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Controlling a team instead of a single character

dave6660dave6660 Member UncommonPosts: 2,699

Why did this never catch on?  It's a nice change of pace from the 1 player - 1 character traditional rpg.  When done correctly it can also provide a nice strategic element, something that is sorely lacking recently.

One of the many gripes I read about is the feeling that your character is not unique and just another face in the crowd.  A game where there are dozens of very specialized classes and the player chooses, say, five of them (with duplicates allowed) provides for a large amount of variation.

Swapping characters in and out of your team can provide a very different play style without ever needing to re-roll.

The only mmorpg I've played like this is Atlantica Online.  Sadly PvP builds are very similar but PvE builds vary greatly.  I've actually never met another player who used the same formation as I do.

Do any more of these types of games even exist?

 

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville

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Comments

  • AmarelisAmarelis Member Posts: 10

    Sword of the new world had a family system where you control 3 family members at the same time.

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    In Sword 2 you control up to 3 characters and develop an even larger family not a single char.

    I like this setting in single-player games like Dragon Age, where i have a pause-button and really can micromangae the team if needed. In a real-time environment it often becomes chaotic, also due to the lame "Pet-KI" or pet-managment-sytems. Or you have some turn based instances like in Atlantica.

    An there is SWTOR where you control 2 characters. Well, some people call the companion a pet. ;)

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  • LoktofeitLoktofeit Member RarePosts: 14,247
    Granado Espada / Sword of the New World - http://www.gamersfirst.com/sword2/?q=en/Features

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  • RohnRohn Member UncommonPosts: 3,730

    Star Trek Online also gives players the ability to control up to 4 bridge officer NPCs on Away Team ground missions, which allows for some nice flexibility.

    I agree that it's not a common feature, though.

    Hell hath no fury like an MMORPG player scorned.

  • SovrathSovrath Member LegendaryPosts: 32,951
    Originally posted by dave6660

    Why did this never catch on?

    I'll be honest, any game that has me controlling a team is not to my tastes. except the total war series if you want to think of rts as "a team".

    But I've never been interested in controlling a group of 3 or 4, etc and if a game that I'm playing allows for the computer to do most of the work then I fully take advantage of that.

     

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  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Best Team Controlling MMO has got to be www.dark-wind.com . You are a gang leader, and you recruit, train, hospitalize, and manage your gang. They can get injuries which affect them for the rest of their lives. Permadeath of the characters is a very real threat. I had a gang leader who was missing both legs, an arm, and his nose. He finally lost his life in a deathrace when I got bumped into the wall at 120 mph.

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  • maplestonemaplestone Member UncommonPosts: 3,099
    Wouldn't it get confusing in groups of groups? 
  • MeliezaMelieza Member Posts: 269

    Sword of the New World!

    It's a really gorgeous MMO and the gameplay is completely unique.  It does get extremely micromanagy to handle giving orders to three characters at a time, but that's part of the fun.

    Other games probably haven't done this because theres no big indicator it's a type of gameplay people want.

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by UsulDaNeriak

    In Sword 2 you control up to 3 characters and develop an even larger family not a single char.

    I like this setting in single-player games like Dragon Age, where i have a pause-button and really can micromangae the team if needed. In a real-time environment it often becomes chaotic, also due to the lame "Pet-KI" or pet-managment-sytems. Or you have some turn based instances like in Atlantica.

    An there is SWTOR where you control 2 characters. Well, some people call the companion a pet. ;)


    Sword 2 huh?  Interesting.  I've heard of the title but know nothing about it.  I'll have to give it a shot.

    Though I'm in the minority here, turn based games don't bother me.  They can be just as fast paced as the next guy.

    Pets don't count in my book.  They're just a supplement to the main character.

     

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by maplestone
    Wouldn't it get confusing in groups of groups? 


    The battles can get very "busy" but it's fun.  It gives you that large battle experience with only a few players.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • PsychowPsychow Member Posts: 1,784
    Originally posted by Sovrath
    Originally posted by dave6660

    Why did this never catch on?

    I'll be honest, any game that has me controlling a team is not to my tastes. except the total war series if you want to think of rts as "a team".

    But I've never been interested in controlling a group of 3 or 4, etc and if a game that I'm playing allows for the computer to do most of the work then I fully take advantage of that. 

     

    Does that mean you didn't like Dragon Age: Origins? I loved that game, but maybe it's not for everyone.

