AFAIK, they didn't stop selling copies in general. They just stopped selling it from their website. Probably because they wanted to refocus their IT resources on their game servers until things had settled down.
Originally posted by Gravarg That isn't a smart move by them. All developers should make thier game as easy to access as they can. Cast a broader net and you'll catch more fish.
And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
I'd read theories that it was so players that had gotten the karma ban wouldn't just up and buy another digital edition. Makes sense if they'd already planned to reduce it to 72 hours- that would be a lot of digital copies people would demand refunds or do chargebacks for
Originally posted by Gravarg That isn't a smart move by them. All developers should make thier game as easy to access as they can. Cast a broader net and you'll catch more fish.
And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
Why can't they keep up?
SW:TOR had more players at launch, and BioWare never had to literally stop selling the game.
They stopped official website digital sales, which are the one "infinite" sales source they can't control except by doing this. They know exactly how many retail boxes there are around.
Originally posted by Gravarg That isn't a smart move by them. All developers should make thier game as easy to access as they can. Cast a broader net and you'll catch more fish.
And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
Why can't they keep up?
SW:TOR had more players at launch, and BioWare never had to literally stop selling the game.
they also had 45+ minute queues on many realms.. oh and over 100 servers as well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
"Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely."
Maybe that makes it clearer. You can still buy the game. You can still buy a digital copy. You just can't buy it directly from the Guild Wars 2 site. You can get it from Amazon. You can get it from Gamestop. You can get it from Best Buy. Etc, etc, etc.
Originally posted by Gravarg That isn't a smart move by them. All developers should make thier game as easy to access as they can. Cast a broader net and you'll catch more fish.
And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
Why can't they keep up?
SW:TOR had more players at launch, and BioWare never had to literally stop selling the game.
Where your facts? Sale numbers aren't released and ANet has more issues to deal with. Like Trade Post which SWTOR's auction house was truely pathetic and halfed assed, ANet has cross server features and other things that make their launch much harder to tweak the issues out.
Also, ANet actually cares about delivering a quality game that does the game justice unlike BW who are owned by EA who all they care about is the quick short term dollar sign sales regardless if it's in the best intrest of the game.
They have a certain number of servers per game server,so each server they have to buy a bunch more.Then what happens if need drops off big time?
Then they might have to start removing game servers and that looks bad.Then everyone starts commenting on how the game is dead and ruins A-Nets perfect marketing plan to keep all that a secret.
So imo they are going to ride it out with some excuses and fake PR statements until the server loads calm down as usually happens in games.
I played and saw from low to very highs in FFXI and they allowed 20k max per server.So you would need 50 servers for 1 million but most developers are greedy they try to squeeze as many as 50k per and ride out overloading until it clams down.
A-Net is not stupid they would know that the frist two weeks will have most ALL players login everyday for long periods of time,so no way could they go 50k per.So if they have 2 million right now they need 100 servers,which i highly doubt.
This is where the no sub fee comes back to bite the customer,they are not going to stress their budget but they will stress the server capacities.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Gravarg That isn't a smart move by them. All developers should make thier game as easy to access as they can. Cast a broader net and you'll catch more fish.
And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
Why can't they keep up?
SW:TOR had more players at launch, and BioWare never had to literally stop selling the game.
I wouldn't be so sure about SW:TOR having more players at launch considering the news we've had so far. Plus, unlike SWTOR, this game has been very well received.
Originally posted by Drachasor AFAIK, they didn't stop selling copies in general. They just stopped selling it from their website. Probably because they wanted to refocus their IT resources on their game servers until things had settled down.
If you know a little about retail you know that ANet have no control over retailer sales. ANet sell the game to the retailers, largely reduced because they buy in bulk, and the retailers then own those copies. Unsold copies 'may' be returned to ANet at a loss to the retailer if they arranged that sort of deal. ANet couldn't stop retailer sales even if they wanted to without reimbursing the retailers (buying the copies back off them).
I don't suffer from insanity, I enjoy every minute of it.
Originally posted by Drachasor AFAIK, they didn't stop selling copies in general. They just stopped selling it from their website. Probably because they wanted to refocus their IT resources on their game servers until things had settled down.
If you know a little about retail you know that ANet have no control over retailer sales. ANet sell the game to the retailers, largely reduced because they buy in bulk, and the retailers then own those copies. Unsold copies 'may' be returned to ANet at a loss to the retailer if they arranged that sort of deal. ANet couldn't stop retailer sales even if they wanted to without reimbursing the retailers (buying the copies back off them).
Aye, which means that they can't stop sales. Which means that a decision like this isn't designed to stop or even slow sales (plenty of places people can go for copies). It's just there to free up internal resources.
