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BFRs yes or no?

vipjerryvipjerry Member UncommonPosts: 157
And now after so much time what do you thik about BFRs
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Comments

  • SiphonsSiphons Member Posts: 445

    A resounding NO!

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    All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity ::::28:: -Anarchyart

  • vipjerryvipjerry Member UncommonPosts: 157

    Its very strange how devs took this wrong turn and they still driving in the wrong direction.

    I mean i gt 3 of my RL friends and all of us would be back in no time only if they remove this robot crap.

  • Erazor01Erazor01 Member Posts: 109
    Yes, but if they removed the BFRs more would leave than would come back.  I like BFRs and so do a lot of others.  I like driving them, I like gunning them and I like taking down other people's BFRs even more!  Have to admit, I'm not so keen on the flight variant ones though.
  • ElnatorElnator Member Posts: 6,077

    I don't like them at all. They're more of a nuissance . But now that they're in taking them out is problematic because a lot of folks spent a lot of time trying to get them....

    I'd love to see them go away but not sure how players would take it. Could cause more problems than it's worth. They're annoying but they aren't game breaking like they used to be.


    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    I like BFRs, they are just another tank, a bit tougher but still very vulnerable to a single trooper.

    I like BFRs for what they have done - they made land battles last MUCH longer and MUCH MUCH more spectacular. Today, its not who has more tanks that wins, but rather who can apply a better strategy of using armor and troops. Land battles used to be rare and end quickly, so most of the time it was base fighting. but now... AWESOME!

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • TinybinaTinybina Member Posts: 2,130

    I hate BFR's and I think they were a horrible addition to the game, and the population compared to what it was before they came out should be a good sign that alot (a hell of alot ) of others agree with me... I have no idea why some of you think that taking them out will cause more people to leave then that came with BFR's.. Expecially considering the mass's that left the first month after they came out.

    If anyone did join just for BFR's I would bet tons of money it was a fraction of a percent next to the people that left...

    Personally I think SOE is finally seeing the error of its ways, since they just cut ties with the dev(Samhayne) that was basicly responsible for bring BFR's to the PS community... Hopefully he is replaced by someone who actually listens to the majority of the PS community and not the skillless few that cry for more uber spam weapons that dont require any skill to kill with.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Tinybina
    I hate BFR's and I think they were a horrible addition to the game, and the population compared to what it was before they came out should be a good sign that alot (a hell of alot ) of others agree with me... I have no idea why some of you think that taking them out will cause more people to leave then that came with BFR's.. Expecially considering the mass's that left the first month after they came out.
    If anyone did join just for BFR's I would bet tons of money it was a fraction of a percent next to the people that left...
    Personally I think SOE is finally seeing the error of its ways, since they just cut ties with the dev(Samhayne) that was basicly responsible for bring BFR's to the PS community... Hopefully he is replaced by someone who actually listens to the majority of the PS community and not the skillless few that cry for more uber spam weapons that dont require any skill to kill with.

    Just an FYI:
    Per MMORPGCHART.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.

    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • vipjerryvipjerry Member UncommonPosts: 157



    Just an FYI:
    Per MMORPG.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.
    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.



    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from. 

    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.

  • wasntmewasntme Member Posts: 6



    Originally posted by vipjerry



    Just an FYI:
    Per MMORPG.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.
    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.


    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from. 

    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.




    Where is the Gamespot "worst MMO expansion ever made" link?
  • ElnatorElnator Member Posts: 6,077


    Originally posted by vipjerry
    Just an FYI:Per MMORPGCHART.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.
    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.
    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from.
    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.

    You're pretty bright ain'tcha...

    MMORPGCHART.COM


    http://www.mmorpgchart.com/Chart3.html

    http://www.mmorpgchart.com/Analysis.html


    Direct Quote from MMORPGCHART.COM
    PlanetSide (Accuracy Rating: B)

    After peaking at some 60,000 subscribers in October 2003, as of March 2005 PlanetSide maintains some 54,000 subscribers. http://planetside.station.sony.com/



    Read the stats. Although they haven't been updated since June...
    Since October of last year Planetside has been holding steady right around 55k players. Now, it may have gone down since march but we won't know till they update the stats again.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by Elnator


     

    Just an FYI:
    Per MMORPGCHART.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.



