      My impressions of the game could be summed up as WATERED DOWN. They seemed to attempt to appeal to casual gamers and hardcore players at the same time. A formula that World of Warcraft used and did very well. They totally forgot about the roots that made EQ Live into the juggernaut that it became..

      While playing the game i felt as if i had little to no freedom. I could not enter half of the zones in the game. They where restricted and needed to be quested. I could not heal a player in need, buff others while out of my group, etc etc....

      They tried WAY TO HARD TO BALANCE CLASSES OUT. If they truly wanted all classes to be EQUAL they should have made 3 classes. HEALER, FIGHTER, DAMAGE DEALER. basically, it was a very lame approach/ waste of effort to make multiple classes and have them all be in the same with different named spells.

     If im going to invest allot of time into a game the game (devs) better be willing to invest time into me. THis was not the case. After the so called "armor update" around February, they changed all level 40-50ish armor to the same graphic. THis included rare drops/ player crafted gear.

     As for my credentials. I had a level 50 Cleric/Templar. Yeah, you know, the class that got 5 Under water breathing spells.. (what a joke) My girlfriend played a level 50 enchanter/Illusionist yea the class that had a pet with a ball of light graphic (lasted 40 seconds and did little to no damage)...

     I guess to sum up my view of this game, would be disappointed... I expected allot and set myself up for failure. I look at games such as Dark and Light and wonder why the Eq2 Devs didn't attempt to expand into new horizons in the same manner NPCube is doing.

      I could continue on this rant/rave and go into depth about adventure packs/expansions and the greed that infests SOE but ive wasted enough time playing EQ2 and do not wish to do so on this forum. But don't get me wrong, everquest2 had its strong points, but the OP only stated that he wanted valid critics about EQ2 bashes/faults.

     

    Take care,  Birdseeds!!!!image

    image   image   image   image  image

  • drizdriz Member Posts: 8

    Im sorry anyone who says that that the graphics on everquest 2 are rubbish and dont look real should really consider updating thier graphics casrd as thats probbly what the problem is, im running a 6800 GTX and run high graphics and its just amazing, i play a lvl 24 templar, and i am loving every minuit of the game, the quests are in depth and can be very difficult and require allot of teamwork, the combat is just amazing more in depth and so mcuh more to do than any other combat style in a mmo that i have ever seen before, the spell effects and scenerys are beautifull and large, the loading screens are a coupple of seconds to loads huge maps and terrains which is pretty damn good in my eyes i mean there isnt much to fault about the game - what i would like to fault is, try unsubscribing to the game lol a mish and a half and if your game status is set to provisinal then ya fu***d cuz you cant quit which i think they have addressed that issue now that the expanstion has been released - i would deffinatly recoment this game to anyone who is into mmorpgs. and as for WoW omg i got to like lvl 60 and there wasnt much to do after that, it was pretty damn boring - and the pvp sucked when ya lvl 20 and a lvl 60 horde shamen pwns ya arse, not fun where as with eq2 now you hae arena where you can choose to PVP which is more matue, well i guess that sums up the game in a whole really (for the more mature MMORPG gamer) as i find that immature people will just struggle with the complexity of EQ2

    anyways not much more to say about it.

    peace out
    Driz

  • AdamskaAdamska Member Posts: 129


    Originally posted by birdseeds

    If im going to invest allot of time into a game the game (devs) better be willing to invest time into me. THis was not the case.

    You have to be kidding me.. Do you know how long this game take to make? How many new technical things went in, and the vastness of the project made it all that much harder to get everything fixed right away.

    To your underwater breathing complaint, they have undoubtedly fixed that now... Should really try the new patch.

    image

  • primal303primal303 Member Posts: 8

    I often wonder who are these people that defend MMOs. Intense players that desire more interaction with others, or players afraid that if their current favorite MMOs subscribers number go down, they may have to merge with another server, thereby upsetting the delicate balance they have maintained or worse, the game itself may fold much like AC2 and their world would crash down around them. Till they discovered their next time-sink ofcourse. Who knows, six of one, half-dozen of the other, maybe with a small pinch of devs and tech staff thrown in, fearing for their job.

