I think players who have been used to the formula of linear quest hub games and try to emulate that in GW2 might have the most to gain. Hearts are the closest thing of course and are like automated quest hubs that make the process feel more natural. They'll be more comfortable in that regard.
It's when the hearts start going away and more DEs fill in that will be interesting. This is what I am looking forward to anyway because I want the change of pace. No matter what category you want to include or exclude with GW2 to me it's just a fun game to play and play for a long time. We shall see.
Originally posted by Torgrim It wasen't my intent to be arrogant or be a jackass, but face it, for the last 8 years we have had !
You could start by realizing that not all of us have been plugged in to WoW clones for the past eight years. In fact, the only people who are going to feel shellshocked by GW2 are the ones who's singular gaming experience is WoW and its clones. That is a tiny percentage of overall gamers. Most gamers have played games before WoW. Most gamers have played games besides WoW. Most gamers are familiar with the concept of doing something different when a new game comes out.
I think if people go into the game with just a little bit of an open mind (not thinking it HAS to have ! and gearpower grind at endgame), they will find that it is fairly easy to adapt to the gameplay.
This game requires people to slow down, take their time, and enjoy the game from 1 - 80, then enjoy it some more. The people who can't do that will quickly leave (good riddance IMO) and complain about how it has no longevity. All the while, many of us will be having a blast playing the game.
You want me to pay to play a game I already paid for???
As you all know this game is not about ! and bumrush to endgame to do raids.
How will they behave when it's not what they are used to?
In my experience, it plays pretty much exactly the same as all the other themepark games. You do all the quets in an area, then move to the next area. You fill in your time between those quests with dynamic content and dungeons.
The completists will try to get all the 10/10's on a map, while the rushers will find the best way of getting XP and speed through.
I tried to just stick to the storyline, but pretty quickly i just hit a "NO, THOU SHALT GO BACK AND LEVEL!" wall, so that's not really an option.
I suppose one can just run random circles around the map and do whatever pops up... but i would think that most people prefer having some sort of plan, so they'll just work through all the hubs and do the events as they go along.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
We can argue semantics until we are blue in the face, but I know I play GW2 more like I play a game like Skyrim than I play a game like WoW. I've always felt that Themepark and Sandbox are not absolutes, but rather MMOs find their play experiences charted on a graph some where between the two extremes.
IMO, while definitely on the Themepark side of the line, playing GW2 feels a lot less theme park that is usually for theme park titles. Setting the branching personal story aside, GW2 is an extremely non-linear gaming experience and offers more freedom for charting ones own path through the world and it's content than any other themepark MMO I have ever played.
I have always been a player who plays MMOs (or any other game for that matter) for the journey and not the destination, so I will play it the way I have always played theme park MMOs. I will wander and explore and do whatever takes my fancy along the way. GW2 just has the caveat of doing a better job of encouraging me to do so than most MMOs released these days.
We can argue semantics until we are blue in the face, but I know I play GW2 more like I play a game like Skyrim than I play a game like WoW. I've always felt that Themepark and Sandbox are not absolutes, but rather MMOs find their play experiences charted on a graph some where between the two extremes.
IMO, while definitely on the Themepark side of the line, playing GW2 feels a lot less theme park that is usually for theme park titles. Setting the branching personal story aside, GW2 is an extremely non-linear gaming experience and offers more freedom for charting ones own patch through the world and it's content than any other themepark MMO I have ever played.
Defintely agree. I really did just start roaming around at some point. It feels a lot different than other MMORPGs I've played.
But it took a very short adjustment period and there was nothing difficult about making that adjustment. I think that "indoctrinated themepark" players will have no issues adapting to the differences that GW2 offers.
I think if people go into the game with just a little bit of an open mind (not thinking it HAS to have ! and gearpower grind at endgame), they will find that it is fairly easy to adapt to the gameplay.
This game requires people to slow down, take their time, and enjoy the game from 1 - 80, then enjoy it some more. The people who can't do that will quickly leave (good riddance IMO) and complain about how it has no longevity. All the while, many of us will be having a blast playing the game.
The problem with this line of thinking is that you never heard anyone saying "slow down" when referring to leveling in EverQuest. The slow leveling and player cooperation were there by design to place an emphasis on the journey not the destination. If you're having to tell people to slow down their leveling pace, your game better have a ton of activities to partake in at endgame otherwise people are going to leave. Players shouldn't have to alter their pace just to enjoy their game.
I suppose one can just run random circles around the map and do whatever pops up...
