WoW's numbers will surely drop. The question is, will gw2 bounce back? I don't think it will unless they release a miracle patch, since it was in a steady decline even before MoP.
The Hours Played for GW2 are in decline, number of players has been holding up pretty well.
GW2 doesn't need a "miracle patch" as the Servers were overcrowded at launch and are pretty healthy right now.
Roughly 9,000 players playing an average of 4 hours a day for X-Fire extrapolates very well for GW2. Like I've already posted, unlike SWTOR you aren't seeing any posts about empty servers or the inability to get groups. Instead you are still seeing people complaining about WvW Queues. For now, things are quite good and I know for sure it will get a population boost next month as ANet is pretty famous for their Holiday Events (and Mad King looks awesome!)
I think I calculated few days ago that the drop in hours was about 46% and the drop in players 36%+ (from 14k+ to 9k). They have similar paths.
WoW's numbers will surely drop. The question is, will gw2 bounce back? I don't think it will unless they release a miracle patch, since it was in a steady decline even before MoP.
The Hours Played for GW2 are in decline, number of players has been holding up pretty well.
GW2 doesn't need a "miracle patch" as the Servers were overcrowded at launch and are pretty healthy right now.
Roughly 9,000 players playing an average of 4 hours a day for X-Fire extrapolates very well for GW2. Like I've already posted, unlike SWTOR you aren't seeing any posts about empty servers or the inability to get groups. Instead you are still seeing people complaining about WvW Queues. For now, things are quite good and I know for sure it will get a population boost next month as ANet is pretty famous for their Holiday Events (and Mad King looks awesome!)
Not to nit pick, but not only did SWTOR lauch with more servers, you did not see empty server posts 2 weeks after launch.
WoW's numbers will surely drop. The question is, will gw2 bounce back? I don't think it will unless they release a miracle patch, since it was in a steady decline even before MoP.
The Hours Played for GW2 are in decline, number of players has been holding up pretty well.
GW2 doesn't need a "miracle patch" as the Servers were overcrowded at launch and are pretty healthy right now.
Roughly 9,000 players playing an average of 4 hours a day for X-Fire extrapolates very well for GW2. Like I've already posted, unlike SWTOR you aren't seeing any posts about empty servers or the inability to get groups. Instead you are still seeing people complaining about WvW Queues. For now, things are quite good and I know for sure it will get a population boost next month as ANet is pretty famous for their Holiday Events (and Mad King looks awesome!)
Not to nit pick, but not only did SWTOR lauch with more servers, you did not see empty server posts 2 weeks after launch.
GW2 populations are rising again purely from a server full count so that's a good sign... saw 8 full just now. I doubt its going to get any worse unless WoW's like psyche MoP was just a joke...the real expansion has a 3rd side and orvr area with keeps.. oh and pandas are now horde fools. PS- BEs get back on the alliance where you belong.
Guessing by next Friday we'll see more full than high.
Not to nit pick, but not only did SWTOR lauch with more servers, you did not see empty server posts 2 weeks after launch.
Not to nit pick, but SWTOR launched with more servers because their Server tech blew (and we were seeing complaints about it), you did see people complaining both that the world "felt lifeless and empty" and that they had trouble getting groups.
By 1 month after launch (which is where we are now) the forums (both here and the official ones) were starting to fill up with "I'm cancelling this fail game" threads. People were complaining about the disaster that was Ilum and that 90% of the Warzones were Huttball. They were complaining that 80% of the quests while leveling up were identical for all Faction members regardless of Class, and that your choices had no impact whatsoever on your story. I know, I was there.
And to be honest I believe that had SWTOR released as B2P with a world design like GW2 (down-leveling, cooperative play, Dynamic Events, Personal Story where your choices actually mattered) it would be considered a huge success today.
Originally posted by Svarcanum Me and my whole guild left for MoP. And I must say I love the endgame on my monk. I feel lika a kid again. Gw2 wad a nice diversion, but WoW is still where it's at as far as I'm concerned.
