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Hiyas! Are there any people who can tell me what crafting is like in this game? I'm part of a JFG (Japanese Farmers' Guild) and we're thinking about infes---er joining the world of EQ2!!
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hehhehehehhehehehehhe....
Go away
We don't need a farming guild in EQ.
Seriously... just.... go.... away
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
Some more farmers in the crafting community wouldn't make much diffrence. Crafting is the real grind in Eq2. Long hours of hitting buttons and talking on a global channel when bored. Still, it can be rewarding for a patient personality. And its *very* solo-friendly. And with some basic skills in operating a market you'll never have to kill anything Dunno if you have to kill to get off the nooby island, but the city membership now have a seperate crafter quest. Of course, good luck harvesting tier 6 as a lvl 2 adventurer
Hmmm I took his post to mean it was a japanese guild that farms items to hoarde, sell in game, or sell on Ebay...
(There are a few of them)
We definitely don't need one of those moving into EQ2. They have made Lineage 2 nearly unplayable for lowbies.
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
It would be tough for an individual or group to interfere with anyone gathering resources in EQ2. The nodes seem to pop the more rapidly as they're removed, or it seems like that to me.
I'm a 36 Tailor, 42 Shaman on the Steamfront server. My opinion is that tradeskilling is the weakest part of EQ2. The good part of crafting is that the crafter makes a wide varitey of items that are very useful and very much desired. The bad part is the the crafting process itself could not be more tedious if it were designed to punish people. I can only imagine the designer of the crafting interface was a person who hated all human life. Modern marketing has made mind-numbing a useful tool, look at your average television program, and SOE must have taken advice from from such staff and/or consutants, but they may have gone too far with EQ2 Tradeskilling.
Pizmo
Good post. I agree and I don't think a farming type guild would have any significant impact on the economy other than perhaps making resources come down in price which would do nothing but help crafters. Money isn't such an issue as far as resources go and a farming guild might even serve to strengthen the economy. I sure could have used some resources the other night doing the crafting quests.
Also I agree that the crafting process is VERY tedious at times, although distinctly challenging.
I've played eq2 for a week, and so far it's the second best crafting system i've played. Ultima comes in first, however this is all my oppinion. so much craftable goodness in eq2
please don't ruin eq2 like you farmers ruined WoW, no one who plays for the purpose of having fun likes you. >.<
craftin in the lower lvls can be fun.
but each tier the grind gets worse. t4 is slow, t5 is boring and t6 is the real pain.
My mainchar is currently a lvl 52 armorer and atm i get a bit less than 0.1% per refine, a bit more than 0.1% per interim component and ~0.2% per final item (all numbers without vitality).
The main idea behind the crafting system is good, but it needs improvements in the higher lvl. The tradeskill quests for tier 1 are really great and they said they will add som,e for higher lvls too so i hope this will take away some of the boring part. Also armorer is one of the worst professions for grinding because its propably theprofession with lowest number of different recipes.
Right now when i grind crafting i turn on tv or watch a dvd and just press some buttons.
Back when I played, I loved the crafting system. Very indepth/complex, I thoroughly enjoyed it.
I would provide an indepth analysis of the trade system, but as you mentioned you're involved with one of those Asian farming guilds, I'll simply wish you a painful, and well deserved vacation in hell.
Crafting was a pretty big pain in the rear, until I did some research here and there on the internet. Not to mention once I hit 10, and got the reactionary skills that increased durability, making pristines became a lot easier. Not sure that having to scour the 'net to learn how to the crafting system works is a good thing, but that's for another post.
This ones all about berating asian farmers.
Edit: For those saying they will strengthen the economy. No, they will destroy it. These cockroaches have people farming 24/7 for gold, or items to sell for gold, which is then sold online for cash. These cockroaches are all over WoW, sitting at the AH spamming their crap constantly, sending people emails advertising their crappy websites, and how cheap their gold is, clogging up the outdoor areas for regular people trying to get up enough gold for their mount, or what have you.. Not to mention that fact that most of them use any, and all exploits they can find, which really screws the economy, as the profit they make outways the loss of an account when, and if, it gets banned for exploiting.
