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I want the Trinity back! *sob*

24

Comments

  • rdrakkenrdrakken Member Posts: 426

    the first dungeon, AC was fun as hell...whatever group you ran with have not made the adjustment to the game or did not know their roles.

  • DarkmothDarkmoth Member Posts: 174
    The Trinity provides clear cut roles for the average MMO player to compete in difficult content. Obviously, this allows games that use it to appeal to a wider audience than games that don't. Minus the Trinity, the required skill of each group member increases vastly, with a corresponding decrease in the number of people who see and enjoy the content.

    Given the knowledge, skill, timing and flexibility necessary to progress through difficult Trinity-less content, I just don't see it being within reach of the masses.
  • KrystalmythKrystalmyth Member Posts: 12
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Four0Six
    Originally posted by jmcdermottuk
    Originally posted by Elikal
    Originally posted by jmcdermottuk

    No way! Never! We only just managed to get rid of the trinity, finally!

    Never been a fan of trinity systems but that's what we were stuck with for a long time. It doesn't fit with the D&D origins of the games, nor ultlimately with the Tolkeinesque roots of the genre as a whole. It also presupposes the complete idiocy of any enemy you face. Let's face it, if you were a troll/gnoll/kobold/bandit and some guy kept healing this big guy with the shield in front of you, who would you kill first?

    I'm still waiting for an MMO to come along with no healing at all, but proper mitigation/avoidance mechanics. Maybe one day...

    I never understood the zeal of some people to get rid of it. For me it is something that works. That's like saying "We have used the wheel for so long, I am tired of my cars/bikes/carts driving on wheels, let's replace the wheel with something else!" Why change something that worked, just for the sake of novelty?

    Without wanting to sound over-zealous, I don't think comparing the trinity to the wheel is fair on the wheel. The wheel is a very efficient and pure design that works very, very well, in a number of different contexts.

    The Trinity works, in the context in which it is set, but I don't think it's the best system that could have been used, and as I said, it doesn't really fit with the systems that led to MMO's that use a trinity. It almost feels like it was thrown in because nobody could come up with a better idea, in a game that was class based as opposed to skill based like UO was.

    And do you really enjoy playing against mobs that are as dumb as a post and can't see that they shoud just kill the pesky healer first? Compare this to PvP where players will always take down healers first if possible, as they rightly should. It's just a flawed system (IMHO) that was copied from EQ and DAoC, placed into WoW and has been copied ever since because everyone thought that the WoW design model was the only way to succeed.

    To use an anecdote similar to yours, Well, what's wrong with leeches? They worked for hundreds of years didn't they? We don't need this penicillin stuff. Elec-trickery? What's that? Nothing wrong with candles, I say!

     I would have to say that every MMO I have played, healing produces more aggro than DPS.....hence taunt, and +hate ability items and skills. If you have been thinking all these mobs were dumb as posts, leads me to think you have been playing behind some quality tanks.

     But in every game where aggro works that way you have ways to easily remove the aggro from the healer. That leads to the mobs still being dumb as posts since the abilities in game allow any halfway decent player to keep the aggro where is belongs. If the mobs were not dumb as posts they would ignore taunts and aggro pushes to key on the healer anyway. But of course part of these games is aggro control.

  • DarkmothDarkmoth Member Posts: 174
    Originally posted by Rokurgepta
    Originally posted by Four0Six

     I would have to say that every MMO I have played, healing produces more aggro than DPS.....hence taunt, and +hate ability items and skills. If you have been thinking all these mobs were dumb as posts, leads me to think you have been playing behind some quality tanks.

     But in every game where aggro works that way you have ways to easily remove the aggro from the healer. That leads to the mobs still being dumb as posts since the abilities in game allow any halfway decent player to keep the aggro where is belongs. If the mobs were not dumb as posts they would ignore taunts and aggro pushes to key on the healer anyway. But of course part of these games is aggro control.

    Would they? They don't ignore mezzes, charms or stuns. A taunt could simply be a CC ability that inspires mindless rage, or impairs decision-making.

  • madazzmadazz Member RarePosts: 2,115
    So one game isn't the same as all the others you play and now it too needs to be changed to be like the others? Right......
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by madazz
    So one game isn't the same as all the others you play and now it too needs to be changed to be like the others? Right......