    Proof!!!!  Mine is the fact that prior to BFR's there would be 2 conts locked at Prime time and 1 all through the night on Emerald... post BFR's there will only be 1 and thats for a short period during the night.. Whats your proof?

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by Elnator




    Originally posted by vipjerry


    Just an FYI:Per MMORPGCHART.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.
    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.

    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from.
    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.


    You're pretty bright ain'tcha...

    MMORPGCHART.COM


    http://www.mmorpgchart.com/Chart3.html

    http://www.mmorpgchart.com/Analysis.html




    Direct Quote from MMORPGCHART.COM
    PlanetSide (Accuracy Rating: B)

    After peaking at some 60,000 subscribers in October 2003, as of March 2005 PlanetSide maintains some 54,000 subscribers. http://planetside.station.sony.com/




    Read the stats. Although they haven't been updated since June...
    Since October of last year Planetside has been holding steady right around 55k players. Now, it may have gone down since march but we won't know till they update the stats again.


    LOL evertime someone brings up those links I want to cry with laughter, there total bs it even says on that site and I quote "Firstly, I rely on the companies and employees themselves to provide the bulk of the data.  The numbers they give could be completely made up, and as Enron taught us, even financial reports could be misleading. " 

    If you want to try to tell us that PS has 55k subsribers then I ask why can it only lock one cont..(conts only allow 200v 200v200) per night on the highest populated server of the 3 servers....These numbers are bogus like I have said before.. The proof is in the game, log in and then try to tell us that it has that many subscribers, I guess 51k of them rarely ever play but continue to pay for there account.. Yeaaah Right.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • Mud_MonsterMud_Monster Member UncommonPosts: 229

    "All Access" accounts are probably included in the chart numbers which is why you guys are seeing such a big difference. So yes, you are probalby right in that there are alot of people who subscribe to game that rarely play.

    image

  • -FN--FN- Member Posts: 65

    First, continents lock at 133vs133vs133, not 200.

    Second,


    Originally posted by vipjerry
    I mean i gt 3 of my RL friends and all of us would be back in no time only if they remove this robot crap.


    Originally posted by vipjerry
    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from.

    So you don't subscribe... because you'd "come back" if they removed BFRs... yet you think you know everything and anything about Planetside's current population. That's funny considering I *do* subscribe and I can tell you "nearly empty", "no one left", and "about to die" are very far from the truth. Maybe you meant you and all your whining "I hate BFR" friends when you said "no one left"?

    I and 26 other people just started playing Planetside. Continent lock was just hit last night and we had to move to another continent, which was already very full. Cont-lock happens every day. I can't compare today's playing experience to the beginning of Planetside, though I wish I could and with I had gotten into PS then, but I can tell you that today, right now, regardless of whatever past subjective and overly biased opinions people may have - the game is active, alive & well, there are always fights, cont-locks still happen, and personally, I love BFRs. I can't use them yet, but I sure do enjoy blowing them up with 2-3 other Infantry.

    It sounds to me that people just didn't like the challenge of fighting BFRs because they weren't used to it, so they quit. BFRs are just another challenge in the game. Fight BFRs with BFRs, or bombers, or stealth miners, or Heavy weapons inside their shields, or Jammer teams with Tanks... BFRs just add another side of strategy to the game and I feel sorry for all the whiners who quit because they feel they're too powerful to overcome.

    The only anti-BFR sentiment I have is that there should be a limit on how many can be out at once - seeing 5+ in a group is intimidating. But in reality, who cares? Your side should have the ability to get 5 out and go toe-to-toe.

    Yes to BFRs. If they "ruin the game" for you, you're not willing to adjust.


    Originally posted by vipjerry
    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.

    Declared by who? The almighty MMO gods? Gamespot? You? None of which are the end-all arguments for ANY MMO. You need to concentrate less on using opinions as facts because that's the only nonsense going on here. Core Combat happens to be loved by some people - just because older players didn't like the change, doesn't make it bad. Core Combat's rank in the realm of expansion quality is purely subjective.

