It's about all this friggin site's forums are good for. I watched this happen with SWTOR, TSW and now GW2. I can confidently say that within a week or two, there will be people over in the WoW forums trolling about how much of a failure PandaWorld is, if it isn't already happening.
I fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
Originally posted by stratasaurus I fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
You are making the assumption that the more players in the game, the more will spend in the cash shop.
But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?
(That's hypothetical and doesn't factor in that Anet will find somthing else players want. And I am certain they will)
Originally posted by stratasaurus I fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
You are making the assumption that the more players in the game, the more will spend in the cash shop.
But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?
what every game that relies on cash shops for a chunk of their revenue do add more and more to the shop
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Aerowyn Originally posted by GeezerGamerOriginally posted by stratasaurusI fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
You are making the assumption that the more players in the game, the more will spend in the cash shop. But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?what every game that relies on cash shops for a chunk of their revenue do add more and more to the shop
Just to be fair, I edited my post. I acknowledge that was just one situation and that the contents can always change to accommodate what players want. In all honesty, I'm really not trying to predict doom and gloom. Because that's foolish. But I'm trying to make a point that this thread that's counting populations in GW2 is only secondary in a B2P model.
In my guild there seem to be a bit fewer people around but that's due to Borderlands 2 and Torchlight 2 rather than MoP (yes we actually had a discussion about this in the guild chat last week).
I've found that to be the trend with the people I know also.
Seems, unlike what some forum troll thinks, the crowd that plays GW2 and WoW are 2 distinctly different group.
As I mentioned once before, and was completely ignored. IF something REALLY isn't a BIG DEAL, people tend to NOT bother discussing it.
IF what people are saying is true and MoPs sales numbers have zero bearing on the success and longetivity of GW2, then why the fuck do some of you bother to continue to feed the flames (or the trolls) and keep this pointless battle alive?
Frankly, dwell on that question a bit, and on the long chance you can decide you are not an elitist asshole like the "other game" players you despise, feel free to get back to me with a cognitive answer.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Originally posted by stratasaurusI fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
You are making the assumption that the more players in the game, the more will spend in the cash shop. But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?
what every game that relies on cash shops for a chunk of their revenue do add more and more to the shop
Just to be fair, I edited my post. I acknowledge that was just one situation and that the contents can always change to accommodate what players want. In all honesty, I'm really not trying to predict doom and gloom. Because that's foolish. But I'm trying to make a point that this thread that's counting populations in GW2 is only secondary in a B2P model.
I agree although obviously more spent will give them more revenue to produce content and obviously bigger the playerbase is the more chances of people spending money in the cash shop...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
As I mentioned once before, and was completely ignored. IF something REALLY isn't a BIG DEAL, people tend to NOT bother discussing it.
IF what people are saying is true and MoPs sales numbers have zero bearing on the success and longetivity of GW2, then why the fuck do some of you bother to continue to feed the flames (or the trolls) and keep this pointless battle alive?
Frankly, dwell on that question a bit, and on the long chance you can decide you are not an elitist asshole like the "other game" players you despise, feel free to get back to me with a cognitive answer.
if anyone really believes that they are crazy.. obviously a fantasy themepark will have some effect on another fantasy themepark.. hell any big AAA MMO will have an effect on any other MMO just depends how big that effect is.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Can't really see why there would be any exodus for mop.
I mean, gw2 players hate World of Warcraft and its success so why would the leave for that game? No, the 1-2 million gw2 players will either stick with gw2 or jump on another bandwagon-game and pray that That Game will downthrone WoW.
There will be no Exodus for World of Warcraft but there might be for other games....
However, I'm afraid that there won't be any EXODUS from World of Warcraft to gw2 either so those approximately 10 millions will stay there!!
Originally posted by stratasaurus I fully disagree with the view of many people that you cannot compare a sub based game to a b2p or f2p game. Sure you can they are the same thing. So what they go about getting their money differently one by a cash shop and one by monthly subs. They both require the exact same thing to be successful, players that are online playing and willing put money into the game. It is harder to get stats with a f2p or b2p game because they don't have sub numbers but what makes them tick and live or die is the same thing.
You are making the assumption that the more players in the game, the more will spend in the cash shop.
But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?
(That's hypothetical and doesn't factor in that Anet will find somthing else players want. And I am certain they will)
I agree with you my point was not that people that play more will spend more my point was games that have high population usually tend to lead to more total users. Players like thier MMOs to feel full of other players. I think Wow continues to have such a high population base because alot of people just don't leave because their friends and guildmates still play. Higher populations and more active playerbases lead to more total players and that is where GW2 just like Wow both need active playerbases.
edit: I think if instead of people logging in and having queues for WvW if they started logging in and WvW was empty they would stop playing altogether and not spend any money the same as if people logged into Wow and the servers were empty they would not continue to sub to the game. Although they go about making money the same way they are still imo very much dependant on the same things to get that money.
