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Bioware blames the players

2

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  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by helthros

    I for one would like to see the metrics that point at the majority of the fanbase pushing for a singleplayer game.

     

    Sounds like a load of crap to me.

     

    I agree.  From most I've read fans were interested in a balanced full featured game.  And EA Bioware didn't deliver.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • rdrakkenrdrakken Member Posts: 426
    Originally posted by Nadia

    already a thread on this

     

    http://www.mmorpg.com/discussion2.cfm/thread/357745/page/1

    EA blames us and to some extent they're right to. but it was fanboy feedback from the day we opened the forums that encouraged us to design it for the fanboys the way it is and that included making it more like Kotor then an MMO like Wow.

     Corrected that.

    The fanboys drowned everyone out, they made damn sure nobody got a chance to read any negative feedback by spamming those threads...and they got just enough weak minded morons to jump on board with "its only beta", "give them a chance", "you think you can create a better game than professonials?" and the normal response you get from a consumer that believes they have no power at all or no right to speak their mind...nor do they even know what a beta is for.

  • csthaocsthao Member UncommonPosts: 1,122

    EA coulda saved (and made) themselves a whole lot of money, if they just remade a fully 3D Ultima Online.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    interesting.

    "We should have made it more like WOW" is not a sentiment i would have expected to hear from anyone in regards to SWTOR.

    makes me think its either a hoax or a PR stunt.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Slampig
    Originally posted by Dalgor

    No way!......yea like the article said, we knew it was coming,

    They would have saved a shit ton of money and made a shit ton more money, not to mention prolly have one of the most succesful MMOs of this decade had they just bought the original SWG rights, reskinned it with batter graphics, and released it.

    People seem to forget that the original SWG was not a super success, in terms of sub numbers and sub numbers are all anyone cares about regarding a games success.

    And anyway, that ship has sailed, and I still get a chuckle out of it.

    SWG was doing just fine prior to the NGE release, the game wasn't out to get 10 million subscribers and that subscription base # back then was only a pipe dream for any mmorpg (a successful mmo back then was anything over 150k subscribers). The MMO would still be doing fine even if it had its decidated subscriber base.

    Sony and Lucas saw the success in WoW and tried to convert SWG to that type of gaming experience in a Star Wars universe only to fail, now we see history history repeating itself once again, but with another developer and still trying to following the same WoW formula for success.

    These developers gotta be more innovating and think outside the box, don't over promise the investors and make a game that grows through time and not overnight.

     

     

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by P4YB4CK
    Originally posted by Slampig
    Originally posted by Dalgor

    No way!......yea like the article said, we knew it was coming,

    They would have saved a shit ton of money and made a shit ton more money, not to mention prolly have one of the most succesful MMOs of this decade had they just bought the original SWG rights, reskinned it with batter graphics, and released it.

    People seem to forget that the original SWG was not a super success, in terms of sub numbers and sub numbers are all anyone cares about regarding a games success.

    And anyway, that ship has sailed, and I still get a chuckle out of it.

    SWG was doing just fine prior to the NGE release, the game wasn't out to get 10 million subscribers and that subscription base # back then was only a pipe dream for any mmorpg (a successful mmo back then was anything over 150k subscribers). The MMO would still be doing fine even if it had its decidated subscriber base.

    Sony and Lucas saw the success in WoW and tried to convert SWG to that type of gaming experience in a Star Wars universe only to fail, now we see history history repeating itself once again, but with another developer and still trying to following the same WoW formula for success.

    These developers gotta be more innovating and think outside the box, don't over promise the investors and make a game that grows through time and not overnight.

    Any standard which describes any version of SWG as doing "fine" would have to say that TOR is doing better than fine.  And no, more innovation is not necessarily the answer.  Games that differ more drastically from the "WoW formula" often lose a lower percentage of their initial player base than WoW clones do, but they also start off with substantially smaller player bases.  Judging solely on the number of current paying subscribers, TOR is still more successful than most MMOs.

    Peace is a lie, there is only passion.
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  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by CazNeerg
    Originally posted by P4YB4CK
    Originally posted by Slampig
    Originally posted by Dalgor

    No way!......yea like the article said, we knew it was coming,

    They would have saved a shit ton of money and made a shit ton more money, not to mention prolly have one of the most succesful MMOs of this decade had they just bought the original SWG rights, reskinned it with batter graphics, and released it.

