I hope I am not misunderstanding your post but after I died, I could res in somewhere around 15 seconds, although I never figured out the exact number because I focused more on the death report.
Edit: IF you meant getting back up from downed mode, it depends on if there are more allies or enemies around you. But usually maybe 1/5th of the time do I get back up without an ally reviving me.
I think most of the time you'll die after being downed, even when you have backup it leaves them vulnerable or it just gets interrupted. That and a few things I find clunky in GW2 pvp. World pvp amongst the chaos maybe getting a rez would be easier to pull off. Of course this was meant for the average rez time without class abilities.
its very dependent on the people your around and the situation your in, but alot of the time in WvWvW were running around in small groups and its important to rezz anyone who goes down to make sure you have a big enough force to defend yourselves, not to mention the run back can be very long.
Also I want to point out the rezz'n and doing all the other nonpvp things in WvWvW accualy gives decent xp that always scales to what level you are, so I've seen people purely running around healing and rezzing just to power level themselves, and it works very well.
As for SPvP I'm not totally sure, WvWvW is the real pvp imo
But it will also vary a lot match-to-match (especially in Hot-Join). I think "Recovery/Support" is going to be an important strategy for the team/tournament matches though.
In hot-join PvP, don't count on it. In WvWvW if your server manages to push people rez others because it makes sense. In tournament there will at least be 1 or two people around with skill that rallies nearby allies most likely, since it is pretty effective at securing points (Necromancer's Signet of Udneath, Warriors Elite Standar, and several other).
I've played quite a bit of sPvP and the trend is anywhere from 1-5 times a match depending on the team and situation,.
The situation where a player will most likely be ressurected is just after dying in a battle and capturing a point, 2 people offer a pretty fast rez worthy of the time, 1 person rez is pretty slow IMO and a lot don't bother with it. Forget about getting ressed in the middle of a battle it's just not worth it. Often than not just resurrecting at your base and running back or to another point is more worthwhile.
Now if we're talking about healing a player while in downed state the situation is more common and will only continue to happen more often from 5-15 times in a match if not more. Reason is in a big battle downed players can be easily healed back up while down with some skills offering protection while that happens and interrupt skills including most professions down interrupt/teleport.
For example in many 2vs2 battles 1 of the opponents would get my team player down and try to finish him, I would go and heal him while he used his interrupt/teleport skill, then the other player would go after him again and this time I'd fear the enemy and heal him back up. During this time it's very important to try to finish a player off the regular way and interrupting the healing player or you're going to have a tough time.
Also note that trying to finish off a player with F in a big battle is suicide and you're going to get destroyed, people will spam marks, wells, aoes on the area of a down player, it will be a common tactic.
Remember... all I'm offering is the truth. Nothing more.
The whole sPvP and the downed system is its own meta game and one I can't even begin to comprehend. Watch some of oozo's videos where he discusses the whole stability/CC/Fear/Stomp counter stategies.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Originally posted by bcbully Thanks you three. It's fair to say then, that res's will be much more common than they are in the WoW arena system.
since wow wasn't built around a downed state, doesn't even have this mechanic and is a completely different game I can't see a reasonable comparison.
Guild Wars 2 was built with the downed state to be part of combat mechanics so yes you'll definitely be "ressing" someone from a downed state vs a game that doesn't even have a downed state it in.... O.o
Now full if you mean ressing someone = they are completely dead and not in a downed state then you should never be doing this in sPvP period, since it takes way to much effort and time and they'd be ressed within 30 seconds anyways. ** there might be some rare reason to do this but most of the time it'd be a waste of effort.
Originally posted by bcbully Thanks you three. It's fair to say then, that res's will be much more common than they are in the WoW arena system.
Yeah, way more common. I remember some epic matches where a rez got pulled off in arenas at the higher ranks. It was a usually a moment to remember. In GW2, there is a difference between a downed state and a dead state. One takes a long time to rez like WoW, the other is more of a pre-death state that takes less time.