  • SovrathSovrath Member LegendaryPosts: 32,951
    Originally posted by Psychow
    Originally posted by Sovrath
    Originally posted by dave6660

    Why did this never catch on?

    I'll be honest, any game that has me controlling a team is not to my tastes. except the total war series if you want to think of rts as "a team".

    But I've never been interested in controlling a group of 3 or 4, etc and if a game that I'm playing allows for the computer to do most of the work then I fully take advantage of that. 

     

    Does that mean you didn't like Dragon Age: Origins? I loved that game, but maybe it's not for everyone.

    I loved Dragon Age Origins. But I only controlled the team "minimally". I was as hands off as I could be.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DauzqulDauzqul Member RarePosts: 1,982

    It would be unique, but it's just not for me. I like the attachment feeling to my character. I can't have that with 3 or more of them.

     

     

    I'm not asking for a sandbox, but we just need a game that has endless tools of player driven content, e.g., player housing, cities, rivals, etc. The only time we see tools like this are in hardcore sandbox games like Darkfall and Mortal Online - so hardcore to the point where it's boring for most.

    I want a blend of WoW and SWG.

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by mmoDAD

    It would be unique, but it's just not for me. I like the attachment feeling to my character. I can't have that with 3 or more of them.

     

     

    I'm not asking for a sandbox, but we just need a game that has endless tools of player driven content, e.g., player housing, cities, rivals, etc. The only time we see tools like this are in hardcore sandbox games like Darkfall and Mortal Online - so hardcore to the point where it's boring for most.

    I want a blend of WoW and SWG.

    I thought the same thing until I tried it.  Now I find having lackeys suits me :)

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Gabby-airGabby-air Member UncommonPosts: 3,440
    Didn't like sword of the new world, check out Atlantica online. They have 9 characters you cna control in combat and used to be an extremely fun game when I played it few years back. 
  • DJJazzyDJJazzy Member UncommonPosts: 2,053
    I've always wanted an Ars Magica type system in a video game/mmo.
  • I love controlling a team in single player RPGs, as long as it's done properly. But probably not what I want in an MMO.
  • NaeviusNaevius Member UncommonPosts: 334

    XCOM: The MMO.

    I like it!

  • madazzmadazz Member RarePosts: 2,115
    In STO I enjoyed it a bit. Overall it wasn't my style of play. However I would love to see what other developers would come up with. I'd for sure try them out. Considered Sword for a bit too... but yeah.
  • TavvraTavvra 2029 CorrespondentMember Posts: 112
    This is still around? Haven't played it in about 6 years

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  • GrixxittGrixxitt Member UncommonPosts: 545
    This could work in an MMORPG/strategy conquest hybrid

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  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Sovrath
    Originally posted by Psychow
    Originally posted by Sovrath
    Originally posted by dave6660

    Why did this never catch on?

    I'll be honest, any game that has me controlling a team is not to my tastes. except the total war series if you want to think of rts as "a team".

    But I've never been interested in controlling a group of 3 or 4, etc and if a game that I'm playing allows for the computer to do most of the work then I fully take advantage of that. 

     

    Does that mean you didn't like Dragon Age: Origins? I loved that game, but maybe it's not for everyone.

    I loved Dragon Age Origins. But I only controlled the team "minimally". I was as hands off as I could be.

    Did you play any of the SSI gold box games.

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by madazz
    In STO I enjoyed it a bit. Overall it wasn't my style of play. However I would love to see what other developers would come up with. I'd for sure try them out. Considered Sword for a bit too... but yeah.


    They also have it in TOR and D3 .. with the followers. My only complaint (particular for D3) is that there is no control at all over the follower. It would be good to at least be able to set a "defensive" or "offensive" stance.

     

  • QuirhidQuirhid Member UncommonPosts: 6,230
    I thought Warhammer could've been an ideal IP for such a game. Controlling single squad/unit.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by nariusseldon
    Originally posted by madazz
    In STO I enjoyed it a bit. Overall it wasn't my style of play. However I would love to see what other developers would come up with. I'd for sure try them out. Considered Sword for a bit too... but yeah.


    They also have it in TOR and D3 .. with the followers. My only complaint (particular for D3) is that there is no control at all over the follower. It would be good to at least be able to set a "defensive" or "offensive" stance.

     

    Yep. AI sucks. Especially in PvP. Perhaps a slightly slower paced combat and small unit size would be the right way to go for an MMO.

    Or have an extremely large with more fodder-type NPCs and control the captain...

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

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