Was Russia chosen because the people are more receptive and less gripe, bitch, and moan?
I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?
That qualifier is a bit silly, as the business model change across the industry is due to consumer preference (and I know you'll deny that, but that's ok ) and has little to do with how the game is faring at this point in time.
I beg to differ. Going from sub to F2P is a fair indication that things are not as good as it once was. I'm not saying the model itself is bad but come on now, which do you prefer? MMOs starting as F2P or games that are structured to take advantage of the F2P model (like STO, CO and DDO) are not what I'm talking about here. They have basically been geared to make the jump from sub to F2P. So if and when those games see player subs drying up, it's a no brainer to make the switch to F2P.
Which I prefer is irrelevant. The change is because the majority prefer it. I agree that several games have gone f2p when they were failing, but doesn't the further reinforce that it's what most people prefer. After all, would a company make more money switching to a model that less people want?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?
FFXI.
Yeah keep telling yourself that. I love FFXI and all (hell it's in my sig) but it was not considered a huge success here. It was Japan's only entry to the mmo market and with the flagship name of Final Fantasy. There was no way they would even consider it a failure even when the numbers showed it to be lackluster. I mean even the reviews were bad...
Besides FFXI falls into the same category as UO, EQ and WoW, old mmos that already had well established player bases before the F2P rave.
Well you have to decide if you ask about "1 asian based mmo that has released here and done so well that it is not f2p" or you ask about "1 asian mmo that was huge success" cause that are two diffrent things.
FFXI did not flop. It still has sizeable population especially if you take into considration that it is P2P and so old.
For 'huge success' - name me ONE mmorpg that was 'huge success' in west and that was not WoW please.
Well maybe EQ1 in it's times, but even then it have not dominated market as much as WoW and if EQ1 was huge success then UO should be considred as "reasonably succesful" as well since it had like half of EQ1 playerbase numbers. (250k vs around 450-500k if I remember right).
Noone SANE even most enthiustatic developer or publisher should not expect millions of western players playing ArcheAge. That is just not gonna happen.
But what is 'succesful' mmorpg?
If ArchAge population in NA / EU will stabilize at 250 k subs will be conisdred 'not flop'?
Will 300 k be enough as 'succesful'?
Or it have to be 500k?
Thing is AA will NEVER be as popular in west as in will be in Korea & China.
But I dont think XL Games or western publisher EXPECT that it will.
There is no realistic measure by which each one of them was not successful.
- they gained an audience greater than expected
- they generated positive revenue in their early years
- they still generate positive revenue
- they are still around a decade or so after their release
Those are just some examples and this post is not stating or inferring that they were the only MMOs to be successful.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The problem is the current generation of mmo players are a bunch of players that were raised on wow and its clones, so anything that actually takes more than 3 days to hit max level they complain about it. Then again I dislike asian grinders because quite frankly they get boring and stale fast, the problem is the devs over there just don't seem to know how to make a mmo fun. Then again correction: no dev anywhere does anymore, most mmo's are just wow-cloned themeparks that usually fail because other than questing they have nothing else to offer really, its why Swtor is doing so bad and why tsw is going to flop as well. My friend got all the skills he wanted for his build and did all the content in 3-4 days, now he doesn't even login to tsw because there is nothing to do. Now he did play the game a little bit hardcore, but still when you think about it, the reason he ran out of stuff so fast is because there just wasn't much there to begin with, this is the curse of the themepark style mmo, isin;t much to them really.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
The problem is the current generation of mmo players are a bunch of players that were raised on wow and its clones, so anything that actually takes more than 3 days to hit max level they complain about it. Then again I dislike asian grinders because quite frankly they get boring and stale fast, the problem is the devs over there just don't seem to know how to make a mmo fun. Then again correction: no dev anywhere does anymore, most mmo's are just wow-cloned themeparks that usually fail because other than questing they have nothing else to offer really, its why Swtor is doing so bad and why tsw is going to flop as well. My friend got all the skills he wanted for his build and did all the content in 3-4 days, now he doesn't even login to tsw because there is nothing to do. Now he did play the game a little bit hardcore, but still when you think about it, the reason he ran out of stuff so fast is because there just wasn't much there to begin with, this is the curse of the themepark style mmo, isin;t much to them really.
you r absolutly right current genneration of mmo player turning mmo in single player games. They want easy staff, dont want to earn gear, dont want to play they game. Making mmo in a kind of racing game. aka "First to lvl X ". And quiting after that.
