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I am worried about Dynamic Events

Syno23Syno23 Member UncommonPosts: 1,360

Not saying anything anything bad about GW2. Just wanna bring up a legit issue tht I've been having.

I joined a huge guild. I picked the biggest server ever in GW2. I do things to avoid what I am seeing in Dynamic Events. I need them to get karma so that I can buy high level armor and what not. But in the higher level zones I see that the Dynamic Events that have started are empty. I run over and don't see anyone. I'm having to go back to the lower level zones and solo the Dynamic Events to get karma.

Is it just me, or is this what's going on in Dynamic Events?

Comments

  • HoochlerHoochler Member UncommonPosts: 12
    Maybe this has something to do with the game having only been officially released yesterday and there are not very many high level toons yet to participate in high level events?
  • redman875redman875 Member Posts: 230

    Dynamic events have a downside.

    Yeah its fun and action-y to be part of a huge mindless zerg taking down a boss..and its fun to be part of the big goupd doing stuff together.

    Once dynamic events lose the launch rush, and once endgamers get bored doing the same mechanics over and over...dynamic events become boring, annoying, and impossible to do for those who want to do them...since it becomes very hard to find people willing to participate.

    same thing happend in war and rift.  Ill agree that these looks better mechanically than war's...which had a boatload of random PQ spots and most were never used...

    DE's are only fun at launch...after that you have an obnoxious mechanic that gets in the way of people who just want to solo, or need to solo to get to endgame where the community is.

  • MisthawkMisthawk Member UncommonPosts: 63
    Originally posted by Syno23

    Not saying anything anything bad about GW2. Just wanna bring up a legit issue tht I've been having.

    I joined a huge guild. I picked the biggest server ever in GW2. I do things to avoid what I am seeing in Dynamic Events. I need them to get karma so that I can buy high level armor and what not. But in the higher level zones I see that the Dynamic Events that have started are empty. I run over and don't see anyone. I'm having to go back to the lower level zones and solo the Dynamic Events to get karma.

    Is it just me, or is this what's going on in Dynamic Events?

    I know a lot of people aren't in the high zones quite yet, being the game has only been launched for a day, not including the pre-launch.

  • pmilespmiles Member Posts: 383

    If there is no one in the DEs then it's because no one is there.  Perhaps you leveled too fast.  I know a lot of players that are still in the first couple of zones and still discovering new things to do.  Just because you are say level 30 doesn't necessarily mean you are actively in a level 30 zone.  I'm seeing a lot still in the level 15 zone.

     

    This game is all about exploring, not getting to max level.  I'm sure a lot of high levels will stick around the lower levels for quite some time.  I'm only level 28 after 4 days of play time and I just now wandered into a level 25 zone.  Most players are doing the same... savoring every inch of the map.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Syno23
     

    Not saying anything anything bad about GW2. Just wanna bring up a legit issue tht I've been having.

    I joined a huge guild. I picked the biggest server ever in GW2. I do things to avoid what I am seeing in Dynamic Events. I need them to get karma so that I can buy high level armor and what not. But in the higher level zones I see that the Dynamic Events that have started are empty. I run over and don't see anyone. I'm having to go back to the lower level zones and solo the Dynamic Events to get karma.

    Is it just me, or is this what's going on in Dynamic Events?

     You're ahead of the curve. I've had to skip a couple when I complete the one part and the champion spawns. Just too much for myself or me and another to handle. Will it happen in earlier zones eventually? Hard to say. Depends on how much influx of new players they have and how interested the majority of players in this game are stoked about making alts. This is a very friendly oriented game towards those that love making alts so personally I don;t see it becoming an issue such as in other games that had a device type such as this like Warhammer and Rift.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SilverchildSilverchild Member UncommonPosts: 118

    I thought that the DEs would "scale" to match the number of participating player. I.e. it shouldnt throw hundreds of mobs at you if you are the only one trying to do it.

     

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Sebastian
    Teenayjahs...Sumbody gotta nail dat gurl's feens to dee floah

  • pmilespmiles Member Posts: 383

    There is no "end game"... which is half of the problem people are going to have to deal with.  Leveling IS THE GAME.  Then the community is in doing WvWvWs, sPVP, crafting and 5 man dungeons.  Unlike all the other MMOs in which getting to max level the quickest was mandatory, in this game, taking your time is the mandate.

     

    Slow down, the game isn't going anywhere, the players are all taking their sweet time... it's not like you have some stupid raid to grind for 6 months when you hit max level.  Enjoy the game as it was written, don't try to turn it into WoW or Rift or TOR... it's none of those games.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    DEs scale. If you are by yourself than it will adjust to you.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ScarlyngScarlyng Member UncommonPosts: 159
    Originally posted by Silverchild

    I thought that the DEs would "scale" to match the number of participating player. I.e. it shouldnt throw hundreds of mobs at you if you are the only one trying to do it.

