If you asked me a week or so ago I would be telling how amazing and imersive this game is and how it seemed to have such limitless possibilities. Brilliant story lines, incredible character development, and a completely new genre breaking away from the endless "80% fantasy 20% Sci fi" games out there.
About a week ago I completed the full storyline and I thought to myself that was great! but at the same time I wanted more. I started running through Transylvania again, this time kinda rushing through the quests and finding a few new side missions along the way.
Now after my third play through of Transylvania I am like "what now". It is as if this game fell right off a cliff for me. I patiently awaited the 1.1 content patch and chewed through that content like another morphine injection only to be back at the bottom of this cliff...
I think it's just the very nature of themeparks. Once you hit the max level you have completed the game for the stuff you like while leveling. Then the game transforms into the much talked endgame, and that my friend, is endless repetition for profit. But really, who would even expect the game to have endless amount of unique quests, or story?
I'm waiting for a great sandbox game more and more as the new mmorpgs pour in, since the games have become something that are over once you hit max level. They can be good games though, like SWTOR, I loved my agent story, and liked some others, but when I was done with the stories the game was over, that's not a good mmorpg.
I dont want a leveling phase and separate endgame grind phase from my mmorpg. I want a virtual world, that is properly done, stuffed full with activities and freeform "content" possibilites, things and stuff left and right, no handheld path that eventually ends, with nothing else to do than grind instances for gear after that, while the open huge world is useless and "finished" once I hit max level.
Meh, this thread makes me mad at the so called mmorpg devs and the "genre" for what it is. Cant any damn company make a fun virtual world that does not rudely ignore me after I've "finished" it, where's the ambition to create a game world where people want to stay for the world and everything in it? Not just rush through it and go hiding into "end game dungeons".
This is normal for the typical sub-based AAA mmo launch. This is why subs are going away, people need permission to play more than one game at a time to feed the need for content.
[mod edit]
I don't have to wait for new content, the great thing is that I don't have to pay 15 bucks for a game that I'd like to take a break from to try something else...welcome to the new world of MMO's where you don't have to pay monthly for each one you want to play. NO game can pump out enough content to keep users busy for years on end ... not even the mighty WoW (which is bleeding subs like crazy at the moment).
We need to move away from the themepark model and more into Player Made Content for a longer experience in our MMOs. Themepark attractions are nice, but they shouldn't be considered end game content since their is a end.
On another note.
$15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content.
I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars <imo>
But for almost a decade WoW has held millions of subs.
and which other MMO out of the TONS released have held anything even close? why do you think that is?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The second ride on a rollercoaster is never as fun as the first.
unless the rollercoaster has alternate routes and each of those alternate routes changes each time you ride it:P
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This notion that the sandbox will magically fix all the issues games like TSW, WoW, and SWTOR have is a bit short-sighted.
While I do enjoy some well made sandboxes, the game model itself doesn't really address any of the problems we have with themeparks. Ed Park actually has a video talking about this as he discusses the issues with verticle progression. Having player-made content can help, but I think the more significant factor is a shift from verticle to horizontal progression mechanics.
It's already there with games like LoL, GW, awesomenaughts. We're also starting to see it come into the MMO space more with Planetside 2, and GW2. Customization is key. And while TSW has some really good customization, they chose to overshadow it with a very serious gear grind (verticle progress), which just ruins the whole experience.
$15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content.
I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars
I agree that $15 is a minimal amount for entertainment on a monthly basis. I played WoW for years and years, and never once thought about the fee as it regularly felt that I was paying toward the development of content. But then again I started playing at the end of vanilla so I believe my money may have actually been going toward game development.
I'm not sure this is true any more and hasn't been for a while. The last time Blizz updated their content was in November of 2011. If you've been playing continuously since then, the first new stuff you'll see is probably at the end of this month, with the prelaunch leading up to MoP. That's $145 for essentially nothing other than accessing your toon. And if you want to play MoP, that's another fee on top of your sub.
