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i think that DDO wont be so lame as most of the mmorpgs are
i mean i had enough of noobs that play all day and dont even know how to read and play all day creeping and they think they are good cause they are big lvl NOT COOL
however i think that getting all the xp from quests and dungeons will put a stop to that(like ffxi and wow tried before)
True Power....
is the power to choose wisely and THAT i already possess
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YES!! I get so pissed when games like WoW require you to spend all day on your rear gaining levels. It's like the only thing that determines who is better isn't skill and smarts, but rather who gives up more time to play the game.
Realistically I think DDO won't really change anything however it will have a strong following by fans for many years to come.
I hope so.
But I dont even recognize the game ATM, it feel more like EQ then like DDO.
I will try it...almost certainly...but...I start having doubts even on that.
If Gygax was dead, I would say he would be turning on himself in his tomb. However, he is alive, you might just get him to talk about the many "features" Turbine and WotC bring into the game...I doubt very strongly that he will have any kind word to those staffs. He will prolly refuse to answer, which is as good as saying he condemn them!
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DDO could bring popularity to twitch based fantasy MMORPG's if it's done right. There are no other MAJOR ones I can think of, only sci-fi ones exist like Neocron, and Planetside.
The only other thing that could be could be revolutionary are the quests or I should say BETTER BE REVOLUTIONARY. That's basically all Turbine is relying on from what I can tell, no PvP, no crafting, little leveling, just quests. So, the quests better be awesome and something totally new. Hopefully they will deliver.
The focus on smaller servers is different, but I hardly consider it a step forward. It's different, but not necessarily good. Perhaps DDO will actually start a "retro" trend focusing on tighter communities. I'm up in the air about the whole concept. I haven't played WoW and don't know how bad it really is to get lost in a crowd of millions, maybe it would make me appreciate DDO's concept more. Right now though I have no problem playing on a single server like EVE with 12,000 other people, it doesn't seem that impersonal.
Also I wonder how Turbine is going to manage to keep the game feeling alive with a smaller amount of people. Making the map smaller just makes it seem like they aren't even trying.
Turbine:
"I don't feel like working on a big map.
> So make a small map.
But what about all of the players. It will be crammed and camped.
> Make the servers small.
That's weak.
> No, no, we will tell the people it is an attempt to create a more personal experience."
Is that really the future? Open ended is going to be more of the future from what I can tell. Yes, smaller more focused games will always have a place but they are nothing new.
DDO will change the mmorpgs! I have a feeling they are creating an MMORPG that will be played for years. This is not going to be your typical rush game to get to the highest level possible by grinding soloing so you can PVP (King of the Hill mentality). I really am hoping that it will create a game that will be played for years. Remember the highest level you can reach is 20! I think in D&D (it has been a long time) but if you had a lvl 11 guy playing he was almost like a god... lvl 15 was the highest. It wasn't about being the strongest and the highest but working in teams, thinking about tasks and quests, getting use to everyones fighting styles and completing the task at hand. I am hoping that this game will be that for me.
I am like so many others where I am tired of the same old King of the Hill rush and grind!
Why?
I agree that DDO will change the mmorpg's. Because it will be the first to be based on a long running gaming license (Ultima and the Sims not withstanding,) and because more of us were playing D&D before we had a computer and we kept thinking how great a online version of the game would rock, and it be the same gaming experience that we had with our friends; traveling through a dungeon, fighting monsters, disabling traps and finding treasure along the way to completing the adventure (quest). The following it will generate will help spur the growth of MMO's based on existing licenses (LotR, Star Trek, DC Heroes, etc.,) and with decades of familiarity with those various licenses, people will more readily jump on board and the competition will spur on innovations in MMO Game Design and Game Play.
It could change the genre, but it all depends on how well they execute what they say they are gonna do. I hope for the best but i expect the worst
Played: AC, AC2, Anarchy Online, AoC, D&D Online, Dark+Light, EQ2, EVE Online, FF XI, Guild Wars, Lineage II, Lotro, Ragnarok, Ryzom, Star Wars Galaxies, Ultima Online, WAR, WoW, etc. Also various MUDs
think of it this way, they dont care about attracting the millions of players, just their fans and new players looking for something to do. thats why things will be kinda small in d&d online, to give a personal feeling. they probably know they wont be the best rpg out (hope by some miracle they will) so if they cant get millions then try there very very best to keep the the smaller groups in the game.
im ALL FOR the exp by only quests. im so damn tired of grinding the same mobs for hours just to get a 1 lvl higher. wow is fun, wow has shit loads of ques, but in the end all your really doing is grinding, cause the quests dont mean shit to you unless you get higher lvl and you see a quest that gives a good item interest you. with this unique system there better be good exp and really good items when you finish a quest or good drops while doing that quest.
but im not really caring about all that anyway, DDO caught my eye cause of the twitch. have to actuly aim your stuff, dodge the spells and bows. thats what caught my eye. i play wow with 1 hand, too easy. i really hope DDO will have very hard and chalenging quests and in the future add pvp and this skill based rpg will be better than GW.
I'm with most of you on this. I hope it can send a few ripples to disturb this "omfg gotta lvl!!!" brain washing pattern we see anymore.
I think 95% of exp should come from quests. If people want to walk around in the wilderness and bash a few mobs to test thier technique then that should be an option only with very very minimal exp and even fewer drops of any value. It will be understood quickly that if one wants to level, one must group up and do quests. If one is tired and wants to just test out some spells and go to bed then that should be doable too.
