dude you drop sanctuary 10 sec bubble immune to all damage and heals you. then switch to staff you can burn them down before bubble drops and so they cant run away drop a wall behind them. tell me thats not evil. yea i agree dmg little low on it and range is short but staff has enuff support on it and so many heals already man. i would rather see up the dps on it rather than add another heal to it that would be 3 on 1 wep plus your aoe cone heal skill, and sanctuary that heals, your regin from agis, Merciful Intervention ports you to teammate with lowest life and heals, then Tome of Courage 3 skills on it are heals and 1 of them is a insta heal for upto 5 ppl full heal. i say they have enuff heals as it is man i love guard and i dont want to see them turned into ohh nevermind your not heal speced i dont want you.
Ain't gonna happen. Another healing ability and the guardian becomes the healer class. You can't be in the front lines all the time. But casting defensive abilities like the wall to reflect projectiles/spells are essential. And of course, team up with an elementalist for extra healing would help. Hopefully the devs won't turn the guardian into a semi-god a la WoW paladin.
Originally posted by MMOExposed Originally posted by Halandir Originally posted by MMOExposed Why are you all so damn afraid of heals? You all do realize that healing is part of Anet's new trinity right? They just removed threat mechanics from the old trinity. Why else would there be heals in the game in the first place?
Let me ask YOU a question: Why do you ask for opinions if you are not prepared to accept the result?
Anet did not "just remove threat mechanics". Mechanics are there - Just not as active skills. A lot of things are different from your usual trinity game, including healing.
I asked for opinions for discusiion. I never said I would change mine. You assumed that. Also there are no threat mechanics. And healing is in the game.
What's the point of asking for others opinions, if you have no intention of being open to changing yours?
Why are you acting stupid. I told you already. It's for discussion.
The main point I think most people are trying to make is that the Guardian currently has access to more support abilities than any other class. Adding a heal to a spammable on a weapon that doesn't even need it seems redundant.
Until the game is balanced properly, it's hard to say what needs to be fixed and what is broken. Between the second and third beta test there was only one (1) person working on balance issues. They (Anet devs) are now reporting that they are going to have a team working balance over. Let's see how the game releases then start talking OP, IMBA, and UP. Until hten we have no idea how any class is really going to play or feel.
As far as making something an auto-attack just hit your control-shift and mouse button on the skill you want to autoattack with.(i think) Bing! Autoattack now moved from #1 to new number chosen. It's that easy.
You made 2 posts about changes to the Guardian class, with the Guardian class now having a real 1200 distance weapon (scepter) i dont think the Guardian class is a class that needs much improvements.
If you add A, you somehwere need to substract A to keep the ballance.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If you really want to add something to the first atack, its a rege effect that its really little and that doesnt last long. A straight out heal seems a little to much and doing a chain in it would upset some players.
While in pvp the aoe 1st skill is kinda useless in pve it is really good. Great for taking out big chunks of creeps.
Originally posted by MMOExposed Why are you all so damn afraid of heals? You all do realize that healing is part of Anet's new trinity right? They just removed threat mechanics from the old trinity. Why else would there be heals in the game in the first place?
You are simply wrong about ArenaNet just removed threat. They did alot more. Maybe you should educate yourself into what ArenaNet actual had said about healing
Heal: Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating. Sure, there are some healing spells in Guild Wars 2, but they make up a small portion of the support lines that are spread throughout the professions.
You have to realise that support is the new trinity and healing is the specialised subclass of support that ArenaNet have done everything to remove the dependence from to change the trinity. (or remove "the holy" part of trinity as i prefer to call it). The point is that you ask us to remember that healing is part of the new trinity, when everything that is connected with "HEALING" as a trinity role is removed. (whack a mole, targeteed allies and regular healing)
Your projekt is a step in the direction of bringing healing back as a trinity mechanic and is therefore frowned upon by everyone here in aggreement with ArenaNet.
The question is NOT why we all are so dammend afraid of heals, but why you don't get what you suggest is not backed by ArenaNets way to change the trinity.
Originally posted by MMOExposed Why are you all so damn afraid of heals? You all do realize that healing is part of Anet's new trinity right? They just removed threat mechanics from the old trinity. Why else would there be heals in the game in the first place?
Let me ask YOU a question: Why do you ask for opinions if you are not prepared to accept the result?
Anet did not "just remove threat mechanics". Mechanics are there - Just not as active skills. A lot of things are different from your usual trinity game, including healing.
I asked for opinions for discusiion. I never said I would change mine. You assumed that. Also there are no threat mechanics. And healing is in the game.
What's the point of asking for others opinions, if you have no intention of being open to changing yours?
Why are you acting stupid. I told you already. It's for discussion.
No, your the one being an idiot. People have discussions to express their opinion ultimately in hopes of the making the other person change their outlook and see it their way. But you stating you have no intention of your changing your opinion makes this thread nothing but pretentious rhetoric.
The Guardian and Elementalist are the best healers in the game - the last thing either of them needs is more healing....
I agree, I actually think they have too much healing and should be nerfed. It detracts from the original intentions of the game. Heal skills should be redirected to damage prevention or crowd control in my opinion.
Like someone else pointed out there will be those groups that will require those classes to be in them before proceeding and will defeat the whole idea of this game
The Guardian and Elementalist are the best healers in the game - the last thing either of them needs is more healing....
I agree, I actually think they have too much healing and should be nerfed. It detracts from the original intentions of the game. Heal skills should be redirected to damage prevention or crowd control in my opinion.
meh , to be fair , staff water heals sucks , arent worth other than downtime ...ppl are usually too busy dodging around to stay in 1 spot more than 1 sec....
The Guardian and Elementalist are the best healers in the game - the last thing either of them needs is more healing....