Devs traced this trent a while ago. Thats why we dont have a good mmo that one can play for years. And even if something like that pops out , one part of western audiens r quick to complain, trying to craft it into another WOW clone, while other part complains that it is a WOW clone.
I'd guess it has more to do with publishers than anything else.
I'm sure you're right, but it is hard to ignore the amount of bitching and moaning America does.
Euros are no better tbh, constantly crying about being treated unfairly.
It's like buying your son or daughter an ice cream cone and then during the walk home another child sees your child with the cone and decides it isn't fair that he doesn't have one as well.
They have more people in beta, their fansites are big and last but not least Russians don't bitch about "omg I actually have to spend time in this game to achieve something" or "omg I might get killed in this game" or "it is so grindy I cannot level to max level in 2 weeks in ArcheAge".
That's are reasons.
ArcheAge has a chance in the west, but amount of bitching this game will get from NA & EU playerbase will be astounding.
Many people write that they don't want easy-mode or quick conveniant levelling path and similar things, but once they get it it is "gtfo with this grinder Fail" attitude.
Another reason is that they probably don't feel like dumbing the game down just yet so that the average american can play it. Or censor everything so that the christians won't go to hell etc etc.
I hope they never dumb down the game for NA. If they do i just might have to learn Korean. I hate that shit so much.
The problem is the current generation of mmo players are a bunch of players that were raised on wow and its clones, so anything that actually takes more than 3 days to hit max level they complain about it. Then again I dislike asian grinders because quite frankly they get boring and stale fast, the problem is the devs over there just don't seem to know how to make a mmo fun. Then again correction: no dev anywhere does anymore, most mmo's are just wow-cloned themeparks that usually fail because other than questing they have nothing else to offer really, its why Swtor is doing so bad and why tsw is going to flop as well. My friend got all the skills he wanted for his build and did all the content in 3-4 days, now he doesn't even login to tsw because there is nothing to do. Now he did play the game a little bit hardcore, but still when you think about it, the reason he ran out of stuff so fast is because there just wasn't much there to begin with, this is the curse of the themepark style mmo, isin;t much to them really.
I Think you may know my friend here
This sounds like most of the console i use to play. Devil May Cry, Onimusha, Metal Gear Solid and the like. Play hardcore for a weak and beat the game in a few short hours.
I myself believe that its that generation of console gamer that got curious as to what these MMOs were and wanted to get involved. Most MMOers today have never played a true MMO.
Most started on WOW so they dont have anything to compare other MMOs to. I Myself started with Ragnarok. That games is as grindie as you can get. Perhaps thats why i like the grind. It was what i was familier with.
The game really doesn't look that good in my opinion. Its probably not coming here anytime soon because so many other games are being released here it would get lost in the flood.
It looks like it has some good features that I would love to see in some other games but the art style and the gameplay are going to hurt it here in NA. I wouldn't doubt that if it does come here it would go down in flames.
The game really doesn't look that good in my opinion. Its probably not coming here anytime soon because so many other games are being released here it would get lost in the flood.
It looks like it has some good features that I would love to see in some other games but the art style and the gameplay are going to hurt it here in NA. I wouldn't doubt that if it does come here it would go down in flames.
To be honest i hope that the "masses" DONT discover AA. If it keeps a tight nit community of say around 200k - 300k subs, that would be just fine with me.
I dont want the droves of the kind of people that come to these mmos then split in 2 weeks because the game wasent handed to them on a silver platter. I would like to be surounded by like minded gamers.
ArcheAge has big fan playerbase in Russia.They have more people in beta, their fansites are big and last but not least Russians don't bitch about "omg I actually have to spend time in this game to achieve something" or "omg I might get killed in this game" or "it is so grindy I cannot level to max level in 2 weeks in ArcheAge". That's are reasons. ArcheAge has a chance in the west, but amount of bitching this game will get from NA & EU playerbase will be astounding. Many people write that they don't want easy-mode or quick conveniant levelling path and similar things, but once they get it it is "gtfo with this grinder Fail" attitude. + more people in Russia will have knowegedle about what kind of game it is (rememebr AA so no NDA at all). I know people that are talking about how they wait for AA and when they saw combat they said "it is not action combat FAIL!"when it is known for 2 years and there are thousand of videos on youtube that show that AA has tradicional combat system.How can you have interest in game for weeks and have not watch few freely conveniently avabile videos about it? I sometimes lose faith in people.
