It looks like you're new here. If you want to get involved, click one of these buttons!
http://pc.gamespy.com/pc/guild-wars-2/1225830p1.html
Though my experiences don't line up with those of the author of this article (especially those of combat!), it was a good read.
Comments
yea got the same feeling reading that
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
he's not really concerned with all that. he is trying to appear unbiased(he is), but he loves the game a lot. can't be all song and dance.
Eh, how will they raise money for expansions? How is that even a question?
Expansions, like the main game, will be B2P...eh, like most MMOs, eh?
"Endgame" is dungeons (they all have exploration modes that are tough), going after traits/skills/cosmetics/etc, exploring zones (they remain non-trivial due to scaling), structured PvP, WvWvW, and the big zone bosses.
If you want a progression game like WoW or raiding, then GW2 is not the game for you.
And with hardcore players you mean PvE no life raiders. There is WvW and sPvP and we haven't seen endgame PvE yet. There was a time before WoW when people did lots of PvP because before WoW, PvP was actually FUUUUUN, FUUUUUN, F-U-NNNNN. Not grindy, FUNNNNN.
i know I posted this in a few threads already but really think its a good read on the dev's philosophy on adding content to the game
http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
----ITS A TRAP!!!----
A dose of skepticism with anything touting itself as bigger than life is a healtthy approach. As I've been told early on in life, take everything with a grain of salt.
I think this is what the writer was trying to get across.
(In other words, don't marry the girl after only dating a few weekends. Give it a month or longer before you slap that ring on her finger).
Probably the same way they raised money for expansions with GW1..... You know there were several successful expansions (or as they called them, campaigns), right? GW1 started with Prophecies, followed by Factions and then NightFall. Then, they followed up with what they actually called 'an expansion', called "Eye of the North". ALL were very successful.
In regards to servicing 'hardcore players'..... I think you, like the author of that article, might not be as familiar with how ANet does things. ANet's concept and implementation of PVP >>>>>>>>> WoW's concept and implementation of pvp
No, the game doesn't include WoW like raids, requiring 10-20-40 people, all following a specific strategy to the letter and measuring success by gearscore. I will concede that when Blizzard designs a treadmill, it is THE end all/be all of treadmills.
It's just a 60 dollar game.
Let's not freak out and act like it's a major commitment.
I don't know. I played in all the weekend and stress test events, and I think most of those are valid concerns.
Lack of trinity, lack of classic endgame, lack of community interaction... Aren't these the things potential players are concerned (or outright complain) most about when it comes to GW2?
The one with combat... Well, I think that's the author's "controversy" move. Still, I can't help but agree just a little bit. GW2's combat is noticably better than most MMOs, but I'd still have to give it to WOW for response time, fluid movement and overall flow. Still, GW2 combat feels at least a bit different and gives you ample variety within each class. I think that's gonna matter.
As for the "infestation of bugs" one, well that seems really forced... I did have weird stuff happening in this test (like being beamed back to half an hour ago), but overall the game looks quite polished. Probably the last game I'd be worried about in this regard.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Cookie-Cutter Trinity, classic gear-grind endgame, forced community interaction ... aren't those the things potential players have been complaining about for years when it comes to MMOGs?
No those are things the minority in the MMO world have been complaining about.
Dude that wrote that has been lurking here and stealing ideas from the forums!
Plagiarist.
Hi. It's the resident biggest apologist on the face this green earth for GW2 again.
Again, I've said this before in other threads, I have to agree with his concern about the community. While the game structure in terms of keeping things moving is great, it does lessen the need to communicate with one another. I very rarely saw anything amounting to casual banter between events. In fact, the quickness with which one can scamper about the world negates the need for problem solving with others. Because grouping isn't necessary, communication isn't a key component to accomplishing goals.
This is my biggest concern about the game. The remainder of the concerns in this article seem like padding. But he hits the nail on the head with his first concerns. This game could use something to slow down the players and encourage conversation. I'm sure that Holiday events will help do that, but there needs to be a mechanic that causes the players to break the ice and gel as a community.
Just my two cents.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Pretty much this.
People had these concerns about GW1 when it was released too, then they ended up being able (having money to) to make more content almost than the hardcore gamers could get through between expansions. With the ease of their system and the way they have made it very friendly for them to implement changes, I am no concerned about the money/quality/amount of their updates (and I am a hardcore player :P ). Will I run out of content? Probably, but I do on every game. I have a feeling, though, that I'll really enjoy the content and want to play it again on new characters/professions, do sPVP WwW, explore, etc.
EDIT: I'm not trying to dismiss your concerns with this comment,because they are legitimate (of any game), this is just my opinion of it due to playing their products, helping them closed beta/open beta test both game, getting to know a few of their staff, etc
yes game is just as much about PVE as it is PVP all you are asking for PVE wise is in this game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I will never understand why people need to be forced into things they want to do. If you want to talk to players, talk to them, if not, don't. It's your choice and I for one applaud Anet for giving us that in abundance: Choice.
I think the main reason people weren't slowing down was that they felt they had limited time to do anything during the BWE's, but I also noticed as we've been getting closer to launch that people were taking their time to interact with each other and check out what the NPCs were doing also.
So, I don't think player interaction will be much of a problem as time goes on and people really start to wake up to the fact that the game is so much richer when you do slow down and pay attention to what's going on around you.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Fixed that for ya.
And, in case you haven't noticed, those concerns have also been addressed by many people, many times. Including Anet.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!