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It does not make any sense. Irth Graphics are better then WoWs. In WoW your characters look like cartoons. In Irth they look real, or atleast as close as American graphics can get. WoW is level based and Irth is skill based. I just dont understand. I think alot of people who rate it do not play it or dont take the time to fgure out the machanics. If your gonna rate a game that yuo can play, please try it first, take time to figure it out and then rate it, not before.
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Comments
lol
are you kidding..
Irth doesn't even come close to the graphics WoW has to offer..
Irth has maby the graphics as it was on MMORPGs 2-3 years ago.
The details are booring in Irth, it's plane nature as in LineAge 2 and maby you might see some hills..
Me personaly think Irth has to much rating.. it should be 4 or something.. another half ass done MMORPG that lack gameplay and details!
We shall all die in vain.. you decide how!
you on crack!?
lol
Wtf? The graphics in Irth suck. I just think about the horrible image of the knight covered in total orange armor!??!
Spff, how the hell can Irth be half ass when the devs keep making betas to improve the game and take in ideas from there fan base. They are making a whole game here. "Whole game" is not a term used for many MMOs coming out these days.
Irth Online, notice the drawing. And hey look the models look like humens!
Wow, not as detailed... AT ALL.
I iwsh I could scavange up some beta screenshots of WoW. How I would WTFPWN all of you
Aside form graphics, the gameplay is 1000x better then WoW. In WoW you grind, grind, grind. It centered around killing. Cant craft without leveling, and to do that you gotta kill.
In Irth you can make a living out of your toon without killing a single mob.
RF Online|LostGrace-3x Cora Caster-Spirit Server-Active
Lineage 2|LostGrace-4x Elemental Summoner-Gustin Server-Deactivated, Kiltor-3x Elven Oracle-Gustin Server-Baned T_T
Are you retarded or something?
First off, look at the ground textures.
WoW is DETAILED and CLEAR, while Irth is just something STRETCHED looking FUGLY
Now look at the buildings. While in Irth they look like they've been PLACED on the ground, and PLAIN, in WoW the Inn texture is great, has lights, and is perfect with the background and shit.
Plus, look at the sky and the trees. Look at the far drawing.... JESUS
I never played Irth, and I played WoW for 3 months. I don't like WoW because I found it boring, but by these screens its OBVIOUS WoW graphics are better, WAY better. You must be on crack, totally.
Oh, and theres this thing called opinion. There's best game for some, other best game to others. Its not based on what you think, but what most players think.
Well, I have to agree with you in here. WoW is too fucking limited, I hate the fucking level system. You HAVE to be a fighter, no matter what you want to do, you have to go on killing... plus, crafted items aren't worth shit! What you want is do instances, making crafters useless at high levels
The only crafting I found in WoW is with this alchemy recipe I found... I'd make lots of gold with it, but the social element in WoW is stupid, dumb, and useless. You can play solo all the way, even in instances*
* I don't mean solo instances, I mean u do instances to get ur loot, ur not really playing in group.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Actualy... You make me think you havn't even played thoese games, since you only focus on graphics. You know there is also a thing called gameplay.. wow, surprice!!
Also, there is somthing called, opinion.. WOW, surprice!!!
I talk about game play to moron. Learn how to read beofre posting.
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He is wearing glasses...they're called beer goggles
lol this thread is a joke right? I mean you can't honestly believe what you wrote. Can you? If you do then. Can I ask you this... Are you crazy?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I talk about game play to moron. Learn how to read beofre posting.
Where is this gameplay discussion that you speak of? You mention lvl based versus skill based, but that's not gameplay that's their lvl/skill system. 90% of your post talks about graphics...
Gameplay is how combat/crafting/questing works FYI
It's true Irth's graphics suck out loud, but as far as gameplay goes I can't compare, I've played WoW but haven't tried Irth for more than 20 minutes...I couldn't get past the graphics lol...
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I can explain Irth gameplay. You raise your strength so you can wear chain mail armor. Then you find a really weak weapon and go hit a monster that regens faster than the 8 damage you are hitting it for. You beat on the monster untill your skill goes up. If you kill him then you have to go find another monster and repeat, it is actually annoying when you kill a mob because you have to move.
Once you get enough points in str, you get plate mail, then irth armor and you have won the game.
As far as someone saying that crafting in WoW is pointless, you are wrong. You need alchemy, you need tailoring, you need all of the others. Engineering is mainly just to help you PvP, but the others are all needed in the end game. Granted, untill you are in a position to raid MC and Onyxia, you probably won't get much use out of your tradeskill.
Crafting in Irth=mine, mine, move, mine mine move mine mine move, sounds fun eh? Then you take all the ore that you mined and you goto the blacksmith and refine the ore, you can't do it in stacks, you have to click for each individual one. Its repetitive and boring, nothing groundbreaking or exciting.