    Anyways, I don't dislike EQ2 with a passion like some others. You should read the official SOE boards. OMG it's hilarious over there. Fanboi's flying heroicly to the defense of their fave game, attempting to fend off the hoards of angry ranters because of the latest, so-called Combat Upgrade. Yeah, said that sarcastically. Because IMO, Trial of the Isle and pretty much up to 20th, give you no real sense of the later game. Got this funny but mostly true suggestion off the SOE EQ2 boards...

    I tried the free Trial of the Isle, and had a blast, which is why I bought 2 copies of Everquest (one for me, one for my daughter) and we had a wonderful time playing until the patch.  Now the game no longer resembles the experience you get from Trial of the Isle. 

    I feel sorry for anyone who gets hooked by Trial of the Isle and pays good money for this game, only to find out that they're buying a completely different game now.   Like I said elsewhere, if they want Trial of the Isle to really give players a taste of what the game will be like, then...  (this is an updated version of my suggestion)

    1. Replace almost all of those groups of 2 non-heroic mobs with groups of 6 heroics, and make sure you litter them all over the island.  You can give these heroic groups everything from 3 down arrows to 3 up arrows.  Go crazy.  But make sure that almost every group is big and heroic. 

    2. Leave only 1 or 2 places where you can find a group of 2 or 3 non-heroic mobs to encounter, and make sure there are wandering aggros nearby to make it hard to engage these 2 or 3 non-heroics without other mobs joining the fight.

    3. Make all the wolves, beetles, slimes, and bears aggro players who get near them.  These are some of the mobs you can litter around the one or two non-heroic groups that exist on the island. 

    4. Take the Orc out of the cave and have him wander around a part of the island, aggroing anyone who comes close.  

    5. Similarly, remove the fact that you have to "summon" the Ghost Pirate, and just make him respawn after every kill.  Make him wander around that section of the island, aggroing anyone who comes close. 

    6. You can have another orc heroic inside a cave that is not in another zone, which would be like the rotweed quest -- but have at least one heroic orc and one heroic ghost outside wandering around blowing everyone except high-powered groups to bits.

    7. Right now it looks like the guards at the starting gate kill any mobs that try to get past them, whether you call for help or not.  Make the Trial of the Isle work the same way the game does.  If you get aggroed by a mob as you pass by and then run and call for help, make sure no guards will help you.  Force the players to have to turn and engage every mob that aggroed them first, and THEN allow the call for help to work. 

    8.  Make the island bigger, and make sure many of the quests involve running long distances several times to complete them.  Make these the "Fed-Ex quests" or "speak to these people" quests where you have to travel long distances several times to complete the quest. 

    9. Add some quests that require you to kill some fish that are impossible to kill because they're flying out of the water.

    10. Add some large groups of gray heroic mobs that are impossible to fight solo, but would give you no xp anyway.  They take up space, though, like they do in the game, so this would add a realistic feature to the free trial.

    11. Make most of the skeletons into a large group of heroics instead of single skeletons or two-at-a-time fights, and have them aggro you when you get near the graveyard.

    12. The Trial of the Isle doesn't last for a year.  In fact, most people get through it in a matter of hours or less.  So in order to scale down a very realistic experience from the real game, you need to change the combat dynamics every 30 minutes or every hour so that people playing the trial will enjoy the challenge of having to respec and re-learn how to use their characters. 

    That should give people a much more realistic idea of what the game will be like after they subscribe. 

    ...So, if ya are gonna subscribe, by all means go ahead. Just know, that Trial of the Isle now(before it was fairly accurate for most of normal game) in almost no way, relates to the post 20 game. It's just not casual or solo friendly anymore. That's not to say you can't advnace all the way to 60 solo or casual, cause you can. It will just take you alot longer, cause alot more deaths and cut down on your questing(forget doing the majority of heritages too) loot and experience, then it did prior to the "Combat Upgrade"(<--- points and chuckles)

    I am still subscribed and probably will be for a while. I have met several online friends and don't mind grouping, but would prefer not to. I have a 50Nec, 38Tem, 32Ass(teehee), 27Mon, 23Gau and 20Ill currently. I would say the CU negatively impacted my Gaurdian the most and still trying to figure out where it positively impacted my play style. I discontinued my Station Players and Station Access just after the CU. So while they didn't lose a subscriber, they did lose 10bucks a month. Just can't justify the extra features anymore. Not in a raiding guild and dont feel the need to try out any new chars anymore for the fun of it, cause I know whats in store for them after 20. I would delete my 3 lowest chars too actually, but they have significant tradeskills related to my 3 highest.

