If they are able to provide better perfomance and fix the lag issue soon...this will take off for sure... lots of guilds returning back and with new content on the way shortly Telon may see the heights which it always deserved
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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400-500 is the minimum numbers on Telon anytime of the day...in peak hours its nearly 1000 ... more so Halgar is picking up slowly too ...so things look bright for now. Whether this sustains and increases or goes down depends on the stability of the game which is the prime concern right now.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
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LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Glad to see this game gaining a steady playerbase. I play it really casually now that it is F2P with my friends. We just log on quest/dungeon crawl for a few hours and get off.
Just exploring the world and such took us a few days. The pegasus allows you to fly around each area and see the scenery.
500ish playerbase is a perfect size for a small community.
Let's hope not too many sign up. The old timers there say the reason 'chunks' crash is because of too many people in one area. Anything over 10 is inviting problems.
From a Euro-selfish point of view Star it would be interesting if you could see if there's any truth to what people say about Halgar experiencing a resurgence.
From a Euro-selfish point of view Star it would be interesting if you could see if there's any truth to what people say about Halgar experiencing a resurgence.
I would check but I've since uninstalled the game, after discovering a few nerfs to classes I didn't agree with. One of those nerfing bard drums so they run a great deal slower
You can check yourself though, here's the commands
/who count 1 10 all
/who count 11 20 all
/who count 21 30 all
/who count 31 40 all
/who count 41 50 all
/who count 51 55 all
Reason for the 5 different commands is because the list is truncated at 200 players. To get around that you have to either search in certain level range or by classes. Don't forget to add "all" at the end or you will only count the people in the chunk you are in. If the first command is already truncated then break it off into smaller segments like /who count 1 5 all, /who count 6 10 all. I've had to do that a few times since the majority online is within those ranges. Then just add the numbers up
Originally posted by Kyleran Er...I played Vanguard at launch and the world is huge, 554 online would not translate to people being everywhere.
I would have expected higher numbers from the F2P conversion.
Sure it would, if they were all newer players starting over. Those 500-600 people would be concentrated in the starter zones.
Vanguard is a real MMO, not the canned, insta-grouping crap you get from newer titles these days. If they can fix up the performance issues, which I'm not entirely sure they can, this game will be revived. But it will still always remain a niche game either way, and it will never have a huge population. It's just too difficult for the normal themepark crowd these days.
Unfortunately, my concern is that they never REALLY fixed the performance issues they had at launch, rather they improved simply from having virtually no players running around after a while.
Originally posted by Starpower Originally posted by XexvFrom a Euro-selfish point of view Star it would be interesting if you could see if there's any truth to what people say about Halgar experiencing a resurgence.
I would check but I've since uninstalled the game, after discovering a few nerfs to classes I didn't agree with. One of those nerfing bard drums so they run a great deal slower
You can check yourself though, here's the commands
/who count 1 10 all
/who count 11 20 all
/who count 21 30 all
/who count 31 40 all
/who count 41 50 all
/who count 51 55 all
Reason for the 5 different commands is because the list is truncated at 200 players. To get around that you have to either search in certain level range or by classes. Don't forget to add "all" at the end or you will only count the people in the chunk you are in. If the first command is already truncated then break it off into smaller segments like /who count 1 5 all, /who count 6 10 all. I've had to do that a few times since the majority online is within those ranges. Then just add the numbers up
Thanks for the guide, followed the method to the letter;
10PM GMT Friday Telon had 645, Halgar (boasted?) 109. So seems there is at least some truth there.
Comments
There are people EVERYWHERE. I see them all the time in cities and dungeons, grouping up randomly, talking in local, giving items to newbies.
It's fantastic to see.
I would have expected higher numbers from the F2P conversion.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This isn't a signature, you just think it is.
I agree.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Glad to see this game gaining a steady playerbase. I play it really casually now that it is F2P with my friends. We just log on quest/dungeon crawl for a few hours and get off.
Just exploring the world and such took us a few days. The pegasus allows you to fly around each area and see the scenery.
500ish playerbase is a perfect size for a small community.
me too, like it happened with DCUO F2P transition. I think there are not many people in VG because the f2p limitations are too severe
From a Euro-selfish point of view Star it would be interesting if you could see if there's any truth to what people say about Halgar experiencing a resurgence.
I would check but I've since uninstalled the game, after discovering a few nerfs to classes I didn't agree with. One of those nerfing bard drums so they run a great deal slower
You can check yourself though, here's the commands
/who count 1 10 all
/who count 11 20 all
/who count 21 30 all
/who count 31 40 all
/who count 41 50 all
/who count 51 55 all
Reason for the 5 different commands is because the list is truncated at 200 players. To get around that you have to either search in certain level range or by classes. Don't forget to add "all" at the end or you will only count the people in the chunk you are in. If the first command is already truncated then break it off into smaller segments like /who count 1 5 all, /who count 6 10 all. I've had to do that a few times since the majority online is within those ranges. Then just add the numbers up
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Sure it would, if they were all newer players starting over. Those 500-600 people would be concentrated in the starter zones.
Vanguard is a real MMO, not the canned, insta-grouping crap you get from newer titles these days. If they can fix up the performance issues, which I'm not entirely sure they can, this game will be revived. But it will still always remain a niche game either way, and it will never have a huge population. It's just too difficult for the normal themepark crowd these days.
Unfortunately, my concern is that they never REALLY fixed the performance issues they had at launch, rather they improved simply from having virtually no players running around after a while.
You can check yourself though, here's the commands
/who count 1 10 all
/who count 11 20 all
/who count 21 30 all
/who count 31 40 all
/who count 41 50 all
/who count 51 55 all
Reason for the 5 different commands is because the list is truncated at 200 players. To get around that you have to either search in certain level range or by classes. Don't forget to add "all" at the end or you will only count the people in the chunk you are in. If the first command is already truncated then break it off into smaller segments like /who count 1 5 all, /who count 6 10 all. I've had to do that a few times since the majority online is within those ranges. Then just add the numbers up
Thanks for the guide, followed the method to the letter;
10PM GMT Friday Telon had 645, Halgar (boasted?) 109. So seems there is at least some truth there.
500 people doesn't really translate at all compared to how huge the world is
1 people in every map would be what it is, if it is spread out through out the world
i was expecting at least like 600% - 800% increase in number
at least 3000 during peak hours, it would have made VG back to it's prime time
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