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Best info I've found.

SheistaSheista Member UncommonPosts: 1,203

I didn't make the thread... but:
This thread on the DnL official forums has been kept up to date with some of the most complete info I've found about the game.

The guy keeps it up to date every couple days when new info is released. Of course, stratics is probably the best place out there for info about DnL.

This Thread

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Comments

  • JackdogJackdog Member UncommonPosts: 6,321
    Just going by that list  SOE and Blizzard employees may as well start updating their resumes right now.  Their servers will be ghost towns by mid December if NPCube manages to get half those features in game and according to another thread here they are adding more features on a daily basis, such as Blacksac 's post on guild stuff.

    I miss DAoC

  • SheistaSheista Member UncommonPosts: 1,203

    The only thing I'm worried about, is that with such a small company as they are (face it.. with under 30 employees they're not that big), is that the game will be too popular, and they may not have the resources they might need.

    I understand that they're working with a seperate company based in korea I believe.. but even then...

    I figure, with a server that can fit 100k people, they should be fine for a while. What happens if they really do deliver everything they promise, and the game grows to 400k subscribers? It seems like a longshot at first, but not really that far off if you think about it. WoW has what... 4 million subscribers worldwide? All it would take is for the game to get more popular than they planned, and they might not have the resources to handle it.

    Ah well, that would be a long time in the future, and I'll stick to having high hopes for DnL for now. :)

  • JackdogJackdog Member UncommonPosts: 6,321
    Yep I am sure that by this time next year they will have at least 4 or 5 million people playing. I mean why play a game where they only deliver bits and pieces, when with DNL you can have it all right ? Seems as if they took every fantasy based MMORPG's  FAQ and rolled em all into one.

    I miss DAoC

  • SheistaSheista Member UncommonPosts: 1,203

    Well, I will admit.. as much as I like the game and the concepts, I don't think it would be nearly as good sounding of a game if it weren't for the massive scale world and server.

    Anyone remember Dawn? The game that promised all but delivered nothing and turned into vaporware. Even so, it was one of the first to promise a server that could hold a lot of people at one time, and it gained quite a large following.

    The idea of being able to play in that dynamic of a world with so many people is what gets a lot of people I think.

  • -Inferno--Inferno- Staff WriterMember UncommonPosts: 325

    Woah - Stratics the best source for DnL info? Who would have guessed. It'll decay though, I'm afraid, since I'm no longer managing it and they seem to have trouble finding a new content manager.

    "Fire is never a gentle master..."

  • JadalJadal Member Posts: 134

    LOL

    Funniest post ever.

  • somenameheresomenamehere Member Posts: 11
    I learned some new stuff from that thanks and i think my heart just skiped a beat.
  • somenameheresomenamehere Member Posts: 11



    Originally posted by Sheista

     
    I figure, with a server that can fit 100k people



    This is what i heard but when the game first starts up the server will be able to hold something like 500,000 or + people
  • SheistaSheista Member UncommonPosts: 1,203

    Don't know where you heard that, but I've read the forums there for quite some time and have only heard mentions of 100k. Never heard anything higher.. not even in the FAQ on the site.

  • JadalJadal Member Posts: 134


    Originally posted by somenamehere
    Originally posted by Sheista

    I figure, with a server that can fit 100k peopleThis is what i heard but when the game first starts up the server will be able to hold something like 500,000 or + people

    No that's not right. They have said that their initial set up will be able to hold 100,000 simultaneous ppl. However, they have also said that if needed they only need to add on to the cluster to get that number up.

    500,000 online at one time?! Dont think you have to worry about that ::::07::

  • JackdogJackdog Member UncommonPosts: 6,321
    If they can get 10k in November  I have a feeling they will be doing back flips of delight, I still think it will be closer to 5 K judging from their forum activity. If the Nov release is a lot more than I anticipate and if they are not BS'ing and about 1/2 of what they plan is actually ingame and functioning more or less and if there is good content then the game shall grow and grow and grow and I shall be dining on a steady diet of crow.