It gets a bit crazy in GW2. The skilled players use knockbacks and whatnot to protect a player from being slammed. On the flipside, if you are trying to rez a player, you can also be knocked off or hindered in some way. Also, when you try to do either, you are often exposing yourself to people that are just waiting for you to try it.
Some classes have some crazy downed state skills. Like the thief can randomly teleport his body to a different location and stays stealthed for a few seconds. The warrior can just straight get back up, but he has a limited amount of time to wreck shop before he goes to "dead dead." The engineer has a bomb that does massive damage and so has a bigger chance to kill someone while he is down, thus bringing him back up.
You really just have to get used to seeing all of the different downed states from all the classes to get used to knowing how to deal with them. It adds a strange complexity to the fight and it's something you always have to be thinking about.
Originally posted by Zylaxx The whole sPvP and the downed system is its own meta game and one I can't even begin to comprehend. Watch some of oozo's videos where he discusses the whole stability/CC/Fear/Stomp counter stategies.
This guy has done amazing videos on the subject and here's one of them.
It really is a stark contrast from all those people who critized the downed state (in PvP) and still do, to those that have adapted to this new mechanic to MMOs.
It's useful to realize that 'downed state' isn't really dead, and it's only a pseudo-rez.
It'd be more useful to compare how many times people are healed in WoW vs. how often people are recovered from downed state. It's basically a sort of last-ditch heal every character has, the person isn't really dead, and they could theoretically even heal themselves if there's nobody around.
I cant speak for everyone else or even possibly give you an accurate response because the game has not even launched. However I plan on spamming rez on every downed ally i see, whether it be player or NPC. I cannot tell you how awesome the feeling is being able to rez my comrades without waiting for a rez enabled caster.
I'm quite looking forward to getting to grips with the team tactics of it. Hell at least it can't be as bad as the crazy ass rez dragging we could do with medic teams in SWG post NGE.
"Come and have a look at what you could have won."
Originally posted by Zylaxx The whole sPvP and the downed system is its own meta game and one I can't even begin to comprehend. Watch some of oozo's videos where he discusses the whole stability/CC/Fear/Stomp counter stategies.
This guy has done amazing videos on the subject and here's one of them.
It really is a stark contrast from all those people who critized the downed state (in PvP) and still do, to those that have adapted to this new mechanic to MMOs.
The most feared Mesmer, Fartbong Bonersatan. That had me laughing.
Originally posted by Zylaxx The whole sPvP and the downed system is its own meta game and one I can't even begin to comprehend. Watch some of oozo's videos where he discusses the whole stability/CC/Fear/Stomp counter stategies.
This guy has done amazing videos on the subject and here's one of them.
It really is a stark contrast from all those people who critized the downed state (in PvP) and still do, to those that have adapted to this new mechanic to MMOs.
The most feared Mesmer, Fartbong Bonersatan. That had me laughing.
I couldn't tell whether he was being serious or not about that Mesmer and how fearsom he was.
I'm assuming you mean the "last stand"-ish rez system where you are still half-alive where you stand? Not very often, Its impossible to Rez someone while they are taking damage, and it puts the rezzer in danger as well.
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I hope I am not misunderstanding your post but after I died, I could res in somewhere around 15 seconds, although I never figured out the exact number because I focused more on the death report.
Edit: IF you meant getting back up from downed mode, it depends on if there are more allies or enemies around you. But usually maybe 1/5th of the time do I get back up without an ally reviving me.
I played GW2 for the first tiem yesterday.
i was getting ressed and ressing others in sPVP but obviously it all depends on the players and the situation.
PUG and organised teams are going to be very different.
Also you get based ressed every 30 seconds. So you can time kill people and it pretty much is a 4v5 for 30 seconds which helps alot.
Also I want to point out the rezz'n and doing all the other nonpvp things in WvWvW accualy gives decent xp that always scales to what level you are, so I've seen people purely running around healing and rezzing just to power level themselves, and it works very well.