I guess the point that I'm making is that few game developers actually seem to use these fees for game development. I would say that, IMO, the only company that seems to do this is Trion. It is unclear at this point whether or not TSW will show that they are committed to giving you solid, entertaining things to do on a monthly basis. I like the idea behind this model, it makes you feel like you are in fact buying something, now they just have to deliver something meaningful and consistent. I think some people were completely unimpressed with the August update.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Make your own content ? Do some RP or look for the missed lore and rares that you have yet to find. No one as of yet has found Hrapp in the Blue Mountains or Akir in Eygpt. So you obviously not done all the content.
What I like is how everyone is saying "thats how themeparks are, you run out of content" where sandbox games start with no content but rping, pvping and endless solo grinding.
Originally posted by tank017 That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.
Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.
Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.
For me this has never been problem. I do not care for pvp and usually not for endgame. For me, I admit as alholic, all that matter is have fun while leveling all my alts with all combinations ... when this is over, I will switch to another, but if happy will for sure return. There was time when only wow could make me addicted and no other game I have tried. So I forced myself to stay with endgame and I enjoyed a lot. That was wotlk era. Cata for me as casual player ruined all end game experience. But this time fortunately I have at least 3 incredible games (imo of course) to alternate, Rift, Wow and my new no1 SWTOR.
I don't know about you but I have more fun making new characters and experiencing the new powers. I could care less about the content. I played City of Heroes for years. Played just about every type of character combination that I thought was fun and never complained about "content". If anything, the game has too much content...
Originally posted by mordicai052 What I like is how everyone is saying "thats how themeparks are, you run out of content" where sandbox games start with no content but rping, pvping and endless solo grinding.
I think the point with those comments is that in a sandbox that lacks any developer side content, your making your own content as you go..so really you dont ever run out of content unless you have no imagination and you think killing stuff for no npc reward is grind.
With a themepark, or a game with a programmed in content made for you, people who race to endgame will always run out of developer made content, less they repeate stuff.
Either way the ADD kids with no imagination who play 18 hours a day are going to run out of content, either they lack the patience and imagination to play a sandbox or they race through themepark quests to get to the endgame...only to complain that they are done ect.
These kids will never be satisfied, too much time, lack of imagination so sandboxes are just grind to them, lack of patience that makes asian games and games built for people with no life are too long and hard....theres no win for these people...except complaining on the forums that all games are bad...well except maybe games that havent launched, they seem to love those.
With a full time job and a social life, even a minimal one, games like TSW and other themeparks have more than enough content to satisfy a few months, and even then doing the endgame repeatable content can add more time...since were not doing it over and over for 12 hours a day 7 days a week.
Yes i do wish they made games that were more difficult to progress through...and i dont mind killing mobs aka grinding if i can farm usefull stuff i need...actually loved darkfall for a pve game before they caved in to this crowd and made leveling easy allowed macroing and made it possible to skill up while logged off...even with caving in the FPS kid crowd chased away almost all pve players in that game...and pvp sucks with just FPS pvpers.
Originally posted by tank017 That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.
Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.
Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.
If all you plan on doing is pve don't get your hopes up with GW2, it will proably be the same. I have a little bit of hope they use their streaming tech to put out new/changed DEs weekly but thats just me.
If you don't pvp then it might just end up the same as all the other themeparks.
Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about.
Originally posted by Vladriel Originally posted by KuppaOriginally posted by WightyOriginally posted by tank017That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.
Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.If all you plan on doing is pve don't get your hopes up with GW2, it will proably be the same. I have a little bit of hope they use their streaming tech to put out new/changed DEs weekly but thats just me.If you don't pvp then it might just end up the same as all the other themeparks.Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about.
Take your own advice and prove it false.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
What's amazing is all the folks who expected anything else. It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.
Or pointlessly PVPing for the fun of it.
What, that's not working for you? Now you understand why some of us bitch so much on these forums about wanting something different.