I agree, I actually think they have too much healing and should be nerfed. It detracts from the original intentions of the game. Heal skills should be redirected to damage prevention or crowd control in my opinion.
Healing should definately not be nerfed on these or other classe, and keep in mind that i allready know of Warrior, Engineer and ranger builds that heal almost as much.
Originally posted by kitarad
Like someone else pointed out there will be those groups that will require those classes to be in them before proceeding and will defeat the whole idea of this game
Not really there will be people that want a certain type of build in their group for a certain kind of encounter, But most classes can be build to function in this role. Most important is people need to rethink their strategies based on the people in their group, in this game just about anything works if you are a bunch of smart players that know what they are doing.
Only bad players will demand for Guardians and Elementalists to eventually find out that its the player that matters and not the toon.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
dude you drop sanctuary 10 sec bubble immune to all damage and heals you. then switch to staff you can burn them down before bubble drops and so they cant run away drop a wall behind them. tell me thats not evil. yea i agree dmg little low on it and range is short but staff has enuff support on it and so many heals already man. i would rather see up the dps on it rather than add another heal to it that would be 3 on 1 wep plus your aoe cone heal skill, and sanctuary that heals, your regin from agis, Merciful Intervention ports you to teammate with lowest life and heals, then Tome of Courage 3 skills on it are heals and 1 of them is a insta heal for upto 5 ppl full heal. i say they have enuff heals as it is man i love guard and i dont want to see them turned into ohh nevermind your not heal speced i dont want you.
Ain't gonna happen. Another healing ability and the guardian becomes the healer class. You can't be in the front lines all the time. But casting defensive abilities like the wall to reflect projectiles/spells are essential. And of course, team up with an elementalist for extra healing would help. Hopefully the devs won't turn the guardian into a semi-god a la WoW paladin.
Let me ask YOU a question: Why do you ask for opinions if you are not prepared to accept the result?
Anet did not "just remove threat mechanics". Mechanics are there - Just not as active skills. A lot of things are different from your usual trinity game, including healing.
What's the point of asking for others opinions, if you have no intention of being open to changing yours?
Philosophy of MMO Game Design
The main point I think most people are trying to make is that the Guardian currently has access to more support abilities than any other class. Adding a heal to a spammable on a weapon that doesn't even need it seems redundant.
Until the game is balanced properly, it's hard to say what needs to be fixed and what is broken. Between the second and third beta test there was only one (1) person working on balance issues. They (Anet devs) are now reporting that they are going to have a team working balance over. Let's see how the game releases then start talking OP, IMBA, and UP. Until hten we have no idea how any class is really going to play or feel.
As far as making something an auto-attack just hit your control-shift and mouse button on the skill you want to autoattack with.(i think) Bing! Autoattack now moved from #1 to new number chosen. It's that easy.
You made 2 posts about changes to the Guardian class, with the Guardian class now having a real 1200 distance weapon (scepter) i dont think the Guardian class is a class that needs much improvements.
If you add A, you somehwere need to substract A to keep the ballance.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The game wants you to use different weapons for different situations. Not one OP weapons for all situations.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
If you really want to add something to the first atack, its a rege effect that its really little and that doesnt last long. A straight out heal seems a little to much and doing a chain in it would upset some players.
While in pvp the aoe 1st skill is kinda useless in pve it is really good. Great for taking out big chunks of creeps.
+1
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MMOExpossed has posted nothing but hate for this game.. Why does he even care what they do with the professions?
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
You are simply wrong about ArenaNet just removed threat. They did alot more. Maybe you should educate yourself into what ArenaNet actual had said about healing
Heal: Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating. Sure, there are some healing spells in Guild Wars 2, but they make up a small portion of the support lines that are spread throughout the professions.
from http://www.guildwars2.com/en/the-game/combat/healing-death/ . Go read it
You have to realise that support is the new trinity and healing is the specialised subclass of support that ArenaNet have done everything to remove the dependence from to change the trinity. (or remove "the holy" part of trinity as i prefer to call it). The point is that you ask us to remember that healing is part of the new trinity, when everything that is connected with "HEALING" as a trinity role is removed. (whack a mole, targeteed allies and regular healing)
Your projekt is a step in the direction of bringing healing back as a trinity mechanic and is therefore frowned upon by everyone here in aggreement with ArenaNet.
The question is NOT why we all are so dammend afraid of heals, but why you don't get what you suggest is not backed by ArenaNets way to change the trinity.
The Guardian and Elementalist are the best healers in the game - the last thing either of them needs is more healing....
No, your the one being an idiot. People have discussions to express their opinion ultimately in hopes of the making the other person change their outlook and see it their way. But you stating you have no intention of your changing your opinion makes this thread nothing but pretentious rhetoric.
I agree, I actually think they have too much healing and should be nerfed. It detracts from the original intentions of the game. Heal skills should be redirected to damage prevention or crowd control in my opinion.
Like someone else pointed out there will be those groups that will require those classes to be in them before proceeding and will defeat the whole idea of this game
meh , to be fair , staff water heals sucks , arent worth other than downtime ...ppl are usually too busy dodging around to stay in 1 spot more than 1 sec....
Only if the heal itself is negligible.
Healing should definately not be nerfed on these or other classe, and keep in mind that i allready know of Warrior, Engineer and ranger builds that heal almost as much.
Not really there will be people that want a certain type of build in their group for a certain kind of encounter, But most classes can be build to function in this role. Most important is people need to rethink their strategies based on the people in their group, in this game just about anything works if you are a bunch of smart players that know what they are doing.
Only bad players will demand for Guardians and Elementalists to eventually find out that its the player that matters and not the toon.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
actually i believe that you can set autocast every skill you want ... but only one every time