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Need a little help with lag spikes

cronius77cronius77 Member UncommonPosts: 1,652
hey guys i know there are some tech savy people in here with networking.  I had some serious rubber-banding issues all night tonight , more then I think most had at least. I was rubber banding every couple of seconds but chat was working so not sure if this is fully on their end or mine to. Anyways we decided to add two wireless 300 meg belkin usb wifi adapters instead of doing direct connect to the router . Is there any settings besides port forwarding behind the firewall to guild wars 2 that we can tweak that will help out with rubber banding and lag spikes through wireless? I know they are not the best but im sick of having wires all over the house as we have to have our blue ray for the daughter with a direct connection to the tv.

Comments

  • AerowynAerowyn Member Posts: 7,928
    don't worry it wasn't your system it was issue with theres.. hopefully will be sorted by launch if you have been able to play smooth in other stress tests and BWE's you should be fine at launch

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • cyress8cyress8 Member Posts: 832

    On Reddit

    Mike-OBrien-ArenaNet 342 points 1 hour ago

    We're having an issue with one of the Internet connections in our North American data center. Anyone connecting to us through that link is experiencing bad lag right now. Our network operations team is working to get it resolved.

    ~ MO

    BOOYAKA!

  • hundejahrehundejahre Member Posts: 339

    The lag issues tonight were not you, they posted a system wide message saying they (ArenaNet) were having internet problems with both GW and GW2.

  • CaldaqCaldaq Member UncommonPosts: 6
    They said some stuff about on Reddit. Had some internet problems on their end. They said it affected GW also.
  • cronius77cronius77 Member UncommonPosts: 1,652
    thanks guys i was actually running in vent with a anet dev tonight i know and he said throughout the night their server latency was not maxed only running the cpu at 50% at times when i was getting terrible rubber banding . Hes in the world vs world team though so he knows nothing about the networking I guess . Thanks a ton for the answers I was worried switching over to wireless was a bad idea after we paid like 100 bucks a peice for the usb adapters for both pcs.
  • DaezAsterDaezAster Member UncommonPosts: 788
    Just stream some video or something else that demands a good connection and you can see if your internet connect is iffy. 
  • cronius77cronius77 Member UncommonPosts: 1,652
    Originally posted by DaezAster
    Just stream some video or something else that demands a good connection and you can see if your internet connect is iffy. 

    ive tried this before a long time ago when we did this once before and it would happen in wow where one pc would get huge spikes and the other would be normal but everything else like video dsl reports etc would say my connection was perfect. We never figured that out about fixing it so we went back to wired the last couple of years. I know computers well just not networking hardly at all.

  • fiontarfiontar Member UncommonPosts: 3,682

    First, this kind of lag and espesically rubberbanding has not been part of any of my previous GW2 playtesting experiences. So, rest assured that this is not how the game will be after launch!

    As others have said, there were network issues which produced most of the problems. I have seen this with a number of other MMOs, both live and in testing. It seems to happen more often in pre-release testing, which makes me wonder if the unusual spike in bandwidth to a single i.p. doesn't trigger a throttling reponse on some ISPs and internet hubs. Usually the solution is arrived at by the developer working with the providers who own the bottenecking points along the routing path to ensure that the traffic can move freely, sometimes by re-routing network traffic around the problematic nodes.

    The last point I'd make, once again from having a lot of previous MMO beta experience, is that during stress tests, developers almost always create their own artificial bottle necks or tweak network and server settings in order to deliberately put added stress on parts of the system. This helps to identify potential problem areas and also allows them to chose the best configuration and server population limits to ensure things are smooth when the game launches.

    I've seen MMOs that have had issues in every beta test and only sometimes have solved those issues for launch. However, GW2, like most MMOs, actually ran with little or no networking lag for most people for most of the BWEs and even most of the previous stress tests. Things will not be worse at launch than their best during testing and their best during previous testing was much better than the last two days' stress test events!

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • AsalzSyAsalzSy Member UncommonPosts: 230

    Hey guys any1 got this problem yesterday in asura area?

    I dont think so this is problem with my pc besause in previous betas dint have any problem..

    http://www.youtube.com/watch?v=IC1b5VsMyxw

  • UnfathomableUnfathomable Member UncommonPosts: 19
    Yeah, I was running into that in the Asura region also, this test and the last, several others experienced it also.
  • TalketzantoTalketzanto Member UncommonPosts: 205
    Originally posted by Dietengu

    Hey guys any1 got this problem yesterday in asura area?

    I dont think so this is problem with my pc besause in previous betas dint have any problem..

    http://www.youtube.com/watch?v=IC1b5VsMyxw

    The asura area seems to have lots of bugs for some reason..............or at least it seems that way since most people are claiming these same issues mostly in that area

  • AsalzSyAsalzSy Member UncommonPosts: 230
    Thanks guys.Hope they fix this b4 release
  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by Talketzanto
    Originally posted by Dietengu

    Hey guys any1 got this problem yesterday in asura area?

    I dont think so this is problem with my pc besause in previous betas dint have any problem..

    http://www.youtube.com/watch?v=IC1b5VsMyxw

    The asura area seems to have lots of bugs for some reason..............or at least it seems that way since most people are claiming these same issues mostly in that area

    They moved Occlusion calculation off of the GPU and to the CPU, due to technical reasons that were negatively impacting performance. If they can get a fix via driver support from NVidia/AMD/Intel, they may be able to put that back on the GPU down the road. A side effect is that there are some areas of the game where the new occlusion method is improperly culling objects from the scene that it shouldn't be. (The point of occlusion is to calculate quickly which objects are not in the camera's field of view and then excluding them from being sent to the GPU to be rendered to the screen, thus saving bandwidth and processing power that would be wasted on objects you don't actually need to see).

    They need to carefully comb through the world and find places where these issues are happening and make adjustments to ensure that things aren't being dropped that shouldn't be. I don't know the technical details, but this may include, in some cases, forcing some meshes to be excluded from culling all together. tyhe more they would exclude from culling, the more of a performance hit those things produce when they get calculated with out actually needing to be shown on the screen. They may also be able to adjust the calculations used for determining what should be culled, so that there is more of a buffer between only calculating meshes on screen for a given frame and over-calculating meshes near the edges of the frame.

    I definitely hope there will be a fix before launch, because it's very immersion breaking to have objects and terrain disappear like this.

    Arenanet had posted a command line parameter that people could use to force the old method of occlusion. "-umbra gpu" Performance will likely suffer a bit, but for some people, the trade off may be worth it. (I'm considering it myself).

    Here is a more detailed explaination of occlusion culling:

    Hidden Surface Determination

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • frestonfreston Member UncommonPosts: 503
    I didnt have that specfic problem but i did have a lot of tech problems in metrica province that seemed to melt away when i started playing norn( not sure it is related though. In stress tests most problems appear at the beginning of the test)
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