For every raid centric guild that went back to WoW (and to be honest why wouldnt they) I can name 3 PvP centric guilds who are staying.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I used to raid in wow. Played since launch. Left a year ago last april before swtor came out and played swtor for a bit then moved to GW2 because someone kept on at me to at least try it.
MOP out and I had a look to see what people were saying about it. Hard to complete quests due to too many people.. long queues.. I think I'll stick with GW2 thanks. WoW just seems old to me now with the same old tired formula.
For me at least GW2 got it right and I'm a PvE fan. Honestly questing in the +70 zones is like a continuous massive raid with the chained DE's and people seem to know how to play for the most part. Having much fun why do I want to go back to the grind of WoW?
Originally posted by Sukiyaki So much for the destinied "GW2 KILLA".
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Gw2 killer? Last time I checked, Gw2 didn't have 9million+ players. Please stop with this nonsense....Gw2 has a healthy population...play it if u like it...wow still holds the top spot, that's the reality
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Gw2 killer? Last time I checked, Gw2 didn't have 9million+ players. Please stop with this nonsense....Gw2 has a healthy population...play it if u like it...wow still holds the top spot, that's the reality
Depends. The 9 mill sub number is grossly inflated and actually untrue as they worked accounts to their advatage with how Asia does their system of game time instead of subs. In the US it is not nearly as popular as many think it is. A year or two ago it was only 4 mill for the US and EU which likely has considerablely gone done since then. I'd say WoW will be more and more on equal grounds with other major MMOs or at least the disparity dramatically smaller. WoW is on the same route as EQ regardless as time goes on more and more will leave for other games since it's a very dated game now and people eventually will grow tired of it and want something different.
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Gw2 killer? Last time I checked, Gw2 didn't have 9million+ players. Please stop with this nonsense....Gw2 has a healthy population...play it if u like it...wow still holds the top spot, that's the reality
Are you feeling a bit defensive perhaps?
You just attacked a poster making fun of Cheerleader/Fanbois for either game... kinda proving his point in the process ^.-
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Gw2 killer? Last time I checked, Gw2 didn't have 9million+ players. Please stop with this nonsense....Gw2 has a healthy population...play it if u like it...wow still holds the top spot, that's the reality
lol dude, learn to read, and try to keep ur fanboysm lower before posting.
Btw wow is ahead now. And guys please stupid carrying on the wow has 10 million users non sense. I'll give you a example of the bs. Apple has 10 million plus under contract users. Look at apples stock as a effect of that capital. And then look up blizzards and its past forecast and future.
Something is highly wrong with your numbers if you have that many users. And have a stock every investor won't touch. It's called (stretching the truth) and manipulating stock prices. The reality is they maybe have 10million paid for. And i bet 1-2m concurrent is a safe bet that number goes higher each expac. Hell Perfect World has a confirmed 31 Million subscribers across its many games and a better stock outlook. You don't see them making commercials lying about it.
700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense.
Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense.
Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
700k is physical copies only. For a comparison GW2 has sold 1.17 million physical copies to date.
700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense.
Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
It's a shinier game with better ability effects (the best effects).
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
It's a great casual game. If that is what you want you will love it. If you want anything more you will be sorly disappointed after 3 weeks.
edit - 700k physical copies. D3 sold about 70% of it's copies digitally.
Originally posted by Sleepyfish 700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense. Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
700k buyers is retail. Not total. Does not include digital. Nice play against Xfire too. But yeah as a reliable source of numbers, it's useless, but it's been historically accurate for predicting what the overall population will do. Which BTW, it would seem, according to Xfire, that MOP did not cause an exodus from GW2. No, GW2 is doing a fine job of that without any help from WoW. And the WvW argument is meaningless. Since ANET's own statement showed that only 30% of GW2's population queues for WvW. And for those players, they'll be the last ones to stop playing so it makes total sense that WvW queues will remain unaffected while the PVE populations drop.
