Originally posted by Prenho This game and SWTOR show that it's time to stop developing single player games with coop features after finishing the single-player campaign that is usually busted in one month and let's start making real MMORPGs again.
Fact: Most people were crying prior to swtor (somewhat loudly) for the story to be put back in rpgs.
/irony
Wonder if those cries where from singleplayer RPG players or from actuall mmoRPG players.
Such a hugh difference for me because I love singleplayer RPG with a good story, but with a MMORPG it's about the freedom and the RPG part shouldn't come from story of NPC but should come from it's actual players that live and breath and make the gameworld feel alive compared singleplayer RPG where the NPC's and it's story should bring the world alive.
I just feel that there is one thing Funcom should learn and that's never to release a not so well known IP MMORPG in mids of summer time.
Anet is smarter to release this month, mainly end of summer, weather is going down somewhat, people will start to be more inside instead of in the months June/July where many people spend time mostly outside.
On Topic: Hopefully TSW will never go F2P and take the route of how CCP worked on and with EVEOnline, that is to expand and evolve the game. And I aint seeing EVE being F2P now is it?
But perhaps it's a rare feature that gamecompanies can actually be patient to create something and expand on that with their vision.
TSW, despite being a decent game, launched at a terrible time.
Some have argued that it launched with too little content, and that the "episodes" have been insufficient to keep people engaged.
Introducing a raid next month is a good thing, though I question a raid designed with one boss.
Subscription-based games are NOT in vogue.
Gear grinds are being questioned.
GW2 early access launches today.
MoP patch 5.0.4 launches Tuesday.
MoP lands the end of September.
And with anticipated single-player games launching through the holiday season, this is a really tough time for a game that is already strugging with sales.
All that being said, I would guess it might convert January 2013.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
SWTOR with its 200 millrin darra p2p system didnt last one year. And this game is already seeing problems faster than SWTOR. Hopefully they can recoup and get this game on a decent track because its not a terrible game but it definitly has some problems.
SWTOR with its 200 millrin darra p2p system didnt last one year. And this game is already seeing problems faster than SWTOR. Hopefully they can recoup and get this game on a decent track because its not a terrible game but it definitly has some problems.
TSW 30 million development. Swtor 300-500 million. Two very different situations. By the lowest estimates TSW has already recouped more than have of development.
It's a great game with tech that's years ahead of the curve.
First they will add some interesting items into their cash shop,which will have real value in game,like something you can change into ingame currency,they will milk with that stuff mmm for 2 years,and then we will have new payment methods in place which are going to be calle pay to play,and it will be revolutionary and change the who mmo world when it starts to use that new stuff,so never,me thinks.
Question how many games last two years with 30k subs or less?
Lots. Want a list? Oh, wait, no, your just trolling so actual proof isn't important to you.
Could you drop that list in my message box...I really am curious to check out the "smaller" game market
No matter how cynical you become, its never enough to keep up - Lily Tomlin
The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the highly successful video gamesWarcraft, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. They left in February 2000 to form their own company. Their new studio was briefly called Triforge, Inc.[4] before changing its name to ArenaNet. The company was acquired by NCsoft in 2002.
On 10 September 2008, NCsoft announced the formation of NCsoft West, headquartered in Seattle, Washington.[5] ArenaNet co-founders Jeff Strain and Patrick Wyatt left ArenaNet to take roles at NCsoft West in 2008, and ultimately left NCsoft in 2009."
Also, GW and GW2 are Buy to Play, not Free to Play, but don't let these silly facts get in the way of spewing your bile.
LOL, you really cracked me up. Well, you can twist it like you want, the asian influence is completely obvious by looking at any GW2 screenshot, NCSoft is a korean company, they own Arenanet, they kick out one medieval fantasy wowclone after the other, period.
And.. puh-lease.. finding a new term "Buy To Play".. what a sweet new term for "Free to Play" that is. It´s freaking F2P, you download the game for a fee and there is no sub, you can go to the cash shop and buy stuff to open boxes, potions, XP boosts and whatever else they sell to improve the F2P game experience. But hey, nice disguise this "B2P" is. Keep your credit card at hand, mate.
I got a Lifetime Pack or TSW, well how cool, TSW was "Buy To Play"! What do you say now? And the cash shop isn´t even necessary, only visual tweaks and pets.
See, all a matter of perspective and semantics.
Man you have to be one of the most ignorant and arrogant TSW fanboys i have ever seen on this forum. Not even BcBully would stoop to your level of idiocy. Everything you just said and said previously is just flat out wrong. You obviously don't understand the simple difference of F2P and B2P. And you go on about GW2 being an asian influeced game when TSW has more asian influence than GW2 with its dragon faction.
SWTOR with its 200 millrin darra p2p system didnt last one year. And this game is already seeing problems faster than SWTOR. Hopefully they can recoup and get this game on a decent track because its not a terrible game but it definitly has some problems.