    The game is always evolving and changing. Small updates take place all the time, this Combat Upgrade however was massive. Nothing in my 6 years of playing MMOs prepared me for such a drastic revamp. I lost site a little bit of the OP but I wanted to give potential subscribers a heads up too.

    As far as knowing how long it took to make. I think pre-release was about 3years. Remember something about hearing about it in EQ1. How many technical things? Do you mean revolutionary gameplay designs? Cause not many, if any at all from what I can see. And the vastness is pretty much equal across the board. Infact, I would say that SOE had an easier time of it then a new developer would, due to the huge cash and resources backing it. You do know that SOE encompasses EQ1(I know, Verant originated it. then was bought out by SOE), EQ2, SWG, Planetside, some other smaller, less know online games and now has partnered with WBOnline to host and expand The Matrix Online, don't you? 

    The water breathing thing is still there. I have a 38 Temp and have 2 water breathing spells. I have no problem with 1 WB spell but 2 is just bad spell placement. It says to me that they didnt know what to with that so they stuck a duplicate utility spell in just cause.

    Laters

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by birdseeds

     I don't exactly bash the game but its nowhere near my expectations nor promises that a title such as Everquest 2 carries within it. I would expect Eq2 to be a next generation mmorpg that offers many new innovative features, fun gameplay elements etc etc. What exactly did EQ2 offer that no other MMORPG didn't?

    The best graphics in any MMOG in existance (if you don't agree get a better computer, they will make you cry), a remarkable crafting system that requires on the fly skill use to fashion the highest quality items, a locked encounter system so no one can kill steal (some people don't like that, maybe kill stealers), dungeons that give you the choice of instancing if there are enough people or you can choose the first one. You might not like it but it's plenty innovative.

      My impressions of the game could be summed up as WATERED DOWN. They seemed to attempt to appeal to casual gamers and hardcore players at the same time. A formula that World of Warcraft used and did very well. They totally forgot about the roots that made EQ Live into the juggernaut that it became..

    Two words, combat revamp.

      While playing the game i felt as if i had little to no freedom. I could not enter half of the zones in the game. They where restricted and needed to be quested. I could not heal a player in need, buff others while out of my group, etc etc....

    So do the quest to enter zek, and they have changed it now so you can buff people out of group and heal them, unless they have opted not to let you.

      They tried WAY TO HARD TO BALANCE CLASSES OUT. If they truly wanted all classes to be EQUAL they should have made 3 classes. HEALER, FIGHTER, DAMAGE DEALER. basically, it was a very lame approach/ waste of effort to make multiple classes and have them all be in the same with different named spells.

    Again, combat revamp.

     If im going to invest allot of time into a game the game (devs) better be willing to invest time into me. THis was not the case. After the so called "armor update" around February, they changed all level 40-50ish armor to the same graphic. THis included rare drops/ player crafted gear.

    The game is now brimming with content, and it's september now. New expansion and I've already seen new armor and it's only been 5 days or so. Also I have seen a level 51....image

     As for my credentials. I had a level 50 Cleric/Templar. Yeah, you know, the class that got 5 Under water breathing spells.. (what a joke) My girlfriend played a level 50 enchanter/Illusionist yea the class that had a pet with a ball of light graphic (lasted 40 seconds and did little to no damage)...

    You know what's coming, combat revamp.

     I guess to sum up my view of this game, would be disappointed... I expected allot and set myself up for failure. I look at games such as Dark and Light and wonder why the Eq2 Devs didn't attempt to expand into new horizons in the same manner NPCube is doing.

      I could continue on this rant/rave and go into depth about adventure packs/expansions and the greed that infests SOE but ive wasted enough time playing EQ2 and do not wish to do so on this forum. But don't get me wrong, everquest2 had its strong points, but the OP only stated that he wanted valid critics about EQ2 bashes/faults.