    I was thinking the same thing. OP, play one of the 80-90 MMOs that has a trinity then.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • GrixxittGrixxitt Member UncommonPosts: 545

    The OP makes successive threads stating that he:

    1) Wants games easier

    2) Wants the trinity back

     

     

     

    IMO he's just jonesing for the WoW expansion (and/or wants every game to be WoW)

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • madazzmadazz Member RarePosts: 2,115
    Originally posted by Grixxitt

    The OP makes successive threads stating that he:

    1) Wants games easier

    2) Wants the trinity back

     

     

     

    IMO he's just jonesing for the WoW expansion (and/or wants every game to be WoW)

    Well if he is the same guy asking for super easy games to be easier, and unique games to all be the same, its pretty obvious he is just trolling. Besides... GW2 is more of the same with some minor changes.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    change is rarely easy and often painful.

    we have played the trinity for such a long time we have grown accustomed to having one of those 3 roles. when those go missing we feel lost. when we feel lost we yern for the comfort of familiarity. the mind is rejecting the change, it wan'ts to go back to what it knows.

    it's completely normal.

     

    the trinity is still there it's just not as defined as before. with time you will see how, even though all calsses can do most things, each one has it's own speciality and there is still a sort of trinity. you just have to learn what exactly each class brings to the group. certain classes are more dps reliant (thief, warrior, ranger), while others are more protection and healing reliant (guardian, engeneer, elementalis) and still others relly on cc to slowly kill (mesmerer, necro). when in a group you are supposed to dps and keep yourself alive but at the same time try and share as many of those propensities as you can with your group.

     

    don't dispear, take your time to learn your class as well as others. once you will have played this new system for a while it will become just as familiar as the old trinity.

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by Elikal
    Originally posted by jmcdermottuk

    No way! Never! We only just managed to get rid of the trinity, finally!

    Never been a fan of trinity systems but that's what we were stuck with for a long time. It doesn't fit with the D&D origins of the games, nor ultlimately with the Tolkeinesque roots of the genre as a whole. It also presupposes the complete idiocy of any enemy you face. Let's face it, if you were a troll/gnoll/kobold/bandit and some guy kept healing this big guy with the shield in front of you, who would you kill first?

    I'm still waiting for an MMO to come along with no healing at all, but proper mitigation/avoidance mechanics. Maybe one day...

    I never understood the zeal of some people to get rid of it. For me it is something that works. That's like saying "We have used the wheel for so long, I am tired of my cars/bikes/carts driving on wheels, let's replace the wheel with something else!"

    We were supposed to have Jetson-style flying cars by now.  But all you wheel-loving luddites got in the way.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Krystalmyth
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

    You see, the only referrence that comes to my mind, how to contribute to a team, either in a WvW group or sPvP or dungeon as I experienced was, by translating my powers into Trinity roles. Like playing Thief "ok now I am DMG", or playing Guardian or Warrior with shield "Ok, now I soak dmg = tank" or playing Ele with water: ok now I try to heal. Only that none of the classes *really* can do any of these for real. I do not see how people can team without thinking in terms of the Trinity. People became Jack of all trades, and the Trinity functions were just split, reduced and distributed over all classes. So I don't see what we gain, in fact we more lose, we lose shape, role, definition, clarity and order. Wasn't the progress of modern society based on specialization as well? In the age of barbary, everyone was self-supporting, so all people did a bit carpenting, a bit fishing, a bit cooking, a bit building houses asf. Everyone could do a bit of everything, but nothing really well. Nowadays in our modern society, we have people who specialize in building houses, people who specialize in cooking, sewing, carpenting asf, and they excel above anything a jack of all trade EVER can do. That is how modern society advanced. We specialized. So for me this jack of all trade classes are like a step back. No one wants to be confined into one role, because nobody really has the discipline for real teamwork. All want to be independent atoms, circling around themselves. The egocentric society. And as in society so in games. People feel fulfilling one role as limitation. As so we fall back into a mindset of barbarism, where people were unwilling to make a compromise in their independence and as result nothing great was accomplished. I see the inability to limit oneself to a role in a team as a serious character flaw of our modern times.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Elikal
    Originally posted by Krystalmyth
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