    I miss DAoC

  • JadalJadal Member Posts: 134


    Originally posted by Jackdog
    If they can get 10k in November I have a feeling they will be doing back flips of delight, I still think it will be closer to 5 K judging from their forum activity. If the Nov release is a lot more than I anticipate and if they are not BS'ing and about 1/2 of what they plan is actually ingame and functioning more or less and if there is good content then the game shall grow and grow and grow and I shall be dining on a steady diet of crow.
    I'll bring the biscuits and the hotsauce!! ::::02:: Just kidding, I hate hotsauce.::::18::
  • DekuDeku Member Posts: 42

    The guy who siad this game will have 4-5 million people playing a year needs a serious reality check, even if this game is the best mmorpg ever made it will likely never top 100k subs. Look at EVE online and how highly regarded it is and it has never gotten over 60k subs.

    You need to face facts, if you dont have the financial power of a company like Blizzard, SOE etc then your game aint gonna do much.

    "We are all in the gutter, but some of us are looking at the stars"
    - Oscar Wilde

  • SheistaSheista Member UncommonPosts: 1,203

    I'd be very happy playing a game with even 10k people online at one time. That alone will be loads more fun than any other game has done so far.

  • stone-seraphstone-seraph Member Posts: 376

    jackdog it seems like every other thread i look at you are on a different side of the argument ::::31::

    If they can implement most of these great ideas with reasonable stability it will be a huge hit, not going to go as far as beating out EQ2 or WoW just because those are developed by huge companies with plenty of money to spend on advertising, but if it can get 10k concurrent users, the politics and landowning system in itself will provide a great depth the likes of which we've never seen. Think a fantasy lover's EvE online.

    Make of it what you will.
    image

  • JackdogJackdog Member UncommonPosts: 6,321



    Originally posted by stone-seraph

    jackdog it seems like every other thread i look at you are on a different side of the argument ::::31::
    If they can implement most of these great ideas with reasonable stability it will be a huge hit, not going to go as far as beating out EQ2 or WoW just because those are developed by huge companies with plenty of money to spend on advertising, but if it can get 10k concurrent users, the politics and landowning system in itself will provide a great depth the likes of which we've never seen. Think a fantasy lover's EvE online.


    I gotta keep the fanboys on their toes image can't stand in one spot too long. I do agree if they can pull off what they want to pull off it will be a blockbuster of a game. problem is though can they? So far all I see is hype and no proof the game will have anything other than a huge world where you can ride Dragons and hang glide. that should keep everyone entertained for about an hour maybe. I would love to see just one good third party review of the combat as it is now, or any third party current preview of the game that was not based off some press release but from actually playing the game.

    If they get 10K people  to buy in Nov and only 1k subscribe in December because of bugs and lack of content then it won't amount to much will it?

     

    I miss DAoC

  • mugboy312mugboy312 Member Posts: 141

    a new Q&A at main page of mmorpg.com, some decent info, my favorite Q&A on the interview was this

    "MMORPG.com: Some questions about transportation. There is a lot of excitement about mounts and the ability to rent mounts. Will it be easy for an average player of D&L to be able to afford to rent mounts?
    Stephane Quilichini:

    Indeed, our famous Dodo will be one of the first rewards for starter quests. Then, according to race and fighting orientation, players can access many mounts that range from a horse to a dragon to a giant stingray hovering 1 meter above the ground. Mounts are very important to players, since they allow them to reach any place of Ganareth within a reasonable travel time.

    Players who choose to become explorers may even go further by taming uncommon mounts, and then use them to their full potential."

    now thats what i call cool. ::::08::::::08::::::08::::::08::

  • VeydisVeydis Member Posts: 12

    heres another great source just done recently

    http://www.darkandlight.net/forums/showthread.php?t=22839

    www.bkbhq.com


    Enter the Dark to crush the Light

  • SheistaSheista Member UncommonPosts: 1,203

    I think it was on this site that they posted a Q&A where the devs stated that one of the creators of D&D was helping them with their questing system. Not sure if that's what it said, since it was a while back that I read it... but the questing/raiding system is basically the one part of the game that we havn't heard hide nor hair about. Can't wait for some more info on that.

