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The Math Behind Dynamic Level Adjustments?

VicodinTacoVicodinTaco Member UncommonPosts: 804

Is anybody working on, or have a page on the equations used in game for stats when levels are adjusted up to 80 or down?  (And the effect of gear)

 

I've got a notebook of levels and what my stats are with certain gear at certain levels, but my math isn't strong enough to pull out the method to their madness.

It seems like somebody should have managed to compile that info out of the client by now.

 

Let's get it posted!

 

 

Comments

  • PTEDPTED Member Posts: 464

    Combine the following two resources and you should be able to work it out for all levels.

    http://wiki.guildwars2.com/wiki/Level#Dynamic_level_adjustment


    Dynamic level adjustment

    Dynamic level adjustment is a game mechanic that automatically scales a character's base attributes to match the effective level of the current area. Attribute bonuses from equipment are unaffected, and level-based unlocks like skill slots and traits are likewise retained.


    http://wiki.guildwars2.com/wiki/Attribute#Primary_attributes


    Primary attributes

    Each level up through level 9 grants 4 points to each attribute; levels 10–19 grant 6 points each; 20–29, 8 points; ... 70–79, 18 points; 80, 20 points. The total by level 80 is 916 in each attribute for all professions.


    Personally, I don't like the fact that equipment and traits can raise you above and beyond what is possible for someone of that level. I'd prefer it if they had stat caps for all sources for every level under 80 that is equivalent to the maximum achievable for that level.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by PTED

    Personally, I don't like the fact that equipment and traits can raise you above and beyond what is possible for someone of that level. I'd prefer it if they had stat caps for all sources for every level under 80 that is equivalent to the maximum achievable for that level.

    Yeah I hear you there.  Some of the skill point unlocks can be quite devastating, even though your overall level gets scaled down.  At first, I thought some players were just twinked really good and knew exactly how to play their character.  But really they were just higher level.  If you outlevel content significantly, it will be easier, in general.

     

    It sort of reminds me of scaling in SWTOR, although SWTOR was worse because they did it for PVP, which is a horrible idea.  In SWTOR PVP battlegrounds/warzones would scale everyone up to level 49 (in the 10-49 bracket).  And even though everyone had the same hps, damage base, etc, lv 49's would stomp low levels because of the ability unlocks through skill point allocation (was done just like WoW if someone didn't know how that worked).

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • VicodinTacoVicodinTaco Member UncommonPosts: 804

    Gear is a little tricky though..

    The part where it says "Attribute bonuses from equipment are unaffected" has to be outdated?

     

    I have these few stats here..

    When my Level 10 down levels to Level 4 he retains .59 of his gear stats.

    Example:  If he had +22 Vitality as the sum of all his gear bonuses and he was down leveled to lvl 4.  His new gear bonus would be 12.98 rounded up to 13.  (22 x .59 = 12.98)

     

    So Level 4 base stats: 36 + 13 bonus = 49 total vitality.

     

    Now when the lvl 10 goes to lvl 6 the percentage is .72

    Lvl 10 down to lvl 7 is .77  (+22 total gear bonus becomes +17)

     

    So far the closer you are to your current level the higher % of stats you keep.

     

    I'll will post more as I lvl up more. 

     

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