It's my understanding that Content will be released periodically. It's not Funcom's fault that you rip through content like a finger through toilet paper. Maybe you're just too hardcore for the industry and need to make your own game. I'm not teasing, I'm dead serious! There must be enough of you out there that can put your heads together and come up with something. Shoot, try and get a Kickstarter fund and see what you come up with!
Originally posted by Binny45 It's my understanding that Content will be released periodically. It's not Funcom's fault that you rip through content like a finger through toilet paper. Maybe you're just too hardcore for the industry and need to make your own game. I'm not teasing, I'm dead serious! There must be enough of you out there that can put your heads together and come up with something. Shoot, try and get a Kickstarter fund and see what you come up with!
I agree.
Only.
They make tons of games that a people much more hardcore than them cant rip through in a month. Mostly they come out of asia, and can take years to complete, even with an in game work ethic that could be considerd beyond hardcore.
Also you could try one of the many sandboxes out.
However i think the "grind" in making an actual game would be a better use of all that time thats being wasted on games built for people with...well other things going on in their life.
Originally posted by BlackestNite almost word for word swtor defense force posts from 9 months ago.
can't argue there, although I do find this to be a MUCH better game overall than swtor especially when it comes to zone design and overall atmosphere. Also the skill wheel is a ton more interesting than swtor skills and basic 3 tier skill trees, but longevity on this game is very questionable. Right before I put my sub of hiatus till some annoying bugs get fixed I was trying to get into fusang again. I figured since beta is over and lot more people have had time to learn the map more it would get better.. well it didn't the map is just horribly designed and really not much fun for me.. oh well. If funcom can fix the bugs and continue with their said monthly content releases I think the game will do okay though. I'd also like to see their second persistant PVP map
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
How I'm playing the game is in sporadic, two to four hour sessions. I'm also taking my time to explore, take in the world and characters, and play through missions and things. Doing this goes a long way to avoid getting burned out. It's a lot like making papercraft models; if you focus too intensely for long periods of time working on a single model, you can easily get impatient and frustrated enough to abandon the model altogether.
Even so, I agree with other people here that dev content alone will not be enough to keep TSW afloat. They absolutely NEED to come up with outlets in-game for player-generated content to flourish. The lead dev members have generally been quite responsive to and communicative with the game's community (ESPECIALLY in closed beta), and seem very committed to the game's continued growth.
IMO, the best thing to do is go over to the official forums and suggest some ways to implement user/community-driven content, and to increase game longetivity in general. If some of the ideas catch on enough within the community, I feel there's a very good chance the dev team would consider implementing them.
Originally posted by BlackestNite almost word for word swtor defense force posts from 9 months ago.
Difference being that the nightmare dungeons are far more fun than SWTOR operations. Also fusang works and is playable, unlike ilum.
Yeah TSW needs to start pumping out significant content soon, not a handful of missions spread out. Hopefully the raids comming in august comes with more pvp options as well. If they do add this, the next month they need a serious content patch.
The problem with SWTOR was that once everyone hit endgame it was so boring and in the pvp aspect of the game its trophy event, ilum wasnt playable for most, didnt pan out as fun and they had to remove the need to do it to complete the pvp dailies..which pertty much shoe horned everyone into the 3 instances. Most were able to reroll a few times and nothing was fixed and left, its what happend to me.
The endgame pve in SWTOR was buggy and boring.
Its already known that the TOR "nails in the coffin" are not present in TSW. The stuff in TSW works and the pve endgame is pretty fun and lacking of the hated hours of trash to clear.
I can agree with the need for funcom to get some serious endgame content as well as a significant expansion of content, including content that add new areas that an "endgame" character is suppose to do. Nothing wrong with padding the progression parts of the game but there needs to be a new location that a QL10 stacked person in purple gear can do.
I feel that this is pretty damn good to be the "whats needed" in a game thats one month old. Usually people are asking for gamebreaking features to be fixed...such as ilum and making nightmare operations fun.
