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Some tooltips fixes and also some nerfing has been done mainly to guardians, thief and necros have been buffed.
http://www.guildwars2guru.com/news/720-stress-test-changes-skills-traits-recipes-achievements/
Comments
Thanks for the link.
Looks like they mostly just currented the tooltips, but there's also a good amount of adjustment on skill cooldowns / initiative, and nerfing some of the conditions as well. That'd explain why I wasn't able to stack as many bleeds on my necro as I usually do.
Cool list. Many nerfing and buffing is going on.
As a mesmer I noticed some awesome changes to the class and some bad. But the good overshadowed the bad.
Btw was Mind Wreck on a 15sec CD on the previous tests too, or did they change it in this build? I kinda remember it having a huge annoying CD.
Also I've noticed that the shatter skills are no longer wasted if you use them with no active illusions.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
But its AOE , deals more damage and removes boons.
They just have to tweak the radius imo and it will be awesome.
A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.
Let us hope ANET knows what they are doing.
If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.
They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it.
The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245.
But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?
By the way, anybody notice anything different with the visuals?
The game seemed to both look better and play more smoothly for me.
Or maybe I was imagining things...
That's probably due to the change for vulnerability, which now increases damage by 1% (per stack) meaning condition damage (which Necros excel at) benefit from it.
I believe it has been 15s for awhile.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Developers say a lot of things.
They did it in GW1.
'nough said.
Did you really think they multiplied it's damage output by 10?
Damn they nerfed duration of bleeds for necro hard. Nearly 50% less.
Also nerfed my axe dps on warrior? Wow, not the thousand blade combo but the Axe's? Guess i'm going rifle warrior then
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Oh crap.
Then, really, I don't see why people say necros have been buffed. They cut bleeding times to half and turned vulnerabilities to weaknesses.
Not to mention the changes from previous BWEs, they already nerfed the hell out of the pets, made pretty much every utility backfire some condition and screwed up the plague. I can't see myself doing dungeons without that delicious permanent blind pulse from the plague
They boosted a lot of things on the necro, now ds look like something, wells are working great from other people report, and many other thing, the profession was a lot better and nicer to play with for sure.
GreatswordPull
900600 Range.that really truely made my day , its so annoying to have two or three guardians pulling every damn one off a keep wall when you are trying to defend and have very few already vs a zerge
And yet they didn't use that previous experience to go ahead and do it in GW2...
'nough said
Thousand blades is easy to anticipate and mitigate. Eviscerate not so much.