http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/
Very important and informative article. Highly suggest you read it.
Basics
Equipment Rarity
Each item has a quality which indicates the rarity or nature of the base modifications available on the item. The following is the rarity in ascending order:
- Junk = Gray
- Common =White
- Fine =Blue
- Masterwork =Green
- Rare =Yellow
- Exotic =Orange
- Legendary =Purple
Attribute Allocation
Is all gear the same?
No, as you level all gear increases in terms of stats and defence rating.
Below is what other pieces of exotics have at level 80.
- 2-H Weapon = 179/128/128
- 1-H Weapon = 90/64/64
- Head = 45/32/32
- Shoulder = 34/24/24
- Chest = 101/72/72
- Hands = 34/24/24
- Legs = 67/48/48
- Feet = 34/24/24
- Rings = 60/42/42*
- Earrings = 54/36/36*
- Amulet = 75/60/60*
- Backpack = 22/16/16*
*Note all numbers in red are estimates (based upon up scaling of lower level jewelley) as no exotic jewellery has been seen yet
As you can see, the sum total of the weapon plus equipment slots make one amulet.
That is if you add all 6 equipment slots (head, shoulder, chest, glove, leg, boot), 5 trinket slots (Amulet, 2x Rings, 2x Earrings) and the main weapon (either two 1 handed weapons OR one 2 handed weapon) you get roughly 798/ 569/569.
So you may have to rethink that 'precision' sword as it will eat into your stat allocation elsewhere
Obtaining Gear
Can I get all gear rarities from level 1?
No, see the following:
- Common = Level 1-80
- Fine = Level 1-80
- Masterwork = Level 10-80
- Rare = Level 35-80
- Exotic = Level 60-80
- Legendary = Level 80
Basically, exotic (max stat gear) starts at level 60.
Where do I get the gear from?
- Common = Mob Drops, Chest Rewards, Merchants
- Fine = Mob Drops, Chest Rewards, Karma Merchants, Crafting, Mystic Forge
- Masterwork = Mob Drops, Chest Rewards, Karma Merchants, Crafting, Mystic Forge
- Rare = Mob Drops, Chest Rewards, Karma Merchants, Cultural Vendor Merchants, Crafting, Mystic Forge, Dungeon Token Rewards
- Exotic = Mystic Forge, Dungeon Token Rewards, WvW Merchants, Crafting
- Legendary = Mystic Forge
You can obtain the level 60 exotic gear with either dungeon tokens (to get the Ascalonian set), crafting (level 80 sets only) or for badges of honour in WvW (for the Invader's set).
How difficult is it to get level 80 exotic gear?We can theorise an estimate playtimes needed to get a full set of gear.
Dungeon TokensEach dungeon has its own unique tokens. Going the dungeon route path, it will cost you:
- 2-Hander = 390 tokens
- 1-Hander (main hand) = 300 tokens
- 1-Hander (off hand) = 210 tokens
- Head = 270 tokens
- Shoulder = 240 tokens
- Chest = 390 tokens
- Glove = 270 tokens
- Leg = 360 tokens
- Feet = 270 tokens
- Total (6-Piece (Full) Set) = 1800 tokens
- Total (2-H + Full Set) = 2190 tokens
- Total (Main + Off Hand + Full Set) = 2310 tokens
Ascalonian level 60 exotic armour is slightly cheaper than this with a full 6-piece gear set costing 1100 tokens.
Dungeon tokens are obtained by completing explorable mode runs of each dungeon. Each dungeon on average nets
41 tokens for each completed explorable mode run: 20 tokens for the main boss and 7 for each of the three mini bosses. It is possible to obtain more than 41 per run as mobs occasionally drop tokens.
If we want a full set of level 80 exotic gear we would need to run:
1800/41 = 43.9
=
44 Dungeon runsFor a 2 handed weapon we would need to run:
390/41 = 9.5
=
10 runsFor a main and off hand we would need to run:
510/41
= 12.4
=
13 runsA person who wants a full set of exotics and a main and off hand from the same dungeon vendor would need to do 57 dungeon runs.
The dungeon tokens needed per weapon are from beta and thus may change but it gives you an idea of how hard exotics will to get from dungeons.
Of the known exotic dungeon sets, the first two (Ascalonian and Noble's) are not L80, they provide the following 3 attributes:
- Ascalonian (L60): Power (main) / Toughness / Vitality
- Noble (L70): Precision (main) / Power / Condition Damage
- Nightmare: Condition Damage (main) / Precision / Toughness
- Sorrow's Furnace: Condition Damage (main) / Power/ Vitality
- Flame Legion: Power (main) / Precision / Crit Damage
WvWThis is for level 60 exotic gear only - couldn't find the level 80 vendor sorry. For those wondering, badges of honours are rewards dropped by opposing players, mobs and from keep sieges. They may often be concealed in loot bags.
- Head = 260 Badges of Honour
- Shoulder = 229 Badges of Honour
- Chest = 312 Badges of Honour
- Glove = 188 Badges of Honour
- Leg = 292 Badges of Honour
- Feet = 208 Badges of Honour
- Total (6-Piece (Full) Set) = 1489 Badges of Honour
How hard is it to get badges of honour?
From a typical 1hr hectic WvW play the average player will get 10-20 badges depending on luck and remembering to loot corpses too!
Being optimistic, at 20 badges/hour that means:
1489/20 = 74.45
= 75 hours
That's 75 hours for a level
60 exotic gear set (not 80 remember).
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Comments
At least inclue the disclaimer that the writer of the article put at the top, that this information is NOT FINAL and only what is CONFIRMED. For example, level 80 vendors are not confirmed due to the inability to access high level zones.
Additionally, the number of tokens for a dungeon run is being disputed, someone in the topic has a screenshot showing armor pieces (exotic) from the level 80 norn dungeon costing only 100 tokens. In this case a full set would take only around 13(?) runs, since the headepiece is a reward from story mode.
This does show that crafted exotics are fairly simple to obtain, but this kind of topic is too premature for my liking.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1