@vladriel I am talking about pve in themeparks, it's always dependant on the devs for content. After the first month or so people complain because of it. This happened in Tor, happens in Tsw and will happen in Gw2.
Originally posted by Fraugnutz Hrrrrmm, I still have tons of content to play through...How could this be? Perhaps its because I have other hobbies that occupy my time. Perhaps its because I have a family which also demands a certain amount of my attention. FFS, people tear through content -spending what must be an obscene amount of time in front of a computer screen- then start crying because they have exhausted all there is too do. You know what? The simple fact that I still have a lot of content to complete , that I have not yet been jaded by the "limited content" makes whatever point youre trying to make here entirely moot and without merit to me , or anyone else, who takes their time or has other shit to do besides play a video game. I will wager, that a large majority of players fall into the camp of "casual" or "still have content to complete"... Seriously, does this genre exist only for those people who seem to have nothing else to do...? I think not.
It used to, but you're right it doesn't these days, developers rely on people having busy lives and not realising that after six months they will be finished with the game. We've all got families, jobs etc... but I don't think it's about not having a life outside of the game, it's about the escapism of forgeing a life in the game, that's something all of these themepark games lack and what (for me) mmorpgs were always about. To be honest the less 'playtime' I have to myself, the more of an immersive world I want. You still have content to play through, good for you, but I want a world to inhabit when I log in and that has nothing to do with the amount of time I spend playing.
I'm guessing you haven't played a sandbox mmo, or UO or EQ, or maybe you've forgotten what it was like. You could spend your life in Norrath and Felucca. It would be nice to at least still have that option to do that. The problem with all these games is that their is no immersive environment where players can create their own worlds and stories. Wouldn't it have been great to join the Kingsmouth citizens defence? Wouldn't it be great to have that makeshift fort player run? The citizens of Kingsmouth have a whole in game life going on that we can only participate in on the games terms.
I miss the old days more and more with every new themepark release.
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I think it's just the very nature of themeparks. Once you hit the max level you have completed the game for the stuff you like while leveling. Then the game transforms into the much talked endgame, and that my friend, is endless repetition for profit. But really, who would even expect the game to have endless amount of unique quests, or story?
I'm waiting for a great sandbox game more and more as the new mmorpgs pour in, since the games have become something that are over once you hit max level. They can be good games though, like SWTOR, I loved my agent story, and liked some others, but when I was done with the stories the game was over, that's not a good mmorpg.
I dont want a leveling phase and separate endgame grind phase from my mmorpg. I want a virtual world, that is properly done, stuffed full with activities and freeform "content" possibilites, things and stuff left and right, no handheld path that eventually ends, with nothing else to do than grind instances for gear after that, while the open huge world is useless and "finished" once I hit max level.
Meh, this thread makes me mad at the so called mmorpg devs and the "genre" for what it is. Cant any damn company make a fun virtual world that does not rudely ignore me after I've "finished" it, where's the ambition to create a game world where people want to stay for the world and everything in it? Not just rush through it and go hiding into "end game dungeons".
We need to move away from the themepark model and more into Player Made Content for a longer experience in our MMOs. Themepark attractions are nice, but they shouldn't be considered end game content since their is a end.
On another note.
$15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content.
I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars <imo>
and which other MMO out of the TONS released have held anything even close? why do you think that is?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
unless the rollercoaster has alternate routes and each of those alternate routes changes each time you ride it:P
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This notion that the sandbox will magically fix all the issues games like TSW, WoW, and SWTOR have is a bit short-sighted.
While I do enjoy some well made sandboxes, the game model itself doesn't really address any of the problems we have with themeparks. Ed Park actually has a video talking about this as he discusses the issues with verticle progression. Having player-made content can help, but I think the more significant factor is a shift from verticle to horizontal progression mechanics.