The crafting system is pretty good IMO.Funny thing is that players were all ranting about botters,and several were removed,however the majority of actual cheaters/botters are in the crafting stations.another reason i quit,as cheating ruins the economy just as it did in FFXI.I don't like the fact of spending several hard earned hours crafting,when most are using bots to craft 24/7 and flooding the market.With zero crafting time spent they can reach the tier5+ crafting in a couple weeks using a bot,whereas i would have to spend months.
But all that aside the crafting is really good.Low tiers you only get one set of spells[3 spells]to use as reactions to what the station has going.They use combinations of speed increases or durability increases with some penalties to failures.Can't remember what level i think was only 10 or maybe was 20,but you get another set of spells[3 more] to make for a total of 6 choices to cast .BTW you only have a short amount of time to cast your spells,you craft by listening to the sounds/bleeps the game makes.The sounds/bleeps are pretty much a steady bleep every 3-5 seconds.Easy for a new crafter to confuse his reaction sounds with the stations sounds.Your aiming for the stations sounds.
The basic fundamental is to use the proper reaction first against the possible failure the game is presenting.After you hit the proper reaction you can also add 1/2 more reactions if you so see fit.Either 2 durabilities if needed or just add 2 speed hits to bring the craft along faster.Iwould reccomend starting every craft with durability boosts and wait for speed till you feel comfortable with the craft.
Never forget 3 mile Island and never trust a government official or company spokesman.
It should be mentioned for you farmer losers that high end items of high value require rare harvest drops from high end zones in the EQ2 world. You can't just have a crafting guild, you need to frequent and be able to kill the highest end zones of the game.
These high end rare items needed to make the high value spells, armor, weapons, food, etc, are generally rare enough that they hardly ever hit the market. Guilds find them on raids and auction them off to their high end crafters as part of the loot for the raid in most cases.
So essentially you'll find that the higher you are as a crafter, the more you need a high end adventurer to supply you (a lot of them, actually), and your abilities are directly needed by only the highest end raiders, who are generally not willing to pay for high value items, because they can just get them from their guild.
In short, SOE has done a good job of creating a system that is as un-mercenary as possible. Some of the most powerful crafted items are only found very, very rarely, and I would be willing to bet a large chunk of them will never hit the market because guilds will always need them due to their scarcity and value to the guild.
Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain
Yes Noubourne, and thats exactly why farmers dont really impact the game. Sure, they can drain the broker for resources. But then they will realize that what they drain the broker for wont give any real income. Thats why I said: sure just come
Actually, there was a thread on Corpnews in early August about a player that discovered a dupe bug, which he then went haywire with, duping furniture, if I remember, and some sort of pet for players homes, to make a long story short, he made a crapload of plat, which he was selling to IGE, et all. for cash. Made a pretty tidy sum too. And much like the credit duping debacle from SWG, SOE just started banning everyone, and letting god sort them out. /sigh.
Anyway, the point being that they don't have to get the top teir items to flood the market, and weaken the economy, which is in their best interest when you think about it. The more they jack the economy of a given server, the more likely people will be to buy gold/plat from them, as it's hard enough starting out now, without them throwing wrenches in the works.
Edit: forgot to put link to the thread from Corpnews about the dupe story. Found here.
Yeah, but that is dupes. Not farming. Dont have to be a farmer to exploit dupes. Dupes hurt since they bring cash into the economy. Farming in Eq2 is ... slow. There was another dupe recently, followed by the usuall "My friend didnt dupe, honestly" posts on Eqii-forums.
So Farming != Dupes. That those farming will use a dupe if found is another story. Duped cash will be tracked. Account will be banned. Farming 24/7 by harvesting and crafting doesnt really affect the economy as it doesnt bring fresh cash into the economy. It just shifts the economy. The legal ways to draw cash into the game can be used and is used by regular players. So 10 farmers is outdone by 3-4k people on each server daily. The math is pretty simple, they just dont matter much.