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ArcheAge's CBT5 to feature XP loss, trial system, and more

AmbrosiaAmorAmbrosiaAmor Member Posts: 915

http://massively.joystiq.com/2012/08/16/archeages-fifth-closed-beta-to-feature-xp-loss-trial-system-a/

 

"ArcheAge's fifth, yes fifth, closed beta test kicks off this week. XLGAMES recently released the latest patch notes which have been helpfully translated from the original Korean via Google. ArcheAge Source has the full list, and perusing them brings a few interesting points to the fore.


For one, there seems to be a form of XP loss on death (though not for avatars below level 10). CBT5 also marks the introduction of the game's trial system, so all you naughty-by-nature folks will likely find out what sort of crime and punishment await you in XL's fantasy sandbox. Finally, there are bits about crop growth and how climate affects it as well as some verbiage about certain regional tradeskill specialties."

 

You better not solo that rabbit in Valkurm Dunes... or else.

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Comments

  • LachyFTWLachyFTW Member UncommonPosts: 181
    Hopefully the xp loss applies to PVP/PK as well, thats one of the things I loved about Lineage II.
  • adderVXIadderVXI Member UncommonPosts: 727

    I love the XP loss!!!  There needs to be concequences.  The trial system concept is awesome. 

    Please let this all be in when its released here!

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • LachyFTWLachyFTW Member UncommonPosts: 181
    Originally posted by coretex666

    I think that the XP loss feature is a hot candidate for a victim of westernization...

     

    Yeah, would not be surprised if they take it out for the NA release however that won't stop me from enjoying it when the game comes out in korea.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532
    Originally posted by LachyFTW

    Originally posted by coretex666
    I think that the XP loss feature is a hot candidate for a victim of westernization...  

    Yeah, would not be surprised if they take it out for the NA release however that won't stop me from enjoying it when the game comes out in korea.

     

    I can only hope that AA arrives translated but unchanged and unedited. Small chance of that I know, but one can hope, one can hope...
  • BadSpockBadSpock Member UncommonPosts: 7,979

    I hope the game does come to the West and I hope it does remain unchanged, as long as there is a Western data center to connect to - XP loss on death from lag monsters 'cause we're pinging to Korea is NO fun.

     

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Originally posted by BadSpock

    I hope the game does come to the West and I hope it does remain unchanged, as long as there is a Western data center to connect to - XP loss on death from lag monsters 'cause we're pinging to Korea is NO fun.

     

    You and me both. I hate when MMORPG companies try to "Westernise" there games and only end up making them worse or completely different from what they originally were.

    Smile

  • IneveraskforthisIneveraskforthis Member Posts: 374

    YESSSSSSS

     

    Bring back harsh death penalty, i miss the thrill of surviving like i did in Shadowbane or Lineage. Unlike most modern MMO all you lose is little bit of moneys, it just deskills its playerbase,

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by AmbrosiaAmor

    http://massively.joystiq.com/2012/08/16/archeages-fifth-closed-beta-to-feature-xp-loss-trial-system-a/

     

    "ArcheAge's fifth, yes fifth, closed beta test kicks off this week. XLGAMES recently released the latest patch notes which have been helpfully translated from the original Korean via Google. ArcheAge Source has the full list, and perusing them brings a few interesting points to the fore.


    For one, there seems to be a form of XP loss on death (though not for avatars below level 10). CBT5 also marks the introduction of the game's trial system, so all you naughty-by-nature folks will likely find out what sort of crime and punishment await you in XL's fantasy sandbox. Finally, there are bits about crop growth and how climate affects it as well as some verbiage about certain regional tradeskill specialties."

     

    You better not solo that rabbit in Valkurm Dunes... or else.

    Awsome I love it, as someone else said w/o a penalty for losing winning does not feel like am accomplishment. And, no a gear damage is not a penalty. thats a joke of a system.

    A lot of these guys probably have no clue about how bad ass that tiny little rabbitt in V. Dunes was. You learned very quickly not to mess with anything with T or higher. and tread lightly with an EM.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532
    Only 5% loss on PvE death and you can recover some or all of it at a shrine.  Doesn't seem to be any loss in PvP so xp loss isn't a big deal, not that harsh at all.
  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by CyclopsSlay
    Only 5% loss on PvE death and you can recover some or all of it at a shrine.  Doesn't seem to be any loss in PvP so xp loss isn't a big deal, not that harsh at all.

    my knowlage is lacking with the actual numbers involved in leveling in AA but if you have a lager number of xp required to level at higher levels, and XP does not come really easy then 5% could turn out to be a stinger. Really it doesnt have to be a large number just depends on the flow of xp. Games that use large number sets just get on my nevers anyways becasuse its all just for show everthing is all about %'s anyways, so why not stick to smaller numbers?  your spell may do 100,000 damage in one game but the next game it may do 100 damage, but if they both do 2% total damage in their respective games they are the same image anyways off my soap box now.....

     

    example:

    Lets say level cap is 60, and you max out your xp bar at 299,999 (300,000xp would be level 61). If you die you are going to lose 15k xp. How easy is 15k to get back? I have no Idea, thats the x factor. Like you said I am sure theres ways to lower that 5% maybe like getting some type of revive from a healer class or someting. But even if you took a 1% loss with the best revive possible revive your still losing 3k xp with my example. How harsh it really is depends on how much you have to work to get xp. 

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Happy to hear as well although not a fan of XP loss.

     

    I think Asheron's Call had it right.  Corpse runs.  5% of your skills, per death, were degraded which went as high as 40% if you died a lot and the "vitae penalty" had to be XP'd off to get back to regular strength.  Drop of items - the higher the level, the more items that dropped.  And of course money drops as well.

     

    Good systems that I'll be happy to see back in one form or another in a newer game.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by coretex666

    I think that the XP loss feature is a hot candidate for a victim of westernization...

     

    I'd bet that you are correct!

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • VassagoMaelVassagoMael Member Posts: 555
    XP loss on death is a garbage mechanic. The only good death penalty is gear drop.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • VassagoMaelVassagoMael Member Posts: 555
    There is no gain from xp loss death penalty, it just sucks for the person that died and the killer is often just a douche griefing noobs.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • VassagoMaelVassagoMael Member Posts: 555
    Originally posted by coretex666
    Originally posted by VassagoMael
    XP loss on death is a garbage mechanic. The only good death penalty is gear drop.

    I dont know if I would want gear drop in the game. Maybe after playing it for a while, it would be easier to decide.

    In Lineage 2, there was exp loss as well as gear drop upon death. I remember that sometimes it was pretty depressing when I dropped multiple items from my gear set. It took ages to grind it back

    Well I suppose it depends on if the game is a player based economy or gear driven snooze-fest.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by VassagoMael
    XP loss on death is a garbage mechanic. The only good death penalty is gear drop.

    Any game company that wants to throw away their hard work and money should listen to you.  XP loss is a fine mechanic.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • TibernicusTibernicus Member Posts: 433
    Originally posted by coretex666

    I think that the XP loss feature is a hot candidate for a victim of westernization...

     

    It'd better not be. Lack of a death penalty is one of the things that have made so many modern MMOs so boring.

    I found it very hard to care about anything or ever be cautious if there was never any penalty to screwing up or being reckless. The worlds felt like a padded room.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by alexanys1982
    Alot of that wont make it here. The Xp loss and trial ystem are almost guaranteed not to make it, American gamers quit games they lose.

    I wish they took the same approach to real life.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

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