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I didn't make the thread... but:
This thread on the DnL official forums has been kept up to date with some of the most complete info I've found about the game.
The guy keeps it up to date every couple days when new info is released. Of course, stratics is probably the best place out there for info about DnL.
Comments
I miss DAoC
The only thing I'm worried about, is that with such a small company as they are (face it.. with under 30 employees they're not that big), is that the game will be too popular, and they may not have the resources they might need.
I understand that they're working with a seperate company based in korea I believe.. but even then...
I figure, with a server that can fit 100k people, they should be fine for a while. What happens if they really do deliver everything they promise, and the game grows to 400k subscribers? It seems like a longshot at first, but not really that far off if you think about it. WoW has what... 4 million subscribers worldwide? All it would take is for the game to get more popular than they planned, and they might not have the resources to handle it.
Ah well, that would be a long time in the future, and I'll stick to having high hopes for DnL for now.
I miss DAoC
Well, I will admit.. as much as I like the game and the concepts, I don't think it would be nearly as good sounding of a game if it weren't for the massive scale world and server.
Anyone remember Dawn? The game that promised all but delivered nothing and turned into vaporware. Even so, it was one of the first to promise a server that could hold a lot of people at one time, and it gained quite a large following.
The idea of being able to play in that dynamic of a world with so many people is what gets a lot of people I think.
Woah - Stratics the best source for DnL info? Who would have guessed. It'll decay though, I'm afraid, since I'm no longer managing it and they seem to have trouble finding a new content manager.
"Fire is never a gentle master..."
LOL
Funniest post ever.
Don't know where you heard that, but I've read the forums there for quite some time and have only heard mentions of 100k. Never heard anything higher.. not even in the FAQ on the site.
500,000 online at one time?! Dont think you have to worry about that
I miss DAoC
The guy who siad this game will have 4-5 million people playing a year needs a serious reality check, even if this game is the best mmorpg ever made it will likely never top 100k subs. Look at EVE online and how highly regarded it is and it has never gotten over 60k subs.
You need to face facts, if you dont have the financial power of a company like Blizzard, SOE etc then your game aint gonna do much.
"We are all in the gutter, but some of us are looking at the stars"
- Oscar Wilde
I'd be very happy playing a game with even 10k people online at one time. That alone will be loads more fun than any other game has done so far.
jackdog it seems like every other thread i look at you are on a different side of the argument
If they can implement most of these great ideas with reasonable stability it will be a huge hit, not going to go as far as beating out EQ2 or WoW just because those are developed by huge companies with plenty of money to spend on advertising, but if it can get 10k concurrent users, the politics and landowning system in itself will provide a great depth the likes of which we've never seen. Think a fantasy lover's EvE online.
Make of it what you will.
I miss DAoC
a new Q&A at main page of mmorpg.com, some decent info, my favorite Q&A on the interview was this
"MMORPG.com: Some questions about transportation. There is a lot of excitement about mounts and the ability to rent mounts. Will it be easy for an average player of D&L to be able to afford to rent mounts?
Stephane Quilichini:
Indeed, our famous Dodo will be one of the first rewards for starter quests. Then, according to race and fighting orientation, players can access many mounts that range from a horse to a dragon to a giant stingray hovering 1 meter above the ground. Mounts are very important to players, since they allow them to reach any place of Ganareth within a reasonable travel time.
Players who choose to become explorers may even go further by taming uncommon mounts, and then use them to their full potential."
now thats what i call cool.
heres another great source just done recently
http://www.darkandlight.net/forums/showthread.php?t=22839
www.bkbhq.com
Enter the Dark to crush the Light
I think it was on this site that they posted a Q&A where the devs stated that one of the creators of D&D was helping them with their questing system. Not sure if that's what it said, since it was a while back that I read it... but the questing/raiding system is basically the one part of the game that we havn't heard hide nor hair about. Can't wait for some more info on that.
yes Gary Gygax, the creator of D&D, will be helping with the quest/storyline elements of D&L.
Make of it what you will.
-----------------Censored------------------
After the November paid beta it may less than 30 also. How can you expect 100k ? Every game that has released with a premature launch so far has went straight down the toilet, the best and I do mean the very best optimistic figure I would predict is around 25 to 30 K if they get the game in shape, which may take a year or more if they can survive that long with the paid beta launch.
Lets look at a solid example. Saga of Ryzom, a RvR /PvP game a lot like DnL in many ways. Beautiful world, broke all the molds when it came to classes, the stanza system for roll your own spells and attacks was great, reasonable performance on most systems, decent crafting system, yet the game never made it anywhere close to big and is still struggling and you have to wonder why. 3 words content content content. If DnL has good content I will be over here eating my words very soon, yet from all indications they are just now adding in content and they have a heck of a lot bigger world to fill than the SoR guys did.
Horizons would be an excellent example to look at too. The game still has what I feel are great world graphics, character graphics were a bit on the poor side but still. anyway one of the biggest complaints at release was running for ten minutes or more and never seeing a mob. There were a lot of other problems also but I must have heard the world described as a empty shell a thousand times over on the Tazoon boards, and I did not think it was all that bad myself.
Oh well does not matter anyway they are going out in the same month as CoV, Elder Scrolls, and a couple of other decent games so I doubt it will cause more than a small splash in the toilet anyway. This time next year it will kind of like SoR, mention it and people will go "oh yeah what ever happened to that game anyway?"
I miss DAoC
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
4-5 million? wow a bit optimistic there jackdog no? especially for you heheh. I think 100-200k is a bit more realistic numbers wise, but honestly i'll be suprised if there are over 50k ppl playing this game in 2 years...only time will tell though.
Grin, actaully I was being a bit of a smart a$$ there:) I figure the game has about as much chance of seeing 5 million as it does of seeing 50 thousand.
I miss DAoC