You do not want to go there. The bastardization of a remake of your favorite game would make you cry.
This is something that's often overlooked in the discussions. We all have these visions of how the game would be...but then look around at all the games that are out there now that we complain about...that's how the game would be.
In some cases, that's how the games ARE. The remake also sucks, but the original game still gets hated on for sucking (currently), too. And the "classic" server games suck, because the original players aren't there any more.
Round and round we go, where it stops...well, no, the complaining just never stops.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Your not looking for a MMORPGs veteran's opinion your looking for someone that has played various MMORPGs for some time. I've played MMOs for over 10 years but haven't even touched half the games that you have listed there. Not that I haven't heard of them they just never appealed to me at the time.
I voted SWG. Keep the player generated content and sandbox aspects, put in action combat like in DCUO or Terra; use a better version of the original skill based system - no levels; keep space combat Star Wars-y twitch action, but make it more open-space like EVE (hyperspace to different systems, but it's a whole open universe). I think this would be more like the Star Wars game everyone's been looking for. Not like the SWTOR crap (oh yes, I went there).
I make spreadsheets at work - I don't want to make them for the games I play.
None of them, nostalgia is best keept in ones mind as it have a bad tendecy to never live up to reality. I have fond memories of both UO and SWG (i did actually play some M59 back in the days but it was way to costly to do.) I do not want them back, because just like my youth i can not get back that time when i played them. Life have as it is moved on and i am not the same person as i was back then.
I look more to the future and the new games comming out, i prefer evolution over nostalgia.
If it were done right, SWG would rock. The skills system would have to be redone and graphics given an overhaul but I think if it were done with the right people ... It would do very well and come out better against TOR
Originally posted by knightaudit If it were done right, SWG would rock. The skills system would have to be redone and graphics given an overhaul but I think if it were done with the right people ... It would do very well and come out better against TOR
Someone has to figure out how to do engaging PvE in a sandbox before it would ever be any more successful (failure) than SWG was the first time around.
And yes, that is coming from a day 1 SWG Collector's Edition player.
The "if it were done right" is the key part, and also the part no one can ever seem to agree on.
SWG for sure, but with some obvious tweaks and bug fixes of course. But I think with SWTOR falling on its face LA will be out of the MMO space for a while.
Enter a whole new realm of challenge and adventure.
Yeah. . odd that the poll would have pre T2A UO. . I didn't mind T2A it was the rest that was the problem. Then there is no mention of pre CU or pre NGE for SWG. . also AC is missing.
I voted Everquest, it was my second mmo but it was the first that really got me addicted to the genre. It was called Evercrack for a reason. To be worth it to play, for me, it would have to be exactly like it was prior to Luclin or maybe even Velious.
The commonlands tunnel would be the central trade/barter hub and groups would be mandatory for progression. Gameplay was slower paced which gave time for everyone in the group to chill inbetween camp respawns or med times. Which also led to everyone on servers getting to really know each other and make friendships which helped the server as a whole progress.
Gear wasn't "omfg I must have all rare gears!!!!!!!", everyone wore absolute crap and really valued when a decent item dropped. Epic weapons were hard to complete and when you saw someone with one you were in awe.
Traveling was dangerous and took time, unless you paid another player to taxi you to a spire or druid ring. Boat travel was the only way across oceans and was one of my personal favorite things to do in an mmo EVER.
There were skills to level that were not combat based (alcohol tolerance, sense heading, beg, pickpocket, langauges, and crafts).
Factions actually meant something and if you went anywhere near a city or outpost of an enemy faction you would get face stomped by the guards and npc's.
ugh.. I could make a list a mile long of things that made the game challenging and fun, but I want to play gw2 now lol.
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
Originally posted by Jonoku swg without hesitation......its clear of the legendary mmo out there, I know as much as I close my eyes and wish it will never come back.
Well - I havent played any of this list, but since those are the classics, I have read about and studied most of them.
EverQuest Next is in the making, so theres an actual chance of a "renewed EQ". What we get as info about it isnt too horrible either - more related to EQ1 than EQ2, its not a WoW clone. But what the actual game will be like is of course a different question. Anyway there is a chance I might try it.
So far nobody ever bothered to try another Dark Ages of Camelot, i.e. three sided conflict with unique set of classes for each of the three sides. To me thats the only way a racial PvP game would ever make sense. Even better would be 5, but lets not be greedy. I would prefer way more class variance than the original DAoC though.
I am not sure about Anarchy Online. Many people love it and praise it. But there is actually not that much information available about it online, really. I'm undecided about this one.
I would not be interested in Ultima Online, sorry. Besides, AFAIK the original game is still running, and any reimplementation with better graphics is highly unlikely because this would massively bumb up the development requirements.
I dont actually like much what I've seen with Star Wars Galaxies. There are many people praising that but meh, I wouldnt ever want to touch crafting in that game, and I dont like the idea of playing anything but an adventurer, and I dont like too extremely sandboxy games, and I frown on the idea of playing a Star Wars game and not being able to be a Jedi. Conceptionally, Star Wars: The old Republic is far superior, but the actual implementation of SW:TOR sadly was disappointing.
Lineage, well I like L2 better, but last I've checked L2 is just an Aion clone now.
FF, I heard some stuff but not much. Didnt sound like a very fun game to me. Needing half an hour to kill a mob ? Cant do anything at all without party ? Naaah, thanks.