    You see, the only referrence that comes to my mind, how to contribute to a team, either in a WvW group or sPvP or dungeon as I experienced was, by translating my powers into Trinity roles. Like playing Thief "ok now I am DMG", or playing Guardian or Warrior with shield "Ok, now I soak dmg = tank" or playing Ele with water: ok now I try to heal. Only that none of the classes *really* can do any of these for real. I do not see how people can team without thinking in terms of the Trinity. People became Jack of all trades, and the Trinity functions were just split, reduced and distributed over all classes. So I don't see what we gain, in fact we more lose, we lose shape, role, definition, clarity and order. Wasn't the progress of modern society based on specialization as well? In the age of barbary, everyone was self-supporting, so all people did a bit carpenting, a bit fishing, a bit cooking, a bit building houses asf. Everyone could do a bit of everything, but nothing really well. Nowadays in our modern society, we have people who specialize in building houses, people who specialize in cooking, sewing, carpenting asf, and they excel above anything a jack of all trade EVER can do. That is how modern society advanced. We specialized. So for me this jack of all trade classes are like a step back. No one wants to be confined into one role, because nobody really has the discipline for real teamwork. All want to be independent atoms, circling around themselves. The egocentric society. And as in society so in games. People feel fulfilling one role as limitation. As so we fall back into a mindset of barbarism, where people were unwilling to make a compromise in their independence and as result nothing great was accomplished. I see the inability to limit oneself to a role in a team as a serious character flaw of our modern times.

    You are really missing the picture. There are roles, you can play a role its just 1. Not exactly the same roles and 2. Every class can play every role to some extenct.

    What this means is you can be flexible with your class and not walk down a narrow path to only a certain role all of the time. Removing roles like tanks and healers in pve is the smartest thing to have done IMO, tanks still exist in pvp though.

    image


    image

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Kuppa
    Originally posted by Elikal
    Originally posted by Krystalmyth
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

    You see, the only referrence that comes to my mind, how to contribute to a team, either in a WvW group or sPvP or dungeon as I experienced was, by translating my powers into Trinity roles. Like playing Thief "ok now I am DMG", or playing Guardian or Warrior with shield "Ok, now I soak dmg = tank" or playing Ele with water: ok now I try to heal. Only that none of the classes *really* can do any of these for real. I do not see how people can team without thinking in terms of the Trinity. People became Jack of all trades, and the Trinity functions were just split, reduced and distributed over all classes. So I don't see what we gain, in fact we more lose, we lose shape, role, definition, clarity and order. Wasn't the progress of modern society based on specialization as well? In the age of barbary, everyone was self-supporting, so all people did a bit carpenting, a bit fishing, a bit cooking, a bit building houses asf. Everyone could do a bit of everything, but nothing really well. Nowadays in our modern society, we have people who specialize in building houses, people who specialize in cooking, sewing, carpenting asf, and they excel above anything a jack of all trade EVER can do. That is how modern society advanced. We specialized. So for me this jack of all trade classes are like a step back. No one wants to be confined into one role, because nobody really has the discipline for real teamwork. All want to be independent atoms, circling around themselves. The egocentric society. And as in society so in games. People feel fulfilling one role as limitation. As so we fall back into a mindset of barbarism, where people were unwilling to make a compromise in their independence and as result nothing great was accomplished. I see the inability to limit oneself to a role in a team as a serious character flaw of our modern times.

    You are really missing the picture. There are roles, you can play a role its just 1. Not exactly the same roles and 2. Every class can play every role to some extenct.

    What this means is you can be flexible with your class and not walk down a narrow path to only a certain role all of the time. Removing roles like tanks and healers in pve is the smartest thing to have done IMO, tanks still exist in pvp though.

    I don't want to be unpolite, but... what you say just makes no sense to me. Tanking, Healing, DMG and Mezzing were and are THE basic functions of MMORPG combat, in virtually every MMO out there. They are like the chemical elements: the most basic functions of combat which you can not break down otherwise. So why break these functions up and distribute them half assed instead of bundling them and this make them more efficient?

    I just don't get it AT ALL why breaking up the Trinity into jack of all trade functions = watering them down is a progress in any way?! I just don't see that as progress or improvement. I don't understand how anyone can see that as better, save in the relief to be free of responsibility.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Elikal
    Originally posted by Kuppa
    Originally posted by Elikal
    Originally posted by Krystalmyth
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