And now WoW's hunter is a GW2 Ranger ripoff? Oh come on, That's just fanboying.
Originally posted by Sleepyfish 700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense.
Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
700k buyers is retail. Not total. Does not include digital. Nice play against Xfire too. But yeah as a reliable source of numbers, it's useless, but it's been historically accurate for predicting what the overall population will do. Which BTW, it would seem, according to Xfire, that MOP did not cause an exodus from GW2. No, GW2 is doing a fine job of that without any help from WoW. And the WvW argument is meaningless. Since ANET's own statement showed that only 30% of GW2's population queues for WvW. And for those players, they'll be the last ones to stop playing so it makes total sense that WvW queues will remain unaffected while the PVE populations drop.
And now WoW's hunter is a GW2 Ranger ripoff? Oh come on, That's just fanboying.
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
I'm willing to tolerate and ignore most of your drivel but this is just over-the-top unmitigated BS.
For someone who thought that picking 7 Abilities that synergize from a giant list of useless crap on the wheel was "amazingly complex" maybe the problem with GW2 is Trait Selection is just too complicated for you?
WoW Talent Builds became mind-numbingly more easy with each expansion and to say that MoP's "everybody's the same except for 6 flavors of Talents" is somehow rich, superior, or deeper than the myriad of ways I can Trait out every single Profession in GW2 for a multitude of playstyles is... well asinine is the most polite term I can think of.
I know you hate GW2. I'm not completely sure why. You are certainly entitled to your opinion. But damn man, do you have to keep looking so stupid when you choose to share it? Rotations aren't deeper gameplay than actually reading and reacting and maneuvering. Choosing 6 "Flavors" of Talents isn't even close to the depth provided by Traits, Weapons, and Skills. Whether you like it or not is preference. But objectively the core game systems aren't even close.
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
I'm willing to tolerate and ignore most of your drivel but this is just over-the-top unmitigated BS.
For someone who thought that picking 7 Abilities that synergize from a giant list of useless crap on the wheel was "amazingly complex" maybe the problem with GW2 is Trait Selection is just too complicated for you?
WoW Talent Builds became mind-numbingly more easy with each expansion and to say that MoP's "everybody's the same except for 6 flavors of Talents" is somehow rich, superior, or deeper than the myriad of ways I can Trait out every single Profession in GW2 for a multitude of playstyles is... well asinine is the most polite term I can think of.
I know you hate GW2. I'm not completely sure why. You are certainly entitled to your opinion. But damn man, do you have to keep looking so stupid when you choose to share it? Rotations aren't deeper gameplay than actually reading and reacting and maneuvering. Choosing 6 "Flavors" of Talents isn't even close to the depth provided by Traits, Weapons, and Skills. Whether you like it or not is preference. But objectively the core game systems aren't even close.
14 (now 15) out of 525 any combination you want. I perfer that of GW2's system where your septer will do the same 3 spells forever, and your axe will do the same three spells forever, and you horn will do the same 2 spells fore ever, and your staff will do the same 5 spells FOREVER.
Cata and the 31 point tress was a step in the wroong direction. Part of the reason why I quit. Still and even now your looking at about 160 abilities across 3 specs, vs GW2's 50, that only 15 can be used at one time. (minus the water stuff). GW's biggest issue is that there is just not enough customization. Traits (passives) are cool, but the main ability system needs to be much more. Hell even Aerowyn agreed with my suggestion of having more main abilities which you can slot like the utilities. Yeah so what if she/he tried to use my suggestion and not give me credit
I LOVED GW2 for 3 1/2 weeks. WvW was the shit, and I posted as such, but with about 200 hours played the game became mind numbingly simple and WvW turned into a pointless zerg v gate gold sink.
