A little thing really... the Pirate Cave in Lions Arch. You jump in the mouth cavern and fall... (I found it simply by following someone else that seemed to know where they were going), and if you're lucky you hit the pool of water at the bottom and live. I wasn't lucky. However, I immediately got a rez then myself and two others completed the challenge. Later I brought my kids there so they could see it. Once again, I went splat but my son lived. He rezzed my daughter and I and we started to go in when I heard that scream behind. I took a look, one dead person. Rezzed him and off we went.
Missed opportunities for people to be asses to each other. I don't think it crossed anyones mind. You help someone, then you go on together and tackle the challenge.
Yeah I agree, I've had the same experience with people working together and generally being nice.
A bunch of random players and myself were trying to climb Dreamdark Enclave (jumping puzzle), and we would always try to rez people that fell so they didn't have to go up Morgan's Spiral again. We wound up even forming a group and taking a screenshot when we all make it to the top .
I don't get all the posts of people saying the community is horrible...just don't see it.
So far it's been great. I had one issue with one player. He got upset with me for killing mobs for a heart quest. I tried to explain to him that this was not like other MMOs; that it was public quest and it would not hurt his progression, he didn't care.
Well. I'm probably the slowest leveler on earth and I can say that I'm loving it so far. I loved running around Divinity Reach just trying to find every spot while enjoying all of the artwork and incredible vistas. It is the nicest MMO city I have ever seen.
I didn't understand until yesterday how the weapon swapping works and I absolutely love it as it gives my Necro 3 different builds for short range, med range, and long range depending on the situation. LOVE IT lol.
I love that the combat feels a little more realistic instead of the typical WOW game where a spell is fired a dice is rolled to determine the hit or miss. I like that there is dodge and a limit to what can and cannot hit you in many cases.
I love the way you come out of the water and the underwater changes in general.
Love that I am playing with so many people on what feels like mini raids :-). The fact that I experienced some dynamic events that were non heart related in a level 4 areas was pretty cool :-).
I'm starting to warm a little to the personal story, but I think they should have implemented this better instead of a cutscene that feels like you are playing a game on your iphone at times. I wish just the personal story was more like the way SWTOR did it.
I just love the way it feels. Sometimes you just can't put your finger on it, but the world feels like it has some soul to it..at least so far..that I didn't feel as much with SWTOR, AOC, Vanguard, Aion, Rift, etc. Only my first experience with WOW (my first MMO) and the 1 1/2 years I played with LOTRO (which were my favorite movies) compare. The game just has that special charm. Maybe its the music coupled with the fantastic visuals, maybe because it just feels different, but so far it just feels right.
I like that the customization is much better than I experienced with SWTOR. Same with the graphic options as they are more than with SWTOR.
I'm also warming to the way points. At first I thought it would feel like a kiddy game and less realistic without horses, but I'm finding that I do enjoy not having to run back and forth across Divinity Reach as much as I love looking around. The sacrifice of realism with distance doesn't feel as much like a sacrafice as I thought it would be.
Love that you add someone to your friends list and it sees all of their characters so you don't have to add each one individually as it is tied to the Master Account.
Love the /wiki command hehe.
Love that the UI at release is more customizable than SWTOR was at release as far as moving boxes around the screen.
Love all those little things like the NPC chatter (some of which is funny), the fact that a lot of NPCs move around, things flying in the air for realism, the detail of the artistry, etc.
I like that you can visit any major city at low levels....at least I think you can. :-)
I like that one toon can be in multiple guilds at the same time, though I have no need for that yet...but I like the option.
I like the day night cycles and swimming which I didn't think was a big deal in SWTOR until I started to miss them lol.
I like the class choices. One of my biggest complaints about LOTRO as much as I loved that game is that at release, I couldn't really find a class I liked, so I chose Hunter which was close to a mage in WOW. However, the eventually released a RuneKeeper which was more to my Mage liking :-). In fact, with the holy trinity removed kind of, I see myself choosing classes I have never played before, like a Thief.
On the negative side, I do think they should make it more obvious the game is about exploring as it really does emphasize for beginners the heart quests, even circling them when chatting to an NPC...and it may turn people off who don't realize that is not the majority of the content.
I also hate that with the Overflow its difficult to queue with friends, however, I've found that if you party with someone, both go into Divinity Reach at the same time and then leave Divinity Reach, that you have a good chance of being in the same overflow together lol.
The game is off to an awesome start. I hope I feel this way 3 months from now.