Originally posted by Aerowyn Originally posted by Tardcore *sigh* As I mentioned once before, and was completely ignored. IF something REALLY isn't a BIG DEAL, people tend to NOT bother discussing it. IF what people are saying is true and MoPs sales numbers have zero bearing on the success and longetivity of GW2, then why the fuck do some of you bother to continue to feed the flames (or the trolls) and keep this pointless battle alive? Frankly, dwell on that question a bit, and on the long chance you can decide you are not an elitist asshole like the "other game" players you despise, feel free to get back to me with a cognitive answer.
if anyone really believes that they are crazy.. obviously a fantasy themepark will have some effect on another fantasy themepark.. hell any big AAA MMO will have an effect on any other MMO just depends how big that effect is.
The fact is, we simply don't have the data to compare. And all this posting of charts and screenshots mean nothing. And while I maintain that populations are ANet's secondary concern, I also think it's foolish to make the statement that WoW had no impact on GW2. It may not have been apparent to some of the player-base, but I would not wish to bet my lunch money on whether ANet's spread sheets are showing no drops across the board from the past 2 days.
The fact is, we simply don't have the data to compare. And all this posting of charts and screenshots mean nothing. And while I maintain that populations are ANet's secondary concern, I also think it's foolish to make the statement that WoW had no impact on GW2. It may not have been apparent to some of the player-base, but I would not wish to bet my lunch money on whether ANet's spread sheets are showing no drops across the board from the past 2 days.
the fact is that the people playing GW2 are the ones who are tired of the quest hub holy trinity raid end game EQ clones. There may be some running around in panda attire tonight but I think those type left a week or two ago becasue GW2 does not give the hand holding they desire. Got a feeling morethan a few wil hit the end game raid cycle and be back to GW2
have not played morethan 3 weeks of WoW myselff and that was at release but some pwople are saying it has really went downhill in the last couple of expansions and the latest expansion dumbed it down even farther. Something about the skill tree I guess
As a former WoW player with more than 6 years invested i will NOT be going back. Neither will any of my friends. We've seen the best that WoW can offer. Have beat the best it can offer. Theres just no reason to go back. Even the shiny, new, feel it might give is not enough. How can i go back to the combat system after GW2 or even tolerate the grphx. Dont get me wrong I LOVED Wow, had to having played it so long, but its just time to move on.
I dont see any dips in pop for Tarnished Coast. I have a feeling a lot of people feel the same way I do. I do know some people who will check it out though, but they just started playing WoW in WOTLK. So its kinda still new for them, with all the breaks in between. But I anticipate people coming back after a month. I actually think the Rift Expac will have a stronger impact on on the pop. Now tht expac offers a LOT of content.
Bare minimum requirements to me I would play WoW again if:
1. My friends play it too. - Every one of them has gone casual with age lol.
2. I wanted to raid. - Tired of playing catch-up with every one.
3. I had time like I used to. - Can't realistically be on time for scheduled raids any longer.
It has its market, but so does GW2 and all other games. I honestly didn't think there would be a mass exodus - it's a totally different game made for a different crowd. Those who expected differently had probably left - which is good since they would've left sooner or later any way.
Funny enough. TSW lost its players for a grand total of 2 or 3 days. after that we were back up to our normal levels. Actually we saw some new faces. People who have quit WoW aren't running back to it just because they added afew things.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
The fact is, we simply don't have the data to compare. And all this posting of charts and screenshots mean nothing. And while I maintain that populations are ANet's secondary concern, I also think it's foolish to make the statement that WoW had no impact on GW2. It may not have been apparent to some of the player-base, but I would not wish to bet my lunch money on whether ANet's spread sheets are showing no drops across the board from the past 2 days.
the fact is that the people playing GW2 are the ones who are tired of the quest hub holy trinity raid end game EQ clones. There may be some running around in panda attire tonight but I think those type left a week or two ago becasue GW2 does not give the hand holding they desire. Got a feeling morethan a few wil hit the end game raid cycle and be back to GW2
have not played morethan 3 weeks of WoW myselff and that was at release but some pwople are saying it has really went downhill in the last couple of expansions and the latest expansion dumbed it down even farther. Something about the skill tree I guess
I think the GW2 players are the people who were upset that galdiators had better gear.
The fact is, we simply don't have the data to compare. And all this posting of charts and screenshots mean nothing. And while I maintain that populations are ANet's secondary concern, I also think it's foolish to make the statement that WoW had no impact on GW2. It may not have been apparent to some of the player-base, but I would not wish to bet my lunch money on whether ANet's spread sheets are showing no drops across the board from the past 2 days.
the fact is that the people playing GW2 are the ones who are tired of the quest hub holy trinity raid end game EQ clones. There may be some running around in panda attire tonight but I think those type left a week or two ago becasue GW2 does not give the hand holding they desire. Got a feeling morethan a few wil hit the end game raid cycle and be back to GW2
have not played morethan 3 weeks of WoW myselff and that was at release but some pwople are saying it has really went downhill in the last couple of expansions and the latest expansion dumbed it down even farther. Something about the skill tree I guess
I think the GW2 players are the people who were upset that galdiators had better gear.