I strongly disliked some of the fundamental design before I played, I posted about it. I was blown away for three weeks when I did play, I posted about it. I lost all intrest at 52 with nothing to look forwad to, I'm posting why and giving suggestions for improvement.
Again GW2 is the most casual game on the market. If that's what you want, you'll love it. If you want more, you'll probably put it down within a month the way things stand.
BC 9/26
"Two steps to improve combat.
1. What if each of those weapons had 10 (20 would be awesome, but yeah..) abilities (instead of 2 or 3...) and you could slot which abilities you like for that weapon.
2. Combo fieds, have different abilities trigger different active effects, not just meh buffs and debuffs. Like this, whirl A does Y in combo field Z. Whirl B does X in combo field Z. Instead of A,B,C,D,E doing Y in combo field Z."
Aero 9/28
"GW2 has plenty of actual skills my only gripe is I would like some sort of system like the utility skill system for the weapon skills.. It would be nice to be able to swap out differn't individual skills on weapons. Hopefully this is something they will add in the future"
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
I'm willing to tolerate and ignore most of your drivel but this is just over-the-top unmitigated BS.
For someone who thought that picking 7 Abilities that synergize from a giant list of useless crap on the wheel was "amazingly complex" maybe the problem with GW2 is Trait Selection is just too complicated for you?
WoW Talent Builds became mind-numbingly more easy with each expansion and to say that MoP's "everybody's the same except for 6 flavors of Talents" is somehow rich, superior, or deeper than the myriad of ways I can Trait out every single Profession in GW2 for a multitude of playstyles is... well asinine is the most polite term I can think of.
I know you hate GW2. I'm not completely sure why. You are certainly entitled to your opinion. But damn man, do you have to keep looking so stupid when you choose to share it? Rotations aren't deeper gameplay than actually reading and reacting and maneuvering. Choosing 6 "Flavors" of Talents isn't even close to the depth provided by Traits, Weapons, and Skills. Whether you like it or not is preference. But objectively the core game systems aren't even close.
14 (now 15) out of 525 any combination you want. I perfer that of GW2's system where your septer will do the same 3 spells forever, and your axe will do the same three spells forever, and you horn will do the same 2 spells fore ever, and your staff will do the same 5 spells FOREVER...
GW's biggest issue is that there is just not enough customization. Traits (passives) are cool, but the main ability system needs to be much more. Hell even Aerowyn agreed with my suggestion of having more main abilities which you can slot like the utilities. Yeah so what if she/he tried to use my suggestion and not give me credit
(most of which combinations suck - you know that TSW suffers from FOTMitis much worse than GW2, although I'll grant you it is a much more interesting system than what WoW is rolling these days)
Beyond that, you are aware that many Major Traits actually modify underlying Abilities right? And that these modifications can radically alter how your character plays?
I Trait my Warrior with Quick Breathing (Tactics IX) and my Warhorn Abilities now each convert a Condition to a Boon changing how the abilities function. Add Inspiring Battle Standard (Tactics XI) and my Banners now grant Regeneration changing how the abilities function.
Between Weapon Choice, Skill Selection, and Traits you can pull off almost any build combination in GW2 to match up to WoW's current specs (having to substitute Control/Survival for "Tank" and Support for "Heals). Like Demonology? Focus on Minions or a Death Shroud boosting build. Affliction? Build for Conditions. Destruction? Focus on Power and Burst. Of course there's no way for your Warlock to take up a Support role in WoW so the converse isn't exactly true.
I still don't know where you are pulling that "160 Abilities across 3 Specs" from since most all Warlock abilities are shared across Specs and you were counting all the Passives and Pet Passives while not counting any of the Major or Minor GW2 Traits in your comparison.
And regardless, neither WoW nor TSW have you using more than 3-5 abilities most of the time in DPS rotations. TSW Builds Vs GW2 Weapons is personal preference but this idea that WoW is so much deeper because you have Water Breathing taking up a space on your bar?
