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I've just seen this type of post on a HI_REZ forum and i though it was a good idea. I will be playing the game but i'd love to see post of things that you think you are "alone" to know about this game.
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If it's not broken, you are not innovating.
I certainly wouldn't presume to know something that nobody else knows about the game, but I'm sure I encountered some stuff that many players may still be unaware of.
The "deposit all collectables" feature under the gear symbol on your bags tab was made available in BWE3, and while many players discovered it and shared the news, I'm sure some are still unaware. It's quite brilliant really.
Another feature I noticed for the first time this past stress test was that crafting stations now featured tabs for your bank and your collectibles bank. So you no longer had to travel back and forth from the crafting booths to your bank to deposit and withdraw materials. This may have been in in BWE3 as well and I just wouldn't have noticed. I don't think I crafted during that BWE.
Anet is crazy when it comes to details, i saw this one on reddit some time ago and maybe you guys wanna check it out i think this is a nice touch.
Guild Wars 2 (guns and bullet casing sounds) :
http://www.youtube.com/watch?v=PdOpLXC5cLU
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Ooh ooh! More inventory stuff.
You can make bags using almsot any crafting profession (I never saw artificer or cooking ones; but that doesn't mean there aren't any)
You also can make bags that "lock" items in them...meaning they won't show up in the vendor menus, and you can't accidently sell things. They're fairly easy to make too...I did have to discover the recipe but it was totally worth it.
Oh and seriously, craft. Discover some recipes. You get stupid amounts of xp from it, and the gear itself is often quite good.
When doing personal stories, be sure to explore a bit more than just the objectives.
I was doing a section of my personal story as a human, and after finishing what I had to do in the instance, I started looking around a bit. Something caught my eye (won't go into details, not wanting to spoil anything for anyone), but essentially I found out there was something more to it, I could actually react to the situation that caught my eye, do some searching around (nothing pointing to where I had to go/what I had to do), and make a difference regarding the situation. Absolutely nothing was pointing towards this possibility, just something I happened to run by out of curiosity, and I'm fairly certain it'll come back to haunt me later on during the personal story.
So keep your eyes open, and search for the stuff that isn't so obvious.
Donating for a KEI
Also, think before you speak to NPCs in PS quests. There's one in the human street rat chain that I know for a fact you can choose to either keep alive or kill, and they do show up in later PS if you let them live. Not sure how much of an impact it has either way, but you do have choices and they do matter.
Also, talk to NPCs even if they aren't obvious quest givers. Sometimes they trigger DEs; sometimes you have charm/ferocity/dignity speech options, and you'll never know if you don't talk to them. Raising those stats affects how certain other conversations play out, so be on the lookout for them.
http://www.youtube.com/watch?v=fu_clrndx_c
http://www.youtube.com/watch?v=UbWn6740JOg&feature=plcp
I also thought this one was pretty cool
http://www.youtube.com/watch?v=z9AqH4XFfbM
One time I was exploring Black Citadel (Charr area) when I heard these two NPCs say the following:
"I heard that the beer is watered down"
"Yes it's true"
At the time I payed no attention to this simply because I figured it was just random NPC chatter. A couple hours later I decided to make a charr character and in the personal story, my character is told that is a SECRET CODE used by the flame legion hideout. I was thinking to myself "OMG I HEARD THAT BEFORE!!!"
I honestly did not know that O_O
This was fun to read, since you look kinda elitist type, any queues on Elementalists?
Any idea if the warriors two-handed sword 'charge' ability works the same way? Might be wishful thinking on my part..
Great thread, thanks to all that have submitted, ive already learned several helpful things.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Thanks for those. I actually didn't know quite a bit of those.
Not much to say about them. They are a bit of a jack of all trades profession right now. Don't really do poorly at anything and even excel at some things. I consider them the most balanced of the professions at the moment.
Our SPvP Elementalist tends to rage about Guardians and Rangers.
all non-teleport abilities work this way.
the warrior's sword 2, greatsword 3 and 5 all work for mobility.
whereas the guardian's sword 2 and thief f1 do not.
so long as you have auto targetting turned off and no target selected... you can use an ability like the greatsword 5 and your character will just run or leap forward instead of at the nearest enemy.
turning auto target off is the fastest and easiest way to get more mobility out of most any character.
So that's what the empty one was for...
You receive player and quest mail whereever you are.
You can access the auction house from everywhere. (Though you have to pick it up at a trading post)
There is a /LFG command, though I do not know what it does...
These are very subjective. I certainly don't believe any spec is "unkillable" in 1v1. Very difficult to kill sure, but unkillable?
I did that Charr story (Ash Legion I think it was) so this is pretty awesome, indeed. This thread is fantastic. Umm... don't have much to add but..