Ummm,, the logic apply to any product. The main killer of this title in the west is the western culture. Western culture finds joy I'm the pain of others. Asians aren't like this. This is why games like this work over there. FFA is a killer in the west.
This is why pvp in Lineage was the best I've ever played in an MMO. Because it wasn't just about mindless PK. It was about politics, respect, and community. People did pk others and there was drama, but there was also consequences to rampant pk and it generally wasn't the norm.
Compared to open ffa pvp in WoW, AoC, RIFT, and even western Aion, it's not even the same kind of pvp. That was all about mindlessly disrupting and laying waste to everyone else.
Anyway, I've never played any Western open pvp after that game that I really liked.
Golden age of PVP MMO Lineage 2 and R2Online. None of modern mmo can compare with their political system. ArcheAge will hopefully be next.
You see this kind of thing starting with moview. They first release them overseas where they generate tons of money, then open the moview in the US where they flop.
If you chose to release a product in the US, its going to usually get shitty reviews, and then overseas will be less likely to wathc/buy.
I wonder how much better games would do if they chose to launch in the US after a few years of overseas launches....well the minor bugs that americans seem to consider game breaking might not be there, the game will have already generated a good chunk of revenue before risking a US flop ect.
Its my firm belief that half the american mmorpg gamers HATE RPG games, i partially blame battle net for getting people who were never interested in RPG games hooked. You see this in every "i hate grind" "the quests suck" "pvp isnt balanced" "endgame sucks" and such posts....these people are not RPG gamers, yet they infest the mmorpg landscape and are the reason every game is moving towards easy mode, action based, with a pvp focus rather than a lore focus.
So yeah...unless your mmorpg is a 2 week trip to endgame where its pvp and no grind...you would probably be better off launching in places who still like progression and difficulty getting to max level...and who are not obessed with pvp as the main thing to do in game...then launch in america, get your first month box sale pop then watch everyone head over to the next game that hasnt come out just like every launch in the last...what 7 years?
Probably because the Developers know that Asian Themed MMO's dont do particularly well in the west and are trying to build a good strong base elsewhere.
More like the game itself lacks in content to begin with!
Aion: failed went to F2P, why? no real content.
TERA: no real content, although I give it points for having a very awesome combat system.
Heck, this happens even to western MMOS, look at SWTOR.
People have grown so accostumed to game play style that is wow: easy leveling to max level, then do dungeons to min/max then do raids for easy loot.
Players all found a comfort zone within a certain "type" of mmo; its not that we hate those games in any shape or form, it's just that they come out without the understanding of how to develop content to retain players.
That is partially players fault, but mostly the developers for not developing content or have a grasp on how to develop more content efficiently.
I don't think ArcheAge gets hate, its more unreasonable complaining and flaming.
Just look at the threads, you get a couple posts just flaming on the art direction for being too Asian. How can the Art direction be too Asian, it is Asian. Its being developed by Asians !!!!
Then you get the whole its not realistic enough, the weapons too colorful, then if its not colorful enough, we have people complaining that its not colorful enough.
For what it is, the game is looking great, I do hope this will be a game that will take 6 month just to go to Max Level. And since its not in the NA, More power to them, make it Grindy, make it difficult. As long as Russian Players can take it and the Asian Player likes it, more profit to them.
Personally, I wish they would release it in NA, but with the way TERA ( being too sexy??? )is being received, as well as other Asian Games released in NA are received, its understandable that they are avoiding NA for now.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Probably because the Developers know that Asian Themed MMO's dont do particularly well in the west and are trying to build a good strong base elsewhere.
More like the game itself lacks in content to begin with!
Aion: failed went to F2P, why? no real content.
TERA: no real content, although I give it points for having a very awesome combat system.
Heck, this happens even to western MMOS, look at SWTOR.
People have grown so accostumed to game play style that is wow: easy leveling to max level, then do dungeons to min/max then do raids for easy loot.
Players all found a comfort zone within a certain "type" of mmo; its not that we hate those games in any shape or form, it's just that they come out without the understanding of how to develop content to retain players.
