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No mounts.
Instant travel.(no sense of world)
No tank, healer.(ALMOST no tatics in dungeons)
No raids (you just have world bosses to zerg no tactic)
No progression past 80(gear, stats, abilitys...), you play more just because you want to, nothing invitig you to.
Cash Shop(potions +xp,+xp crafting, bank slots, bag slots)
Regards
Comments
So all my +vitality armour suddenly turns into +power armor? All by itself? Wow!!!
And I can't think of anything worse than playing a game because I want to. I need to feel forced to feel alive in a game.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
No sense of world? No tactics in dungeons, and no progression past 60? Have you actually played the game past 60? Have you done difficult dungeons?
It's not enough to simply have all characters run in and mash buttons. You do actually have to figure out how to get things done with the tools you have. After 60, you get your grandmaster traits and orange legendary gear and gear sets. It's nuts.
And I'm *still* exploring the world at lvl 80. Sure I can zone quickly - I can in most other games as well - but it's bloody expensive, so I tend to stick to my zone and do quests, WvW, etc.
1. I suppose they could make destination points farther apart and then add mounts, would that make things better? I never understood this argument, is it just to have a mount, or get from A to B faster?
2. Don't use the insta-travel?
3. haven't done a dungeon yet, so i can't comment.
4. Awesome.
5. yea, "playing because i want too" is terrible, i hate that.
6 As opposed to what game these days? I hate it too, but options are limited.
GW2 has problems, but the ones you mentioned don't really bother me much.
1. I don't have an opinion on this.
2. Waypoints that you have to find first by exploring the world. So yeah, no need for travelling the same road over and over again to sell to a merchant.
3. No trinity does not mean that there are no tactics. Holy trinity usually means the most basic of tactics actually. Tank and spank.
4. Depends on what you mean with raids. Raiding strongholds/big ass mobs with loads of players. Yes GW2 has that. Raiding as mandatory vertical gear progression, no it hasnt.
5. Not true. Might want to check up on the armoursets and how to obtain them for lvl80. There is even grind for stats in GW2. Just no mandatory.
6. Yes. XP buff. Makes the lvling even faster then it already is. But then it was never supposed to be slow lvling.
things you should know about GW2
people that havent played like to start misleading threads
EQ2 fan sites
I'll add one fact to your list, but a real fact this time, to counter your cash shop "fact":
no subscription.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
You know, i'd love for a general sprinting ability. Mounts can be a double edge sword, but i do agree runnign feels slow, so sprinting would be cool in my book.
To the OP, i completly disagree with your points. I don't think that the sense of world is destroyed at all, and it's most when i was running into loading screens, not instant travel, for example.
You already run faster when not in combat.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
And every class has some sort of swiftness boon to help a bit. OP go back to WoW.
I'm a unique and beautiful snowflake.
You just now read the GW2 wiki page?
Who would have thunk it, ehh?
"If I offended you, you needed it" -Corey Taylor
Yeah, that sums it up. I don't it even needs to be perma-sprint at all. It could have a timer that needs to recharge. And of course, it doesn't have to be Sonic level running speed, but, something to move from point to point without having instant travel.
But, whatever, it's a big deal IMO.
Swiftness... Quite a few ways to get it.
I wouldn't be surprised if there was a consumable from cooking for swiftness, even.
this guy must really hate GW2 because he doesnt know what he is talking about.Not gona try to explain as previous people did.
One of the worst trolling atemps i have seen in a while.
I'd love to see mounts too, it's about the only thing I dont like in this game atm, no mounts. Less waypoints with mounts added would be great. I dont mind if mounts get introduced in cash shop as long as all your chars get access to every purchased mount. People forget that everything in cash shop can be bought with ingame gold anyway, like the OP.
Things about guild wars two.
I like it.
It's oddly the same as (place name here) but different enough to be interesting.
There are no Dwarfs.. (hate dwarfs). woops there is one, i forget.
Its a grind without feeling like one.
they have hot female toons. (but i guess there is no shortage of these in other games either.)
Shiftyt
Not necessary because you can teleport to every place you previously have been to.
Nonsense. Before you can teleport to a place you need to discover it first. Before you can get back to a place you need to find it first in the world by exploring it. Same system as Skyrim; I heard no one complain about no sense of world in that game.
No tactics huh? If you don't use tactics in dungeons you can't even beat the first boss in the first dungeon in story mode. I'm not even talking about explorer mode, which is much harder.
In the early level areas this is true, but in the later level areas you definately need to pay attention to tactics. Technically there are not raids, however the Island of Orr can be seen as a permanent raid, where you have to team up with a group of 10+ ppl to conquer parts of the island, each having their own bosses to get to the final boss. However, the undead reclaim previous conquered areas if you don't hold it. If that happens you have to conquer it again.
After level 80 you still level, every level you gain you get a skillpoint just like in GW1, which you can use to unlock all your skills or save to craft legendary weapons. Then there's crafting. Dungeons. Mini-games. sPVP which unlocks new skins for your armor and gives you titles. Achievements which give nice items. WorldvWorld. Completing areas. Treasure hunting. Jumping puzzles that you missed the first time. Enough to do after lvl 80. However if you need a gear-threadmill as an incentive to keep playing you are right, then GW2 isn't for you. GW2 is all about looks and having fun.
All stuff in the cash shop can be obtained in the game itself by doing various tasks. Having a cash shop allows the game not to have a subscription, so once you buy the game it is yours forever (almost). You can leave and jump back in any time you want.
Regards
Could you please post a pic of your level 80 character wearing some explorable dungeon gear? Thanks!
You have probably not played the game.
Are you by chance playing Norn or Charr?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It's not the second coming of MMOs, granted. But the fact that it runs like butter, lets you dodge, tumble, cast while running and without a target and have a lot of AoE give it a visceral and responsive feel. Plus I absolutely love the fact that there are no heal-queens and tank-smugs. You little f***s can now play regular classes like everyone else. No rock-star attitude for you, good sir. You'll die just like anyone else when you've got 0 skill. I love it.
M
QFT
President of The Marvelously Meowhead Fan Club
HOW DO YOU DARE PLAYING GUILD WARS 2 !!! *shakes hands to the sky*
GIEF MOAARRR MONEYZZ TO BLIZZY !!! NAO !!!