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So what Do u guys think should be a great concept for a MMO?
personaly, i think realism should be more involved, with that I mean IE:
A potion cost 2 fruits to make, the city has a stock pile of fruits ( 10 fruits are hold in the city), each potion that is bought will make the city drain 2 fruits for every potion, wich results in a maximum of 5 potions.
this is where the player jumps in, the players needs to collect the fruits on order to get potions.
now if there are 2 many fruits the value of the fruits wich U can NPC btw will drop.
are there to few fruits then the NPC price will get up.
hope U guys know what I mean
Ne ways, U guys have ne thing U want to see in a MMORPG?
post it here
Justin
Comments
That would be a cool "supply and demand" session but what I like to see are things like:
"you try to go in a certain area
you find out that you must be a certain xp lvl
you life-likely argue with the gate keeper
you are sent to jail
it is your job to find flaws and use tricks and traps to escape"
I think there is only one game like that: Alcatraz Prison Escape.
Games like that are awesome if you ask me (not that you are)
Thy Name is Matthew Phillips.
I have come to be your worst nightmare.
Dynamic : Seems to be the new push from the 3rd generation bunch, so dont really need to say much there
Community centered : it seems most MMORPGs focus too much on the later and jsut try to make a big RPG that is designed as an MMO. through enough content in there and people will play it forever... or untill something better comes along. what i'd like to see is a game designed with focus on the community, on the MMO part, several games have tried but i still want a MMORPG, but its improtant to consider waht comes first, and at the end of the day what keeps most people playing is the friends they've made online.
ROLE not ROLL playing game : it seems like a common subscription now that RPGs = levels... all that does is serves to break up and divide the community. i'd like a more skill based system, still with character development and advancement, but on a realistic scale that doesnt involve the magic "level up". would be nice to organise guild events that aint "for level 45+ only".
basically my hope lies more in the 4th, 5th or 6th generation of MMORPGs, but it better happen, because people are already getting too wrestless and the strong fan base and support that the first gen games got in terms of subscriptions that spanned accross years will be no more.
Xan is right, we really need a community based role play are mmo or mmorpg.
It would keep people at bay,locked in front of their computers until,as Xan said,
something else better than it came out. more RPG's need interactivity, which is why
I fell in love with morrowind, very rpg, very interactive, very cool.
Thy Name is Matthew Phillips.
I have come to be your worst nightmare.
No this site gave me the error, site is under maintenance when I accidently pressed the button ><
but ne ways, I may not know much, that does not mean my plan will never work.
maybe someday a big ass company is interested in my concept who knows.
but hey maybe not right :P
so how do U suggest to get more interactivity?.
I mean all the concepts are good, and it really should be done.
also I think it would be way more awesome for a game if there are no lvls to reach
yeah NO lvls
but the things should be that U need to do quest, wich needs peoples wich U can gain points with that can give ur atributes some boosts, and ofcourse weapons and armors will suply U with the neccesary att and def.
this will allow us the players not to KS eachother and steal Exp, because there isnt really something like that..
In the end it wil come to who is the smartest and can get the most Bosses armor and weapon, wich is only reachable to do quests.
Justin
That's a good concept idea (again) yes, there should be certain people and
such that you need to know to do such and such, BUT what if you first needed
to gain a relationship to them by doing them a favor? more person-based themes
need to be promoted in MMO's and RPG's (like morrowind does)
In my opinion, interactivity is about 50% of what i rate it on (20% character creation 15%
storyline and 15% origanality)
I 100% agree with the fact that a more community base rpg needs to be made
Thy Name is Matthew Phillips.
I have come to be your worst nightmare.
I LOVE dynamic content. I'm following a game right now that's planning to have it. The NPCs migrate, they don't have a specific spawn point. You can also wipe a specie out of existence. They have forestry and everything. If you find a forest, chop down all of the trees and leave no way for the trees to grow, then the forest is just gone. You have to physically make the forest come back by planting trees or something along those lines.
Finally, a game where your actions have effects.
I'd also like it if they could focus on the economy more. I'm really tired of spending countless millions on armor. This seems to be the thing in a lot of asian MMOs that I've played. You spend 700 gold on +1 armor gloves. 1400 on +3 armor gloves. 8000 on +5. 20,000 on +7. It gets insane.
But yeah, basically, I'd like more realism.
Now thats Interactivity to the max. Which is exactly what we want.
What game is this, "coming soon", already released, or what?
A game like that would probably bring rpg's to a new generation,
in a much much much better way.
Perfect.
Thy Name is Matthew Phillips.
I have come to be your worst nightmare.
www.agesofathiria.com
They're self funded, and because of that it's going EXTREMELY slow. They're not even in production yet. They spent years looking for someone to fund them and no one would. They all felt it was too risky. I honestly think it's because the company is trying new and never before done things in the game that companies keeping shying away.
Companies want what they know will make them money, not what they think might lose it. It's not stupid, but it does hurt the consumers who want something new.