That is partially players fault, but mostly the developers for not developing content or have a grasp on how to develop more content efficiently.
No. No one has grown accustomed to WoW. I've never even played it. Fact of the matter is that people want SANDBOX style gameplay. As more and more people grow ever so conscious and are fine-tuned by the computer generation by us having kids and shooting our DNA missiles into their brains at birth it is coming to our attention that open world gameplay and sandbox gameplay is the future.
Probably because the Developers know that Asian Themed MMO's dont do particularly well in the west and are trying to build a good strong base elsewhere.
More like the game itself lacks in content to begin with!
Aion: failed went to F2P, why? no real content.
TERA: no real content, although I give it points for having a very awesome combat system.
Heck, this happens even to western MMOS, look at SWTOR.
People have grown so accostumed to game play style that is wow: easy leveling to max level, then do dungeons to min/max then do raids for easy loot.
Players all found a comfort zone within a certain "type" of mmo; its not that we hate those games in any shape or form, it's just that they come out without the understanding of how to develop content to retain players.
That is partially players fault, but mostly the developers for not developing content or have a grasp on how to develop more content efficiently.
Well, in a sandbox game the players are the content and thank goodness for that.
Aion did not fail and it certainly had enough content for some players. The end game was more pvp content so I will give a nod that "end game Aion" might not have been enough for pve players.
Tera does not have enough end game content which is sad. I still play it but I am limited in what I can do.
Make it so that the main focus is the interaction of playesr and players who appreciate this type of game play (myself included) will flock.
Well, the 7 of us that are out there.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
umm might be a bit off topic, but can you tell us more about r2online pvp/politics system?
on topic : ive even seen people complaining that theres too much stuff to do in archeage. Like someone forces them to bother with housing, unedrwater, and other non combat stuff. Its like 'hey i dont like non combat activities, so its a con in my opinion'. Seriously >.<
Aion did not fail and it certainly had enough content for some players. The end game was more pvp content so I will give a nod that "end game Aion" might not have been enough for pve players.
Millions of players in the east vs less than 100k players in the west
umm might be a bit off topic, but can you tell us more about r2online pvp/politics system?
on topic : ive even seen people complaining that theres too much stuff to do in archeage. Like someone forces them to bother with housing, unedrwater, and other non combat stuff. Its like 'hey i dont like non combat activities, so its a con in my opinion'. Seriously >.<
R2online pure pvp mmo. Not a place for a solo player or PvE. Minimal questing. Nice PK system (higher your PK status - higher your chance to drop one of your itemsif you die + unebles use of any NPC merchants). Political system run by Guilts. Once a week for 2 hours massive whole server seige. Server has 4 castles each castle got 3-4 posts. Guilds can form aliences. Its imposible for one alience to cotrol whole map. If not a siege time -its open world pvp time.
Also Game got no healer class. Tank dps and support only. Crafting kind of a lottery. So is enchantment.
Spent great 2 years in this game. Shame the game itself was ruined by Pay to Win Shop Model(((
From what i heard AA will have similar pvp system. Like i was told its a nice mix of Linage 2 sieges and R2online.
Comments
Which I prefer is irrelevant. The change is because the majority prefer it. I agree that several games have gone f2p when they were failing, but doesn't the further reinforce that it's what most people prefer. After all, would a company make more money switching to a model that less people want?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well you have to decide if you ask about "1 asian based mmo that has released here and done so well that it is not f2p" or you ask about "1 asian mmo that was huge success" cause that are two diffrent things.
FFXI did not flop. It still has sizeable population especially if you take into considration that it is P2P and so old.
For 'huge success' - name me ONE mmorpg that was 'huge success' in west and that was not WoW please.
Well maybe EQ1 in it's times, but even then it have not dominated market as much as WoW and if EQ1 was huge success then UO should be considred as "reasonably succesful" as well since it had like half of EQ1 playerbase numbers. (250k vs around 450-500k if I remember right).
Noone SANE even most enthiustatic developer or publisher should not expect millions of western players playing ArcheAge. That is just not gonna happen.
But what is 'succesful' mmorpg?
If ArchAge population in NA / EU will stabilize at 250 k subs will be conisdred 'not flop'?
Will 300 k be enough as 'succesful'?
Or it have to be 500k?
Thing is AA will NEVER be as popular in west as in will be in Korea & China.
