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I cant bring myself to log in

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  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405
    Originally posted by kulhat

    I can't bring myself to log out :)

     

     

     

    ^this

    image

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    There's a way to play my character?  No one told me.  I've been doing whatever I want. No wonder I'm having so much fun...

    No (restrictive) trinity.

    Sorry m'man... GW2 is a different type of game.  Seems like its not your cup of tea.

    image
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Geschaefer
    Originally posted by fiontar
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    Things get a lot more challenging the deeper into the game you get. I'm a little confused, though, that on one hand your complaint is that it's too easy and on the other hand that dungeons are too hard. You seem to want more forced grouping, but then you seem to not want to go the extra step of finding a good guild and putting together non-PUGs for dungeon play.

    It sounds like Dungeons are the content you are looking for, you just need to find the right people to group with.

    Sorry, its not that dungeons are too hard, its that no one knows group mechanics,, because..

    1) Classes are too balanced anyway.. so theres no dire need for a puller, a tank, a dps and a healer,, (theyr all one and the same)

    2) The game has soo easy up until that point that you havent even considered forming a group.

    Whats even the point of grouping when your enginner is a tank, a Dps and a healer.. oh and by that way,, so is the mesmer.. and the warrior,, and the guardian..

    How about to have plain old simple fun.  Ever take down a champion troll with twelve other people?  Engaging and well... fun.

    But seriously... you are trying to fit your concept of what a MMO should upon GW2 who have made it clear they wanted to do the exact opposite.  Yes, there is an audience who dont like the trinity. Want more exploration.  And enjoy being in a game world as opposed to working in it.

    ArcheAge or TSW might suit you better... understanding the former doesnt have a US release date yet (but believe it will come eventually).

    image
  • GeschaeferGeschaefer Member Posts: 117
    Originally posted by darkhalf357x
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    There's a way to play my character?  No one told me.  I've been doing whatever I want. No wonder I'm having so much fun...

    No (restrictive) trinity.

    Sorry m'man... GW2 is a different type of game.  Seems like its not your cup of tea.

    Your exactly my pont dude..

    "No restrictive trinity"

    You want to be every class without earling it.. Roll yourself a "eigineer-mesmer" dude.. or .. maybe a "Guardian-thief-necro" have fun with the game dude.

    The gold will lose its luster here soon.

    G.E.Schaefer
    Played: EQ1. EQ2. FFXI. SWG. Aion. WAR. LOTRO. TabulaRasa. Hellgate London. Diablo 1. Diablo II. Diablo 3. STO. WOW. Vanguard. Guild Wars. Rift. Terra. The Secret World. EVE. Guild Wars 2. Firefall. Neverwinter.

  • Ren128Ren128 Member UncommonPosts: 73
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

     

    Except not many people find tanking fun, otherwise you wouldn't have a shortage in every game with holy trinity.

  • RyowulfRyowulf Member UncommonPosts: 664

    Chat "Looking for Healer and maybe tank. We have melee and range dps, but can't do this content unless we have the other classes. Boy are we having fun setting here doing nothing."

    Chat "Oh you are a class X? Sorry we all ready have that one in our group."

     

    Anyway it doesn't matter if you log in or not. There is no sub fee. You paid for the box. Thanks from all of us still enjoying the game for your support.

  • karmathkarmath Member UncommonPosts: 904
    It was allways going to be a casual game aimed at derps and 'new' gamers. Why anyone expected any more out of gw2 or any current release.
  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by Psychow
    Originally posted by Rokurgepta
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

     Just because it has always been done one way, does not mean that one way is the better or more fun way. People have limited abilities for change. Some embrace change and some hate it.

     

    I have played MMOs a long time and I dont recall the trinity system being more fun. It was simply more organized and easier for people to learn a clearly defined role. If anything I would say the trinity allowed people to play mindlessly because your role was defined when you created your character and all your skills were generally geared toward your obvious role.

     

    Are you playing GW2? Do you hate the way it plays? 

     

    Yes I am playing GW2. Yeah, it's been ok. I'm not going to say it's the best MMO ever tho.

     

    The Trinity was fun to many people. And not everyone was good at evey role. You'd never want me to be your healer unless you had a death wish...heh. But if you needed a Tank or DPS I'd be ready to roll.