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
I'm willing to tolerate and ignore most of your drivel but this is just over-the-top unmitigated BS.
For someone who thought that picking 7 Abilities that synergize from a giant list of useless crap on the wheel was "amazingly complex" maybe the problem with GW2 is Trait Selection is just too complicated for you?
WoW Talent Builds became mind-numbingly more easy with each expansion and to say that MoP's "everybody's the same except for 6 flavors of Talents" is somehow rich, superior, or deeper than the myriad of ways I can Trait out every single Profession in GW2 for a multitude of playstyles is... well asinine is the most polite term I can think of.
I know you hate GW2. I'm not completely sure why. You are certainly entitled to your opinion. But damn man, do you have to keep looking so stupid when you choose to share it? Rotations aren't deeper gameplay than actually reading and reacting and maneuvering. Choosing 6 "Flavors" of Talents isn't even close to the depth provided by Traits, Weapons, and Skills. Whether you like it or not is preference. But objectively the core game systems aren't even close.
14 (now 15) out of 525 any combination you want. I perfer that of GW2's system where your septer will do the same 3 spells forever, and your axe will do the same three spells forever, and you horn will do the same 2 spells fore ever, and your staff will do the same 5 spells FOREVER.
Cata and the 31 point tress was a step in the wroong direction. Part of the reason why I quit. Still and even now your looking at about 160 abilities across 3 specs, vs GW2's 50, that only 15 can be used at one time. (minus the water stuff). GW's biggest issue is that there is just not enough customization. Traits (passives) are cool, but the main ability system needs to be much more. Hell even Aerowyn agreed with my suggestion of having more main abilities which you can slot like the utilities. Yeah so what if she/he tried to use my suggestion and not give me credit
I LOVED GW2 for 3 1/2 weeks. WvW was the shit, and I posted as such, but with about 200 hours played the game became mind numbingly simple and WvW turned into a pointless zerg v gate gold sink.
I strongly disliked some of the fundamental design before I played, I posted about it. I was blown away for three weeks when I did play, I posted about it. I lost all intrest at 52 with nothing to look forwad to, I'm posting why and giving suggestions for improvement.
Again GW2 is the most casual game on the market. If that's what you want, you'll love it. If you want more, you'll probably put it down within a month the way things stand.
BC 9/26
"Two steps to improve combat.
1. What if each of those weapons had 10 (20 would be awesome, but yeah..) abilities (instead of 2 or 3...) and you could slot which abilities you like for that weapon.
2. Combo fieds, have different abilities trigger different active effects, not just meh buffs and debuffs. Like this, whirl A does Y in combo field Z. Whirl B does X in combo field Z. Instead of A,B,C,D,E doing Y in combo field Z."
Aero 9/28
"GW2 has plenty of actual skills my only gripe is I would like some sort of system like the utility skill system for the weapon skills.. It would be nice to be able to swap out differn't individual skills on weapons. Hopefully this is something they will add in the future"
I still don't know where you are pulling that "160 Abilities across 3 Specs" from since most all Warlock abilities are shared across Specs and you were counting all the Passives and Pet Passives while not counting any of the Major or Minor GW2 Traits in your comparison.
I counted yesterday, My bad there are 139 for a warlock across all 3 specs.
I still don't know where you are pulling that "160 Abilities across 3 Specs" from since most all Warlock abilities are shared across Specs and you were counting all the Passives and Pet Passives while not counting any of the Major or Minor GW2 Traits in your comparison.
I counted yesterday, My bad there are 139 for a warlock across all 3 specs.
So once again playing your way, counting all Passives and Talents let's compare (and we'll just choose Necromancer because Warrior just wouldn't be fair to you):
So 21+3+20+15+60= 119 "Abilitites" (as you define them - I won't even pick on you for Corruption and Rain of Fire being doubled in the lists)... yeah 139 is more than 119 for sure. It's the difference between "omgzmazing depthz!!!" and "shallow" without a doubt...
