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GW2 will be evaluating DX11 support post launch

ReizlaReizla Member RarePosts: 4,092

For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.

Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.

We will be evaluating supporting DX11 post launch. ~RB2

 

Source: FaceBook

Comments

  • tom_goretom_gore Member UncommonPosts: 2,001

    Title "prior to release", text "post launch".

    OP needs to check his dictionary.

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by tom_gore

    Title "prior to release", text "post launch".

    OP needs to check his dictionary.

    Ah yes, you're right. Still early here...

  • bubalubabubaluba Member Posts: 434
    Thank you, Thank you ANet :) But i would not agree that dx9 is more supported. I don't even know anyone who doesn't have graphic card with dx11 support
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Reizla
    Originally posted by tom_gore

    Title "prior to release", text "post launch".

    OP needs to check his dictionary.

    Ah yes, you're right. Still early here...

    Then change your title please

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by Lord.Bachus
    Originally posted by Reizla
    Originally posted by tom_gore

    Title "prior to release", text "post launch".

    OP needs to check his dictionary.

    Ah yes, you're right. Still early here...

    Then change your title please

    Didn't know I could change topic title here... Done ;-)

  • st3v3b0st3v3b0 Member UncommonPosts: 155
    Originally posted by bubaluba
    Thank you, Thank you ANet :) But i would not agree that dx9 is more supported. I don't even know anyone who doesn't have graphic card with dx11 support

     

    It is supported more because the DX10 & DX11 cards still support DX9.  Otherwise, I agree that it is pretty lame that ArenaNet could not even support at least DX10 as over 78% of Steam users have at least a DX10 supported card and 45% have a DX11 supported card.  My sense is really that if someone is using a DX9 card only that the rest of their system is likely not going to be able to play the game anyways.  But I guess that is why I am a consumer and not a game developer.

  • QSatuQSatu Member UncommonPosts: 1,796
    Does DX11 really improve performance that much? I tried DX11 in Civilization 5 and TSW and in both those games I had 10-20 fpos more in DX9 mode than DX11. I ask b/c a lot of people scream that GW2 needs DX11 for better perfoarmance.
  • EarthFyreEarthFyre Member Posts: 24

    Actually, I know quite a few people who don't have DX11 support.  After the economy crashed a lot of people haven't been able to continously upgrade graphics cards and computer equipment.

    Personally I'm looking forward to the DX11 support and hope its not too far away.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by QSatu
    Does DX11 really improve performance that much? I tried DX11 in Civilization 5 and TSW and in both those games I had 10-20 fpos more in DX9 mode than DX11. I ask b/c a lot of people scream that GW2 needs DX11 for better perfoarmance.

    DX11 does not improve performance, espescially if it is an updated DX9 engine.

     

    DX11 just adds more features, adding DX11 and not using those features would be straight out dumb.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ululaulula Member UncommonPosts: 33

    They should implement an abstract layer to handle multiple 3D API (DX9, DX10, DX11 , OpenGL 3, OpenGl 4.2)

     

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    Implementing DX 11 is what I want to see.
  • ReaperUkReaperUk Member UncommonPosts: 760
    I quite often run games in DX9 in preference to DX10 or 11 simply for the superior performance, even though my 5870 card can cope with any of them.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by reaperuk
    I quite often run games in DX9 in preference to DX10 or 11 simply for the superior performance, even though my 5870 card can cope with any of them.

    If games would use DX10/11 only for performance enhancing features, you would get better performance with DX11. The API has a ton of new features permitting the developers to make everything run faster with similar visuals. Thing is, they also add a load of visual "enhancements" too, to "show" that they use DX11 :)

    If anything, GW2 is the proof that you can create amazing graphics with just a DX9 engine. The guy at ANet who designs their pixel shaders is an ace, just look how they did water and waterfalls, they look MUCH better than in LotRO which is a DX11 game.

    Originally posted by Lord.Bachus

    DX11 does not improve performance, espescially if it is an updated DX9 engine.

    Not true.

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  • skydiver12skydiver12 Member Posts: 432

    I have yet to see a game running better at DX9 than 10/11 with equal features enabled.
    (HINT: Without the DX API you don't get the exculsive DX API features!)

    No Tesselation, mostly no SSAO, HDR, water, god and sunrays, real reflections instead of pre rendered reflection / lightmaps. (whatever get's implemented)

    I wonder if it's just pure ignorance when talking about performance increase with dx9 mode or do some really believe lowering the graphic settings keeps the graphic level equal with more FPS?


    Which brings me to the point, why having additional choice makes any impact to whenever dx9 capable PCs can run the game or not.