TSW 30 million development. Swtor 300-500 million. Two very different situations. By the lowest estimates TSW has already recouped more than have of development.
It's a great game with tech that's years ahead of the curve.
yea its a decent game which is why i hope they can recover..
SWTOR with its 200 millrin darra p2p system didnt last one year. And this game is already seeing problems faster than SWTOR. Hopefully they can recoup and get this game on a decent track because its not a terrible game but it definitly has some problems.
TSW 30 million development. Swtor 300-500 million. Two very different situations. By the lowest estimates TSW has already recouped more than have of development.
It's a great game with tech that's years ahead of the curve.
yea its a decent game which is why i hope they can recover..
At bully, tech ahead of the curve? You mean the 2002 character generqator and 2004 combat?
And at TCTC its a failed launch by failcom surprised?
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
TSW, despite being a decent game, launched at a terrible time.
Some have argued that it launched with too little content, and that the "episodes" have been insufficient to keep people engaged.
Introducing a raid next month is a good thing, though I question a raid designed with one boss.
I think you miss read something. If not could you link please.
"The careful use of set-pieces and NPCs is intended to help players immerse themselves in the raid and build up suspense, before delivering a cool boss fight. There are no trash mobs or mini-bosses to distract us, with Lead Designer Martin Bruusgaard stating that they’re “'usually just bags of health that you need to grind through in order to get to the fun stuff.'”
TSW, despite being a decent game, launched at a terrible time.
Some have argued that it launched with too little content, and that the "episodes" have been insufficient to keep people engaged.
Introducing a raid next month is a good thing, though I question a raid designed with one boss.
I think you miss read something. If not could you link please.
"The careful use of set-pieces and NPCs is intended to help players immerse themselves in the raid and build up suspense, before delivering a cool boss fight. There are no trash mobs or mini-bosses to distract us, with Lead Designer Martin Bruusgaard stating that they’re “'usually just bags of health that you need to grind through in order to get to the fun stuff.'”
TSW, despite being a decent game, launched at a terrible time.
Some have argued that it launched with too little content, and that the "episodes" have been insufficient to keep people engaged.
Introducing a raid next month is a good thing, though I question a raid designed with one boss.
I think you miss read something. If not could you link please.
"The careful use of set-pieces and NPCs is intended to help players immerse themselves in the raid and build up suspense, before delivering a cool boss fight. There are no trash mobs or mini-bosses to distract us, with Lead Designer Martin Bruusgaard stating that they’re “'usually just bags of health that you need to grind through in order to get to the fun stuff.'”
Everything about this implies one 10 man raid with one Cloverfield-esque boss, with a good deal of storytelling building up to that fight.
Thanks for the link. I wonder if they are talking on a singular encounter basis. No mini bosses as in the middle mobs like Stinky and w/e the other dog was named in ICC. As in tough mobs that don't drops stuff. Remember they are not American lol. I would be suprised to se only one boss. That would suck.
I used to see alot of people running around (16th->21st).
Even out in the odd places in the middle of nowhere I'd run into a couple.
Not sure what that says about the population but if I see thirty people a 20m run from nowhere at 6am on a Sunday morning I can't really complain.
I am on arcadia and your lucky to find 30 in an entire zone anymore.
Ummm.. Not sure where you're going in the game, but there are people everywhere usually.
Especially where I don't want them!
HOWEVER - The issue is that the mass of the players have finished the missions and stories. So now we all sit in Agartha and spam LFG to do instances. Same troubles as every MMO end-game.
The difference with Funcom, is they tried to get people back out into the world, repeatable missions, Lairs and world bosses, rares, lore, etc.
But you can't make a player do something, even with the best intentions. An average player will always take the path of least resistence, get ot the end, then bitch where there's nothing left because they passed it all up!
As for the future of the game, who knows. I've got a lot invested in it, so I hope it doesn't fail to badly, but you never know...
Hey TSW Players http://www.unfair.co/ for Mission guides, Lore Locations and stuff....
Im currently subscribed to TSW. But you people should really stop criticize SWTOR, both games have the same strenghs and weakness and attract mainly the same kind of players. Still, since tsw need to multiply its numbers by 4 to get Swtor current subscribers...
The fact is criticising the taste of the people you want to play your game is counterproductive.
Stop bashing the game. Don t like, don t play it. It has some of the nice quests i ve ever played, great lore, nice combat systems (much better than those games you don t even have/ can t move while casting without interrupting). Yes, the pvp has to have some changes, but it s a very good game, far better than most of the games out there.
First they will add some interesting items into their cash shop,which will have real value in game,like something you can change into ingame currency,they will milk with that stuff mmm for 2 years,and then we will have new payment methods in place which are going to be called pay to play,and it will be revolutionary and change the whole mmo world when it starts to use that new model,so never,me thinks.