Well, at least it does if you don't have an agenda or heavy bias >.>
(EDIT: I'll also give you a free pass on me not counting Downed State or Deathshroud Abilities in the GW2 Total... even though they are Profession-Specific)
Comments
I think I calculated few days ago that the drop in hours was about 46% and the drop in players 36%+ (from 14k+ to 9k). They have similar paths.
Not to nit pick, but not only did SWTOR lauch with more servers, you did not see empty server posts 2 weeks after launch.
GW2 populations are rising again purely from a server full count so that's a good sign... saw 8 full just now. I doubt its going to get any worse unless WoW's like psyche MoP was just a joke...the real expansion has a 3rd side and orvr area with keeps.. oh and pandas are now horde fools. PS- BEs get back on the alliance where you belong.
Guessing by next Friday we'll see more full than high.
Not to nit pick, but SWTOR launched with more servers because their Server tech blew (and we were seeing complaints about it), you did see people complaining both that the world "felt lifeless and empty" and that they had trouble getting groups.
By 1 month after launch (which is where we are now) the forums (both here and the official ones) were starting to fill up with "I'm cancelling this fail game" threads. People were complaining about the disaster that was Ilum and that 90% of the Warzones were Huttball. They were complaining that 80% of the quests while leveling up were identical for all Faction members regardless of Class, and that your choices had no impact whatsoever on your story. I know, I was there.
And to be honest I believe that had SWTOR released as B2P with a world design like GW2 (down-leveling, cooperative play, Dynamic Events, Personal Story where your choices actually mattered) it would be considered a huge success today.
For every raid centric guild that went back to WoW (and to be honest why wouldnt they) I can name 3 PvP centric guilds who are staying.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
This was taken at 1:20 AM CST. 10 servers full, rest High, last 2 medium. They seem healthy to me. Not sure if MoP really affected population though.
I used to raid in wow. Played since launch. Left a year ago last april before swtor came out and played swtor for a bit then moved to GW2 because someone kept on at me to at least try it.
MOP out and I had a look to see what people were saying about it. Hard to complete quests due to too many people.. long queues.. I think I'll stick with GW2 thanks. WoW just seems old to me now with the same old tired formula.
For me at least GW2 got it right and I'm a PvE fan. Honestly questing in the +70 zones is like a continuous massive raid with the chained DE's and people seem to know how to play for the most part. Having much fun why do I want to go back to the grind of WoW?
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Well Fanbois will be fanbois and the WoW ones are no different than the GW2 ones that proclaimed it as a " WoW KILLA "
To many Cheerleaders waving Their Pom Pom's instead of enjoying the games they play *o/*
Depends. The 9 mill sub number is grossly inflated and actually untrue as they worked accounts to their advatage with how Asia does their system of game time instead of subs. In the US it is not nearly as popular as many think it is. A year or two ago it was only 4 mill for the US and EU which likely has considerablely gone done since then. I'd say WoW will be more and more on equal grounds with other major MMOs or at least the disparity dramatically smaller. WoW is on the same route as EQ regardless as time goes on more and more will leave for other games since it's a very dated game now and people eventually will grow tired of it and want something different.
Are you feeling a bit defensive perhaps?
You just attacked a poster making fun of Cheerleader/Fanbois for either game... kinda proving his point in the process ^.-
lol dude, learn to read, and try to keep ur fanboysm lower before posting.
Btw wow is ahead now. And guys please stupid carrying on the wow has 10 million users non sense. I'll give you a example of the bs. Apple has 10 million plus under contract users. Look at apples stock as a effect of that capital. And then look up blizzards and its past forecast and future.