    No one asked for a DX11 exclusive GW2. Yet Anet answers is a clear indication to all that is wrong in todays commun-ication. In short, an answer to a question never asked, or pure unrelated marketing BS*.

    But we can't expect them to me honest. "Oh crap we got such a tunnel vision and a bad design leadership who can't look past his own feet, we totally ignored the last 8 years"


    Oh well, at least they haven't been as bad ad SWTOR with what they produced yet, despite starting to behave like SWTOR, rather spinning instead of admitting and fixing.


  • dellirious13dellirious13 Member Posts: 205
    Originally posted by Lord.Bachus
    Originally posted by QSatu
    Does DX11 really improve performance that much? I tried DX11 in Civilization 5 and TSW and in both those games I had 10-20 fpos more in DX9 mode than DX11. I ask b/c a lot of people scream that GW2 needs DX11 for better perfoarmance.

    DX11 does not improve performance, espescially if it is an updated DX9 engine.

     

    DX11 just adds more features, adding DX11 and not using those features would be straight out dumb.

    ^ Yep

    And even if they do implement DX11, Ill probably still stick with DX10, DX11 still has ocassional video crashes (in fact the only times this computer has crashed on me, built it in May, is because of DX11 lol). This I don't mind on single player games, but I like my online games to not crash, wouldn't be a big deal, just preference :)

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    I don't really care either way because what they did with DX9 is stunning anyways. I don't think I've seen a game with such beautiful graphics using DX9, and now we get to see the features with DX11. Great job ANet :)

    Smile

  • DenambrenDenambren Member UncommonPosts: 399
    Originally posted by QSatu
    Does DX11 really improve performance that much? I tried DX11 in Civilization 5 and TSW and in both those games I had 10-20 fpos more in DX9 mode than DX11. I ask b/c a lot of people scream that GW2 needs DX11 for better perfoarmance.

    If a game was made for only DX11, I suspect DX11 could be as fast as DX9 for efficiency, but most DX11 is just DX9 stuff that gets ported to DX11 and it slows the game down considerably.

     

    The game "Just Cause 2" was DX10 exclusive with no DX9 support, and it looked fantastic and ran flawlessly smooth, so I'm inclined to believe that if someone did a DX11-exclusive build for a game, it would run very nicely. It is true that most games will drop about 10-20 fps as you mentioned, when switching from DX9 to DX11 mode, even if the DX11 graphics aren't much better, and EVEN when you disable some effects that weren't disabled in DX9 and DX9 still ran faster.

     

     

  • alkarionlogalkarionlog Member EpicPosts: 3,584

    say i'm the only one who find DX11 bugged as hell?

     

    playing with dx 9 I never get crashes , using 11 half the games crashes, plus they have som hickups

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  • WarlyxWarlyx Member EpicPosts: 3,368
    DX11 water :Q_______
  • cloud8521cloud8521 Member Posts: 878
    Originally posted by alkarionlog

    say i'm the only one who find DX11 bugged as hell?

     

    playing with dx 9 I never get crashes , using 11 half the games crashes, plus they have som hickups

    thats generaly at fault of the card. not DX11 itself

  • lotapartylotaparty Member Posts: 514
    dx 11 will be a good addition considering the fact that wow has already got it . will be an interesting fight between guild wars 2 and wow . i will keep my eye on this fight
  • ReizlaReizla Member RarePosts: 4,092


    Originally posted by skydiver12 I have yet to see a game running better at DX9 than 10/11 with equal features enabled.

    Try to play Lord of the Rings online. I think it runs better under DX11 than it does under DX9...


    Originally posted by alkarionlog say i'm the only one who find DX11 bugged as hell?   playing with dx 9 I never get crashes , using 11 half the games crashes, plus they have som hickups
     

    Never had a problem playing DX11 games and crashing. But I did have problems with games crashing using DX10 though...

  • skydiver12skydiver12 Member Posts: 432


    Originally posted by Reizla
    Originally posted by skydiver12 I have yet to see a game running better at DX9 than 10/11 with equal features enabled.

    Try to play Lord of the Rings online. I think it runs better under DX11 than it does under DX9...


    ? But that's what i said, despite LOTRO being a poor example of DX11 because they implemented not much at all besides water effects which could have been done with dx10 as effective and aside from swtor have the worst dx9 implementation i've seen.. :)

    But then again, it was running great in dx10 2008 so it's not that much of an issue.

  • Originally posted by ulula

    They should implement an abstract layer to handle multiple 3D API (DX9, DX10, DX11 , OpenGL 3, OpenGl 4.2)

     

    I am sure they already have an abstract layer.  Its the concrete instantiation/tested implementation they don't want to publish as a part of the release candidate.

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