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    image
  • TinybinaTinybina Member Posts: 2,130



    Originally posted by -FN-

     
    I and 26 other people just started playing Planetside. Continent lock was just hit last night and we had to move to another continent, which was already very full. Cont-lock happens every day. I can't compare today's playing experience to the beginning of Planetside,



    You should have quit right here, like you said yourself you cant compare todays PS to what it was before.. WELL I CAN and I can tell you that  back it its hayday Planetside was full of people hell it had 5 servers back then...And back then it was 200v200v200 and finding 2 or 3 conts locked on all 5 servers was the norm...Now what do we have 3 servers?  And on the most populatated one you might have a cont lock... BFR's might not have killed this game since it was dying before they came out (dying=loosing more people then are comming in) but it was the dagger..no the 2h SWORD in the heart... I love you people who come in here and try to tell people that have been playing this game since August of 03 how this game is alive in kicking.. Expecially when you have no idea how populated and extremly fun it used to be back in the day.. Back when skill was required, and by skill I mean grunting and using your twitch skills not jumping in a uber vehicle or mech and spamming inside doorways....BFR's are/were a horrible addition to the game most people who play/played that will agree.

     

     

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • Erazor01Erazor01 Member Posts: 109



    Originally posted by Tinybina

    you said yourself you cant compare todays PS to what it was before.. WELL I CAN and I can tell you that  back it its hayday Planetside was full of people hell it had 5 servers back then...And back then it was 200v200v200 and finding 2 or 3 conts locked on all 5 servers was the norm...Now what do we have 3 servers?  And on the most populatated one you might have a cont lock... BFR's might not have killed this game since it was dying before they came out (dying=loosing more people then are comming in) but it was the dagger..no the 2h SWORD in the heart... I love you people who come in here and try to tell people that have been playing this game since August of 03 how this game is alive in kicking.. Expecially when you have no idea how populated and extremly fun it used to be back in the day.. Back when skill was required, and by skill I mean grunting and using your twitch skills not jumping in a uber vehicle or mech and spamming inside doorways....BFR's are/were a horrible addition to the game most people who play/played that will agree.

    A correction, an observation and a question if I may.

    Correction: Even on Werner, the lowest population of the three servers and the one I play on, there is almost always a pop-locked continent at some time in the evening.  I've also seen 2 pop-locked conts on Werner earlier this summer, but I have to admit that was unusual.

    Observation: Planetside IS alive and kicking, and the above correction is proof of that.  I and thousands of others find it extremely fun, or we wouldn't be playing it every night.  What it was like in August 2003 and your whining on about how BFRs ruined the game for you makes absolutely no difference to that.

    Question: Jimmyman99 (one of the more intelligent posters on this forum) said

    "I like BFRs for what they have done - they made land battles last MUCH longer and MUCH MUCH more spectacular. Today, its not who has more tanks that wins, but rather who can apply a better strategy of using armor and troops. Land battles used to be rare and end quickly, so most of the time it was base fighting. but now... AWESOME!"

    So what do you reckon?  Have BFRs made land battles last much longer and taken some of the fight away from bases?  And if so do you think that's a good thing or a bad thing and why?  Intelligent and relevant responses welcomed!image

  • mentossmentoss Member Posts: 19

    Yep i play PlanetSide Before and Expansion and later, and the game are more boring all the battles have a lot of BFR´s i dont like them ::::05::

  • vipjerryvipjerry Member UncommonPosts: 157

    Please Erazor01 don’t be a smart ass. It’s not BFRs alone what is the problem its way they made them.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

    There is no other Uber lonely gunner vehicle in PS. If Bfrs take 4 ppl to drive 1 than trust me no one would have problem with them.

    And about pop locks an population. Probably most of you don’t remember but before CC came out there was in game info with exact number of people per server. When population start falling they removed that number. First few months there was 4-5k ppl per server and now i don’t think there is more than 1k.

    Long time ago there was no pop lock than it was 200 ppl than 160 and its 120 now. Make a math now Erazor01.


    Game still is a diamond in my hart and its hard for me to see how its dieing because of old engine, game flaws and lack of devs.

     

    P.S. sorry for my tarzan English :p

     

  • Erazor01Erazor01 Member Posts: 109



    Originally posted by vipjerry

    Please Erazor01 don’t be a smart ass. It’s not BFRs alone what is the problem its way they made them.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
    There is no other Uber lonely gunner vehicle in PS. If Bfrs take 4 ppl to drive 1 than trust me no one would have problem with them.