     

    I've done a few solo, and the ones I did do scale.  Still, some of them spawn several mobs even when solo.

    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Amjoco
    DEs scale. If you are by yourself than it will adjust to you.

     They do not all scale. Least not to an amount that just one or two can do when referring to the champion boss fights. The ones involving multiple mob types do scale however. Well...most anyways.

    They scale in mob numbers. A champion boss fight is the same regardless whether a few are present or a zerg party. Only difference is the number of adds that are spawned in ones that do so. Least from the ones I have encountered so far.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • DonY81DonY81 Member UncommonPosts: 398
    Originally posted by pmiles

    There is no "end game"... which is half of the problem people are going to have to deal with.  Leveling IS THE GAME.  Then the community is in doing WvWvWs, sPVP, crafting and 5 man dungeons.  Unlike all the other MMOs in which getting to max level the quickest was mandatory, in this game, taking your time is the mandate.

     

    Slow down, the game isn't going anywhere, the players are all taking their sweet time... it's not like you have some stupid raid to grind for 6 months when you hit max level.  Enjoy the game as it was written, don't try to turn it into WoW or Rift or TOR... it's none of those games.

    This i totally agree with but also every mmo i play i treat like WOW. Ive had to take a step back with GW2 and ive got to say im playing at a much leisurely pace. Im finding the exploration the most fun at the moment then bumping into an event.

    This game for me is perfect in terms of it makes you feel relaxed and that you done have to hammer it hard for the epics.

    Personally im enjoying it but boy have i had to work on changing my traditional grindy mindset.

     

    I think for others it will also take time. Relax and enjoy.

    image
  • Stx11Stx11 Member Posts: 415

    Hasn't anybody else figured out the OP is a Troll yet?

    Every day for the past week or so he has created 1-2 threads with carefully constructed titles and OPs to draw out both Fanbois and Haters. He rarely participates in the thread beyond an initial comment or two.

    I mean, I will have to give him credit - as Trolls go he is a virtuoso, a master... one might even say he is "the GW2 of Trolls" :D

    Back to OP - GW2, like any good MMO plays better with more people around. Unlike FFXI for example (great game for its time btw!) GW2 still allows you to play and progress when solo, but like FFXI (and unlike say post-Cata WoW) GW2 really shines when playing with others in the open world (please note bold part before WoW flames come in).

    There are many reasons (auto-scaling, down-leveling, design of the crafting system (especially cooking), alt-friendliness) that make me think GW2 will be able to maintain "critical mass" in Zone Population to be fun and viable for a long time, but being a pathfinder out ahead of the leveling curve can be as detrimental to your enjoyment as playing solely in "the zerg" can be.

  • SiphaedSiphaed Member RarePosts: 1,114
    Originally posted by Syno23

    Not saying anything anything bad about GW2. Just wanna bring up a legit issue tht I've been having.

    I joined a huge guild. I picked the biggest server ever in GW2. I do things to avoid what I am seeing in Dynamic Events. I need them to get karma so that I can buy high level armor and what not. But in the higher level zones I see that the Dynamic Events that have started are empty. I run over and don't see anyone. I'm having to go back to the lower level zones and solo the Dynamic Events to get karma.

    Is it just me, or is this what's going on in Dynamic Events?

    "Higher level zones" , the game has beeen out for a day.   Well, it 's been out for 4 if you count headstart.   Those that rush through content to the higher level zones ARE going to feel alone because they are alone.   Good luck with that.  Now, if you stayed with other people and leveled progressively, you wouldn't have this issue.


  • GweyrGweyr Member Posts: 93
    Originally posted by Silverchild

    I thought that the DEs would "scale" to match the number of participating player. I.e. it shouldnt throw hundreds of mobs at you if you are the only one trying to do it.

     

    I could not sleep last night so was playing during off hours and soloed a DE where I had to gather eggs from nests with mobs defending them, completed it by myself just fine. I expect most DE will be able to be done solo. Yes, I think some with boss type mobs will not be soloable but those should be the exception just like quests in other MMOs.

    OP, did you try soloing the DE or just saw no one around and decided to go elsewhere?

  • GweyrGweyr Member Posts: 93
    Originally posted by Scarlyng
    Originally posted by Silverchild

    I thought that the DEs would "scale" to match the number of participating player. I.e. it shouldnt throw hundreds of mobs at you if you are the only one trying to do it.

     

    I've done a few solo, and the ones I did do scale.  Still, some of them spawn several mobs even when solo.

    From how mobs are grouped in areas not running DEs, I really think they expect you to be able to solo 2-3 mobs at the same time. At least, I am learning how to do that.