I'm not going to spoil it... but all I'm going to say, is if you like the goonies, secret of monkey island, or just really absurd evil pirates... go to lion's arch, and check out the lower right corner of the map (sharkswallow cove i think it's called)..
holy crap.. the most hilarious, fun, and interesting mini dungeon in any of the starting areas. No combat, but tons of traps and people falling to their death! =P
Oh, and (they're expensive) but there's some karma vendor secret pirate weapons in it for ya ;P
i will explain what i like about the game by describing all the things this game doesn't have and that I don't miss from the older games out there. (older in that they are still using a 2004 model of gameplay.)
no queues to login and play
no lobby style dungeon only progress
no quest hubs, do not miss those!
no long drawn out dialog for every single quest to do anything
no dead world, it's alive and changing to your victories and failures
no useless recipes each one is very useful for different situations
no mob tagging
no resource hogging
no 1 hundred currencies for anything important to buy (like gear) many of which would take up space in inventory instead of a virtual wallet.
no flying mounts (i like the idea but practically it's what killed cataclysm for me, it's why they eliminated flying mount capability in MoP higher level areas.)
no treasure chests with useless stuff in them, everything is useful even the chests guarded in hidden areas
This experience is a tiny spoiler for the Queensdale zone, so if you are mega spoiler conscious...reader beware.
Anyway, I was wandering around Queensdale the other day and I found some cave with a locked door. There was a sign next to the door that said:
"Only truly threatening people may enter."
I tried getting in a few ways...looked for lever, attacked the door, jumped around randomly. But it didn't open, so I just left figuring it was for some DE that wasn't going on or something.
Anyway, I randomly came back to the door later and there was another player there trying to get in by jumping up and down and attackng the door much like me. Then...it hit me. I typed "/threaten" and sure enough, the door opened lol. The other player was basically flabbergasted because he tried to open the door for like 2 minutes, then I just walk up and yell and it opened...I told him he just wasn't threatening enough for the door to open yet lol .
So we both wound up teaming up and killing the big monster inside the cave...then I hung out by the door on the inside of the cave and watched a bunch of other players try to hit the door in a futile attempt to get in while doing /laugh. Never saw anything like that in an MMORPG before.
AWESOME I am definitely going to go search for this door! right now!
For me the combat system. Started with a thief had fun there but the warrior is hulk smash all day with the hammer, and the kick back. Having a lot of fun mixing it up, just finished a great battle in the north of the norn starting area against the sons of savingor. Finding myself role playing with /say and kind of regretting not picking an unofficial rp server. Love rezzing people and taking the time to throw a little comment in like "Back in the fight with you".
Saving pvp for endgame and looking forward to that as well....
Comments
So far it's been great. I had one issue with one player. He got upset with me for killing mobs for a heart quest. I tried to explain to him that this was not like other MMOs; that it was public quest and it would not hurt his progression, he didn't care.
Nice post
I'm not going to spoil it... but all I'm going to say, is if you like the goonies, secret of monkey island, or just really absurd evil pirates... go to lion's arch, and check out the lower right corner of the map (sharkswallow cove i think it's called)..
holy crap.. the most hilarious, fun, and interesting mini dungeon in any of the starting areas. No combat, but tons of traps and people falling to their death! =P
Oh, and (they're expensive) but there's some karma vendor secret pirate weapons in it for ya ;P
i will explain what i like about the game by describing all the things this game doesn't have and that I don't miss from the older games out there. (older in that they are still using a 2004 model of gameplay.)
no queues to login and play
no lobby style dungeon only progress
no quest hubs, do not miss those!
no long drawn out dialog for every single quest to do anything
no dead world, it's alive and changing to your victories and failures
no useless recipes each one is very useful for different situations
no mob tagging
no resource hogging
no 1 hundred currencies for anything important to buy (like gear) many of which would take up space in inventory instead of a virtual wallet.
no flying mounts (i like the idea but practically it's what killed cataclysm for me, it's why they eliminated flying mount capability in MoP higher level areas.)
no treasure chests with useless stuff in them, everything is useful even the chests guarded in hidden areas
BEST OF ALL NO SUB! DO NOT MISS SUB FEES at all!
AWESOME I am definitely going to go search for this door! right now!
For me the combat system. Started with a thief had fun there but the warrior is hulk smash all day with the hammer, and the kick back. Having a lot of fun mixing it up, just finished a great battle in the north of the norn starting area against the sons of savingor. Finding myself role playing with /say and kind of regretting not picking an unofficial rp server. Love rezzing people and taking the time to throw a little comment in like "Back in the fight with you".
Saving pvp for endgame and looking forward to that as well....