As for SPvP I'm not totally sure, WvWvW is the real pvp imo
Mess with the best, Die like the rest
But it will also vary a lot match-to-match (especially in Hot-Join). I think "Recovery/Support" is going to be an important strategy for the team/tournament matches though.
I've played quite a bit of sPvP and the trend is anywhere from 1-5 times a match depending on the team and situation,.
The situation where a player will most likely be ressurected is just after dying in a battle and capturing a point, 2 people offer a pretty fast rez worthy of the time, 1 person rez is pretty slow IMO and a lot don't bother with it. Forget about getting ressed in the middle of a battle it's just not worth it. Often than not just resurrecting at your base and running back or to another point is more worthwhile.
Now if we're talking about healing a player while in downed state the situation is more common and will only continue to happen more often from 5-15 times in a match if not more. Reason is in a big battle downed players can be easily healed back up while down with some skills offering protection while that happens and interrupt skills including most professions down interrupt/teleport.
For example in many 2vs2 battles 1 of the opponents would get my team player down and try to finish him, I would go and heal him while he used his interrupt/teleport skill, then the other player would go after him again and this time I'd fear the enemy and heal him back up. During this time it's very important to try to finish a player off the regular way and interrupting the healing player or you're going to have a tough time.
Also note that trying to finish off a player with F in a big battle is suicide and you're going to get destroyed, people will spam marks, wells, aoes on the area of a down player, it will be a common tactic.
Remember... all I'm offering is the truth. Nothing more.
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Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
since wow wasn't built around a downed state, doesn't even have this mechanic and is a completely different game I can't see a reasonable comparison.
Guild Wars 2 was built with the downed state to be part of combat mechanics so yes you'll definitely be "ressing" someone from a downed state vs a game that doesn't even have a downed state it in.... O.o
Now full if you mean ressing someone = they are completely dead and not in a downed state then you should never be doing this in sPvP period, since it takes way to much effort and time and they'd be ressed within 30 seconds anyways. ** there might be some rare reason to do this but most of the time it'd be a waste of effort.
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Yeah, way more common. I remember some epic matches where a rez got pulled off in arenas at the higher ranks. It was a usually a moment to remember. In GW2, there is a difference between a downed state and a dead state. One takes a long time to rez like WoW, the other is more of a pre-death state that takes less time.
It gets a bit crazy in GW2. The skilled players use knockbacks and whatnot to protect a player from being slammed. On the flipside, if you are trying to rez a player, you can also be knocked off or hindered in some way. Also, when you try to do either, you are often exposing yourself to people that are just waiting for you to try it.
Some classes have some crazy downed state skills. Like the thief can randomly teleport his body to a different location and stays stealthed for a few seconds. The warrior can just straight get back up, but he has a limited amount of time to wreck shop before he goes to "dead dead." The engineer has a bomb that does massive damage and so has a bigger chance to kill someone while he is down, thus bringing him back up.
You really just have to get used to seeing all of the different downed states from all the classes to get used to knowing how to deal with them. It adds a strange complexity to the fight and it's something you always have to be thinking about.
This guy has done amazing videos on the subject and here's one of them.
Click to Watch
It really is a stark contrast from all those people who critized the downed state (in PvP) and still do, to those that have adapted to this new mechanic to MMOs.
It's useful to realize that 'downed state' isn't really dead, and it's only a pseudo-rez.
It'd be more useful to compare how many times people are healed in WoW vs. how often people are recovered from downed state. It's basically a sort of last-ditch heal every character has, the person isn't really dead, and they could theoretically even heal themselves if there's nobody around.
"Come and have a look at what you could have won."
The most feared Mesmer, Fartbong Bonersatan. That had me laughing.
I couldn't tell whether he was being serious or not about that Mesmer and how fearsom he was.
I'm assuming you mean the "last stand"-ish rez system where you are still half-alive where you stand? Not very often, Its impossible to Rez someone while they are taking damage, and it puts the rezzer in danger as well.