    People seem to forget that the original SWG was not a super success, in terms of sub numbers and sub numbers are all anyone cares about regarding a games success.

    And anyway, that ship has sailed, and I still get a chuckle out of it.

    SWG was doing just fine prior to the NGE release, the game wasn't out to get 10 million subscribers and that subscription base # back then was only a pipe dream for any mmorpg (a successful mmo back then was anything over 150k subscribers). The MMO would still be doing fine even if it had its decidated subscriber base.

    Sony and Lucas saw the success in WoW and tried to convert SWG to that type of gaming experience in a Star Wars universe only to fail, now we see history history repeating itself once again, but with another developer and still trying to following the same WoW formula for success.

    These developers gotta be more innovating and think outside the box, don't over promise the investors and make a game that grows through time and not overnight.

    Any standard which describes any version of SWG as doing "fine" would have to say that TOR is doing better than fine.  And no, more innovation is not necessarily the answer.  Games that differ more drastically from the "WoW formula" often lose a lower percentage of their initial player base than WoW clones do, but they also start off with substantially smaller player bases.  Judging solely on the number of current paying subscribers, TOR is still more successful than most MMOs.

    Let us not forget the biggest difference between the two games: cost.

    According to Raph Koster, SWG was "very cheap" to make, back in those days, in the $30 mil range.

    TOR is well north of $200 mil by now, including all the marketing.

     

    So, any discussion of "fine or better than fine" also must acknowledge that extremely important difference. And all the expectations that go with it.

     

     

  • TiloTilo Member Posts: 24

    KOTOR have a lot of fans around the world.

    But the real Star Wars movies have even more.

    Making a game 3000 years back where most people don't know anything about any character etc is was killing this game. And the armour design is horrible... That might also hurt the game. And some more stuff ofc...

    But I think, if the game was in a world with Stormtroopers, Luke, Vader etc the game would still go strong. More true fans would stay.

    And if it didn't look like WoW...

     

    I had fun playing it, but it got boring very fast.image

  • April-RainApril-Rain Member UncommonPosts: 316

    EA - /facepalm

    i blame the developers, you started loosing me as soon as space on rails mini flash game was announced, having spent 3 months and the cost of CE edition at the loss for me, i realised once you take away the storylines there is nothing but a very, very sub-par so called instanced mmo left

    all that money and thats the best you could do?

    blame starts at the top so get Daniel Erickson fired, and never let that man near a mmo again!

    Playing: FFXIV
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    Played: Most current and extinct MMO's - 18 Years in....

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  • soulmirrorsoulmirror Member UncommonPosts: 124

    Live in Austin, have talked to some of the contractors hired to QA the game.  Except for bug fixes both the fans and the QA personnel were totally ignored by the Developers.  They totally blew off the short comings of the game and blew off advise from people who had years of MMO experience... they reaped what they sowed or in this case stepped in the Bantha poodoo.

  • metatronicmetatronic Member Posts: 329

    All you people dissing swg and its "low pop" or "failing sub base" need to understand that back then, mmo's were only roughly 3-4 years old... There was maybe 2-3 million  (between eq and uo) people willing to pay for a multiplayer experience... Most of you were still sucking on mario's teet playing nintendo and ps1/2 back then slinging newspapers trying to save 40 bucks for a n64 game.. You can't even compare these games subs numbers (swtors and swg).. And furthermore, you people will believe anything eh??? wow never had 10 million subs NEVER has never will.. it never had 5 million subs... Blizzard uses some weird time card system in asia where they use time codes per hour per play thats gets counted as an individual subscriber... Yes... they skew their data to give an illusion of success.. hence the mythical 10 million. Its all a lie. If you want real wow numbers, there are websites out there that report how many copies, digital and box copies,  that wows last expansion sold world wide... Its like 3-4 million.... Yes thats a big number and its also closer to the real subscriber base of wow in the first month the last expansion sold. So stop comparing things to wow and when you do, do some research so you don't like so stupid.

    Now, on to this blog bs. It looks like some random noob just posted up some story and linked it to this forum. First of all, its got so many errors in what its claiming as factual statements. I was around the swtor forums since 2008. No one wanted kotor online except maybe 20% of the forum posters back then. Most of the people posting were WoW rejects looking for a pure wow clone in space. They never directly said it, in fact most when asked if they wanted a wow clone said no but what they demanded the game be like, was WoW.. Then you had a group of Pre CU swg vets hoping and praying they made a vastly robust and complex open ended game which never came.. In fact, they (devs) came right out and said many times it was never going to happen and too bad for them cause their game sucked and failed to retain the kotor/wow crowd they were hoping to appease.  If SWG/sony had even half the budget swtor had, it would of killed wow dead in the water.. because they made swg on 30 million dollars... in 2.5 years.. amazing eh.. how you people jump to conclusions without any facts or research behind such asinine bs statements and conjecture.