I found that is exactly how to play the game. The hearts provide very little structure or content. The low level ones are repeatable, past level 5(?) or so they are one off things. Players in pve will have no choice but to, yes indeed, run around and explore and find events. By the time you hit level 20, and maybe sooner, you'll realize you are playing a different sort of game. And that probably wasnt apparent at all you first starting out.
All the game is endgame - but people stick to where the highest materials and most money/xp mobs are.
Very open skill system - and the majority of players just wont experiment or move out of their indoctrinated box.
You can build a game with great potential but its the players who bring that potential to fruition. I worry even GW2 will be plagued by trinity players that simply will not change the way they think. Its going to be a sad moment when I see looking for water elementalist, heal specced engie and guardian....we have dps
Still - going in open minded and hoping for the best.
Originally posted by evolver1972 This game requires people to slow down, take their time, and enjoy the game from 1 - 80, then enjoy it some more. The people who can't do that will quickly leave (good riddance IMO) and complain about how it has no longevity. All the while, many of us will be having a blast playing the game.
Everybody says this about their favorite mmo. Its not GW2 exclusive. Its an approach that can be made to every game out there. Good advice, btw. But it goes unheeded most of the time.
I'm with Calerxes here. Versions of this thread have popped up several times in the last couple months (most recently that I recall was the suggestion was that GW2 was a game for adults because less mature people won't know how to play the game right without help) and every time the insinuation is that people who aren't already on board about how cool these PvE features are are mentally incapable of "getting" the game and will spawn a whole bunch of negativity unless we teach them how to play "right."
Posters can word it in any passive aggressive manner they want so as to play the victim if somebody calls them out -- though "indoctrinated'" already has plenty of heavy connotations -- but everybody here knows what message is being conveyed.
I also think it's unfortuante that somebody who would point out the prejudices of a player base of a game he or she wants to enjoy -- something that should be taken as an opportunity to self assess and improve the community -- is attacked and dismissed with the same obnoxious attitudes prevalent among fans of lesser games. Please don't drop a "You expected it to be different?" because later this week you'll be praising the quality of the GW2 community.
In any case, I will offer two points:
(1) Some players will prefer a tighter, more controlled questing experience. This doesn't mean they don't "get" what GW2 is trying to do. It could very well mean they don't like it. Wait...what? Shocking, I know.
(2) Believe it or not there is no DNA evidence suggesting that we're born with the innate ability to play GW2 the "right way." The fact that we come from a huge diversity of MMO backgrounds -- including themeparks -- suggests that one's prior MMO experience is actually not that important of a factor in being able to adapt to GW2's gameplay.
I just had a honest question considiring how MMO is built upon, with !.....run to next hub collect ! quest kill idle npc then collect your reward.
It wasen't my intent to be arrogant or be a jackass, but face it, for the last 8 years we have had !
If you had a honest question why does your thread title infer that anyone that doesn'y play your way / agree with your view has been brainwashed or undergone behavioral modification? Yeah nothing arrogant there. Seriously I have to believe you knew what you were doing and made the title for attention / flamebait.
You can build a game with great potential but its the players who bring that potential to fruition. I worry even GW2 will be plagued by trinity players that simply will not change the way they think. Its going to be a sad moment when I see looking for water elementalist, heal specced engie and guardian....we have dps
Still - going in open minded and hoping for the best.
Comments
It's when the hearts start going away and more DEs fill in that will be interesting. This is what I am looking forward to anyway because I want the change of pace. No matter what category you want to include or exclude with GW2 to me it's just a fun game to play and play for a long time. We shall see.
You could start by realizing that not all of us have been plugged in to WoW clones for the past eight years. In fact, the only people who are going to feel shellshocked by GW2 are the ones who's singular gaming experience is WoW and its clones. That is a tiny percentage of overall gamers. Most gamers have played games before WoW. Most gamers have played games besides WoW. Most gamers are familiar with the concept of doing something different when a new game comes out.
1. Who knows.
2. Whatever.
Most likely
Get extremely bored. Go back to what they're used to. Buy MoP when it comes out.
I think if people go into the game with just a little bit of an open mind (not thinking it HAS to have ! and gearpower grind at endgame), they will find that it is fairly easy to adapt to the gameplay.
This game requires people to slow down, take their time, and enjoy the game from 1 - 80, then enjoy it some more. The people who can't do that will quickly leave (good riddance IMO) and complain about how it has no longevity. All the while, many of us will be having a blast playing the game.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
In my experience, it plays pretty much exactly the same as all the other themepark games. You do all the quets in an area, then move to the next area. You fill in your time between those quests with dynamic content and dungeons.
The completists will try to get all the 10/10's on a map, while the rushers will find the best way of getting XP and speed through.