As far as comparing the graphics, better artists worked on WoW's graphics, but stylized graphics aren't for everyone. Irth's graphics cannot be considered good, at every level they suck. You really have to be in the game to "feel" the graphics. Graphics are more than just a screenshot, you have the way items are placed throughout the world, the movement, the overall level design, etc. In Irth you are disconnected from the world, pc textures are horrible. But, like someone said before, they are working on it. And if the development team works hard enough they can create something that people will want to play.
One thing about skill based systems: they will always be macro friendly. Skill grind is the same as level grind. You level a skill up right? Yep. You kill monsters to make level a skill up?, nope, you just repeat the same thing over and over and over. Skill based systems are currently flawed, they can mean well, but they are just macro friendly.
"As close as American graphics can get?"
...
What do "American graphics" have to do with anything? In fact, what are "American graphics"?
I talk about game play to moron. Learn how to read beofre posting.
Does level or pvp base cover much gameplay... I don't think so...
Anyways... everyone can edit thier own rate/hype if they changed thier opinion about the game
How many of you have even took the time to figure the game out?
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Well for starters...one score is a HYPE and the other is a rating based on an actual tangible retail product, and not some beta. None of the HYPED games break 7.5, if you notice...and from what i've gathered here at the forums, is that most people are looking forward to the MMOs coming out in last quarter 2005, and the 2006 year. Yet most of the games people yearn for still haven't been hyped up that much...There's a big difference to be found there. And before the trolls and flamers get their fill, let me first state, i'm by no means hating on either game, just restating and fortifying the truly OBVIOUS facts here.
I'll touch up on your opinions about IRTH's visuals as opposed to...WoW. In Warcraft 3 (the RTS) wasn't the world similar in appeal to the WoW world? Everything was bright and vivid in Warcraft 3 and colorful. (Cartoony as some might want to say) Well WoW utilizes that same formula to produce the feel as if living within the world of the W3 experience. The graphical engine for WoW by far, hands down, owns the IRTH engine. It's simply more powerful, better engineered and capable of hundred times better visuals than the IRTH one. I personally quit IRTH after seeing that my character was created in 1970...a good 14 years before i was even brought around, and it didn't change still, after 3 betas. It kinda just pissed me off to see something wrong on the character select screen and after trying 3 betas...something so clear as day obvious still hadn't changed. The fauna in IRTH reminds me of something from a Dr. Seuss story, poofy cotton like trees (minus the trippy colors, and Whoville)...The people (PC/NPCs) look like they have something up their you know what permanently. (The only decent IRTH screen on MMORPG i've seen of late is of the campfire one with the dwarf...it's pretty sick IMHO.) The world in IRTH, as of now, looks exactly like something made in a, "Design it yourself 3d HomeBuilder" program. Buildings looked randomly plopped onto the landscape, with no texture to tie them into the ground...just building, bam, earth. The ground textures are dull (take a look at Screenshot 13...the ground textures are just, as someone else stated earlier...FUGLY). You can put all the grass you want in the world...and it still won't do you any good, if everything else doesn't mesh well. But I will admit, IRTHs graphics can and will be more "realistic" in appearance than the bright and vivid WoW world. But that's just it, they are 2 separate worlds, two totally different lore settings, two totally different designed games. You can not yet compare one to the other...I look forward to seeing what IRTH becomes, it can be a good game with a lot more work exerted into it. As of present time, IRTH just isn't any better than any MMORPG out now, and like i said...you can not compare them to one another.
As far as gameplay goes, IRTH promises more than it actually delivers, but that seems to be the norm anyway. Nothing whatsoever of the groundbreaking sort is to be found here. In time, perhaps, especially since IRTH does seem to have a very dedicated developing staff, one that actually listens to the opinions of the beta testers. And they do seem to be on a mission to provide a game for fans and not a game to make them some green. The previous post by Disstress nails the gameplay aspect on the head. To the T this is exactly what you should expect when venturing into the IRTH depths. You WILL end up flailing your sword about or whatever implement of death you wield for very long periods of time before you get that weapon's skill up to a level that can actually injure the mob. And this isn't after a while of playing, it's right from the getgo and stays forever. My advice is to stand aside and watch IRTH from the sidelines and play something already established and released...when IRTH comes out in retail, whenever that is, it might either be one of two things, Really really good or just nonexistant. I can't see it having a long life when you compare it to some of the other HYPED games coming out...and the formula that's implemented now, just solidifies that opinion. Compare something else to WoW (although not the best game at all, it deserves a lot more credit than what darkheart2 had to say) not some game in beta that states it's toons as being created in 1970....
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FREEDOM IS ONLY A STATE OF MIND
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This has just spiraled into a "my game is better than yours" topic reminiscent of the old WoW vs EQ2 threads. In other words...locked.