    They said many times they were making swtor as a kotor extension of something like the next 5 kotor games into a mmo, just to charge a fee.. The game is failing. Any numbers coming from EA about swtor is a lie... its been so obvious to anyone who played when they said they had 1.8 million then 1.4 million subs... It was such bs 90% of their servers were DEAD! I.E the game is a massive failure, and when people say it needs saving, this is what they mean.... F2P is a failed mmo. I don't care what anyone says about that but in my opinion its failed. Any company who needs to nickel and dime users in a free to play play model will never get a nickel out of me nor will I play their game I don't care what I.P it is. If I cancelled the sub at 15/month, I sure as shit aint going to play a stripped down version of the original and have to pay for simple things like bag space, or stash space, or better looking gear, or potions etc... If I can't play the game and attain those things by playing, Ill never play period.

  • metatronicmetatronic Member Posts: 329
    Originally posted by soulmirror

    Live in Austin, have talked to some of the contractors hired to QA the game.  Except for bug fixes both the fans and the QA personnel were totally ignored by the Developers.  They totally blew off the short comings of the game and blew off advise from people who had years of MMO experience... they reaped what they sowed or in this case stepped in the Bantha poodoo.

    ya I believe that.. They were a bunch of egotistical morons who wouldn't listen to anyone... A mmo that plays like a single player game driven by quest cut scenes and radial chat menus = FAILURE. Anyone with 5 years of gaming experience could have seen that coming. The day they mentioned and explained companions, I knew it was a pos shit set for failure. Having voiced such an opinion, it was met with brash crudeness from the forum users who thoght it was the greatest thing since sliced bread.. Where are those morons now? On the Gw2 forum ruining that game with piss poor advice.

  • gaugemewgaugemew Member Posts: 158

    It's the fans fault, now excuse me while I go lock all these threads and ban anyone who details what needs to be fixed/improved.

    I wish people would stop buying from EA... seriously.

     

  • metatronicmetatronic Member Posts: 329
    Originally posted by gaugemew

    It's the fans fault, now excuse me while I go lock all these threads and ban anyone who details what needs to be fixed/improved.

    I wish people would stop buying from EA... seriously.

     

    Don't worry, they will. I never touched TSW because EA had their logo on it. And look at my avatar... you think I might be into some conspiracy lol..

  • RoyalPhunkRoyalPhunk Member UncommonPosts: 174
    Originally posted by metatronic
    Originally posted by soulmirror

    Live in Austin, have talked to some of the contractors hired to QA the game.  Except for bug fixes both the fans and the QA personnel were totally ignored by the Developers.  They totally blew off the short comings of the game and blew off advise from people who had years of MMO experience... they reaped what they sowed or in this case stepped in the Bantha poodoo.

    ya I believe that.. They were a bunch of egotistical morons who wouldn't listen to anyone... A mmo that plays like a single player game driven by quest cut scenes and radial chat menus = FAILURE. Anyone with 5 years of gaming experience could have seen that coming. The day they mentioned and explained companions, I knew it was a pos shit set for failure. Having voiced such an opinion, it was met with brash crudeness from the forum users who thoght it was the greatest thing since sliced bread.. Where are those morons now? On the Gw2 forum ruining that game with piss poor advice.

    "Where are those morons now? On the Gw2 forum ruining that game with piss poor advice."

    yup  thats exactly where they are lol

  • 8BitAvatar8BitAvatar Member Posts: 196

    So, it's the fans' fault, the ones who wanted this type of game.

    The same "fans"  who aren't playing a game they wanted? Huh?

    Fail EA, fail.

  • alexminoalexmino Member Posts: 132

    He kind of has a point, and is kind of missing a point.

    People said they didn't want WoW, so they made it a game with a shitton of single player content and involved stories (for the mmo landcscape) but ignoring and left out some of the thing WoW brought to the table.