Honestly, I know it matters, but I don't care because I'm having the most fun I have had since Vanilla WoW. All those in between then, and now, are red headed step children.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Drachasor AFAIK, they didn't stop selling copies in general. They just stopped selling it from their website. Probably because they wanted to refocus their IT resources on their game servers until things had settled down.
If you know a little about retail you know that ANet have no control over retailer sales. ANet sell the game to the retailers, largely reduced because they buy in bulk, and the retailers then own those copies. Unsold copies 'may' be returned to ANet at a loss to the retailer if they arranged that sort of deal. ANet couldn't stop retailer sales even if they wanted to without reimbursing the retailers (buying the copies back off them).
Aye, which means that they can't stop sales. Which means that a decision like this isn't designed to stop or even slow sales (plenty of places people can go for copies). It's just there to free up internal resources.
Possibly, or it means that ANet are doing the only thing they can possibly do without losing money they have already gained to slow down sales, depends if they are still releasing retail units to retailers. They havn't stated whether or not they are still supplying retailers. If they arn't, the supply will eventually dry up.
I don't suffer from insanity, I enjoy every minute of it.
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That's one thing you really wouldn't want to do. They must be loosing huge amounts of money.
Sure, most people will wait and buy it later, but some may be lost forever!
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And that is exatcly what they are doing. They can't keep up with expanding the server infrastructure, so in order to give the current players a reasonably lag free experience they have to limit the sales. If they don't they might lose even more customers.
I'd read theories that it was so players that had gotten the karma ban wouldn't just up and buy another digital edition. Makes sense if they'd already planned to reduce it to 72 hours- that would be a lot of digital copies people would demand refunds or do chargebacks for
Why can't they keep up?
SW:TOR had more players at launch, and BioWare never had to literally stop selling the game.
They stopped official website digital sales, which are the one "infinite" sales source they can't control except by doing this. They know exactly how many retail boxes there are around.
Anyway, that's impressive.
@SuperXero89
They probably don't want to create new servers at this time.
they also had 45+ minute queues on many realms.. oh and over 100 servers as well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
"Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely."
Maybe that makes it clearer. You can still buy the game. You can still buy a digital copy. You just can't buy it directly from the Guild Wars 2 site. You can get it from Amazon. You can get it from Gamestop. You can get it from Best Buy. Etc, etc, etc.
Where your facts? Sale numbers aren't released and ANet has more issues to deal with. Like Trade Post which SWTOR's auction house was truely pathetic and halfed assed, ANet has cross server features and other things that make their launch much harder to tweak the issues out.
Also, ANet actually cares about delivering a quality game that does the game justice unlike BW who are owned by EA who all they care about is the quick short term dollar sign sales regardless if it's in the best intrest of the game.
Well there is a catch 22 to it .
They have a certain number of servers per game server,so each server they have to buy a bunch more.Then what happens if need drops off big time?
Then they might have to start removing game servers and that looks bad.Then everyone starts commenting on how the game is dead and ruins A-Nets perfect marketing plan to keep all that a secret.
So imo they are going to ride it out with some excuses and fake PR statements until the server loads calm down as usually happens in games.
I played and saw from low to very highs in FFXI and they allowed 20k max per server.So you would need 50 servers for 1 million but most developers are greedy they try to squeeze as many as 50k per and ride out overloading until it clams down.
A-Net is not stupid they would know that the frist two weeks will have most ALL players login everyday for long periods of time,so no way could they go 50k per.So if they have 2 million right now they need 100 servers,which i highly doubt.
This is where the no sub fee comes back to bite the customer,they are not going to stress their budget but they will stress the server capacities.
Never forget 3 mile Island and never trust a government official or company spokesman.
I wouldn't be so sure about SW:TOR having more players at launch considering the news we've had so far. Plus, unlike SWTOR, this game has been very well received.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
If you know a little about retail you know that ANet have no control over retailer sales. ANet sell the game to the retailers, largely reduced because they buy in bulk, and the retailers then own those copies. Unsold copies 'may' be returned to ANet at a loss to the retailer if they arranged that sort of deal. ANet couldn't stop retailer sales even if they wanted to without reimbursing the retailers (buying the copies back off them).
Aye, which means that they can't stop sales. Which means that a decision like this isn't designed to stop or even slow sales (plenty of places people can go for copies). It's just there to free up internal resources.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Possibly, or it means that ANet are doing the only thing they can possibly do without losing money they have already gained to slow down sales, depends if they are still releasing retail units to retailers. They havn't stated whether or not they are still supplying retailers. If they arn't, the supply will eventually dry up.
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