GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.
When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players. "Can I join your group?" "Sorry, no. We're full up." Not very social, in my opinion.
What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.
People just need readjust their thinking on what a group is now.
All due respect, but your opinion and all the others who agree with you is of course valid, but it is very obvious you only have experience with themepark games. Saying thank you in chat is barely player interaction. True player interaction can only be found in sandbox games like EVE, Darkfall, Mortal Online, etc etc. Until you have seriously played games like that no one has a real right to comment on how "terrifically social" a game like GW2 is... it simply does not compare
Originally posted by AlBQuirky GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players. "Can I join your group?" "Sorry, no. We're full up." Not very social, in my opinion. What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.People just need readjust their thinking on what a group is now.
All due respect, but your opinion and all the others who agree with you is of course valid, but it is very obvious you only have experience with themepark games. Saying thank you in chat is barely player interaction. True player interaction can only be found in sandbox games like EVE, Darkfall, Mortal Online, etc etc. Until you have seriously played games like that no one has a real right to comment on how "terrifically social" a game like GW2 is... it simply does not compare
so... communicating in chat boxes is NOT social? Well I'll be! Imagine that!
EVE, Darkfall, Mortal Online , etc. etc. are gankfest games I will never touch. If ganking is social to you, I agree we differ on what is social.
May I ask just what exactly makes your quoted games "social" and all others not, in any way, shape, or form?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Has anyone considered that a lot of people are in ventrilo chatting with friends and guildmates, and probably just don't want to type in the chatbox any longer? I think once voip became a major, easy thing to do in gaming, it led to less and less people using the text chat.
I submit that people are being social, but that you're being excluded because you're not in their voicechat server.
Because your not socializing if you are not using the /say command. End of discussion. People don't use this command. It's dead to the world. Thus socializing is void. Just like in todays world, people walk around and talk to each other from far away with texts (/map, exc. chat) and never say a word to each other face to face (/say). This is what is wrong with society today.
Go out and say hi to someone today in the world. And use /say, make a difference.
*brought to you by the community of socialism (people who socialize, idk, close enough) of MMO's*
Originally posted by sapphen I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.
I don’t get it? Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them. I also feel that it's the game's job to get us together and it's up to the players to be social.
Is there a reasonable and rational argument why GW2 is considered anti-social?
Because those people do not play the game. They pretend they do, and can't stand the fact it is successful. They want to be right and say it will fail.
There is plenty of social activity in GW2, people always sgtop to help someone fighting a mob, or res a fallen player while passng by. WvW offers plenty of conversation on the map channel. People group up to take supply camps, or call to help defend a tower or keep. I am actually surprised at just how social, and friendly people are in this game. Not Since early SWG have I seen this much. I also see less trolling in this game than others. People ignore the trolls, and they go away pretty quickly.
unlike Wow and Rift where the trolls seem to get fed, and fights go on forever.
yeah i remember you saying the exact same thing about me and rift when i bashed some of their decisions to man , you really need to stop assuming everyone isnt playing games because they do not agree with you seriously.
On topic i have guild members whom say the same thing though in Guild Wars 2 about it being unsocial just silent zerging and general chat keyboard warriors and trolling. I can kinda agree with them but at the same time I find that people in general if its real life or games tend to try to punish the companies for their own antisocial behavior. While guild wars 2 does make things annoying at times like the 100 gold sink to get commander to expand your group sizes and the fact you have to manually type players full names if they are not in WvW with you to invite to parties i can kinda feel their pain. But at the same time people need to learn to take intiative for themselves and stop making excuses on why they wont group up and be social with one another other then tard trolling in general chat or all the so called world vs world arguments and chiefs.
Originally posted by william0532 Its not the games, its the people now.
Well, if you create games, that are so damn f... easy, that everyone can do it blinded and with one hand, then you dont have to wonder, why noone wants to group up. WoW did/does that for the last years, and nearly every other developer jumps the gun to do the same. And GW2 and MOP set that difficulty to a new level of boredom.
You've never really played GW2, have you? If you think GW2 is that craptastic easy breezy, then you've never run an explorable dungeon. WoW's a joke in comparison and I've played BOTH games, WoW for 7 years and GW2 since pre-release beta weekends and STILL. GW2 is NOT all that easy.
OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.
As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.
As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry
Originally posted by eggy08 Originally posted by TeknoBugOK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry I'm sure your 3 orbs didn't help at all.
Originally posted by TeknoBugOK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry
I'm sure your 3 orbs didn't help at all.
We only had 2 at the time. And I can't say 2 orbs helped that much.. Its just so much fun ganking the zerg because half of the zerg has no idea what they are doing, hence the reason they follow the zerg, and the rest are usually just equally as bad so they follow the zerg to actually get stuff done.
For me, at least, GW2 is about as social as a FPS multiplayer round. You are going to play with other people, but communication is going to be limited beyond that. That's the best way for me to describe my experience thus far.
I think they really need to create incentives for people to be in groups together.
For me, at least, GW2 is about as social as a FPS multiplayer round. You are going to play with other people, but communication is going to be limited beyond that. That's the best way for me to describe my experience thus far.