     

    My comment was he basically belittled the trinity based upon...what...11 days of GW2 game play?

     

    I will tell you I kind of whish I had a dedicated tank or healer roaming around during some Group DEs. There was a reason for the trinity and, to me, it made the encounters more interesting because everyone had a role to fill instead of the DPS zerg I am seeing now.

    And you know what I'm seeing doing zergfest "dynamic" events? People only doing pew pew and the occasional rezzing.

    I was on my mesmer and we were on a champion enemy. He kept BUFFING himself and no-one, I repeat, NO-ONE aside from me was making sure his buff was removed. I wanted to yell at the rest of the people around to watch for his buff but I said to myself "ah whatever, screw this." It took longer, many died like noobs but he still went down. I did what I knew I could do.

  • NikecowNikecow Member UncommonPosts: 31
    Originally posted by Adiaris
    Originally posted by kulhat

    I can't bring myself to log out :)

     

     

     

    This.

    Also i guess i got past halfway to the field medic achievement cause it's too easy and no one dies... Ever. Right?

     Edit: or whatever the rez achievement is called!

    Poor guys, soon you will wake up. The blow will be enormous :(

    They see me lurkin' they hatin...

  • GolelornGolelorn Member RarePosts: 1,395
    Originally posted by Wickedjelly
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    Guess I'm lucky with [pugs because I haven't had any issue with dungeon runs.

    As for the game being too easy? How is that exactly if apparently you're having issues in dungeons? Of course world PvE is going to be easier. What game in recent mmo history is remotely difficult outside dungeons?

    Game seems no harder or easier than many an mmo to come down the pipeline.

    Is it unique really? No

    Is it too easy? No...not unless you're comparing it to a game like EQ or UO.

    I think you hit the nail on the head. OP is contradicting himself.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    None of them can take a beating.

    The objective is not being hit. Your health is just there to buffer some mistakes or as a last resource if everything else is used.

    A warrior is not a tank - it is a hero specialized in physical combat and battlefield tavtics.

    A mesmer is not a caster dps - it is a hero specialized in making the enemies waste their resources chasing illusions.

    An elementalist is not a caster DPS - it his a hero specialized in elemental magic and some arcane magic.

    Etc.

    Anet and we told you there was no Holy trinity. People kept insisting the trinity is there.

    Well it isn't.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • MikehaMikeha Member EpicPosts: 9,196
    Dont worry OP, better games are comming.
  • stratasaurusstratasaurus Member Posts: 220
    Originally posted by NomadMorlock
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

    Yes. Not all MMO's played this way and yes it's old and overdone. 

    It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by Mannish
    Dont worry OP, better games are comming.

    Sig unrelated

  • AdiarisAdiaris Member CommonPosts: 381
    Originally posted by airwolf1
    Originally posted by Adiaris
    Originally posted by kulhat

    I can't bring myself to log out :)

     

     

     

    This.

    Also i guess i got past halfway to the field medic achievement cause it's too easy and no one dies... Ever. Right?

     Edit: or whatever the rez achievement is called!

    Poor guys, soon you will wake up. The blow will be enormous :(

    Thanks, but I'll decide what I think and what I like. And I will be playing gw2 for a very long time. It takes me 2 hrs to know if i like a game or not, though I always stupidly insist to give it longer than that. And I don't like this game... I LOVE IT.

  • GeschaeferGeschaefer Member Posts: 117
    Originally posted by stratasaurus
    Originally posted by NomadMorlock
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

    Yes. Not all MMO's played this way and yes it's old and overdone. 

    It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

    Excellent point.

    This games playsyle does not exist in real combat.

    This game is the pruduct of "everyone wins soccer kids" and "yugi-oh fighting".

    G.E.Schaefer
    Played: EQ1. EQ2. FFXI. SWG. Aion. WAR. LOTRO. TabulaRasa. Hellgate London. Diablo 1. Diablo II. Diablo 3. STO. WOW. Vanguard. Guild Wars. Rift. Terra. The Secret World. EVE. Guild Wars 2. Firefall. Neverwinter.