I tried to just stick to the storyline, but pretty quickly i just hit a "NO, THOU SHALT GO BACK AND LEVEL!" wall, so that's not really an option.
I suppose one can just run random circles around the map and do whatever pops up... but i would think that most people prefer having some sort of plan, so they'll just work through all the hubs and do the events as they go along.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
We can argue semantics until we are blue in the face, but I know I play GW2 more like I play a game like Skyrim than I play a game like WoW. I've always felt that Themepark and Sandbox are not absolutes, but rather MMOs find their play experiences charted on a graph some where between the two extremes.
IMO, while definitely on the Themepark side of the line, playing GW2 feels a lot less theme park that is usually for theme park titles. Setting the branching personal story aside, GW2 is an extremely non-linear gaming experience and offers more freedom for charting ones own path through the world and it's content than any other themepark MMO I have ever played.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Typical ! game - go to quest giver, get text box, click accept, see quest objectives appear on right hand side of screen, do objectives.
GW2 - go to area where event in progress, see quest objectives appear on right hand side of screen, do quest objectives.
And if we must, GW2 - watch NPCs for awhile to see start of event in progress then complete as above.
Not really seeing a huge learning curve there.
Defintely agree. I really did just start roaming around at some point. It feels a lot different than other MMORPGs I've played.
But it took a very short adjustment period and there was nothing difficult about making that adjustment. I think that "indoctrinated themepark" players will have no issues adapting to the differences that GW2 offers.
The problem with this line of thinking is that you never heard anyone saying "slow down" when referring to leveling in EverQuest. The slow leveling and player cooperation were there by design to place an emphasis on the journey not the destination. If you're having to tell people to slow down their leveling pace, your game better have a ton of activities to partake in at endgame otherwise people are going to leave. Players shouldn't have to alter their pace just to enjoy their game.
I found that is exactly how to play the game. The hearts provide very little structure or content. The low level ones are repeatable, past level 5(?) or so they are one off things. Players in pve will have no choice but to, yes indeed, run around and explore and find events. By the time you hit level 20, and maybe sooner, you'll realize you are playing a different sort of game. And that probably wasnt apparent at all you first starting out.
^This^
Anyone that thinks it isn't is simply fooling themselves.
Will find it interesting for sure.
Currently in TSW
All the game is endgame - but people stick to where the highest materials and most money/xp mobs are.
Very open skill system - and the majority of players just wont experiment or move out of their indoctrinated box.
You can build a game with great potential but its the players who bring that potential to fruition. I worry even GW2 will be plagued by trinity players that simply will not change the way they think. Its going to be a sad moment when I see looking for water elementalist, heal specced engie and guardian....we have dps
Still - going in open minded and hoping for the best.
Everybody says this about their favorite mmo. Its not GW2 exclusive. Its an approach that can be made to every game out there. Good advice, btw. But it goes unheeded most of the time.
I'm with Calerxes here. Versions of this thread have popped up several times in the last couple months (most recently that I recall was the suggestion was that GW2 was a game for adults because less mature people won't know how to play the game right without help) and every time the insinuation is that people who aren't already on board about how cool these PvE features are are mentally incapable of "getting" the game and will spawn a whole bunch of negativity unless we teach them how to play "right."
Posters can word it in any passive aggressive manner they want so as to play the victim if somebody calls them out -- though "indoctrinated'" already has plenty of heavy connotations -- but everybody here knows what message is being conveyed.
I also think it's unfortuante that somebody who would point out the prejudices of a player base of a game he or she wants to enjoy -- something that should be taken as an opportunity to self assess and improve the community -- is attacked and dismissed with the same obnoxious attitudes prevalent among fans of lesser games. Please don't drop a "You expected it to be different?" because later this week you'll be praising the quality of the GW2 community.
In any case, I will offer two points:
(1) Some players will prefer a tighter, more controlled questing experience. This doesn't mean they don't "get" what GW2 is trying to do. It could very well mean they don't like it. Wait...what? Shocking, I know.
(2) Believe it or not there is no DNA evidence suggesting that we're born with the innate ability to play GW2 the "right way." The fact that we come from a huge diversity of MMO backgrounds -- including themeparks -- suggests that one's prior MMO experience is actually not that important of a factor in being able to adapt to GW2's gameplay.
EDIT: spelling
If you had a honest question why does your thread title infer that anyone that doesn'y play your way / agree with your view has been brainwashed or undergone behavioral modification? Yeah nothing arrogant there. Seriously I have to believe you knew what you were doing and made the title for attention / flamebait.
This ^^^