    It was a game that sort of encouraged you to play by yourself for long periods of time, but when it came to grouping, and this is the reason i quit the game, in the second month, heres what happened

    1. Go to space station.

    2. Spam "DPS LFG (enter instance here)

    3. Repeat the above for 30 minutes.

    4. Log on Tank or Healer.

    5. Do step two with tank or healer in the place of dps.

    6. do step 3.

    The fact that they launched without lfg in a post wow world was completly idiotic, people don't want to sit still and beg for a party anymore, because the vast, vast majority of mmo players comes from wow, and they haven't had to put up with that for a long time.

    The other problem was, ignoring mmo fans, i assume a good number of non mmo fans bought this game. They aren't accustomed to what i listed above, but they are also not accustomed to having to grind out gear when they hit max level so they can...well, do they even know about raiding? Do they want too join a guild and sign up for specefic play times and then wiping repeatedly on bosses (i never did anything of this in swtor, i have no idea if the content was even difficult enough that traditional raiding guilds were required).

     

    They had an additional problem in lack of endgame content with a leveling system that was too easy.  WoW has an out on this, because there is so much single player grindng you can do, with dailies and faction stuff, lfg to make it easy, and now they even have lfr so you can see all the endgame content with the click of a button.

    If you don't want to be like WoW, if that's what the fans tell you, that doesn't mean you should remove the things that make wow as accesable as it is.

     

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    Whats Site did this originate from? I heard the bloggers got this from somewhere but can't find the original  post anywhere?..

    image

  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by RoyalPhunk
    Originally posted by metatronic
    Originally posted by soulmirror

    Live in Austin, have talked to some of the contractors hired to QA the game.  Except for bug fixes both the fans and the QA personnel were totally ignored by the Developers.  They totally blew off the short comings of the game and blew off advise from people who had years of MMO experience... they reaped what they sowed or in this case stepped in the Bantha poodoo.

    ya I believe that.. They were a bunch of egotistical morons who wouldn't listen to anyone... A mmo that plays like a single player game driven by quest cut scenes and radial chat menus = FAILURE. Anyone with 5 years of gaming experience could have seen that coming. The day they mentioned and explained companions, I knew it was a pos shit set for failure. Having voiced such an opinion, it was met with brash crudeness from the forum users who thoght it was the greatest thing since sliced bread.. Where are those morons now? On the Gw2 forum ruining that game with piss poor advice.

    "Where are those morons now? On the Gw2 forum ruining that game with piss poor advice."

    yup  thats exactly where they are lol


    Not exactly, I was on the SWTOR forums and am on the GW2 forums so I can tell  you, people who supported bad ideas on SWTOR and I CAN name specific posters on numerous sites are the same people angry those bad ideas they supported in TOR will not be in GW2. Mainly it is sour grapes because they put all their apples in the SWTOR barrell and did not pay any attention to GW2 until it was time for Beta weekened 1 at which time it was too late for those people to do the same damange to GW2 that they did to TOR. Of course its all EAs fault for letting raid progression fans basically run the forums and banning all objections to content. Most of us knew it was over when they said the game was about loot.

     

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    Anonymous really? , please, this story is about as ligit as a bagle in a pork roast

  • TheCrow2kTheCrow2k Member Posts: 953
    Originally posted by Ambros123

    They blame the fans by listening to em while they ignored criticism feedback and their moderators locked/deleted threads on the official forums of anything that showed the game in any serious negative light?  Fans fault for realz....

     

    WAR Devs did the same thing basically & some of them worked on SWTOR. Its clear from all recent Bioware releases that the core people who used to make Bioware games such high quality are now spread too thin over too many projects.
  • zimboy69zimboy69 Member UncommonPosts: 395

    why dont they just change it to a b2p 

    image

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by soulmirror

    Live in Austin, have talked to some of the contractors hired to QA the game.  Except for bug fixes both the fans and the QA personnel were totally ignored by the Developers.  They totally blew off the short comings of the game and blew off advise from people who had years of MMO experience... they reaped what they sowed or in this case stepped in the Bantha poodoo.

    There really is one on every forum isn't there. Next you'll be telling us George Lucas is your uncle and it was you who came up with the concept of Jar Jar Binks.

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  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by zimboy69

    why dont they just change it to a b2p 

    Good question, TOR isn't a bad game, it's just a bit short for a linear mmorpg with limited pvp appeal.

    Look at EA's other mmo's, DAoC...10 years on, still sub based, Warhammer, still sub based. Seems likely they prefer subs cash to player numbers.

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