It's already there with games like LoL, GW, awesomenaughts. We're also starting to see it come into the MMO space more with Planetside 2, and GW2. Customization is key. And while TSW has some really good customization, they chose to overshadow it with a very serious gear grind (verticle progress), which just ruins the whole experience.
This.
http://www.twitch.tv/got_game_tv/ (livestream)
The War Z Shenanigans(youtube)
DayZ FUNTIME!
Mortal Online Vids
I agree that $15 is a minimal amount for entertainment on a monthly basis. I played WoW for years and years, and never once thought about the fee as it regularly felt that I was paying toward the development of content. But then again I started playing at the end of vanilla so I believe my money may have actually been going toward game development.
I'm not sure this is true any more and hasn't been for a while. The last time Blizz updated their content was in November of 2011. If you've been playing continuously since then, the first new stuff you'll see is probably at the end of this month, with the prelaunch leading up to MoP. That's $145 for essentially nothing other than accessing your toon. And if you want to play MoP, that's another fee on top of your sub.
I guess the point that I'm making is that few game developers actually seem to use these fees for game development. I would say that, IMO, the only company that seems to do this is Trion. It is unclear at this point whether or not TSW will show that they are committed to giving you solid, entertaining things to do on a monthly basis. I like the idea behind this model, it makes you feel like you are in fact buying something, now they just have to deliver something meaningful and consistent. I think some people were completely unimpressed with the August update.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
For me this has never been problem. I do not care for pvp and usually not for endgame. For me, I admit as alholic, all that matter is have fun while leveling all my alts with all combinations ... when this is over, I will switch to another, but if happy will for sure return. There was time when only wow could make me addicted and no other game I have tried. So I forced myself to stay with endgame and I enjoyed a lot. That was wotlk era. Cata for me as casual player ruined all end game experience. But this time fortunately I have at least 3 incredible games (imo of course) to alternate, Rift, Wow and my new no1 SWTOR.
I think the point with those comments is that in a sandbox that lacks any developer side content, your making your own content as you go..so really you dont ever run out of content unless you have no imagination and you think killing stuff for no npc reward is grind.
With a themepark, or a game with a programmed in content made for you, people who race to endgame will always run out of developer made content, less they repeate stuff.
Either way the ADD kids with no imagination who play 18 hours a day are going to run out of content, either they lack the patience and imagination to play a sandbox or they race through themepark quests to get to the endgame...only to complain that they are done ect.
These kids will never be satisfied, too much time, lack of imagination so sandboxes are just grind to them, lack of patience that makes asian games and games built for people with no life are too long and hard....theres no win for these people...except complaining on the forums that all games are bad...well except maybe games that havent launched, they seem to love those.
With a full time job and a social life, even a minimal one, games like TSW and other themeparks have more than enough content to satisfy a few months, and even then doing the endgame repeatable content can add more time...since were not doing it over and over for 12 hours a day 7 days a week.
Yes i do wish they made games that were more difficult to progress through...and i dont mind killing mobs aka grinding if i can farm usefull stuff i need...actually loved darkfall for a pve game before they caved in to this crowd and made leveling easy allowed macroing and made it possible to skill up while logged off...even with caving in the FPS kid crowd chased away almost all pve players in that game...and pvp sucks with just FPS pvpers.
Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about.
If all you plan on doing is pve don't get your hopes up with GW2, it will proably be the same. I have a little bit of hope they use their streaming tech to put out new/changed DEs weekly but thats just me. If you don't pvp then it might just end up the same as all the other themeparks.
Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about.
Take your own advice and prove it false.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Wise words.
I agree.
Only.
They make tons of games that a people much more hardcore than them cant rip through in a month. Mostly they come out of asia, and can take years to complete, even with an in game work ethic that could be considerd beyond hardcore.
Also you could try one of the many sandboxes out.
However i think the "grind" in making an actual game would be a better use of all that time thats being wasted on games built for people with...well other things going on in their life.
