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Engineer Question for Beta folks

coleman11bcoleman11b Member UncommonPosts: 76

I absolutely love any MMO class with an aspect of "Gadgetry". I played Warhammer Online(Don't Hate) and loved the playstyle of the Engineer class in that MMO. I have played WOW(Don't Hate) off and on since release and I play a Warlock because it offers the most in depth(LoL worthy I know) play style with the different pets and multitude of abilities. 

My question is this. "Gadgetry" classes are almost always incredible on paper. They have support, damage, control, etc. But, what is good on paper rarely translates to the game very well. I will use Warhammer Online as an example. Keep in mind that I have not played the game in about a year now so my information may be dated.

The Engineer class was great fun in the game. However, you couldn't really kill anything. Especially if your spec was into you peripheral skills(Turrets, mines). Sure, you could hit the heights of overall damage done by spamming your nades, but your impact on the battle overall was nill as the damage was not bursty enough to finish the enemy. You simply had a ton of damage ticks going the whole battle.

So my long winded question is this. Will the Engineer in GW2 be another gimick? Are the turrets too dumb to target the correct mob/player? Will I pay a huge price for my "on paper" utility?

Thanks

Comments

  • xnipsxxnipsx Member Posts: 5

    As someone who attained rank (15) SPvP during the course of the betas as mainly an Engineer with a few other classes sprinkled in I can say they are very, very powerful class when you spec them correctly. You need to examine all the condition builds available, and pick up everything that adds conditions as that's their primary source of damage. For PvE they have option of going rifleman or pistolman and the content is generally not too hard as long as you dont pull more than you can manage. All in all, I'd say its one of the top classes at launch and definitely unique and fun to play.

     

  • FadedbombFadedbomb Member Posts: 2,081

    All I heard through the BWE's is how "underpowered" Engineers were, and is the primary reason why I saw so little of them most likely.

     

    Hopefully at launch your favorite class will have been given some teeth :)?

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • AlotAlot Member Posts: 1,948


    Originally posted by Fadedbomb
    All I heard through the BWE's is how "underpowered" Engineers were, and is the primary reason why I saw so little of them most likely. Hopefully at launch your favorite class will have been given some teeth :)?

    The Engineers only were actually underpowered in the first and second BWE. In the third BWE they were perfectly viable, and only the Mesmer was being whined about.

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Alot

     


    Originally posted by Fadedbomb
    All I heard through the BWE's is how "underpowered" Engineers were, and is the primary reason why I saw so little of them most likely.

     

     

    Hopefully at launch your favorite class will have been given some teeth :)?


     

    The Engineers only were actually underpowered in the first and second BWE. In the third BWE they were perfectly viable, and only the Mesmer was being whined about.

    I HATED fighting mesmers. "Have another illusion! Now have another illusion! Now have yet ANOTHER illusion!" -..-

     

    I just wanted to cut him, was that so bad :< ?

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Dagon13Dagon13 Member UncommonPosts: 566

    My experience with the turrets was not a good one.  During one of the stress tests I constantly found my turret firing at some unseen enemy beyond my view range while I duked it out with the enemy 2 feet from the turret.  When the turrent didn't completly ignore my target I could not tell how effective it was since the combat log and pop-up damage numbers didn't seem to be reporting for it.

    People were reporting that stress test as a lag fest so I'm hoping to chalk up my bad experience to the lag.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Fadedbomb
    Originally posted by Alot

     


    Originally posted by Fadedbomb
    All I heard through the BWE's is how "underpowered" Engineers were, and is the primary reason why I saw so little of them most likely.

    Hopefully at launch your favorite class will have been given some teeth :)?


    The Engineers only were actually underpowered in the first and second BWE. In the third BWE they were perfectly viable, and only the Mesmer was being whined about.

    I HATED fighting mesmers. "Have another illusion! Now have another illusion! Now have yet ANOTHER illusion!" -.

    I just wanted to cut him, was that so bad :< ?

    I found that most people playing Mesmers hadn't really figured them out yet.

    Illusion + Confusion build I found to be extremely powerful and awesome.

    Never know what/who to attack, tons of damage, every time they use a skill they get hurt, every time they attack and destory the wrong target (illusion) it's bad for them, etc. etc.

    I don't think Mesmer's were designed for the same "stack condition damage" as other Professions. A bit more complex.

    Mesmer is definitely going to be #2 toon I create after my Guardian.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Originally posted by coleman11b

    I absolutely love any MMO class with an aspect of "Gadgetry". I played Warhammer Online(Don't Hate) and loved the playstyle of the Engineer class in that MMO. I have played WOW(Don't Hate) off and on since release and I play a Warlock because it offers the most in depth(LoL worthy I know) play style with the different pets and multitude of abilities. 

