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Dungeons Ascalon Catacomb

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Comments

  • PoufPouf Member Posts: 341
    Like I said I know it's possible with a pro group, i'm just saying it's probably too hard for the majority and if I could only play with other players that plays well and always listen i wouldnt mind. And even there i'm quite sure deaths happens at least 10-20 times per run
  • Kyus_HoBKyus_HoB Member Posts: 185
    Originally posted by Vannor
    There is no excuse for more than one person to get nuked by a single attack.

    I think OP was mostly concerned by this part of it that during some encounters one of you is going to go to a downed state and it often is unavoidable particularly on the trash mob. 

  • benzjiebenzjie Member Posts: 81
    Originally posted by Arskaaa
    did AC  30 min ago, very hard when 3 or more trash mob attack. Bosses where easy imo. just got 1 yellow hat.... not really good exp either. Not gonna do it again.

    You do realise that you get to do the dungeon in explorable mode once you hit lvl 35.

    That is supposed to be way harder with dungeon armor and better drops as a reward ?

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  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by Kyus_HoB
    Originally posted by Vannor
    There is no excuse for more than one person to get nuked by a single attack.

    I think OP was mostly concerned by this part of it that during some encounters one of you is going to go to a downed state and it often is unavoidable particularly on the trash mob. 

    Downed mechanic is part of the game though, it's meant to happen. Dunno what else to say about it other than that. You will get downed from time to time, otherwise whats the point of the downed state in first place?

    A mistake a lot of people make in downed state though is to keep attacking. It's best not too, unless a mob is seriously low and you can rally from the kill. Just try using the self revival skills only then there's much less chance you'll hold or get aggro when downed.

    I don't suffer from insanity, I enjoy every minute of it.
  • PoufPouf Member Posts: 341

    Yea but between, downed state and trying to res ally, and having a healer, i would pick  the healer..

    That's my oponion

  • seridanseridan Member UncommonPosts: 1,202

    I did Ascalonian Catacombs today with guildies, I was level 29 when I entered (you can enter if you are below level 30) I ended up almost 31, the experience wasn't bad, almost a full level just from one run. I didn't have an elite skill up to the Ranger boss, I still found it quite enjoyable and challenging.

    Major Spoilers:

    There are 4 major bosses in Ascalonian Catacombs, the hardest one by far are the two lovers Vassar and Relena (the King is harder but hey he is the final boss, he should be) 

    The two bosses have 2 large white circles below them. If they overlap it means they are affecting each other. It's not hard to split them, just make sure your team focus fire on Vassar while a single person (preferably with defense skills) damages Relena and pulls her. While there is no "regular" aggor mechanic, if only one person damages Relena then he WILL get the aggro.

    Relena hits hard with homing shock attacks, they are slow and she has a fairly slow casting speed but they are homing, you can dodge them or go behind a pillar/rock to avoid the damage. She also uses lightning storm which deals insane damage so stay away of the red circles. Finally, if she is near Vassar and low on health he will heal her up to the maximum of her hit points. That's why it is essential to focus Vassar and have someone pull Relena away.

    Vassar summons adds which shouldn't cause any serious problems. His most potent attack is confusion which will kill skill1-spammers instantly as each time you use a skill, you are damaged. Wait for it to expire, use long casting time/channeled skills or ask your group to heal confusion before you kill yourself.

    They do require some teamwork and a lot of spatial awareness but they aren't impossible. Good luck

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • Kyus_HoBKyus_HoB Member Posts: 185
    Originally posted by Vannor
    Originally posted by Kyus_HoB
    Originally posted by Vannor
    There is no excuse for more than one person to get nuked by a single attack.

    I think OP was mostly concerned by this part of it that during some encounters one of you is going to go to a downed state and it often is unavoidable particularly on the trash mob. 

    Downed mechanic is part of the game though, it's meant to happen. Dunno what else to say about it other than that. You will get downed from time to time, otherwise whats the point of the downed state in first place?

    A mistake a lot of people make in downed state though is to keep attacking. It's best not too, unless a mob is seriously low and you can rally from the kill. Just try using the self revival skills only then there's much less chance you'll hold or get aggro when downed.

    I agree, and quite like the downed state.

    I think I can see where OP might be coming from, if you don't have a coordinated group you end up running around reviving people constantly. I blame too many glass cannon specs for this being an issue though. bring on explorable mode tonight rarrrr!

  • PoufPouf Member Posts: 341
    Yea i personally went in first with full glass cannon, i may retry it with Water/Earth spec for survivability and see how it goes, if i can manage to survive more at least it will tell me that one day we will be able to do runs without always being down. Who knows it's still new
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Well, it did get annoying after a while. You can talk about dodging, but if one of those lovers lightnings you, or if the male lover puts confusion and spawns 5 illusionary mages on you followed by an instant aoe, there really isn't much you can do.

    Same if trash mobs put poisons or bleeds on you that last for ages while your group has little condition removal, or if the king pulls you in and then instantly casts foefire.

    It's not hard because you can keep zerging all the fights, but that does get annoying sometimes. On the other hand I did appreciate finally killing the fuckers.

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  • PoufPouf Member Posts: 341
    Yea me too, but in no way i feel like going in again tonight and this is always bad for a game 
  • eAzydamaneAzydaman Member Posts: 218
    AC was great, we died 150 times atleast but it was fun. Can't expect first time through to be a cakewalk. The twins were doable  because the rocks made them fly away. Not that hard to keep them seperate.
  • Angier2758Angier2758 Member UncommonPosts: 1,026

    So you don't get that you are down leveled ... and you miss that you can DODGE their nasty moves.....

    Hmmm I think the issue is with you padawan.

  • Angier2758Angier2758 Member UncommonPosts: 1,026
    Originally posted by Pouf
    Yea me too, but in no way i feel like going in again tonight and this is always bad for a game 

     Honestly if you can't figure out the fight or want to figure it out we probably don't want you.

  • DrWookieDrWookie Member UncommonPosts: 263
    I did it in the last bwe, and I'm pretty sure they haven't increased the difficulty since then. I didn't die during the two boss fight, we had maybe 2 or 3 deaths total in the whole team during that fight...so I do think you just needed to read just your tactics.

    That said I agree the trash mobs were rather hard, nut I wouldn't change that. I liked it.
  • fundayzfundayz Member Posts: 463
    OP you need to adjust your and your party's builds as you progress.

    This is not your average MMO where you carry the same build from start to finish.

    If your party loads up with knockbacks, interrupts and pulls the Mesmer and Elementalist fight is not that difficult (but by no means a cake walk)
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