I think they really need to create incentives for people to be in groups together.
I remember when EQ2 required grouping for regualr pve content. They had "heroic" mobs that required groups, then they nerfed them to regular mobs, because players were always bitching that everything required groups. Then WoW had Elite mobs and pre-requisite quests that required grouping, but then they also nerfed them and made them solo-able, because players bitched about it. Lotro also had group content that required groups, but that was also nerfed. The list goes on and on.
So now the newer generations of MMOs don't really require "forced" grouping. Swtor introduced companions to help, and Gw2 doesn't require "forced" grouping, and instead they are automatically "grouped".
Players are to blame here. They wanted to clear content in the open world without the need to be grouped. What the hell do players want? This is what devs struggle with.
Comments
All due respect, but your opinion and all the others who agree with you is of course valid, but it is very obvious you only have experience with themepark games. Saying thank you in chat is barely player interaction. True player interaction can only be found in sandbox games like EVE, Darkfall, Mortal Online, etc etc. Until you have seriously played games like that no one has a real right to comment on how "terrifically social" a game like GW2 is... it simply does not compare
EVE, Darkfall, Mortal Online , etc. etc. are gankfest games I will never touch. If ganking is social to you, I agree we differ on what is social.
May I ask just what exactly makes your quoted games "social" and all others not, in any way, shape, or form?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Has anyone considered that a lot of people are in ventrilo chatting with friends and guildmates, and probably just don't want to type in the chatbox any longer? I think once voip became a major, easy thing to do in gaming, it led to less and less people using the text chat.
I submit that people are being social, but that you're being excluded because you're not in their voicechat server.
Because your not socializing if you are not using the /say command. End of discussion. People don't use this command. It's dead to the world. Thus socializing is void. Just like in todays world, people walk around and talk to each other from far away with texts (/map, exc. chat) and never say a word to each other face to face (/say). This is what is wrong with society today.
Go out and say hi to someone today in the world. And use /say, make a difference.
*brought to you by the community of socialism (people who socialize, idk, close enough) of MMO's*
yeah i remember you saying the exact same thing about me and rift when i bashed some of their decisions to man , you really need to stop assuming everyone isnt playing games because they do not agree with you seriously.
On topic i have guild members whom say the same thing though in Guild Wars 2 about it being unsocial just silent zerging and general chat keyboard warriors and trolling. I can kinda agree with them but at the same time I find that people in general if its real life or games tend to try to punish the companies for their own antisocial behavior. While guild wars 2 does make things annoying at times like the 100 gold sink to get commander to expand your group sizes and the fact you have to manually type players full names if they are not in WvW with you to invite to parties i can kinda feel their pain. But at the same time people need to learn to take intiative for themselves and stop making excuses on why they wont group up and be social with one another other then tard trolling in general chat or all the so called world vs world arguments and chiefs.
You've never really played GW2, have you? If you think GW2 is that craptastic easy breezy, then you've never run an explorable dungeon. WoW's a joke in comparison and I've played BOTH games, WoW for 7 years and GW2 since pre-release beta weekends and STILL. GW2 is NOT all that easy.
President of The Marvelously Meowhead Fan Club
OK so maybe the servers you guys are on aren't very social, maybe Yak's Bend is the only social server now; we had a long conversation in Kessex Hills, and again in Yak's Bend Borderlands WvW zone, and then Lion's Arch. I always see conversations take place in /map chat.
As for the guild, majority of my guild are on ventrilo, there's little reason to type in guildchat unless it's to other members that aren't on ventrilo or want to link items.
I'm sure you guys on yak's bend talk about how hard that group of 2 rogues and a warrior from blackgate stomp your zergs too. lol. Literally killed 15 players with just 3, all of them from yak's bend trying to take over a supply camp, ended up dying but it was so worth it. Only regret was staring at the 5 bags I had left to pick up on the floor only to know I'd never get them. /cry
I'm sure your 3 orbs didn't help at all.
We only had 2 at the time. And I can't say 2 orbs helped that much.. Its just so much fun ganking the zerg because half of the zerg has no idea what they are doing, hence the reason they follow the zerg, and the rest are usually just equally as bad so they follow the zerg to actually get stuff done.
For me, at least, GW2 is about as social as a FPS multiplayer round. You are going to play with other people, but communication is going to be limited beyond that. That's the best way for me to describe my experience thus far.
I think they really need to create incentives for people to be in groups together.
I remember when EQ2 required grouping for regualr pve content. They had "heroic" mobs that required groups, then they nerfed them to regular mobs, because players were always bitching that everything required groups. Then WoW had Elite mobs and pre-requisite quests that required grouping, but then they also nerfed them and made them solo-able, because players bitched about it. Lotro also had group content that required groups, but that was also nerfed. The list goes on and on.
So now the newer generations of MMOs don't really require "forced" grouping. Swtor introduced companions to help, and Gw2 doesn't require "forced" grouping, and instead they are automatically "grouped".
Players are to blame here. They wanted to clear content in the open world without the need to be grouped. What the hell do players want? This is what devs struggle with.