    You know that song by Phil Collins? Well you're coming back to EQ2 is against all odds but it's the chance I've gotta take. Take a look at it now....image

    Take care,  Birdseeds!!!!image

    image   image   image   image  image



    When was the last time you played? Seems to me like it has been a few months at least, and they have changed the game just for you. image

    EDIT: primal that goes for you too.

    image
  • Kem0sabeKem0sabe Member Posts: 443

    I could and would spend more time in eq2 if they added content to a few areas of the game. Im playing SWG at the momment and a bit now and again of eq2, coming from SWG the biggest gripe i have with eq2 is the complete and utter lack of item diversity, your armor at level 30 looks the same as your armor at level 5, theres diversity in stats and bonuses, but there is no visual diversity of armors and weapons in this game, the colours are very limited and the armor models are some of the ugliest i have seen in a mmorpg... period. But hey, myabe its just that i´m missing something, would be glad if someone pointed it out to me.

    Character models and animation, i have to say that the emotes are very poorly done, anyone ever use the dance emote? its ludicrous, looks like the character is having a fit. The running and other animations in my view need to be reworked, but thats all down to personal taste i guess.

    Also theres the game dungeons, i aplaud the fact the SOE has launched new contento n a regualr basis, but the endgame raid game is not very exiting when SOE releases a new raid zone… wich looks exactly like na existing zone but with a diferent mob… I wish they used WoW aproach, each of the dungeons they have released after the game launched is unique, both in terms of art, story, location, etc. I could stand a longuer waiting time for new content, as long as that content is truly unique and not a rehash of existing zones.

    All ur Mountain Dew is belong to me.

  • LeasaLeasa Member Posts: 449



    Originally posted by Amathe

    Let's see ...
    Station Exchange. Nuff said. Any game that sells out, literally, to the cheaters isn't for me.



    That is exactly why I quit after playing from release until thay announced Station Exchange.

    I will not support a company that does that.  If all MMO's do this I will find a new hobby.


     

    Support Bacteria, its the only culture some people have.

  • HjörvarrHjörvarr Member Posts: 38

    I am not a fan of it either, but you need to get a new hobby then, because it goes on for every MMO and most do nothing to stop it. So are you pissed that EQ2 allows it on an Exchange server and makes the money themselves? Are you pissed that by doing it that way EQ2 prevents people who do that from getting screwed out og real money? Or are you pissed because it is not as lucrative for people to powergame and sell items now?

    You don't like the system, don't play on an exchange server. I don't.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Leasa
    Originally posted by Amathe
    Let's see ...
    Station Exchange. Nuff said. Any game that sells out, literally, to the cheaters isn't for me.That is exactly why I quit after playing from release until thay announced Station Exchange.
    I will not support a company that does that. If all MMO's do this I will find a new hobby.

    Sorry, this is a silly reason. It's on TWO servers, they are labled as station exchange servers. Character transfers FROM those servers are prohibited. So how does it affect your gameplay at all? In fact, if you play, and specifically choose NOT to play on the EXCHANGE servers then you will send a much louder message to SOE than if you just don't play. They base their feeling on the EXCHANGE servers on the number of people playing ON them verses the number of people playing on OTHER servers. The bigger that disparity is the less likely they try it again.

    I have 3 toons in EQ2.. Not a single one is on an exchange server (Actually all 3 are on the RP servers).

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077

    I would submit this:

    Most people who bashed the game played it before much of the new content came out. And even if they did play it since the Splitpaw saga 99% of the people complaining about EQ2 haven't played it since the CU and DOF expansion.

    Complaints of no PVP: Expansion
    Complaints of class Balance: CU
    Complaints of odd class features: CU (I have a templar too, thank god the CU came is all I have to say)
    Complaints of lack of content: Are you people high? Play it again.
    Complaints of locked encounters: CU
    Complaints of lack of solo play: Long ago fixed.
    Complaints of lack of 'casual' play: Long ago fixed.

    Anyone who hasn't played the game since the CU probably should try it again before they post about the game. The CU and DoF radically changed the game. It is much better now on so many levels I just don't have the time (nor the interest) in writing it all down. The CU fixed many many issues I had with the game. And DOF brought the much needed PVP options.

    EQ2 has been improving every single week since about March. It's a MUCH different game now than it was even a month ago and the differences between the game today and the game 3-4 months ago are too many to number.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

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