  • GweyrGweyr Member Posts: 93
    Originally posted by Wickedjelly
    Originally posted by Amjoco
    DEs scale. If you are by yourself than it will adjust to you.

     They do not all scale. Least not to an amount that just one or two can do when referring to the champion boss fights. The ones involving multiple mob types do scale however. Well...most anyways.

    They scale in mob numbers. A champion boss fight is the same regardless whether a few are present or a zerg party. Only difference is the number of adds that are spawned in ones that do so. Least from the ones I have encountered so far.

    So it's like other MMOs, you have solo quests and group quests. Here you have solo DEs and group DEs. I see nothing wrong with that.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Gweyr
    Originally posted by Wickedjelly
    Originally posted by Amjoco
    DEs scale. If you are by yourself than it will adjust to you.

     They do not all scale. Least not to an amount that just one or two can do when referring to the champion boss fights. The ones involving multiple mob types do scale however. Well...most anyways.

    They scale in mob numbers. A champion boss fight is the same regardless whether a few are present or a zerg party. Only difference is the number of adds that are spawned in ones that do so. Least from the ones I have encountered so far.

    So it's like other MMOs, you have solo quests and group quests. Here you have solo DEs and group DEs. I see nothing wrong with that.

     Did I say there was a problem? No...don't think so...

    Try not to read so much into things. I was simply pointing out that this misnomer that every DE scales simply is not true. Swear some of you are so quick to jump to conclusions.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • fundayzfundayz Member Posts: 463
    Originally posted by Wickedjelly
    Originally posted by Amjoco
    DEs scale. If you are by yourself than it will adjust to you.

     They do not all scale. Least not to an amount that just one or two can do when referring to the champion boss fights. The ones involving multiple mob types do scale however. Well...most anyways.

    They scale in mob numbers. A champion boss fight is the same regardless whether a few are present or a zerg party. Only difference is the number of adds that are spawned in ones that do so. Least from the ones I have encountered so far.

    Incorrect. Bosses do scale, having more Health and Skill the more people are present.

    However,many bosses (usually at the end of a chain) don't scale down to 1 or 2 people because they are meant to be epic encounters. 

    If people find themselves without help they can just walk away or let te event fail to find more appropriate content

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by fundayz

    Incorrect. Bosses do scale, having more Health and Skill the more people are present.

    However,many bosses (usually at the end of a chain) don't scale down to 1 or 2 people because they are meant to be epic encounters. 

    If people find themselves without help they can just walk away or let te event fail to find more appropriate content

     The captain in Glengarren and the Skrell in god knows the name of that zone that were DE boss fights were exactly the same and did the exact same things when I was there with a group as it did when I was there with no one. So word it however you want but some of the boss fights do not scale involving the DEs

    ...and for the second fucking time I'm not complaining about it.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by redman875

    Dynamic events have a downside.

    Yeah its fun and action-y to be part of a huge mindless zerg taking down a boss..and its fun to be part of the big goupd doing stuff together.

    Once dynamic events lose the launch rush, and once endgamers get bored doing the same mechanics over and over...dynamic events become boring, annoying, and impossible to do for those who want to do them...since it becomes very hard to find people willing to participate.

    same thing happend in war and rift.  Ill agree that these looks better mechanically than war's...which had a boatload of random PQ spots and most were never used...

    DE's are only fun at launch...after that you have an obnoxious mechanic that gets in the way of people who just want to solo, or need to solo to get to endgame where the community is.

    people should have known this would happen with Rift.

    Also the more people doing the events, the less likely you get the chance to get credit for them from all the damage being done.

    Philosophy of MMO Game Design

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by redman875

    Dynamic events have a downside.

    Yeah its fun and action-y to be part of a huge mindless zerg taking down a boss..and its fun to be part of the big goupd doing stuff together.

    Once dynamic events lose the launch rush, and once endgamers get bored doing the same mechanics over and over...dynamic events become boring, annoying, and impossible to do for those who want to do them...since it becomes very hard to find people willing to participate.

    same thing happend in war and rift.  Ill agree that these looks better mechanically than war's...which had a boatload of random PQ spots and most were never used...

    DE's are only fun at launch...after that you have an obnoxious mechanic that gets in the way of people who just want to solo, or need to solo to get to endgame where the community is.

    WAR PQs were static and boring. Same place same exact fight all day every day since the existence of the game, and it was a simple pass/fail, reset the same exact thing regardless situation. Also since they reworked all the PvP and Renown gear but never bothered to fix rewards from PQs to match, and also made the game all about Renown Rank and trying to avoid XP at all costs, there was literally no point at all in doing like 95% of the PQs in the game.

    Arenanet have also stated they will be adding in lots more Dynamic Events over time to keep the game fresh and give people new things to do. So even if down the road people arent doing the old ones along with new players, both old and new players will be doing the new events.

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