    And about pop locks an population. Probably most of you don’t remember but before CC came out there was in game info with exact number of people per server. When population start falling they removed that number. First few months there was 4-5k ppl per server and now i don’t think there is more than 1k.

    Long time ago there was no pop lock than it was 200 ppl than 160 and its 120 now. Make a math now Erazor01.

    Game still is a diamond in my hart and its hard for me to see how its dieing because of old engine, game flaws and lack of devs.

     
    P.S. sorry for my tarzan English :p
     



    So what part of my post are you contradicting?

    By the way, I've heard a lot of people moan about BFRs, but you're the first person I've heard saying that making them 4 man vehicles would keep everyone happy!  You are kidding yourself!  Whenever any MMO gets a new release or patch, there's always a flood of moaners claiming "The Devs have ruined the game - waaah waaah waaah".  Whatever change you make to BFRs, including removing them completely, lots of people will always have a problem with it.

    Also, you've got your numbers wrong on the poplocks, and totally misunderstood their purpose.  The poplocks are currently at 133 players per side, 399 total, not 120.  Their sole purpose is to limit the load on the system and minimise the lag as much as possible.  They have nothing to do with total population.  A Battlefield 2 game is poplocked at 32 players per side, 64 total.  What's that got to do with number of players? Nothing!  Why isn't it more than 32 per side?  Because they couldn't be bothered designing bigger maps?  Because there aren't enough players?  I think not!  The maps have a limit of 32 because the game would require too much processor and bandwidth, and would lag too much.

    So if you're going to call me a smart ass, please don't reply like a dumb ass!

    And I'm still hoping someone will answer the two questions in my previous post!  But while I'm here I feel another question coming on:

    Which would you rather have: Bigger battles and lower resolution graphics, or smaller battles and higher resolution graphics?  Because you can't have both!  (I'd rather have the bigger battles myself).

  • vipjerryvipjerry Member UncommonPosts: 157

    I’m sure if they upgrade engine it would be possible to have big battles with decent graphics.
    Zat said moving to direct x9 would help a game a lot but who knows when this gonna happen.

  • vipjerryvipjerry Member UncommonPosts: 157
  • TigersmithTigersmith Member UncommonPosts: 23



    Originally posted by vipjerry



    Just an FYI:
    Per MMORPG.COM, generally a reliable source of information, The population prior to BFR's and Currently is exactly the same.
    An arguement could be made, however, that the addition of Core Combat & BFR's may have stopped growth of the game.


    What are you talking about????!! Game is nearly empty most of the time! there is almost no one left and game is about to die. I dont know where are you getting your numbers from. 

    And one more thing, as far as i remember Core Combat was declared for worst MMO expansion ever made, you can find out all about it on Gamespot so please dont talk nonsense.




    WTF?? How is it empty? Tell me. Do you even play? STFU MAN

    image
    image

  • Nerf09Nerf09 Member CommonPosts: 2,953
    NEIN!!!
  • grinreapergrinreaper Member Posts: 507

    The real bottom line is that there just isnt that big a market for this niche game...BFR's and caves dont mean squat...you aint going to have 4 mil b-net drones come over to play like WoW...there really isnt a game like PS that can even touch it in overall quallity...and besides, everyone knows the lasher nerf 'killed' this game before BFR's were even a concept::::01::

  • LuRaviLuRavi Member UncommonPosts: 239

    Game is dying because of SOEs lack of support for the game.

    How many Developers does Planetside really have. I mean do we have like 3 designers who never post and 3 client programmers who never post. It seemed to always be one public rep person, one designer/programmer, and then one other person programmer.

    I know on Ultima Online there were plenty of people who never had an alias name associated with who they were they simply worked on the game.

    Say around Core Combat there was Smokejumper, Samhayne, sporkfire(public rep guy) and one other I can think of but can't think of the name. Who else really coded for this game?

    The QA Testers were they simply strictly there for Planetside or do they rotate thru all the SOE MMORPGs, I don't know either because I never played testcenter.

    THe game died when it was released to quickly and didn't jump huge with population so SOE never continued to spend on it, was merely left to float on its own subscriptions to pay for the Developing Crew. And don't deny this game wasn't released to quickly I remember what was said back then...even if I didn't play at release time.

    Do you see Smedley posting on Planetside forums saying they've always had to maintain a LARGE Developer crew like he did about SWG.

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