And this person is the reason for all those "This is your brain on drugs..." commercials
free to play or not i'll play this any case, most cool and beatiful mmorpg game i 've ever seen, i dont like fighting with pandas... and stupid la fontaine stories, im not 5 years old. i like TSW illimunati-templar conspiracy theory world.
Comments
Crap!! I do need my coffee. Thanks for the caps btw, actually helped lol
Ya that is pretty good $$$, my bad.
Wholly shi* that would be a good time.
Wonder if those cries where from singleplayer RPG players or from actuall mmoRPG players.
Such a hugh difference for me because I love singleplayer RPG with a good story, but with a MMORPG it's about the freedom and the RPG part shouldn't come from story of NPC but should come from it's actual players that live and breath and make the gameworld feel alive compared singleplayer RPG where the NPC's and it's story should bring the world alive.
I just feel that there is one thing Funcom should learn and that's never to release a not so well known IP MMORPG in mids of summer time.
Anet is smarter to release this month, mainly end of summer, weather is going down somewhat, people will start to be more inside instead of in the months June/July where many people spend time mostly outside.
On Topic: Hopefully TSW will never go F2P and take the route of how CCP worked on and with EVEOnline, that is to expand and evolve the game. And I aint seeing EVE being F2P now is it?
But perhaps it's a rare feature that gamecompanies can actually be patient to create something and expand on that with their vision.
TSW, despite being a decent game, launched at a terrible time.
Some have argued that it launched with too little content, and that the "episodes" have been insufficient to keep people engaged.
Introducing a raid next month is a good thing, though I question a raid designed with one boss.
Subscription-based games are NOT in vogue.
Gear grinds are being questioned.
GW2 early access launches today.
MoP patch 5.0.4 launches Tuesday.
MoP lands the end of September.
And with anticipated single-player games launching through the holiday season, this is a really tough time for a game that is already strugging with sales.
All that being said, I would guess it might convert January 2013.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I think you miss read something. If not could you link please.
TSW 1 month old and they already make losses.
Under 300k subs ? atm ?
More quiting each day as there is NOTHING but NOTHING to do.
Game is death before October.
SWTOR with its 200 millrin darra p2p system didnt last one year. And this game is already seeing problems faster than SWTOR. Hopefully they can recoup and get this game on a decent track because its not a terrible game but it definitly has some problems.
TSW 30 million development. Swtor 300-500 million. Two very different situations. By the lowest estimates TSW has already recouped more than have of development.
It's a great game with tech that's years ahead of the curve.
Could you drop that list in my message box...I really am curious to check out the "smaller" game market
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Man you have to be one of the most ignorant and arrogant TSW fanboys i have ever seen on this forum. Not even BcBully would stoop to your level of idiocy. Everything you just said and said previously is just flat out wrong. You obviously don't understand the simple difference of F2P and B2P. And you go on about GW2 being an asian influeced game when TSW has more asian influence than GW2 with its dragon faction.
yea its a decent game which is why i hope they can recover..
At bully, tech ahead of the curve? You mean the 2002 character generqator and 2004 combat?
And at TCTC its a failed launch by failcom surprised?
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
"The careful use of set-pieces and NPCs is intended to help players immerse themselves in the raid and build up suspense, before delivering a cool boss fight. There are no trash mobs or mini-bosses to distract us, with Lead Designer Martin Bruusgaard stating that they’re “'usually just bags of health that you need to grind through in order to get to the fun stuff.'”
http://www.zam.com/story.html?story=30368
Everything about this implies one 10 man raid with one Cloverfield-esque boss, with a good deal of storytelling building up to that fight.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
So basically a snooze raid that people will finish day one way to copy tor
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
Thanks for the link. I wonder if they are talking on a singular encounter basis. No mini bosses as in the middle mobs like Stinky and w/e the other dog was named in ICC. As in tough mobs that don't drops stuff. Remember they are not American lol. I would be suprised to se only one boss. That would suck.
Ummm.. Not sure where you're going in the game, but there are people everywhere usually.
Especially where I don't want them!
HOWEVER - The issue is that the mass of the players have finished the missions and stories. So now we all sit in Agartha and spam LFG to do instances. Same troubles as every MMO end-game.
The difference with Funcom, is they tried to get people back out into the world, repeatable missions, Lairs and world bosses, rares, lore, etc.
But you can't make a player do something, even with the best intentions. An average player will always take the path of least resistence, get ot the end, then bitch where there's nothing left because they passed it all up!
As for the future of the game, who knows. I've got a lot invested in it, so I hope it doesn't fail to badly, but you never know...
Hey TSW Players http://www.unfair.co/ for Mission guides, Lore Locations and stuff....
The fact is criticising the taste of the people you want to play your game is counterproductive.
And this person is the reason for all those "This is your brain on drugs..." commercials