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Underwater combat

GandolfiGandolfi Member Posts: 43

I was playing through some DEs in the Caledon Forest sea area yesterday and found myself really getting engrossed in the underwater combat. The artwork is beautiful, but the most interesting aspect for me was the 3D environment underwater. In some battles, especially with spell and attack effects, tens of players and krait mobs darting around, spear contrails through the water etc, it felt like I was in a scene from EVE Online - and I mean this in a good way, as it was totally immersive (excuse the pun) and engaging.

Anyone else really enjoying the underwater combat? It hadn't really struck me as so much of a big deal at first glance, with so much else to think about in the game, but I was pleasantly surprised at how much fun this is.

As an aside, it did occur to me that it felt like space combat should have done in a certain recent AAA sci-fantasy game (which I actually really enjoyed and am not bashing :D )

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Comments

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I was positely giddy when I found out underwater combat is actually 3d and aoe spells will also hit up and down and now just sideways.

    Plus all the OP said is true, awesome underwater parts.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • emestoemesto Member Posts: 55
    Beats the hell out of wow that's for sure. Probably the best implementation of underwater combat in any mmo to date and I hope other game publishers take notes.
  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    There's no "probably" about it.

    It single handed is the best MMO Under Water content that has ever been made.

    Far too common, has it become, for water to not even be looked at in MMOs...

    GW2's offering is extremely entertaining.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by emesto
    Beats the hell out of wow that's for sure. Probably the best implementation of underwater combat in any mmo to date and I hope other game publishers take notes.

    interesting.

     

    with comments like this, I really would like to know what makes GW2's water combat so much unique to other MMOs that allow combat under water.

     

    seem the same honestly.

    its 3D combat in WoW and Rift when under water. not sure how thats something unique to GW2. just saying.

    Philosophy of MMO Game Design

  • Atlan99Atlan99 Member UncommonPosts: 1,332
    It's easily the best underwater content/combat I've seen in an mmo. That being said it still sucks. It's slow boring and takes forever compared to ground combat. I appreciate what they tried to do but it doesn't do anything for me.
  • LethalJaxxLethalJaxx Member Posts: 105
    I like it, but it's far too easy. Ground combat isn't difficult, but under water i don't even care what i'm pulling. 3? 5? 10? Just swim circles and nothing ever hits you.
  • CaldrinCaldrin Member UncommonPosts: 4,505

    Yeah the under water content is a nice addition.. and adds a lot of extra space to the game world that would probally go unused in most mmorpgs..

    but yeah the combat is way too easy..

  • stayBlindstayBlind Member UncommonPosts: 512
    Originally posted by LethalJaxx
    I like it, but it's far too easy. Ground combat isn't difficult, but under water i don't even care what i'm pulling. 3? 5? 10? Just swim circles and nothing ever hits you.

    Try some underwater PvP.

     

    ;)

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by MMOExposed
    Originally posted by emesto
    Beats the hell out of wow that's for sure. Probably the best implementation of underwater combat in any mmo to date and I hope other game publishers take notes.

    interesting.

     

    with comments like this, I really would like to know what makes GW2's water combat so much unique to other MMOs that allow combat under water.

     

    seem the same honestly.

    its 3D combat in WoW and Rift when under water. not sure how thats something unique to GW2. just saying.

    The graphics are crisper, the movement is smoother, depth perception is absolute, and overall percpective is superior to other games.  

    I think thats what he was getting at.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Amjoco

    Originally posted by MMOExposed
    Originally posted by emesto
    Beats the hell out of wow that's for sure. Probably the best implementation of underwater combat in any mmo to date and I hope other game publishers take notes.

    interesting.

     

    with comments like this, I really would like to know what makes GW2's water combat so much unique to other MMOs that allow combat under water.

     

    seem the same honestly.

    its 3D combat in WoW and Rift when under water. not sure how thats something unique to GW2. just saying.

    The graphics are crisper, the movement is smoother, depth perception is absolute, and overall percpective is superior to other games.  

    I think thats what he was getting at.

     

    um ok. Looks similar to Rift. And what does graphics have to do with this anyway? Thought we were talking about Underwater gameplay being unique. Which it isn't. Everything can be found in rift and WoW in terms of combat.

    Philosophy of MMO Game Design

  • KuppaKuppa Member UncommonPosts: 3,292
    Its better than what Ive seen in other games, but I still don't love it. The underwater locations though, are awesome.

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Unique underwater weapons and skills. Why has no one mentioned that?

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  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Underwater play has been annoying shite for over 25 years (think Super Mario world 2) and it still is. It just looks prettier now.
  • RobsolfRobsolf Member RarePosts: 4,607

    It's the best I've seen to date.  I particularly like the underwater settlements and whatnot.  With the breath thing gone it stops being the, "get in, get out" kind of play that most games have and becomes an area certainly worth exploring.

    The only downside I've experienced is that fighting at range can sometimes lead to the mob breaking combat, after which they're invulnerable and heal quickly while you stay in a combat state.

    It's nice having a separate weapon for underwater combat, as well.  Even swap options.