Something is highly wrong with your numbers if you have that many users. And have a stock every investor won't touch. It's called (stretching the truth) and manipulating stock prices. The reality is they maybe have 10million paid for. And i bet 1-2m concurrent is a safe bet that number goes higher each expac. Hell Perfect World has a confirmed 31 Million subscribers across its many games and a better stock outlook. You don't see them making commercials lying about it.
700k total buyers as of 15 hours ago for MOP, is not ahead of what is obviously over 3 million GW2 sales. Maybe if you squint looking at Xfire numbers you can "imagine" such a thing. My server is still full and WvWVW matches are still packed meaning those servers are still full. Why would I even play WOW considering MOP tries to rip off GW2 features anyway, really the New Hunter is essentially just one of the specs you can make on GW2, a skill that lets me attack you with a flock of birds, a retreating initiative shot, I can do all of that on GW2 minus the gear progression and gear grind, not to mention the holy trinity nonsense.
Gw2 is also just a technically better, more modern game. It isnt as easy for them to rip off features without making WOW II, otherwise its just emulation.
700k is physical copies only. For a comparison GW2 has sold 1.17 million physical copies to date.
It's a shinier game with better ability effects (the best effects).
When it comes to depth of core game play and character development GW2 can't hold a candle to WoW, or any of the other mmos released in the past 3 years when it comes to character development specifically.
It's a great casual game. If that is what you want you will love it. If you want anything more you will be sorly disappointed after 3 weeks.
edit - 700k physical copies. D3 sold about 70% of it's copies digitally.
700k buyers is retail. Not total. Does not include digital. Nice play against Xfire too. But yeah as a reliable source of numbers, it's useless, but it's been historically accurate for predicting what the overall population will do. Which BTW, it would seem, according to Xfire, that MOP did not cause an exodus from GW2. No, GW2 is doing a fine job of that without any help from WoW. And the WvW argument is meaningless. Since ANET's own statement showed that only 30% of GW2's population queues for WvW. And for those players, they'll be the last ones to stop playing so it makes total sense that WvW queues will remain unaffected while the PVE populations drop.
And now WoW's hunter is a GW2 Ranger ripoff? Oh come on, That's just fanboying.
As far as the holy trinity nonsense.... For many, GW2's non trinity, feels like
http://www.youtube.com/watch?v=0cFucXYlw94
GW2's 1st month Xfire slide is steeper than swtors.
If you dont like Xfire look at the "guildwars2.com" website stats.
http://www.alexa.com/siteinfo/guildwars2.com
No help from MoP needed.
I'm willing to tolerate and ignore most of your drivel but this is just over-the-top unmitigated BS.
For someone who thought that picking 7 Abilities that synergize from a giant list of useless crap on the wheel was "amazingly complex" maybe the problem with GW2 is Trait Selection is just too complicated for you?
WoW Talent Builds became mind-numbingly more easy with each expansion and to say that MoP's "everybody's the same except for 6 flavors of Talents" is somehow rich, superior, or deeper than the myriad of ways I can Trait out every single Profession in GW2 for a multitude of playstyles is... well asinine is the most polite term I can think of.
I know you hate GW2. I'm not completely sure why. You are certainly entitled to your opinion. But damn man, do you have to keep looking so stupid when you choose to share it? Rotations aren't deeper gameplay than actually reading and reacting and maneuvering. Choosing 6 "Flavors" of Talents isn't even close to the depth provided by Traits, Weapons, and Skills. Whether you like it or not is preference. But objectively the core game systems aren't even close.
14 (now 15) out of 525 any combination you want. I perfer that of GW2's system where your septer will do the same 3 spells forever, and your axe will do the same three spells forever, and you horn will do the same 2 spells fore ever, and your staff will do the same 5 spells FOREVER.