SWG is open ended. WoW is open ended. EQ is open ended. I've been playing these games for years now, and I'm bored. I want a story. I want dungeons that I can explore with my friends without having to spend the first half of my gaming session fighting my way to the dungeon. Huge worlds filled with nothing except random monsters bores me.
Just my opinion.
I am truly "OLD School" when it comes to the world of D&D. I still have my first editions hard covers and box sets (I taught my kids to play using them), and I have the latest versions I picked up at GenCon Indy this past weekend.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
The only reason I am a members now for this site is the online version I demo this past weekend. There has not been an RPG game yet that I was able to enjoy as much as this one.
I walked the floors of GenCon Friday, Saturday and Sunday (had to work Thursday) and I could not find another Online game of this ones caliber. If the platform and systems work as they say they want them to, server based information would allow for the gamers to log in from anywhere to join up with their party. The down side I see is that the cost for hosting such a game with so much information can get costly, so I hope the subscription cost do not sky rocket because someone misjudged it.
I am so looking forward to the February time frame to get my hands on this one.
I didn't vote, since the PnP is the only way for me (but that might change)
I really don't think it will change MMORPGS...mainly because it doesn't seem like an MMO to me.
In my opinion, there is more to the "massive" part of MMO than just lots of players on one server. It means lots of places to explore as well. In DDO you get a quest and poof you're in the "dungeon" and there's no in between. While there is a certain amount of convenience to that not only in game-playing but in development (no "world" to sculpt), there is a huge downside.
I'll never really feel like i'm in Eberron when I'm simply popping from the city to the dungeon with nothing in between. Part of the great feel of MMOs is the transition from one place to another. ie watching the cozy Elven forest slowly merge with the Dwarven mountains that merge to the Human plains, etc.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
I totally agree with everything you said. I just hope the "good exp and really good items" aren't just "blanketed" out to everyone who does that exact quest. So you can't just look at my character and know exactly how long I've been playing by the items i'm holding. I hope there is randomness in most of the quests, but I know that will be hard to accomplish.
I don't think DDO will change much on the MMO sceen. It is stepping back in terms of what people are expecting from MMOs...
IMO I expect DDO to release with average sales, of a premiere MMO 300k or so sales. Then expect the game to get fussed at by the tons of people that bought it without knowing what it was. Yes, most sales still come from word of mouth or ads... that is people buy the game before researching it. As the game is very different from both past D&D games and other MMOs... so people will have plenty of stuff to say "is messed up" and complain about.
That said, I believe the game will develop a very devote player base. That is people that stick with the game more than 6months will stay with it for prehaps years. The poplution compared to other MMOs will however be much less (think current DAoC populations). Thus it will become very important to have friends and a guild to help you with quests as, earlier party forming locations will likely be abandoned as much of the server population condenses at the "later game" cities.
Without PvP in the game... The game needs some other way to make your charater feel needed, justified. Some reason a group should pick you as their cleric instead of that other guy. Cause if you aren't needed in the game... a game focused around grouping... your gaming experience is going to be much lacking.
I really hope the social aspect of D&D will stop people from developing a "holy trio" type group. Where you would start seeing groups consisting of just wizards and clerics for the simple fact they can kill faster or can teleport to the end of the duegon.
ya i totally agree, i bet so many people are like WTF this is not my farming for hours!!! and then quit... people need to understand they are trying to make the PnP game into an online game, which i know me and my friends will try out atleast.
I agree completely. DDO isn't a MMORPG as much as it is a CORPG (Cooperative Online RPG) like Guild Wars. GW didn't change much (if anything) in the MMO genre because they didn't try to advertise themselves as an MMO (that's not to say the game didn't cause major ripples in the RPG playing field, however). Will DDO change anything because they do? It's hard to say, although I see little difference between the two games besides DDO's lack of PvP and their addition of a monthly fee. I have a feeling most MMO developers will see the similarities and continue doing business as usual.
Personally I cant wait for DDO. However, Im the player that likes to quest with friends and quest solo. Sometimes you need to take a day to do things by yourself, or maybe you just don't have the time that day to do the long detailed quests or dungeons. I really hope you can do both in DDO. Of course the quests will be more challenging solo, but that is the point. Better loot for solo quests, different out comes. I have played EQ, AC, Dark Age of Camelot, GW, and now WOW. I still enjoy sitting down on a Saturday evening with my long time friends and doing the PnP thing. GREAT....Do I thing it will change mmorpg's........ I guess we shall see what DDo has in store. Happy gaming.
good point. I'm a Baldur's Gate fan and I can't wait to test D&D to see if the d&d rules can change nowadays common leveleing and pvp mmo's
ipde
Then again, sticking the same xp gaining, loot grabbing game mechanics doesnt provide anything for those who dont already have a following with D&D.
I don't think it will be groundbreaking, to be honest, though I do expect it will push the envelope in a new areas.
The XP reward by quest rather than by mob will hopefully mean a strong emphasis on alternative means of conflict resolution, like containing or sneaking past mobs rather than defeating them in direct conflict. Making those styles of gameplay exciting with the right mix of abilities and UI can add something to the MMO experience that most other games haven't even attempted, or have implemented poorly at best.
Will that change the mentality of the player base? I think it's doubtful. Will it make for a more rich and engaging gaming experience? I hope so.