    You see, the only referrence that comes to my mind, how to contribute to a team, either in a WvW group or sPvP or dungeon as I experienced was, by translating my powers into Trinity roles. Like playing Thief "ok now I am DMG", or playing Guardian or Warrior with shield "Ok, now I soak dmg = tank" or playing Ele with water: ok now I try to heal. Only that none of the classes *really* can do any of these for real. I do not see how people can team without thinking in terms of the Trinity. People became Jack of all trades, and the Trinity functions were just split, reduced and distributed over all classes. So I don't see what we gain, in fact we more lose, we lose shape, role, definition, clarity and order. Wasn't the progress of modern society based on specialization as well? In the age of barbary, everyone was self-supporting, so all people did a bit carpenting, a bit fishing, a bit cooking, a bit building houses asf. Everyone could do a bit of everything, but nothing really well. Nowadays in our modern society, we have people who specialize in building houses, people who specialize in cooking, sewing, carpenting asf, and they excel above anything a jack of all trade EVER can do. That is how modern society advanced. We specialized. So for me this jack of all trade classes are like a step back. No one wants to be confined into one role, because nobody really has the discipline for real teamwork. All want to be independent atoms, circling around themselves. The egocentric society. And as in society so in games. People feel fulfilling one role as limitation. As so we fall back into a mindset of barbarism, where people were unwilling to make a compromise in their independence and as result nothing great was accomplished. I see the inability to limit oneself to a role in a team as a serious character flaw of our modern times.

    You are really missing the picture. There are roles, you can play a role its just 1. Not exactly the same roles and 2. Every class can play every role to some extenct.

    What this means is you can be flexible with your class and not walk down a narrow path to only a certain role all of the time. Removing roles like tanks and healers in pve is the smartest thing to have done IMO, tanks still exist in pvp though.

    I don't want to be unpolite, but... what you say just makes no sense to me. Tanking, Healing, DMG and Mezzing were and are THE basic functions of MMORPG combat, in virtually every MMO out there. They are like the chemical elements: the most basic functions of combat which you can not break down otherwise. So why break these functions up and distribute them half assed instead of bundling them and this make them more efficient?

    I just don't get it AT ALL why breaking up the Trinity into jack of all trade functions = watering them down is a progress in any way?! I just don't see that as progress or improvement. I don't understand how anyone can see that as better, save in the relief to be free of responsibility.

    Let me ask you this, is the trinity system perfect? let me answer that for you as well, no! It poses problems in both pve and pvp. GW2 did not change it to "jack of all trades" there are still roles, like I already mentioned, they are not the same and everyclass can fulfill them(but not all at one time).

    Its ok if you don't like how the roles play out in GW2, but I can't understand how you can't understand why some folks are sick and tired of the trinity.

    image


    image

  • JakdstripperJakdstripper Member RarePosts: 2,410

    you have to think of every class as a hybrid with a unique flavour.

    take healing for example. no 1 class can straight up heal, but every class can self heal and quite a few can do small group heals. in order to keep everyone alive the healing resposibility doesn't just fall onto the 1 or 2 designated healers, but on everyone.  

    everyone has to make sure they take the least ammount of damage by dodging. everyone has to make sure they dont die by disingaging if they get too low, and those clasess that do have small group healing have to make sure they rotate those heals between them since a lot of heals dont stack. all the while trying to put out as much dps as they can.

     

    a single great healer can no longer save a whole group. the whole group has to share all the roles (cc/healing/dpsin/tanking) and do it at the correct time as not to waste other's cooldowns. you besically take turns being the cc, or the healer, or the tank, or the dps.

     

     

     

     

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Jakdstripper

    you have to think of every class as a hybrid with a unique flavour.

    take healing for example. no 1 class can straight up heal, but every class can self heal and quite a few can do small group heals. in order to keep everyone alive the healing resposibility doesn't just fall onto the 1 or 2 designated healers, but on everyone.  

    everyone has to make sure they take the least ammount of damage by dodging. everyone has to make sure they dont die by disingaging if they get too low, and those clasess that do have small group healing have to make sure they rotate those heals between them since a lot of heals dont stack. all the while trying to put out as much dps as they can.

     

    a single great healer can no longer save a whole group. the whole group has to share all the roles (cc/healing/dpsin/tanking) and do it at the correct time as not to waste other's cooldowns. you besically take turns being the cc, or the healer, or the tank, or the dps.

     

     

     

     

    The problem is, when everyone can heal and tank and dmg somewhat, it demands WAY more alterness for exact timing and reaction. And how many average MMO gamers are capable or willing to be so focussed? Not many, I would say. In reality, 90% of all member of a random GW2 zerg just dish out dmg. Sometimes here and there one Ele swaps to Water built. The demand to exactly cooperate IMO becomes so much more demanding and complicated, that it outweights any gain in flexibility with the high demand to alertness, reaction and adaption.

    I just don't believe I could walk better just because I had six legs instead of merely two. Sometimes having more options is not better, because you are slowed down actually because you have to chose more often.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • GrixxittGrixxitt Member UncommonPosts: 545
    Originally posted by Elikal
    Originally posted by Krystalmyth
    Originally posted by Elikal
    Originally posted by Quirhid
    Originally posted by Enigmatus
    Um...I can't tell if this is a parody of the threads that praise the trinity and loathe anything else, or if you actually mean what you say...