But I dont think XL Games or western publisher EXPECT that it will.
There is no realistic measure by which each one of them was not successful.
- they gained an audience greater than expected
- they generated positive revenue in their early years
- they still generate positive revenue
- they are still around a decade or so after their release
Those are just some examples and this post is not stating or inferring that they were the only MMOs to be successful.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The problem is the current generation of mmo players are a bunch of players that were raised on wow and its clones, so anything that actually takes more than 3 days to hit max level they complain about it. Then again I dislike asian grinders because quite frankly they get boring and stale fast, the problem is the devs over there just don't seem to know how to make a mmo fun. Then again correction: no dev anywhere does anymore, most mmo's are just wow-cloned themeparks that usually fail because other than questing they have nothing else to offer really, its why Swtor is doing so bad and why tsw is going to flop as well. My friend got all the skills he wanted for his build and did all the content in 3-4 days, now he doesn't even login to tsw because there is nothing to do. Now he did play the game a little bit hardcore, but still when you think about it, the reason he ran out of stuff so fast is because there just wasn't much there to begin with, this is the curse of the themepark style mmo, isin;t much to them really.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
If AA is published in Russia first, is because they found a Pubblisher first, that's as simple as that.
In US and EU, Pubblishers are still looking for the next WOW, didn't you know that?
They have no time for silly Asian games, no matter if that's the next thing.
AA is definetly different from any Asian or Western MMO pubblished so far.
It might work or not.
It is a risk, although players looks like they like the sandboxy design, so Pubblishers could be a bit less shy.
As long as Frogster doesn't touch it, anyone would do (NCSoft it's a good candidate)
you r absolutly right current genneration of mmo player turning mmo in single player games. They want easy staff, dont want to earn gear, dont want to play they game. Making mmo in a kind of racing game. aka "First to lvl X ". And quiting after that.
Devs traced this trent a while ago. Thats why we dont have a good mmo that one can play for years. And even if something like that pops out , one part of western audiens r quick to complain, trying to craft it into another WOW clone, while other part complains that it is a WOW clone.
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>
Yes, but not entirelly.
It seem like heavy modified less Asian Lineage II with some parts borrowed of WoW and Ultima Online.
Mix and mash betwen teritorial control and bit of asian grind spiced with WoW questing and quite a bit casualized sandbox elements from ultima online.
Well at least from videos ;p Guess I'll find out once I play.
Euros are no better tbh, constantly crying about being treated unfairly.
It's like buying your son or daughter an ice cream cone and then during the walk home another child sees your child with the cone and decides it isn't fair that he doesn't have one as well.
Well.. at least you're not biased or anything.
I hope they never dumb down the game for NA. If they do i just might have to learn Korean. I hate that shit so much.
I Think you may know my friend here
This sounds like most of the console i use to play. Devil May Cry, Onimusha, Metal Gear Solid and the like. Play hardcore for a weak and beat the game in a few short hours.
I myself believe that its that generation of console gamer that got curious as to what these MMOs were and wanted to get involved. Most MMOers today have never played a true MMO.
Most started on WOW so they dont have anything to compare other MMOs to. I Myself started with Ragnarok. That games is as grindie as you can get. Perhaps thats why i like the grind. It was what i was familier with.
The game really doesn't look that good in my opinion. Its probably not coming here anytime soon because so many other games are being released here it would get lost in the flood.
It looks like it has some good features that I would love to see in some other games but the art style and the gameplay are going to hurt it here in NA. I wouldn't doubt that if it does come here it would go down in flames.
To be honest i hope that the "masses" DONT discover AA. If it keeps a tight nit community of say around 200k - 300k subs, that would be just fine with me.
I dont want the droves of the kind of people that come to these mmos then split in 2 weeks because the game wasent handed to them on a silver platter. I would like to be surounded by like minded gamers.
Philosophy of MMO Game Design
Golden age of PVP MMO Lineage 2 and R2Online. None of modern mmo can compare with their political system. ArcheAge will hopefully be next.
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>
You see this kind of thing starting with moview. They first release them overseas where they generate tons of money, then open the moview in the US where they flop.
If you chose to release a product in the US, its going to usually get shitty reviews, and then overseas will be less likely to wathc/buy.
