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Stress Test Changes to Skills, Traits, Recipes and Achievements

orator1970orator1970 Member UncommonPosts: 112

Some tooltips fixes and also some nerfing has been done mainly to guardians, thief and necros have been buffed.

http://www.guildwars2guru.com/news/720-stress-test-changes-skills-traits-recipes-achievements/

Comments

  • aesperusaesperus Member UncommonPosts: 5,135

    Thanks for the link.

    Looks like they mostly just currented the tooltips, but there's also a good amount of adjustment on skill cooldowns / initiative, and nerfing some of the conditions as well. That'd explain why I wasn't able to stack as many bleeds on my necro as I usually do.

  • KalmporosKalmporos Member UncommonPosts: 293

    Cool list. Many nerfing and buffing is going on.

    As a mesmer I noticed some awesome changes to the class and some bad. But the good overshadowed the bad.

    Btw was Mind Wreck on a 15sec CD on the previous tests too, or did they change it in this build? I kinda remember it having a huge annoying CD.

    Also I've noticed that the shatter skills are no longer wasted if you use them with no active illusions.

  • stragen001stragen001 Member UncommonPosts: 1,720
    Mesmer greatsword ability mind stab is now almost useless since they made it ground targetting :(

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • KalmporosKalmporos Member UncommonPosts: 293
    Originally posted by stragen001
    Mesmer greatsword ability mind stab is now almost useless since they made it ground targetting :(

    But its AOE , deals more damage and removes boons.

    They just have to tweak the radius imo and it will be awesome.

  • ZetsueiZetsuei Member UncommonPosts: 249

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

  • ScalplessScalpless Member UncommonPosts: 1,426
    It's very unlikely this game will be balanced at launch. Right now, they need to make abilities interesting, varied and useful. Numbers can be tweaked later on.
  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Zetsuei

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

    If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.

  • MagnetiaMagnetia Member UncommonPosts: 1,015
    Originally posted by Draemos
    Originally posted by Zetsuei

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

    If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.

    They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP.

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • Matheusor1Matheusor1 Member Posts: 174

    At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it.

    The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245.

    But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?

  • solarinesolarine Member Posts: 1,203

    By the way, anybody notice anything different with the visuals? 

    The game seemed to both look better and play more smoothly for me. 

    Or maybe I was imagining things... :)

  • friednietzfriednietz Member Posts: 118
    Anyone who doesn't at least alt a thief will be missing out image
  • Originally posted by Matheusor1

    But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?

    That's probably due to the change for vulnerability, which now increases damage by 1% (per stack) meaning condition damage (which Necros excel at) benefit from it.

  • Originally posted by Elesthor

    Btw was Mind Wreck on a 15sec CD on the previous tests too, or did they change it in this build? I kinda remember it having a huge annoying CD.

    I believe it has been 15s for awhile.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Ty for the link.

    image

    What happens when you log off your characters????.....
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    Dark Age of Camelot

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Magnetia
    Originally posted by Draemos
    Originally posted by Zetsuei

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

    If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.

    They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP.

    Developers say a lot of things.  

  • keirionkeirion Member UncommonPosts: 51
    Originally posted by Draemos
    Originally posted by Magnetia
    Originally posted by Draemos
    Originally posted by Zetsuei

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

    If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.

    They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP.

    Developers say a lot of things.  

    They did it in GW1.

    'nough said.

  • jaycejayce Member Posts: 133
    i was only able to test my necro for less than a hour, but i did notice that they fixed corrosive poison cloud. you are able to move while casting it now. also, mark of blood is now a blast finisher, something we definitely needed more access to for combos.
  • dracopiedracopie Member Posts: 51
    Originally posted by Matheusor1

    At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it.The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245.But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?

     

    Actually, lots of multihit moves were bugged and only displayed the damage for one of the hits. This number change was merely a correction.

    Did you really think they multiplied it's damage output by 10?
  • WolvardsWolvards Member Posts: 650

    Damn they nerfed duration of bleeds for necro hard. Nearly 50% less. 

     

    Also nerfed my axe dps on warrior? Wow, not the thousand blade combo but the Axe's? Guess i'm going rifle warrior then ;)

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • Matheusor1Matheusor1 Member Posts: 174
    Originally posted by dracopie
    Originally posted by Matheusor1

    At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it.

    The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245.

    But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?

     Actually, lots of multihit moves were bugged and only displayed the damage for one of the hits. This number change was merely a correction. Did you really think they multiplied it's damage output by 10?

    Oh crap.

    Then, really, I don't see why people say necros have been buffed. They cut bleeding times to half and turned vulnerabilities to weaknesses.

    Not to mention the changes from previous BWEs, they already nerfed the hell out of the pets, made pretty much every utility backfire some condition and screwed up the plague. I can't see myself doing dungeons without that delicious permanent blind pulse from the plague

  • RequiamerRequiamer Member Posts: 2,034
    Originally posted by Matheusor1
    Originally posted by dracopie
    Originally posted by Matheusor1

    At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it.

    The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245.

    But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness?

     Actually, lots of multihit moves were bugged and only displayed the damage for one of the hits. This number change was merely a correction. Did you really think they multiplied it's damage output by 10?

    Oh crap.

    Then, really, I don't see why people say necros have been buffed. They cut bleeding times to half and turned vulnerabilities to weaknesses.

    Not to mention the changes from previous BWEs, they already nerfed the hell out of the pets, made pretty much every utility backfire some condition and screwed up the plague. I can't see myself doing dungeons without that delicious permanent blind pulse from the plague

    They boosted a lot of things on the necro, now ds look like something, wells are working great from other people report, and many other thing, the profession was a lot better and nicer to play with for sure.

  • cronius77cronius77 Member UncommonPosts: 1,652

    GreatswordPull 900 600 Range.

     

    that really truely made my day , its so annoying to have two or three guardians pulling every damn one off a keep wall when you are trying to defend and have very few already vs a zerge

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by keirion
    Originally posted by Draemos
    Originally posted by Magnetia
    Originally posted by Draemos
    Originally posted by Zetsuei

    A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome.

    Let us hope ANET knows what they are doing.

    If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed.

    They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP.

    Developers say a lot of things.  

    They did it in GW1.

    'nough said.

    And yet they didn't use that previous experience to go ahead and do it in GW2... 

     

    'nough said

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Wolvards

    Damn they nerfed duration of bleeds for necro hard. Nearly 50% less. 

     

    Also nerfed my axe dps on warrior? Wow, not the thousand blade combo but the Axe's? Guess i'm going rifle warrior then ;)

    Thousand blades is easy to anticipate and mitigate.   Eviscerate not so much.

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