    Elikal is cool. I vouch for him.

    <.<   >.>   <.< Ahh don't make me blush!

    No, I am not joking! Why would I do that!

    The trinity gave me always comfort, kinda knowing my place in the grand scheme of things, like being in a real team or what!

    You are still a part of the team in GW2. The only way you can say this is if you don't understand your role. What profession do you play? Do you understand your skills, what they do? How they work together with team mates? I don't really get how you can say this. At all. If you're not trolling, and not joking, at least answer me this.

    You see, the only referrence that comes to my mind, how to contribute to a team, either in a WvW group or sPvP or dungeon as I experienced was, by translating my powers into Trinity roles. Like playing Thief "ok now I am DMG", or playing Guardian or Warrior with shield "Ok, now I soak dmg = tank" or playing Ele with water: ok now I try to heal. Only that none of the classes *really* can do any of these for real. I do not see how people can team without thinking in terms of the Trinity. People became Jack of all trades, and the Trinity functions were just split, reduced and distributed over all classes. So I don't see what we gain, in fact we more lose, we lose shape, role, definition, clarity and order. Wasn't the progress of modern society based on specialization as well? In the age of barbary, everyone was self-supporting, so all people did a bit carpenting, a bit fishing, a bit cooking, a bit building houses asf. Everyone could do a bit of everything, but nothing really well. Nowadays in our modern society, we have people who specialize in building houses, people who specialize in cooking, sewing, carpenting asf, and they excel above anything a jack of all trade EVER can do. That is how modern society advanced. We specialized. So for me this jack of all trade classes are like a step back. No one wants to be confined into one role, because nobody really has the discipline for real teamwork. All want to be independent atoms, circling around themselves. The egocentric society. And as in society so in games. People feel fulfilling one role as limitation. As so we fall back into a mindset of barbarism, where people were unwilling to make a compromise in their independence and as result nothing great was accomplished. I see the inability to limit oneself to a role in a team as a serious character flaw of our modern times.

    The trinity is gone (at least in this instance) and you need to be told exactly what to do and when to do it.

     

    If you were a convict one would say you were completely institutionalized.   Its sad really.

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • JakdstripperJakdstripper Member RarePosts: 2,410
    Originally posted by Elikal

     

    The problem is, when everyone can heal and tank and dmg somewhat, it demands WAY more alterness for exact timing and reaction. And how many average MMO gamers are capable or willing to be so focussed? Not many, I would say. In reality, 90% of all member of a random GW2 zerg just dish out dmg. Sometimes here and there one Ele swaps to Water built. The demand to exactly cooperate IMO becomes so much more demanding and complicated, that it outweights any gain in flexibility with the high demand to alertness, reaction and adaption.

    I just don't believe I could walk better just because I had six legs instead of merely two. Sometimes having more options is not better, because you are slowed down actually because you have to chose more often.

    yes, it requires everyone to know very well all classes, so that for example as a guardian, when you see a ranger put down his well of healing, or a elementalist use his rain of healing,  you dont waste your healing ability but instead (if necessary) you use your damage shield ability, or a cc ability.

    it actually requires more team awareness and coordination since swapping roles has to be timed correctly so that the group doesn't end up with everyone's heals on cooldown, or everyone's cc on cooldown,  etc.

    in large WvW zerg fests this will be almost impossible but in small, 8vs8 arenas this will actually compliment team work a lot more then single effort, as the team that works the best together wins.

    no one class can do much by theselves, unlike WoW where a good healer, dps, tank can pretty much carry the team.

    with hybrids coordination is actually key, since by themselves hybrids are usually weaker.

  • prpshrtprpshrt Member Posts: 258

    IMO the healer's the only thing missing as far as the trinity goes lol. You've got guardians and warrs that charge in and take aggro anyways. The way I found people filling the healer roll was by combining their own heals with others. Last night I did sorrow's embrace where people in my party combined heals and we were good. Example, as a ranger I used healing spring and our ele used some water aoe heal in the same spot that provided some solid regen to the group using that and their own heals we were good. Granted the few times we charged in like idiots we all died but that happens with a trinity as well u.u

    On a side not though, I felt like the person who designed twilight arbor needs a smack on the head. The AoE degen in that dungeon is stupid. At one point I felt like there was no way in hell it would be doable without a dedicated healer. We finished it eventually...2 hours later... but still. There's somethings that need severe balance in the dungeons. I understand the dodging and red circles. I really do. They're meant to keep you awake and give a sense of actually doing something other than pushing numbers 1 through 8. But tell me how I'm supposed to dodge red circles coming from 50 billion million different sources spread all across the ground...? 