Ill play the game the OP makes if its good.
can't argue there, although I do find this to be a MUCH better game overall than swtor especially when it comes to zone design and overall atmosphere. Also the skill wheel is a ton more interesting than swtor skills and basic 3 tier skill trees, but longevity on this game is very questionable. Right before I put my sub of hiatus till some annoying bugs get fixed I was trying to get into fusang again. I figured since beta is over and lot more people have had time to learn the map more it would get better.. well it didn't the map is just horribly designed and really not much fun for me.. oh well. If funcom can fix the bugs and continue with their said monthly content releases I think the game will do okay though. I'd also like to see their second persistant PVP map
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
How I'm playing the game is in sporadic, two to four hour sessions. I'm also taking my time to explore, take in the world and characters, and play through missions and things. Doing this goes a long way to avoid getting burned out. It's a lot like making papercraft models; if you focus too intensely for long periods of time working on a single model, you can easily get impatient and frustrated enough to abandon the model altogether.
Even so, I agree with other people here that dev content alone will not be enough to keep TSW afloat. They absolutely NEED to come up with outlets in-game for player-generated content to flourish. The lead dev members have generally been quite responsive to and communicative with the game's community (ESPECIALLY in closed beta), and seem very committed to the game's continued growth.
IMO, the best thing to do is go over to the official forums and suggest some ways to implement user/community-driven content, and to increase game longetivity in general. If some of the ideas catch on enough within the community, I feel there's a very good chance the dev team would consider implementing them.
Difference being that the nightmare dungeons are far more fun than SWTOR operations. Also fusang works and is playable, unlike ilum.
Yeah TSW needs to start pumping out significant content soon, not a handful of missions spread out. Hopefully the raids comming in august comes with more pvp options as well. If they do add this, the next month they need a serious content patch.
The problem with SWTOR was that once everyone hit endgame it was so boring and in the pvp aspect of the game its trophy event, ilum wasnt playable for most, didnt pan out as fun and they had to remove the need to do it to complete the pvp dailies..which pertty much shoe horned everyone into the 3 instances. Most were able to reroll a few times and nothing was fixed and left, its what happend to me.
The endgame pve in SWTOR was buggy and boring.
Its already known that the TOR "nails in the coffin" are not present in TSW. The stuff in TSW works and the pve endgame is pretty fun and lacking of the hated hours of trash to clear.
I can agree with the need for funcom to get some serious endgame content as well as a significant expansion of content, including content that add new areas that an "endgame" character is suppose to do. Nothing wrong with padding the progression parts of the game but there needs to be a new location that a QL10 stacked person in purple gear can do.
I feel that this is pretty damn good to be the "whats needed" in a game thats one month old. Usually people are asking for gamebreaking features to be fixed...such as ilum and making nightmare operations fun.
I am talking about pve in themeparks, it's always dependant on the devs for content. After the first month or so people complain because of it. This happened in Tor, happens in Tsw and will happen in Gw2.
It used to, but you're right it doesn't these days, developers rely on people having busy lives and not realising that after six months they will be finished with the game. We've all got families, jobs etc... but I don't think it's about not having a life outside of the game, it's about the escapism of forgeing a life in the game, that's something all of these themepark games lack and what (for me) mmorpgs were always about. To be honest the less 'playtime' I have to myself, the more of an immersive world I want. You still have content to play through, good for you, but I want a world to inhabit when I log in and that has nothing to do with the amount of time I spend playing.
I'm guessing you haven't played a sandbox mmo, or UO or EQ, or maybe you've forgotten what it was like. You could spend your life in Norrath and Felucca. It would be nice to at least still have that option to do that. The problem with all these games is that their is no immersive environment where players can create their own worlds and stories. Wouldn't it have been great to join the Kingsmouth citizens defence? Wouldn't it be great to have that makeshift fort player run? The citizens of Kingsmouth have a whole in game life going on that we can only participate in on the games terms.
I miss the old days more and more with every new themepark release.