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Aventurine Studios has announced the next episode of Darkfall that has been in the works for the past two years. The expansion originally began as Darkfall 2010. With the massive number of changes and additions the team wanted to implement, it eventually evolved into a new game called Darkfall Unholy Wars. The team has released a new video giving insight into the new iteration of the PvP-centric game.
Darkfall: Unholy Wars is a fast-paced, PvP MMORPG with full loot. Players are called to form clans and battle for dominance across the seamless and open fantasy world of Agon. Recruit and train new warriors, conquer fortresses and clan cities, engage in epic land and naval battles with thousands of concurrent players and build powerful empires.
Find out more on the Darkfall Unholy Wars teaser site.
Comments
Third thread going on this. I think we need some amalgamation
I didn't hear any details that would peak my interest to go back and try. Nice to hear they are still chipping away though.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I had so many good memories playing Darkfall... the PVP ... exploring, running for hours just to get halfway across the huge world.. the fear .. the sound of your heart pounding in your chest when a group of 'reds' start to pursue you and you run for your life... the epic loot.
Everything had value and more important... 'people had value'. Once they took the value of being a person away in games, they took away our humanity. People should be able to choose right from wrong, not be forced to walk a liner path the the game defines for you.
The only reason I stopped playing, was because I had close friends who couldn't handle the PVP full loot system. Due to pear pressure, I decided to move on to more theme park based MMO's. Even though I play GW2 right now, my heart still belongs to Darkfall.
The only thing holding me back from playing Darkfall right now, is the release of Darkfall 2.0.
Sorry for my rambling. Normally I do not make posts, I read them, but Darkfall brings strong emotions to the surface. If bigger companies do not take a chance and invest in games like Darkfall, then I feel the MMO market will crash. People want to be respected, honored, or feared. They do not want to hit max level and spend endless hours as a drone mashing buttons just to get the next set of raid gear(well maybe some).
Alright I'll stop before I start contradicting myself or something.
BestSigEver :P
What sort of details would interest you, out of curiosity?
Why?
I'm glad they're making the game far more accessable and easier to pick up for more casual players or people who struggle to get into Darkfall atm due to shit UI.
Class system
New shiny looking UI
More updated graphics
New player friendly
But at the heart of it the game still has that brutal full loot fps pvp with conquest!
AV for doing this
http://imgur.com/a/GRq6U
tip: zoom
I love to know what games you like that had these elements...
You stay sassy!
About time! With GW2's themepark ride slowing down, I badly need a sandbox game to get back in to. Darkfall always was great, and if DUW solves the key issues the orginial game suffered from (GUI, ect.), I'm sure this could be a succes.
The MMO industry needs sandbox games like Darkfall to be succesful, unless we want to keep playing themeparks. I just hope Aventurine can pull it off...
Such lies. This company did nothing but lead people on, and hide the real truth to keep them subbed. DF 1.0 was a proof of concept game only. Just over 3 years ago AV went off to Asia to find funding for DF 2.0! For the days they had interested investors looks at the game they made sure there were players by activating all accounts for 3 days with fast skill gains.
Before that Tasos was leading players on pretending DF 2010 to be a big expansion for about over a year before DF 2.0 being a new game came to light, along with a character wipe being a possibility .
There never was a 2010 expansion that become 2.0, they knew all along 2.0 was going to be a new game that they needed to raise funds for from the proof of concept they were at with DF. Of course it wouldn't take AV 5 years again since most of that time was creating the engine.
Look at Tasos body language , arms folded ,leaning forward with very little hands movement! The classic signs of somebody knowing what they're saying isn't true. His well known for BS's about things by the old DF community.
What does this have to do with how the game will ultimately be like? I'd also like to know how a struggling indie company can have solid plans over 2 or more years without altering intent. I would bet their plans changed monthly. Also note I absolutely hated the first version of the game due to failed concepts and the actual community (likely the worst ever created in any game ever ... and this was before it was even launched).
You stay sassy!
You vaportrolls never went away I guess. You see conspiracy theories around every corner it seems. It's just amazing that some people are still this jaded about the fact that Darkfall turned out to be a real game that they continually invent BS and try to pass it off as fact.
DF's community might seem harsh especially on the official forums, but atleast it had a community. Clan politics really helped build a strong community ingame. I have not seen anything like it in themeparks, the community aspect of an MMO these days seems limited to sandbox games only, where players care about their image; for good or wrong.
I'm currently playing GW2, and I'm shocked about the 'community' it has. Nothing but whining kids and players with horrible attitudes, fed by the last generations of themeparks and console games. Most players don't even talk to eachother, everyone just uses eachother as a means to obtain pixels... Horrible.
I'd take DF's community any day (granted the past few months most players quit in wait for 2.0, so I'm speaking of the time before that).
A bad community has nearly nothing to do with the game though. In 13 years of playing mmo's I found that the primary and nearly only factor determining a friendly community is how large the community is. There are too many sides to viewpoints within a large community and arguments go nowhere because there is zero fear from social ostracization as someone always has your back. Most people strongly limit the measure of their opinion within a strong community and even though opinions may not align, their ultimate goal (the enjoyment and hope for success of a game) is the same. When mob mentality takes over that is all lost.
GW2 is no different. It is too new to form an actual in game community yet, it is full of players trained in the modern, cynical forum methodology and the online vocal component drowns out the in game social voice. It isn't the game ... it is the modern forum structure. Otherwise why does such a low percentage use fan sites and actual server/shard boards? Once you post in forums you are exposed to a tight knit community and most posters are too spineless to do so.
It definitely has to do with how the company manages the change and how they sold their previous product. It is actually easy for a company to brainwash (I mean market ) their community if done right. Convince them their product is the only niche mmo that will meet their needs and that the change is to experience what they most love in an even better version.
I personally believe this is the trick developers should be doing these days instead of making sequels. Sequels are NOT the game their fans fell in love with no matter how you look at it. It is a different game from the ground up on all accounts. Different time lines, different classes typically, different lore (usually lore breaking) etc.
Everquest fans fell in love with Everquest ... not EQ2 which was entirely different.
Asheron's Call fans fell in love with AC ... not AC2 which was an EQ clone attempt.
My example which I've given many times over the years is that Turbine (and other developers) should revamp and re-issue their original product if it is now aged and, by todays standards, had a small community where plenty of new players can be drawn into it. Turbine could easily bring back AC if 'most' of the original concept is preserved but engineer it to be and AC reborn type game base on new tech. Sort of an "AC Advanced" type of thing.
Every Asheron's Call player who I know who loved the game simply wants to re-enter the same world but up to date with todays tech. So much contect exists and is wasted if redone from ground up. New mechanics is all that is required along with some new ideas new tech can easily support. Old AC players want to experience their first Olthoi hunt again, their first Lugian and shadow battles and to explore the vast non-instances world with new beautiful graphics. They do NOT want to play a new story line 500 years in the future. The same can be said with many other games.
Why companies do not do this more is beyond me. Preserving the IP should be their number one goal. Hell Lotr sure does it well ... so much so you can barely even get a license for it. Aventurine can do it if done right ... so can Turbine, so can *ahem* Sony etc.
You stay sassy!
I am a member of this DF community.
We take care of ourselves. We police ourselves. We care about our reputation because it is important in this game.
If you want meaningless BS with other players go play WoW and listen to barrens chat. If you want to have a connection with the people around you play DFUW. In these sandbox games your name means as much as your skill.
Very well put my friend I loved asheron call1 played it since beta for 7 years, and came back on and off through the years...