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by Elikal
    Originally posted by Jakdstripper
     

    The problem is, when everyone can heal and tank and dmg somewhat, it demands WAY more alterness for exact timing and reaction. And how many average MMO gamers are capable or willing to be so focussed? Not many, I would say. In reality, 90% of all member of a random GW2 zerg just dish out dmg. Sometimes here and there one Ele swaps to Water built. The demand to exactly cooperate IMO becomes so much more demanding and complicated, that it outweights any gain in flexibility with the high demand to alertness, reaction and adaption.

    I just don't believe I could walk better just because I had six legs instead of merely two. Sometimes having more options is not better, because you are slowed down actually because you have to chose more often.

    Bad players are bad, what's new there? Some people just stand in the middle of lava fonts or other MASSIVE red damage circles and just take the damage like complete and utter lemons and then cry out "REZ PLOX".

     

    In fairness, even with rotations it is easy to access the ability you need to quickly react to the situation even though you are devoting your attention to what is going on around you and what other people are dropping.

     

    As an Ele primarily specced as a Dagger/Dagger damage build I switch to Staff/combos when running DE's/WvWvW and always CC/Heal drop combos and switch elements. If the group are getting hammered to low health and someone drops a healing field, I'll drop arcane wave and improve it etc etc. Having the extra options and flexibility allows me to tailor to the groups needs/individual situation. Personally my interest in the game stems from improving my ability and working on different set ups, combos, rotations and how they interplay with differing group dynamics (within a pvp context primarily).

     

    If some people are not capable or not willing to use what is there and instead just spam a couple of attacks within the middle of a zerg, well more power to them if they are having fun doing that. But then they shouldn't be surprised when they die alot if they are running higher end content or PvP.

    "Come and have a look at what you could have won."

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by grapevine

    Kind of proving a point here.  The problem isn't the trinity doesn't exit, just people aren't generally spec'ing into rolls.  Take a balanced group (doesn't need to be 100% trinity builds) and you'll not be wiping 50 time.

     

    Just because it's not designed around the trinity, doesn't mean people should ignore rolls.  You can still be tank like in this game, and you can still have healers.

     

    If you don't mind wiping, then fine.

    But everyone in the GW2 forums is saying that spec'ing in anything other than DPS is a waste of time because you are gemping your character?

    Sounds to me like the game is flawed by its design.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by stayontarget
    Originally posted by grapevine

    Kind of proving a point here.  The problem isn't the trinity doesn't exit, just people aren't generally spec'ing into rolls.  Take a balanced group (doesn't need to be 100% trinity builds) and you'll not be wiping 50 time.

     

    Just because it's not designed around the trinity, doesn't mean people should ignore rolls.  You can still be tank like in this game, and you can still have healers.

     

    If you don't mind wiping, then fine.

    But everyone in the GW2 forums is saying that spec'ing in anything other than DPS is a waste of time because you are gemping your character?

    Sounds to me like the game is flawed by its design.

    There are other specs. I use a defensive(tank) Ele build which is especially usefull in pvp.

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  • nsignificnsignific Member Posts: 212
    Originally posted by jmcdermottuk. It also presupposes the complete idiocy of any enemy you face. Let's face it, if you were a troll/gnoll/kobold/bandit and some guy kept healing this big guy with the shield in front of you, who would you kill first?

    I'm still waiting for an MMO to come along with no healing at all, but

    The situation you describe is as old as WoW arena (older still) and you won't simply kill the healer even then. If the tank can't hold you with taunts (they do actually have a literal meaning and purpose) if you're a dumb PVE mob, he'll cripple, daze, root, stun or otherwise hold you in a position where you have to mainly deal with him, not his healer.

     

    Your astounding misinterpretation of that dynamic is fascinating. You only need to look at the history of warfare, and not even in great detail, to grasp these concepts.

  • GaendricGaendric Member UncommonPosts: 624

    If one dungeon is not fun, try another before giving up on the game or it's dungeons.

    GW2 has totally inconsistent game design. Some zones/areas/encounters/dungeons are the best PvE you can find (in terms of fun), others are full of horrible game design and basically a lemmingzergfest. 

    I am sure it will even out over time, they probably just had to rush quite a few things for release.

     

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