I wonder how much better games would do if they chose to launch in the US after a few years of overseas launches....well the minor bugs that americans seem to consider game breaking might not be there, the game will have already generated a good chunk of revenue before risking a US flop ect.
Its my firm belief that half the american mmorpg gamers HATE RPG games, i partially blame battle net for getting people who were never interested in RPG games hooked. You see this in every "i hate grind" "the quests suck" "pvp isnt balanced" "endgame sucks" and such posts....these people are not RPG gamers, yet they infest the mmorpg landscape and are the reason every game is moving towards easy mode, action based, with a pvp focus rather than a lore focus.
So yeah...unless your mmorpg is a 2 week trip to endgame where its pvp and no grind...you would probably be better off launching in places who still like progression and difficulty getting to max level...and who are not obessed with pvp as the main thing to do in game...then launch in america, get your first month box sale pop then watch everyone head over to the next game that hasnt come out just like every launch in the last...what 7 years?
More like the game itself lacks in content to begin with!
Aion: failed went to F2P, why? no real content.
TERA: no real content, although I give it points for having a very awesome combat system.
Heck, this happens even to western MMOS, look at SWTOR.
People have grown so accostumed to game play style that is wow: easy leveling to max level, then do dungeons to min/max then do raids for easy loot.
Players all found a comfort zone within a certain "type" of mmo; its not that we hate those games in any shape or form, it's just that they come out without the understanding of how to develop content to retain players.
That is partially players fault, but mostly the developers for not developing content or have a grasp on how to develop more content efficiently.
I don't think ArcheAge gets hate, its more unreasonable complaining and flaming.
Just look at the threads, you get a couple posts just flaming on the art direction for being too Asian. How can the Art direction be too Asian, it is Asian. Its being developed by Asians !!!!
Then you get the whole its not realistic enough, the weapons too colorful, then if its not colorful enough, we have people complaining that its not colorful enough.
For what it is, the game is looking great, I do hope this will be a game that will take 6 month just to go to Max Level. And since its not in the NA, More power to them, make it Grindy, make it difficult. As long as Russian Players can take it and the Asian Player likes it, more profit to them.
Personally, I wish they would release it in NA, but with the way TERA ( being too sexy??? )is being received, as well as other Asian Games released in NA are received, its understandable that they are avoiding NA for now.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
No. No one has grown accustomed to WoW. I've never even played it. Fact of the matter is that people want SANDBOX style gameplay. As more and more people grow ever so conscious and are fine-tuned by the computer generation by us having kids and shooting our DNA missiles into their brains at birth it is coming to our attention that open world gameplay and sandbox gameplay is the future.
Well, in a sandbox game the players are the content and thank goodness for that.
Aion did not fail and it certainly had enough content for some players. The end game was more pvp content so I will give a nod that "end game Aion" might not have been enough for pve players.
Tera does not have enough end game content which is sad. I still play it but I am limited in what I can do.
Make it so that the main focus is the interaction of playesr and players who appreciate this type of game play (myself included) will flock.
Well, the 7 of us that are out there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Russians like the game to PLAY . They dont care if its a bit grindy or got a bit of this or a bit of that problem, unless it got content.
WOW got a big following in the west. In Russia WOW is a kidies game. As i said before Lineage 2 got still big following. Aion is still P2P.
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umm might be a bit off topic, but can you tell us more about r2online pvp/politics system?
on topic : ive even seen people complaining that theres too much stuff to do in archeage. Like someone forces them to bother with housing, unedrwater, and other non combat stuff. Its like 'hey i dont like non combat activities, so its a con in my opinion'. Seriously >.<
Millions of players in the east vs less than 100k players in the west
How is this not a failure?
R2online pure pvp mmo. Not a place for a solo player or PvE. Minimal questing. Nice PK system (higher your PK status - higher your chance to drop one of your itemsif you die + unebles use of any NPC merchants). Political system run by Guilts. Once a week for 2 hours massive whole server seige. Server has 4 castles each castle got 3-4 posts. Guilds can form aliences. Its imposible for one alience to cotrol whole map. If not a siege time -its open world pvp time.
Also Game got no healer class. Tank dps and support only. Crafting kind of a lottery. So is enchantment.
Spent great 2 years in this game. Shame the game itself was ruined by Pay to Win Shop Model(((
From what i heard AA will have similar pvp system. Like i was told its a nice mix of Linage 2 sieges and R2online.
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