I dont know much about Meridian 59 except it was the first, I know even less of Shadowbane, and I dont remember ever hearing of The Realm Online before.
Comments
Since Asheron's Call isn't on the list, I will vote for Camelot since it had the best end game I have played in an MMO.
Asheron's Call by a landslide though.
No Asheron's Call ...
Poll fails.
You stay sassy!
In some cases, that's how the games ARE. The remake also sucks, but the original game still gets hated on for sucking (currently), too. And the "classic" server games suck, because the original players aren't there any more.
Round and round we go, where it stops...well, no, the complaining just never stops.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
None.
I thought people here are for innovation, not rehashing the same old?
This ^^^^^.
President of The Marvelously Meowhead Fan Club
I make spreadsheets at work - I don't want to make them for the games I play.
All though its sort of coming back anyway, by the sounds of TESO and how gw2 plays.
I like with gw2 it seems to take ideas from daoc and coh, which would be my favourite mmos for endgame pvp and leveling pve respectively.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
i fucking loved star wars galaxy.. probably the best MMO ever made imo.
also anarchy was ok, would really like to see anarchy reborn.
None of them, nostalgia is best keept in ones mind as it have a bad tendecy to never live up to reality. I have fond memories of both UO and SWG (i did actually play some M59 back in the days but it was way to costly to do.) I do not want them back, because just like my youth i can not get back that time when i played them. Life have as it is moved on and i am not the same person as i was back then.
I look more to the future and the new games comming out, i prefer evolution over nostalgia.
This have been a good conversation
Someone has to figure out how to do engaging PvE in a sandbox before it would ever be any more successful (failure) than SWG was the first time around.
And yes, that is coming from a day 1 SWG Collector's Edition player.
The "if it were done right" is the key part, and also the part no one can ever seem to agree on.
Asherons Call gets my vote.
Should be on the poll.
swg would be 2nd, but swgemu has that covered hopefully
Enter a whole new realm of challenge and adventure.
I Dont have quite 16 years experience but ive played alot of mmorpgs over my 9 years of mmo'n
Would really like to see a revival of The Matrix Online, OR TR as i did not pick those titles up when they were going.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Looking at: The Repopulation
Preordering: None
Playing: Random Games
I still have hope. So I voted for UO.
Wa min God! Se æx on min heafod is!
I voted Everquest, it was my second mmo but it was the first that really got me addicted to the genre. It was called Evercrack for a reason. To be worth it to play, for me, it would have to be exactly like it was prior to Luclin or maybe even Velious.
The commonlands tunnel would be the central trade/barter hub and groups would be mandatory for progression. Gameplay was slower paced which gave time for everyone in the group to chill inbetween camp respawns or med times. Which also led to everyone on servers getting to really know each other and make friendships which helped the server as a whole progress.
Gear wasn't "omfg I must have all rare gears!!!!!!!", everyone wore absolute crap and really valued when a decent item dropped. Epic weapons were hard to complete and when you saw someone with one you were in awe.
Traveling was dangerous and took time, unless you paid another player to taxi you to a spire or druid ring. Boat travel was the only way across oceans and was one of my personal favorite things to do in an mmo EVER.
There were skills to level that were not combat based (alcohol tolerance, sense heading, beg, pickpocket, langauges, and crafts).
Factions actually meant something and if you went anywhere near a city or outpost of an enemy faction you would get face stomped by the guards and npc's.
ugh.. I could make a list a mile long of things that made the game challenging and fun, but I want to play gw2 now lol.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
SWGEMU is still up and running
unfortunately this is true..
Well - I havent played any of this list, but since those are the classics, I have read about and studied most of them.
EverQuest Next is in the making, so theres an actual chance of a "renewed EQ". What we get as info about it isnt too horrible either - more related to EQ1 than EQ2, its not a WoW clone. But what the actual game will be like is of course a different question. Anyway there is a chance I might try it.
So far nobody ever bothered to try another Dark Ages of Camelot, i.e. three sided conflict with unique set of classes for each of the three sides. To me thats the only way a racial PvP game would ever make sense. Even better would be 5, but lets not be greedy. I would prefer way more class variance than the original DAoC though.
I am not sure about Anarchy Online. Many people love it and praise it. But there is actually not that much information available about it online, really. I'm undecided about this one.
I would not be interested in Ultima Online, sorry. Besides, AFAIK the original game is still running, and any reimplementation with better graphics is highly unlikely because this would massively bumb up the development requirements.
I dont actually like much what I've seen with Star Wars Galaxies. There are many people praising that but meh, I wouldnt ever want to touch crafting in that game, and I dont like the idea of playing anything but an adventurer, and I dont like too extremely sandboxy games, and I frown on the idea of playing a Star Wars game and not being able to be a Jedi. Conceptionally, Star Wars: The old Republic is far superior, but the actual implementation of SW:TOR sadly was disappointing.
Lineage, well I like L2 better, but last I've checked L2 is just an Aion clone now.
FF, I heard some stuff but not much. Didnt sound like a very fun game to me. Needing half an hour to kill a mob ? Cant do anything at all without party ? Naaah, thanks.
I dont know much about Meridian 59 except it was the first, I know even less of Shadowbane, and I dont remember ever hearing of The Realm Online before.