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Now im not trying to piss in anyone cheerios or anything. I am sure GW2 will be/is a great game that many people are going to enjoy. I wont be but the only reason really for that is I am a bit sick of fantasy games for now. I dont know much about GW2 so what I am about to say maybe incorrect in some cases but it seems to me people are giving GW2 a free pass for known problems that they have really blasted previous games for. Maybe people are a bit blinded to this game.
some samples that I have read about.
1. no open world pvp-- alot of previous games have gotten flamed pretty hard but gw2 seems to get a free pass.
2. their stress test yesterday being kind of poor-- this close to release and a bad stress test. other games this would generate lots of negativity, barely any mention for gw2.
3. pve encounters being a zergfest-- I remember when rift was coming out and they had this new feature called rifts that seemed pretty revolutionary at the time, alot of people got down on rift about how they were all zergfests and nothing really new but apparantly gw2 has alot of these types of quests and so many people are calling this the new breed of mmo where questing is fun.
I am sure there are plenty of others if i bothered to scour the forums but I do kind of want to know why gw2 is getting a free pass on these issues that other games didnt. is the entire package just that good and I dont see it because I havent played it or is it a case of people got them blinders on and not seeing whats underneath because of the shiny coat.
regardless, I hope everyone has fun playing it and the game is everything they wanted it to be but it seems to me some people are going in with some pretty unrealistic expectations kind of like swtor, only time will truly tell though.
Comments
How's having WvWvW and not the old gankfest owvpvp an issue?
GW2 is not getting a free pass on a problem since it's providing an improvement of that feature.
I only have one thing to say, and it's about the zerging.
If you're going to run in the zerg, don't bitch about the zerg. Get your head out of the ground and do what YOU want to do. Get a friend or two and go to a seperate area. Do something else. I just do not understand this complaint.
"ooo everything in the BWE was a zergfest", No, you were to lazy to leave the zerg train, and now want to complain about it.
Not saying you in general, but peoples idea with this. It's the same for WvW, get a buddy, get some swiftness and go freaking roam.
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
1. Open world PvP is honestly not a very popular item in Themeparks. So I don't see how this is a big deal.
2. I had no problems with their stress test yesterday. I don't know what you are talking about.
3. There are harder PvE encounters in the game. People have talked about them. Varying difficulty is a good thing. Unsurprisingly, the game starts off with easier content.
It is an improvement.
Don't delude yourselves.
Why don't you share your opinions on why is not an improvement?
Anytime you start a statement off with the above highlighted statement is proof you need to not make the statement. You are incorrect though, there are flaws with some of GW2 but nothing is gamebreaking or so bad its deserving of going back into testing for additional months. Everything that most people have faults with are purely subjective.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
It is to me and a lot of others.
Hardcore open-world PvPers? Well, the game isn't designed for that crowd. It's like complaining that WoW isn't a sandbox.
This is one of those statements that provides information and is presented as a fact, but which isn't a fact.
Whether or not WvWvW is better or worse than OWPvP depends on what the individual player likes. That makes your statement and opinion, that you think applies to everyone, not a fact.
I can not remember winning or losing a single debate on the internet.
This isn't limited to GW2.
Every MMO pre-release is touted for all its new features. It's only until we've used the hell out of those features that we've learned their inevitable drawbacks and decide whether or not they delivered more problems than benefit.
This. This is something I was wondering about myself.
It's for some people but not for others.
Delude yourselves.
Remember... all I'm offering is the truth. Nothing more.
DAoC style RvR is considered the greatest PvP game of all time by many people so yes WvW is a drastic improvement over world PvP.
If world Pvp was so popular then why is dead in WoW or why isnt MO and DF this burdgeoning hub of activity instead of the pit of dispairs that they are. Face it World PvP is stupid and idiotic and consists of nothing more then ganking lowbies.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
WvWvW is a lot better than OwPVP. Also, and there are lots of threads about this, the way they built GW2 as a cooperative experience makes OwPVP impossible, that's why Guild Wars 2 gets a free pass. There is a good reason for not having OwPVP unlike most other games.
Other stress tests and the BWEs were a huge success. Also, unlike other MMORPG betas, in GW2 they listened to the community feedback, they made changes, they added new features and tweaked others. It is one of the very few MMORPGs that have an actual beta experience that wasn't just a demo for marketing purposes. That's a huge plus, and a clear indicator on the quality of release.
During the first hours/days of gameplay some encounters will be zergfests. You can always avoid them, the world is huge. If you are just following the zerg, you are doing it wrong. Also, some encounters do require a lot of people, and scale properly to a lot of people.