  • GeschaeferGeschaefer Member Posts: 117
    Originally posted by Mannish
    Dont worry OP, better games are comming.

    Hope so dude

    G.E.Schaefer
    Played: EQ1. EQ2. FFXI. SWG. Aion. WAR. LOTRO. TabulaRasa. Hellgate London. Diablo 1. Diablo II. Diablo 3. STO. WOW. Vanguard. Guild Wars. Rift. Terra. The Secret World. EVE. Guild Wars 2. Firefall. Neverwinter.

  • darkehawkedarkehawke Member Posts: 178

    have you tried moving out of the starter area? :P

    Not everyone is going to like this game. OP clearly doesnt. thats fine. i hope you have fun in the next game. 

    But this game is seriously better then most MMo's i have played

     

    Currently playing- SWG PreCU & GW 2
    Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
    Best MMO: SWG
    Worst MMO: SWTOR

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by Geschaefer

    Its too easy.

    Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

    Characters are too balanced. - Yes - I said too balanced.

    A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

    Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

    Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

    It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

    The most senseless post i have ever read.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by stratasaurus
    Originally posted by NomadMorlock
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

    Yes. Not all MMO's played this way and yes it's old and overdone. 

    It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

    Tanks deal a lot of damage.

    Knights were the big damage dealer.

    Tanking damage is a crappy concept in real world because generally damage kills or incapacitate you.

    And healing just happens after the battle.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Originally posted by Geschaefer
    Originally posted by Mannish
    Dont worry OP, better games are comming.

    Hope so dude

    Hopefully!

    The Call of Duty-ing of MMORPGs is almost complete    :(

     

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by Psychow
    Originally posted by Fendel84M
    Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
    /sarcasm

     

    Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

     

    Why not? Isn't that partly why GW2 is getting so much attention because it's actually different? I for one was tired of the retreads.

  • Ubel12Ubel12 Member UncommonPosts: 153
    I think I have figured something out. I know somewhere in these forums someone else also figured this out, but I have to at least make my opinion known. After EQ I and WoW vanilla came out we have seen instant travel come around. You wander around the world and open these places that will allow you to instantly travel to that location that you have already visited. I think Devs made this to make the working class ( Like myself ) make it faster to get to where you last left off so that you might level faster without the hassel of running the whole way there. I think this makes the elitist gamers bored faster than if they had the option to actually run to the last destination they found, making the game take longer to level. Like in EQ1, you had to take a raft that took forever to get to its destination. Maybe Devs should give an option for long travel instead of the instant travel. I know that I made a lot of friends while wating on that raft than I have made from pressing a button to instantly travel somewhere!!! =) Just a thought for all the new MMO's that have came out recently. What are your thoughts?
  • AeliousAelious Member RarePosts: 3,521
    Originally posted by Geschaefer
    /snip

    Excellent point.

    This games playsyle does not exist in real combat.

    This game is the pruduct of "everyone wins soccer kids" and "yugi-oh fighting".

     

    How so? Your OP was just complaining that there was no trinity, which I personally like, but no specifics on how it's not hard.  Mesmer can get hit and not die? Do you know if they had an ability up? Did you know what they were specced and geared for? building a character is not as simple as plugging points into a catagory.

     

    Also, I think the idea of playing games to have fun somehow got lost during the epeen stroking. I have found challenging content and had fun with it and I'm level 24-25 that has only completed one full zone.  Seriously, either enjoy it or leave it alone.  It's hilarious.

  • Stx11Stx11 Member Posts: 415
    Originally posted by Geschaefer
    Originally posted by stratasaurus

    It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

    Excellent point.

    This games playsyle does not exist in real combat.

    This game is the pruduct of "everyone wins soccer kids" and "yugi-oh fighting".

    Actually it's a horrible point because it isn't realistic or historically accurate at all.

    Cavalry were the shock troops of ancient and medieval times. The "tanks" were entire units of heavy infantry with spears or pikes.

    What that guy stated and what you agreed with is the product of "RTS fighting" which isn't historically accurate in the slightest.

    "Holy Trinity" games are completely unrealistic - what you see in GW2 is an example of "wolfpack tactics" which is very much an actual and realistic many-on-one technique for taking down foes (or dinner).

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