It looks like you're new here. If you want to get involved, click one of these buttons!
For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.
Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.
We will be evaluating supporting DX11 post launch. ~RB2
Source: FaceBook
Comments
Title "prior to release", text "post launch".
OP needs to check his dictionary.
Ah yes, you're right. Still early here...
Then change your title please
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Didn't know I could change topic title here... Done ;-)
It is supported more because the DX10 & DX11 cards still support DX9. Otherwise, I agree that it is pretty lame that ArenaNet could not even support at least DX10 as over 78% of Steam users have at least a DX10 supported card and 45% have a DX11 supported card. My sense is really that if someone is using a DX9 card only that the rest of their system is likely not going to be able to play the game anyways. But I guess that is why I am a consumer and not a game developer.
Actually, I know quite a few people who don't have DX11 support. After the economy crashed a lot of people haven't been able to continously upgrade graphics cards and computer equipment.
Personally I'm looking forward to the DX11 support and hope its not too far away.
DX11 does not improve performance, espescially if it is an updated DX9 engine.
DX11 just adds more features, adding DX11 and not using those features would be straight out dumb.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
They should implement an abstract layer to handle multiple 3D API (DX9, DX10, DX11 , OpenGL 3, OpenGl 4.2)
If games would use DX10/11 only for performance enhancing features, you would get better performance with DX11. The API has a ton of new features permitting the developers to make everything run faster with similar visuals. Thing is, they also add a load of visual "enhancements" too, to "show" that they use DX11
If anything, GW2 is the proof that you can create amazing graphics with just a DX9 engine. The guy at ANet who designs their pixel shaders is an ace, just look how they did water and waterfalls, they look MUCH better than in LotRO which is a DX11 game.
Not true.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I have yet to see a game running better at DX9 than 10/11 with equal features enabled.
(HINT: Without the DX API you don't get the exculsive DX API features!)
No Tesselation, mostly no SSAO, HDR, water, god and sunrays, real reflections instead of pre rendered reflection / lightmaps. (whatever get's implemented)
I wonder if it's just pure ignorance when talking about performance increase with dx9 mode or do some really believe lowering the graphic settings keeps the graphic level equal with more FPS?
Which brings me to the point, why having additional choice makes any impact to whenever dx9 capable PCs can run the game or not.
No one asked for a DX11 exclusive GW2. Yet Anet answers is a clear indication to all that is wrong in todays commun-ication. In short, an answer to a question never asked, or pure unrelated marketing BS*.
But we can't expect them to me honest. "Oh crap we got such a tunnel vision and a bad design leadership who can't look past his own feet, we totally ignored the last 8 years"
Oh well, at least they haven't been as bad ad SWTOR with what they produced yet, despite starting to behave like SWTOR, rather spinning instead of admitting and fixing.
^ Yep
And even if they do implement DX11, Ill probably still stick with DX10, DX11 still has ocassional video crashes (in fact the only times this computer has crashed on me, built it in May, is because of DX11 lol). This I don't mind on single player games, but I like my online games to not crash, wouldn't be a big deal, just preference
Smile
If a game was made for only DX11, I suspect DX11 could be as fast as DX9 for efficiency, but most DX11 is just DX9 stuff that gets ported to DX11 and it slows the game down considerably.
The game "Just Cause 2" was DX10 exclusive with no DX9 support, and it looked fantastic and ran flawlessly smooth, so I'm inclined to believe that if someone did a DX11-exclusive build for a game, it would run very nicely. It is true that most games will drop about 10-20 fps as you mentioned, when switching from DX9 to DX11 mode, even if the DX11 graphics aren't much better, and EVEN when you disable some effects that weren't disabled in DX9 and DX9 still ran faster.
say i'm the only one who find DX11 bugged as hell?
playing with dx 9 I never get crashes , using 11 half the games crashes, plus they have som hickups
thats generaly at fault of the card. not DX11 itself
Try to play Lord of the Rings online. I think it runs better under DX11 than it does under DX9...
Never had a problem playing DX11 games and crashing. But I did have problems with games crashing using DX10 though...
But then again, it was running great in dx10 2008 so it's not that much of an issue.
I am sure they already have an abstract layer. Its the concrete instantiation/tested implementation they don't want to publish as a part of the release candidate.