A very simplistic view of things. Do you think there's only one reason people play GW2 over WoW? Frankly, it was all of the reasons the poster I highlighted mentioned, and none of what you mentioned. Everybody's different. You should "think" more broadly.
Comments
It's about all this friggin site's forums are good for. I watched this happen with SWTOR, TSW and now GW2. I can confidently say that within a week or two, there will be people over in the WoW forums trolling about how much of a failure PandaWorld is, if it isn't already happening.
You are making the assumption that the more players in the game, the more will spend in the cash shop.
But there are more factors. I make no claim to being an expert in what people will spend, but that cash shop's most desirable items are 1 time purchase items. Slots. But what happens as time goes on and more people have less and less need for gems?
(That's hypothetical and doesn't factor in that Anet will find somthing else players want. And I am certain they will)
what every game that relies on cash shops for a chunk of their revenue do add more and more to the shop
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
what every game that relies on cash shops for a chunk of their revenue do add more and more to the shop
Just to be fair, I edited my post. I acknowledge that was just one situation and that the contents can always change to accommodate what players want. In all honesty, I'm really not trying to predict doom and gloom. Because that's foolish. But I'm trying to make a point that this thread that's counting populations in GW2 is only secondary in a B2P model.
I've found that to be the trend with the people I know also.
Seems, unlike what some forum troll thinks, the crowd that plays GW2 and WoW are 2 distinctly different group.
*sigh*
As I mentioned once before, and was completely ignored. IF something REALLY isn't a BIG DEAL, people tend to NOT bother discussing it.
IF what people are saying is true and MoPs sales numbers have zero bearing on the success and longetivity of GW2, then why the fuck do some of you bother to continue to feed the flames (or the trolls) and keep this pointless battle alive?
Frankly, dwell on that question a bit, and on the long chance you can decide you are not an elitist asshole like the "other game" players you despise, feel free to get back to me with a cognitive answer.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I agree although obviously more spent will give them more revenue to produce content and obviously bigger the playerbase is the more chances of people spending money in the cash shop...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
if anyone really believes that they are crazy.. obviously a fantasy themepark will have some effect on another fantasy themepark.. hell any big AAA MMO will have an effect on any other MMO just depends how big that effect is.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This isn't a signature, you just think it is.
Can't really see why there would be any exodus for mop.
I mean, gw2 players hate World of Warcraft and its success so why would the leave for that game? No, the 1-2 million gw2 players will either stick with gw2 or jump on another bandwagon-game and pray that That Game will downthrone WoW.
There will be no Exodus for World of Warcraft but there might be for other games....
However, I'm afraid that there won't be any EXODUS from World of Warcraft to gw2 either so those approximately 10 millions will stay there!!
I agree with you my point was not that people that play more will spend more my point was games that have high population usually tend to lead to more total users. Players like thier MMOs to feel full of other players. I think Wow continues to have such a high population base because alot of people just don't leave because their friends and guildmates still play. Higher populations and more active playerbases lead to more total players and that is where GW2 just like Wow both need active playerbases.
edit: I think if instead of people logging in and having queues for WvW if they started logging in and WvW was empty they would stop playing altogether and not spend any money the same as if people logged into Wow and the servers were empty they would not continue to sub to the game. Although they go about making money the same way they are still imo very much dependant on the same things to get that money.
The fact is, we simply don't have the data to compare. And all this posting of charts and screenshots mean nothing. And while I maintain that populations are ANet's secondary concern, I also think it's foolish to make the statement that WoW had no impact on GW2. It may not have been apparent to some of the player-base, but I would not wish to bet my lunch money on whether ANet's spread sheets are showing no drops across the board from the past 2 days.
the fact is that the people playing GW2 are the ones who are tired of the quest hub holy trinity raid end game EQ clones. There may be some running around in panda attire tonight but I think those type left a week or two ago becasue GW2 does not give the hand holding they desire. Got a feeling morethan a few wil hit the end game raid cycle and be back to GW2
have not played morethan 3 weeks of WoW myselff and that was at release but some pwople are saying it has really went downhill in the last couple of expansions and the latest expansion dumbed it down even farther. Something about the skill tree I guess
I miss DAoC
4 full rest high, but 2 med.
END OF THE WORLD!
Never say never.
Bare minimum requirements to me I would play WoW again if:
1. My friends play it too. - Every one of them has gone casual with age lol.
2. I wanted to raid. - Tired of playing catch-up with every one.
3. I had time like I used to. - Can't realistically be on time for scheduled raids any longer.
It has its market, but so does GW2 and all other games. I honestly didn't think there would be a mass exodus - it's a totally different game made for a different crowd. Those who expected differently had probably left - which is good since they would've left sooner or later any way.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Why do people still post these? High for example could be 5k+ yesterday, 4k+ today, 3k+ tomorrow. We will never know for sure.
I think the GW2 players are the people who were upset that galdiators had better gear.
A very simplistic view of things. Do you think there's only one reason people play GW2 over WoW? Frankly, it was all of the reasons the poster I highlighted mentioned, and none of what you mentioned. Everybody's different. You should "think" more broadly.