    I hope they have a huge city(s) in later levels or in future development.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Atlan99
    It's easily the best underwater content/combat I've seen in an mmo. That being said it still sucks. It's slow boring and takes forever compared to ground combat. I appreciate what they tried to do but it doesn't do anything for me.

     Ha...well said and unfortunately I have to agree.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    The lack of breath control ruins it for me. Without that, it is just another place to fight, you just have a Z axis added in to X and Y. It would be similar to air combat in other games. And is. City of Heroes comes to mind.

    The thing about being "under water" is that the player is supposed to be taken out of his element and has to deal with a new factor, running out of breath, a handicap. And God help you if you break the surface. Your abilities go away! No attacks at all while still getting attacked from below.

    No, I disagree. Underwater fighting is not all that great. It is passable and engaging, but that is all it is for me.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by AlBQuirky

    The lack of breath control ruins it for me. Without that, it is just another place to fight, you just have a Z axis added in to X and Y. It would be similar to air combat in other games. And is. City of Heroes comes to mind.

    The thing about being "under water" is that the player is supposed to be taken out of his element and has to deal with a new factor, running out of breath, a handicap. And God help you if you break the surface. Your abilities go away! No attacks at all while still getting attacked from below.

    No, I disagree. Underwater fighting is not all that great. It is passable and engaging, but that is all it is for me.

     

    Take out the breathing apparatus in your hero panel and then try it. It will give you exactly what you want.

     

     


  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by AlBQuirky

    The lack of breath control ruins it for me. Without that, it is just another place to fight, you just have a Z axis added in to X and Y. It would be similar to air combat in other games. And is. City of Heroes comes to mind.

    The thing about being "under water" is that the player is supposed to be taken out of his element and has to deal with a new factor, running out of breath, a handicap. And God help you if you break the surface. Your abilities go away! No attacks at all while still getting attacked from below.

    No, I disagree. Underwater fighting is not all that great. It is passable and engaging, but that is all it is for me.

     If you had to deal with breath control in this game with the way combat works it would simply suck. Most battles take too long for this to be a factor. Besides in most games that you do have to worry about that between abilities, potions, items, etc. available giving you the same concept as in this game it ends up being moot anyhow.

    I will say one lame thing in this game is how it works when you're on death's doorstep. Not sure I follow the whole swim to the surface to rally concept. I don't really get why there is that additional option for underwater combat.

    ...or you could do what botrytis suggested. Guarantee that will last about one fight.

    XD

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by botrytis
    Originally posted by AlBQuirky
    The lack of breath control ruins it for me. Without that, it is just another place to fight, you just have a Z axis added in to X and Y. It would be similar to air combat in other games. And is. City of Heroes comes to mind.
    The thing about being "under water" is that the player is supposed to be taken out of his element and has to deal with a new factor, running out of breath, a handicap. And God help you if you break the surface. Your abilities go away! No attacks at all while still getting attacked from below. No, I disagree. Underwater fighting is not all that great. It is passable and engaging, but that is all it is for me.
    Take out the breathing apparatus in your hero panel and then try it. It will give you exactly what you want. 

    ahh, yes. Unfortunately, the underwater fighting is not built for this concept. It is based on staying underwater with your rebreather in place.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I love underwater content. I loved in EQ1 and have loved it ever since in any game that offers it.

    I especially love it in GW2, they really nailed the sounds and the atmosphere, the animations and the art style.

     

  • MMOExposedMMOExposed Member RarePosts: 7,400
    nobody still has explained wats so new about it that hasnt been seen in the genre already.

    Philosophy of MMO Game Design

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by MMOExposed
    nobody still has explained wats so new about it that hasnt been seen in the genre already.

    People did.  Unique underwater skills.

  • poweruopoweruo Member UncommonPosts: 31
    Originally posted by Atlan99
    It's easily the best underwater content/combat I've seen in an mmo. That being said it still sucks. It's slow boring and takes forever compared to ground combat. I appreciate what they tried to do but it doesn't do anything for me.

    My experience is totallly different. Underwater combat is for me just as fast as on ground.

     

    Im very impressed with the efford put in to the art of this game above but even more so underwater. This is the first game where i dont "sigh" everytime i have to go underwater. Beautiful game. Now if only they could iron out the annoying bugs plaguing the game atm including their "will of its own" login server.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by MMOExposed
    nobody still has explained wats so new about it that hasnt been seen in the genre already.

    No one said GW2 was doing something that was never done before, just that GW2 has implemented it better than previous attempts. Several have answered that. As someone that spent a year or so avidly touting WOW on that very premise, it's hard to believe it's a concept that is foreign to you.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • NightgroperNightgroper Member Posts: 76

    Is there larger underwater environments outside most starter areas? Cause I've been in a few lakes but they just were not big enough!  Though it was fun.

     

    Also that reminded me since you mentioned 3d underwater environment, people can now play the one and only true Esport: BlitzBall.  I call the Besaid Useless Aurochs.

    The more I'm around the forums on this site, the more bitter I become.

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