    My question is this. "Gadgetry" classes are almost always incredible on paper. They have support, damage, control, etc. But, what is good on paper rarely translates to the game very well. I will use Warhammer Online as an example. Keep in mind that I have not played the game in about a year now so my information may be dated.

    The Engineer class was great fun in the game. However, you couldn't really kill anything. Especially if your spec was into you peripheral skills(Turrets, mines). Sure, you could hit the heights of overall damage done by spamming your nades, but your impact on the battle overall was nill as the damage was not bursty enough to finish the enemy. You simply had a ton of damage ticks going the whole battle.

    So my long winded question is this. Will the Engineer in GW2 be another gimick? Are the turrets too dumb to target the correct mob/player? Will I pay a huge price for my "on paper" utility?

    Thanks

    Nope, they're a great class. You mentioned ticking away at damage, which is what the Necro does as well and does effectively. Stacking defensive and hp + condition damage will allow you to take a LOT of damage while loading people up on conditions. If you want the direct damage route, a rifle + bomb kit will spike the hell out of people, though you have to use the field and play intelligently in order to lure people into some of your traps.

    Overall though, here's something to remember. Even though the classes can stand in for each other, each class still has its own unique flair. That means if you want someone with major burst damage, there are classes for that. I only played an Engi to 18 and, while I was very powerful (I dunno why people complained about them being underpowered), no, I didn't have the burst damage of an Ele or a Warrior. What I did have was ridiculous AoEs and enough knock-arounds to keep bosses on their butts for the whole battle. It's just a different style, and it may or may not work for you. Worst case scenario, play something else until you make some good friends or join an active guild, and then make the Engineer when you have other people to play with until he's much higher level and has enough trait points and skills available to fit into the all-out DPS role.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • coleman11bcoleman11b Member UncommonPosts: 76

    Thanks for the replies. The consensus seems to be a bit mixed at this point. I'm a casual player for the most part when it comes to play time. I've been on the competitive gaming scene(First Person Shooter) so I'm not a casual as far as play style. I don't want to be trapped in a class that people simply don't want for SPvP and serious WvWvW squads. 

    Also, quit hijacking my thread Mesmer people. :-P

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Originally posted by coleman11b

     

    Also, quit hijacking my thread Mesmer people. :-P

    But...butterflies :(

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • OldManFunkOldManFunk Member Posts: 894
    Originally posted by coleman11b

    Thanks for the replies. The consensus seems to be a bit mixed at this point. I'm a casual player for the most part when it comes to play time. I've been on the competitive gaming scene(First Person Shooter) so I'm not a casual as far as play style. I don't want to be trapped in a class that people simply don't want for SPvP and serious WvWvW squads. 

    Also, quit hijacking my thread Mesmer people. :-P

    If all you're worried about is viability then don't worry. Every class is viable in both PvP and PvE. There's a lot of different ways to spec and play each class. You'll just need to take some time and figure out what works for you.

  • ButregenyoButregenyo Member UncommonPosts: 483

    By the last stress test Engineer was one of the strongest classes out there and some of its builds need some nerfing to get balanced. You can deal 17k+ burning damage with a single skill in some of the viable condition builds, or wreak havoc with godly aoe damage with excellent survivability, and effortless perma swiftness. Also by burst rifle skills with a power heavy build you tend to melt the opponenet's health away.

    Also in PvE, engineer is a cake walk compared to some other classes i tried.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Op: war engineer wasn't supposed to be a burst range dps killing blow class. It was for either a) lots of suppression fire putting healers under pressure or b) melee / pbaoe / crowd control
  • dracopiedracopie Member Posts: 51
    Originally posted by Butregenyo

    By the last stress test Engineer was one of the strongest classes out there and some of its builds need some nerfing to get balanced. You can deal 17k+ burning damage with a single skill in some of the viable condition builds, or wreak havoc with godly aoe damage with excellent survivability, and effortless perma swiftness. Also by burst rifle skills with a power heavy build you tend to melt the opponenet's health away.

    Also in PvE, engineer is a cake walk compared to some other classes i tried.

    No you can't, even before Incendiary Powder got an internal cooldown.

  • Originally posted by dracopie
    Originally posted by Butregenyo

    By the last stress test Engineer was one of the strongest classes out there and some of its builds need some nerfing to get balanced. You can deal 17k+ burning damage with a single skill in some of the viable condition builds, or wreak havoc with godly aoe damage with excellent survivability, and effortless perma swiftness. Also by burst rifle skills with a power heavy build you tend to melt the opponenet's health away.

    Also in PvE, engineer is a cake walk compared to some other classes i tried.

    No you can't, even before Incendiary Powder got an internal cooldown.

    Yeah I was thinking maybe with 10+ people all standing together and you blaze them with Napalm from the flame thrower.  Provided they don't move out of the flames. :)

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