  • stone-seraphstone-seraph Member Posts: 376


    Originally posted by Sheista
    I think it was on this site that they posted a Q&A where the devs stated that one of the creators of D&D was helping them with their questing system. Not sure if that's what it said, since it was a while back that I read it... but the questing/raiding system is basically the one part of the game that we havn't heard hide nor hair about. Can't wait for some more info on that.

    yes Gary Gygax, the creator of D&D, will be helping with the quest/storyline elements of D&L.

    Make of it what you will.
    image

  • ramadinramadin Member Posts: 1,304



    Originally posted by Sheista

    The only thing I'm worried about, is that with such a small company as they are (face it.. with under 30 employees they're not that big), is that the game will be too popular, and they may not have the resources they might need.
    I understand that they're working with a seperate company based in korea I believe.. but even then...
    I figure, with a server that can fit 100k people, they should be fine for a while. What happens if they really do deliver everything they promise, and the game grows to 400k subscribers? It seems like a longshot at first, but not really that far off if you think about it. WoW has what... 4 million subscribers worldwide? All it would take is for the game to get more popular than they planned, and they might not have the resources to handle it.
    Ah well, that would be a long time in the future, and I'll stick to having high hopes for DnL for now. :)



    The real question is, how can you have customer support for 100k people with 30 employees, never mind 400k customers.

    -----------------Censored------------------

  • blacksacblacksac Member Posts: 1,045



    Originally posted by ramadin

    The real question is, how can you have customer support for 100k people with 30 employees, never mind 400k customers.



    Don't expect it to stay at 30 employees if the subs get to 100K +. The more revenue the more employed. image
  • JackdogJackdog Member UncommonPosts: 6,321



    Originally posted by blacksac



    Originally posted by ramadin

    The real question is, how can you have customer support for 100k people with 30 employees, never mind 400k customers.


    Don't expect it to stay at 30 employees if the subs get to 100K +. The more revenue the more employed. image

    After the November paid beta it may less than 30 also. How can you expect 100k ?  Every game that has released with a premature launch so far has went straight down the toilet, the best and I do mean  the very best optimistic figure I would predict is around 25 to 30 K if they get the game in shape, which may take a year or more if they can survive that long with the paid beta launch.

    Lets look at a solid example. Saga of Ryzom, a RvR /PvP game a lot like DnL in many ways. Beautiful world, broke all the molds when it came to classes, the stanza system for roll your own spells and attacks was great, reasonable performance on most systems, decent crafting system, yet the game never made it anywhere close to big and is still struggling and you have to wonder why. 3 words content content content. If DnL has good content I will be over here eating my words very soon, yet from all indications they are just now adding in content and they have a heck of a lot bigger world to fill than the SoR guys did. 

    Horizons would be an excellent example to look at too. The game still has what I feel are great world graphics, character graphics were a bit on the poor side but still. anyway one of the biggest complaints at release was running for ten minutes or more and never seeing a mob. There were a lot of other problems also but I must have heard the world described as a empty shell a thousand times over on the Tazoon boards, and I did not think it was all that bad myself.

    Oh well does not matter anyway they are going out in the same month as CoV,  Elder Scrolls, and a couple of other decent games so I doubt it will cause  more than a small splash in the toilet anyway. This time next year it will kind of like SoR, mention it and people will go "oh yeah what ever happened to that game anyway?"

    I miss DAoC

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by Jackdog
    Yep I am sure that by this time next year they will have at least 4 or 5 million people playing.


    4-5 million? wow a bit optimistic there jackdog no? especially for you heheh. I think 100-200k is a bit more realistic numbers wise, but honestly i'll be suprised if there are over 50k ppl playing this game in 2 years...only time will tell though.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • JackdogJackdog Member UncommonPosts: 6,321



    Originally posted by remyburke



    Originally posted by Jackdog
    Yep I am sure that by this time next year they will have at least 4 or 5 million people playing.


    4-5 million? wow a bit optimistic there jackdog no? especially for you heheh. I think 100-200k is a bit more realistic numbers wise, but honestly i'll be suprised if there are over 50k ppl playing this game in 2 years...only time will tell though.


    Grin, actaully I was being a bit of a smart a$$ there:) I figure the game has about as much chance of seeing 5 million as it does of seeing 50 thousand.

     

    I miss DAoC

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