Block the trolls, don't answer them, so we can remove the garbage from these forums
You list 3 things. 2 of them are design choices and from your post, ones you dont agree with. Arguing Open World PvP or Zerg PvE mechanics is pointless as those are the choices that were made and most (by the hype meter and posts on these forums) seem to like and agree with those choices.
As for the stress-test yesterday.... really? your complaining about them testing/tweaking things during a test they specifically need, so they can avoid this very thing at launch? Stay away from the tests if you are going to complain about issues during those tests.
So, now lets reset... what problems exist that they are getting a free pass on?
From my point of view, #1 is a feature, not a problem.
#2 -- from what I observed, each stress test that they did seemed to be targeted at some aspect of the game which was suddenly bugged to hell for the stress test, where the problem did not exist in any of the betas before it. For example, the lag and connectivity issues in one stress test had never happened to such a scale, but then they appeared and were suddenly fixed at the end of the test. This most recent time, suddenly there were huge teleportation bugs shooting people across the map, then suddenly those issues were fixed.
My guess is that they are testing the reaction speed and the work pipeline of their live teams, at handling major game-breaking issues with live-updates. And we are the guinea pigs That's just my opinion though.
#3 - I didn't find the majority of the DEs to be like that -- there I found a lot of spontaneous cooperation which I really liked. On the other hand, I recently did the shadow behemoth fight in the stress test, and that felt like a zerg. Or maybe it just felt like everyone had no idea what to do and therefore they were running around a little bit like headless chickens. This I chalk up to the fact that it seemed pretty difficult to understand where the boss could be targeted... seemed like it needed to tuning that event.
It's not getting a free pass, but the positives outweigh the negatives, there's so many good things about gw2, if you want these personal items fixed, added or changed then the only way to do so is voice your concerns and hope the community is with you.
There is a disturbing trend that when a game has a feature that somenoe doesnt' liek that "it's a problem" or "it's broken". Leadign to the question 'when are they going to fix X" when it was never broken to begin with.
1. no open world pvp-- alot of previous games have gotten flamed pretty hard but gw2 seems to get a free pass.
This is not a problem, it's a design decision.
2. their stress test yesterday being kind of poor
This is a problem but game hasn't launched yet so we will see. I've experienced other stress tests and one had issues and one didn't. Maybe they were testing or trynig someting new on their end and wanted to see if it would work?
3. pve encounters being a zergfest
This is not a problem, it's a player preference
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They are too different from one another. You can't really say one is an improvement over the other because of this.
GW2 is having a free pass for those things you listed in the OP because it delivers on many other stuff. And above all, it delivers some original gamedesigns (for a MMO). This breath of fresh mechanics is exactly what the crowd needed for a long, long time. So it's easier to close your eyes on some stuff (especially when those said stuff in your list are not such a big deal).
MMO crowd doesn't search for the perfect mmorpg, they just search for something new and solid, not just a gimmicky feature here and there.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
rifts are in a completely different ball park than DEs.. they are nothing alike other than the fact that they pop up randomly.. or by starting one. The DEs were only zergfests in the starter areas before people knew how to effectively play or were so crowded it became that way.. even with that they are completely different than rifts! Also dont forget that Rifts can be hogged by high lvl grps outside the public group and steal all the loot.. this will never be a factor in GW2.
1. games don't get flamed for not having open world PvP, they get flamed because the PvP elements they do have are poorly implemented. GW2's PvP is fun, meaningful, and well delivered
2. Since all other BWE's and tests were very smooth, it's easy enough to asume it'll be fixed (and maybe it has been, i wasn't able to join the evening test)
3. DE's are not a tacked on feature as in Rift. They are the core and make the world come alive. They allow you to roam freely and run into unexpected encounters, lead you to paths you otherwise wouldn't have known about and tell a comprehensive story. They are a vast improvement to ?! questing, even if the odd one out reverts into a zerg.
Do you mean "Hardcore Gankers"? Because no, I guess.. there is not really a spot on GW2 for those guys.. Considering the game is built around team-work with your server to win against other servers..
I am a hardcore PVPer myself and I have been playing non stop sPvP because it's so damn fun, and it's skill based!
I was also on the stress test last night, no issues.. smooth as butter.
And like previously mentionned, you can follow the zerg if you want.. but you don't have to. I was LANing with my good friend for most of these stress tests and we never followed the crowd, we went at our own pace... and did it succesfully.
Console Esports?
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"I dont know much about GW2 so what I am about to say maybe incorrect..."
Thats when I stopped reading.