Cata and the 31 point tress was a step in the wroong direction. Part of the reason why I quit. Still and even now your looking at about 160 abilities across 3 specs, vs GW2's 50, that only 15 can be used at one time. (minus the water stuff). GW's biggest issue is that there is just not enough customization. Traits (passives) are cool, but the main ability system needs to be much more. Hell even Aerowyn agreed with my suggestion of having more main abilities which you can slot like the utilities. Yeah so what if she/he tried to use my suggestion and not give me credit
I LOVED GW2 for 3 1/2 weeks. WvW was the shit, and I posted as such, but with about 200 hours played the game became mind numbingly simple and WvW turned into a pointless zerg v gate gold sink.
I strongly disliked some of the fundamental design before I played, I posted about it. I was blown away for three weeks when I did play, I posted about it. I lost all intrest at 52 with nothing to look forwad to, I'm posting why and giving suggestions for improvement.
Again GW2 is the most casual game on the market. If that's what you want, you'll love it. If you want more, you'll probably put it down within a month the way things stand.
BC 9/26
"Two steps to improve combat.
1. What if each of those weapons had 10 (20 would be awesome, but yeah..) abilities (instead of 2 or 3...) and you could slot which abilities you like for that weapon.
2. Combo fieds, have different abilities trigger different active effects, not just meh buffs and debuffs. Like this, whirl A does Y in combo field Z. Whirl B does X in combo field Z. Instead of A,B,C,D,E doing Y in combo field Z."
Aero 9/28
"GW2 has plenty of actual skills my only gripe is I would like some sort of system like the utility skill system for the weapon skills.. It would be nice to be able to swap out differn't individual skills on weapons. Hopefully this is something they will add in the future"
(most of which combinations suck - you know that TSW suffers from FOTMitis much worse than GW2, although I'll grant you it is a much more interesting system than what WoW is rolling these days)
Beyond that, you are aware that many Major Traits actually modify underlying Abilities right? And that these modifications can radically alter how your character plays?
I Trait my Warrior with Quick Breathing (Tactics IX) and my Warhorn Abilities now each convert a Condition to a Boon changing how the abilities function. Add Inspiring Battle Standard (Tactics XI) and my Banners now grant Regeneration changing how the abilities function.
Between Weapon Choice, Skill Selection, and Traits you can pull off almost any build combination in GW2 to match up to WoW's current specs (having to substitute Control/Survival for "Tank" and Support for "Heals). Like Demonology? Focus on Minions or a Death Shroud boosting build. Affliction? Build for Conditions. Destruction? Focus on Power and Burst. Of course there's no way for your Warlock to take up a Support role in WoW so the converse isn't exactly true.
I still don't know where you are pulling that "160 Abilities across 3 Specs" from since most all Warlock abilities are shared across Specs and you were counting all the Passives and Pet Passives while not counting any of the Major or Minor GW2 Traits in your comparison.
And regardless, neither WoW nor TSW have you using more than 3-5 abilities most of the time in DPS rotations. TSW Builds Vs GW2 Weapons is personal preference but this idea that WoW is so much deeper because you have Water Breathing taking up a space on your bar?
Please... you can do better than that.
this
I counted yesterday, My bad there are 139 for a warlock across all 3 specs.
http://www.wowhead.com/class=9#abilities
So once again playing your way, counting all Passives and Talents let's compare (and we'll just choose Necromancer because Warrior just wouldn't be fair to you):
Weapon Skills: 21 Main/Off-Hand (not counting Underwater)
Heals: 3 (won't count the Human Racial)
Utilities: 20 (once again not counting Racials)
Elites: 3 (not including racials again)
Minor Traits: 15
Major Traits: 60(!!!!)
So 21+3+20+15+60= 119 "Abilitites" (as you define them - I won't even pick on you for Corruption and Rain of Fire being doubled in the lists)... yeah 139 is more than 119 for sure. It's the difference between "omgzmazing depthz!!!" and "shallow" without a doubt...
Well, at least it does if you don't have an agenda or heavy bias >.>
(EDIT: I'll also give you a free pass on me not counting Downed State or Deathshroud Abilities in the GW2 Total... even though they are Profession-Specific)